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2007-03-25, 09:15 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Wichita, Kansas
Complex Skill Checks and Weapon Group Variants
I've been poking around in the SRD and found a set of variant rules that piqued my interest. Specifically the Complex Skill Checks Variant and the Weapon Group variants.
Has anyone used these? Did you find them detrimental to the game experience? Beneficial to it?
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2007-03-26, 10:20 AM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Ireland
Re: Complex Skill Checks and Weapon Group Variants
I use Weapon Groups all the time. No problems of yet. If anything it gives feats like Weapon Focus more use, since they apply to a set of weapons.
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2007-03-26, 10:24 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Complex Skill Checks and Weapon Group Variants
Complex skill checks are interesting, but too roll-intensive for my tastes. Weapon Group feats are a thing of beauty, however, and are remarkably fun. Also remember that Weapon Groups can be used for the purposes of feats that require a specific weapon, instead boosting the group of weapons (ie: Weapon Specialization (Axes)).
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2007-03-28, 09:46 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
Re: Complex Skill Checks and Weapon Group Variants
Yes. Weapon Groups are an excellent idea (and an old one). Not so sure about Complex Skills Checks, though.
Last edited by Matthew; 2007-03-28 at 09:46 PM.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-03-28, 09:50 PM (ISO 8601)
- Join Date
- Sep 2005
- Gender
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2007-03-28, 09:52 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
Re: Complex Skill Checks and Weapon Group Variants
This: Complex Skill Checks
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-03-28, 09:59 PM (ISO 8601)
- Join Date
- May 2005
- Location
- BROOKLYN!!
- Gender
Re: Complex Skill Checks and Weapon Group Variants
Weapon Groups is a great add. Complex skills is best when you aren't fighting a lot or in a rogue of skill monkeys.
It also making tailing people "stalking" while hiding less stupid.
Complex skills is more fun if your DM forces each player to take turns rolling with their mods. Bard: Success. Druid: Success Barbarian: Failure! Wizard: Failure! Rogue: Success!Gitp's No. 1 Cake hater
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