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  1. - Top - End - #1
    Bugbear in the Playground
     
    purple gelatinous cube o' Doom's Avatar

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    Default Alien Invasion (has begun)

    Welcome to the newest Werewolf ripoff and my brain child Alien Invasion. Y'all live in a cozy little town close to the middle of nowhere, and a group of aliens has decided to abduct members of the town to run their crazy experiments on up in the mothership. It's up to you to root them out before they abduct you all one by one duing the night, and replace you all with life like copies. As of right now, I'm the one and only narrator, so if someone(s) would like to help out PM me. Without further ado, here are the roles.

    The lovely Castaras is my co-narrator as well.

    Townsfolk: The simple people that the aliens have chosen to abduct. It is your job to decipher who among you are the imposters and destroy them.

    Aliens: The slimy little green creatures that are selecting the unsuspecting to experiment on and make new discoveries.

    Area 51 employees (Masons): The fabled area 51 has determined where the aliens will strike next by interrogating a stranded alien from their last venture to Earth. A group of these scientific minds have infilrated the town and assumed the roles of residents.

    Crazy escaped abductee (Fool): This person was abducted by the aliens but has escaped. The disturbing tests the escapee has been put through, has altered his mental state. He now thinks that he can identify the aliens, but the drugs they have given him are interferring with his rationalization

    Agent Fox Mulder (Seer): Agent Mulder works for the FBI's branch of the unexplainable. He was also able to find out where the aliens were to attack through his various contacts. Through his various adventures with Scully, he has become very adept at blending into new surroundings and identifying aliens.

    Big Freakin' Alien (Devil): The mother alien. All the little ones come running to her every night a drop of her infinite knowledge.

    Town radio DJ (Baner): The DJ has read somewhere that the aliens don't like Country music, so every night, he will find some he wants to keep from abduction by playing coutry music outside their house.

    The Twist:

    There is a random chance that an abductee can escape their captors and make it back down to Earth. When this happens, one of two things can happen from this. One, the townsperson who makes it down was has not been probed and had their implant put in yet. Due to the drugs used by the aliens, they remember nothing of what happened and return as normal people. Two, the implant was successfully placed into the abductee, and you are sent back home. But, now the aliens have control of your mind, and your new objective is to protect the aliens at all cost, even sacrificing yourself as necessary. (essentially you have become anti-masons). Any Area 51 members that get abducted and have implants put in them automatically fail due to the preventative measures they have taken knowing how the alien technology works.

    Regarding Fox Mulder and the crazy abductee. Both start out as normal townspeople, and after being abducted some time during the game either remember who they are, or think they can identify the aliens.

    Also, due the the nature of being able to escape from the aliens and how the seer/fool roles are assigned, you will not be told who is abducted each night. Likewise the aliens are not going to be told who escapes their clutches, and returns to the surface. The only escapees the aliens will know about are the ones they intentionally let go that have implants.

    Normal endgame for werewolf are endings for Alien Invasion.

    Participants (23)
    Alarra
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    Last edited by purple gelatinous cube o' Doom; 2007-03-15 at 11:24 PM.
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  2. - Top - End - #2
    Halfling in the Playground
     
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    Default Re: Alien Invasion

    Ooh, first sign up

    I'm in
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  3. - Top - End - #3
    Bugbear in the Playground
     
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    Default Re: Alien Invasion

    Me! I want in!

    ((I wonder if I get the same special role more than once if I keep signing up? Hopefully I won't screw over someone important like I did in IV (you know who you are... SORRY!)...

    ...I have my own ideas for werewolf ripoffs, but there's a fair few at the moment, and I can't understand timezones, so I'll wait.))
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  4. - Top - End - #4
    Bugbear in the Playground
     
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    Default Re: Alien Invasion

    That IS an interesting twist. I like it. So, if you become implanted do you win if the aliens win or if the townsfolk win?
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  5. - Top - End - #5
    Bugbear in the Playground
     
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    Default Re: Alien Invasion

    More werewolf?

    Still, wonderful twist. I'm in.
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    Orc in the Playground
     
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    Default Re: Alien Invasion

    Do the returned abductees who are working for the aliens know the identity of the aliens? If Fox Mulder returns and is working for the aliens does he retain his seer abilities?

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    Bugbear in the Playground
     
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    Default Re: Alien Invasion

    Since it wasn't specifically stated. I'm in.

    What's an alien invasion without cattle to abduct?
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  8. - Top - End - #8
    Barbarian in the Playground
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    Default Re: Alien Invasion

    In .

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    Retired Mod in the Playground Retired Moderator
     
    DrowGirl

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    Default Re: Alien Invasion

    Ooo! Ooo! Pick me!
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  10. - Top - End - #10
    Orc in the Playground
     
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    Default Re: Alien Invasion

    All hail our glorious alien overlords!

    I mean...uh...die alien scum!

    Yeah, I'm in.
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  11. - Top - End - #11
    Retired Mod in the Playground Retired Moderator
     
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    Default Re: Alien Invasion

    Another werewolf ripoff? Of course I'm in!

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    Alarra ate all my awesome and now she's always acknowledged as awe-inspiring awesome. Alliteration aside, Alarra is awesome.

  12. - Top - End - #12
    Bugbear in the Playground
     
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    Default Re: Alien Invasion

    just giving the thread a bump, we could use some more guinea pigs. Did I say that, I mean participants. I've also updated the 1st post and put the list of everyone interested so far. I see some of you have some questions too. Since it's getting late, and it's past time that I promised the Kill Dr. Lucky group the rules, I'll get you your answers on the morrow.
    Last edited by purple gelatinous cube o' Doom; 2007-02-11 at 01:44 AM.
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    Halfling in the Playground
     
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    Default Re: Alien Invasion

    I have a question. What happens to people who get abducted? Do they disappear permanently because the description says they get replaced by life-like copies?

    If they do get replaced by alien controlled copies then the masons need to be able to make a kill each night to counter-act the aliens - if the aliens get to control a person each night, and each day one person is lynched, then the aliens ranks increase at the same rate as they deplete even if the townsfolk get a perfect hit rate of alien or abductee. Given that one or two townsfolk always end up getting lynched at some point, the aliens would rapidly win with ease.

    Umm, I have some mods to make:

    To solve the problem with dropouts, how about if you do the following:

    1) Don't define seer or fool at the beginning of the game.
    2) Any player abducted has a 1 in 4 chance of the implants not working properly, until the role of fool and seer have been filled at which time all implants work correctly. There is a one in 2 chance that the lucky person retains memories, unless one role has already been filled. The fool doesn't remember but thinks he does, and the seer does remember.
    3) For dropouts, the surgical procedures used by the aliens don't work and the victim's corpse is found the next morning.
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    Damn Jontom and his twisting logic that make sense.
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    All I'll say is that Jontom is a master at these games ... the blue guy with the spiky teeth can be very persuasive.

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  14. - Top - End - #14
    Bugbear in the Playground
     
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    Default Re: Alien Invasion

    Ok, to get warm with the werewolf game principle I sign up, too (maybe as guniea pig, I´m no Alien, no sir, for sure!)
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    Retired Mod in the Playground Retired Moderator
     
    DrowGirl

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    Default Re: Alien Invasion

    Can cats be aliens in this I wonder?
    "I'm just going on motive and opportunity here and the fact that if the earth got swallowed by a black hole, I'd look suspiciously in your direction first."
    ~ Timberwolf

    "I blame Castaras. You know... In general."
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    "Castaras - An absolutely adorable facade that hides a truly ruthless streak."
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  16. - Top - End - #16
    Bugbear in the Playground
     
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    Default Re: Alien Invasion

    I personally think that cats already seemlike aliens.
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  17. - Top - End - #17
    Bugbear in the Playground
     
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    Default Re: Alien Invasion

    Quote Originally Posted by Atreyu the Masked LLama View Post
    That IS an interesting twist. I like it. So, if you become implanted do you win if the aliens win or if the townsfolk win?
    Well, I hadn't actually thought about that. I'll brainstorm on that nd get back to you.

    Quote Originally Posted by Ink View Post
    Do the returned abductees who are working for the aliens know the identity of the aliens? If Fox Mulder returns and is working for the aliens does he retain his seer abilities?
    Yet again, it's something I need to think about and get back to y'all about.

    Quote Originally Posted by Jontom Xire View Post
    I have a question. What happens to people who get abducted? Do they disappear permanently because the description says they get replaced by life-like copies?

    If they do get replaced by alien controlled copies then the masons need to be able to make a kill each night to counter-act the aliens - if the aliens get to control a person each night, and each day one person is lynched, then the aliens ranks increase at the same rate as they deplete even if the townsfolk get a perfect hit rate of alien or abductee. Given that one or two townsfolk always end up getting lynched at some point, the aliens would rapidly win with ease.

    Umm, I have some mods to make:

    To solve the problem with dropouts, how about if you do the following:

    1) Don't define seer or fool at the beginning of the game.
    2) Any player abducted has a 1 in 4 chance of the implants not working properly, until the role of fool and seer have been filled at which time all implants work correctly. There is a one in 2 chance that the lucky person retains memories, unless one role has already been filled. The fool doesn't remember but thinks he does, and the seer does remember.
    3) For dropouts, the surgical procedures used by the aliens don't work and the victim's corpse is found the next morning.
    To answer your first question, the people who get abducted just dissappear. The whole replaced by copies thing was just some flavor text. (although that might be something to try out in future versions, but I don't think I want to try that the first time around.) As to your other suggestions. Not defining the seer/fool at the beginning is a thought I had from the get go. I thought I might not do that this time because I think I still need to work some of the mechanics of how it will work out. I will take your other suggestions into advisement and will probably retool some things.

    I appreciate all the questions and suggestions you guys have thought of. I definitely think that nobody remembers to think of everything the first time around, and welcome any more ideas of how things can make the game better. Also, if y'all like the ideas that others have mentioned let me know. Thanks for everyone's interest so far, but I think we definitely need some more players at this point, so I'm going to keep recruiting open, and everyone tell your friends to hop on board. TTFN.
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  18. - Top - End - #18
    Bugbear in the Playground
     
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    Default Re: Alien Invasion

    Let us know if you need help with anything. I want to get this game off the ground. Hehe
    Last edited by Atreyu the Masked LLama; 2007-02-12 at 10:18 AM.
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  19. - Top - End - #19
    Bugbear in the Playground
     
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    Default Re: Alien Invasion

    I apologize for disappearing this week. Things have been crazy this week, and that's not including the emergency trip to the vet after my dog ate my chocolate covered espresso beans on Wednesday night. I do still want to get this up and running. As of right now, I really need more particiants to get this thing off the ground. A co-narrator might be nice too. once we get some more people to play we can iron out the specifics.
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    Retired Mod in the Playground Retired Moderator
     
    DrowGirl

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    Default Re: Alien Invasion

    Well if no-one else steps up to be co-narrator, I'll have a go.
    "I'm just going on motive and opportunity here and the fact that if the earth got swallowed by a black hole, I'd look suspiciously in your direction first."
    ~ Timberwolf

    "I blame Castaras. You know... In general."
    ~ KuReshtin

    "Castaras - An absolutely adorable facade that hides a truly ruthless streak."
    ~ The Succubus

  21. - Top - End - #21
    Dwarf in the Playground
     
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    Default Re: Alien Invasion

    I'm in, my faithful co-narrator, I'm in.

  22. - Top - End - #22
    Dwarf in the Playground
     
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    Default Re: Alien Invasion

    I'm in. I suppose I am bored if I'm doing this.
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  23. - Top - End - #23
    Bugbear in the Playground
     
    purple gelatinous cube o' Doom's Avatar

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    Default Re: Alien Invasion

    yay, we have 10 people. Well I'm still looking for more people to play. I'd ideally like to get 20-25 to test the game out. So if I could get some more people to volunteer to be my test subjects for the game, I would be very grateful.
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  24. - Top - End - #24
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    Default Re: Alien Invasion

    Alright. I'm really busy right now and I'm not sure if I have the kind of time that it'll take to weed through all the lies and half-truths of two different WW style games, but I'm having such a good time with the other that you can count me in.

    A suggestion. Characters that get abducted....
    At the beginning of the day, don't tell us who got abducted.
    Make us figure it out on our own. That way when someone is being threatened with auto-abduction we'll never truly be sure that they haven't been abducted and quickly escaped. Even more intrigue.
    *note* This would rely on the honor system that any and all PM's to the abducted player be ignored until they are returned, if ever.

    Also with the number of players that could potentially "change sides" and become part of the Alien group, I think it only makes sense to lower the number of initial Aliens by one or two. Either that, or give the Area 51 employees some way of testing the returned abductees. This would be all the more confusing if we weren't sure that some people simply almost got auto-abducted.
    Better yet! Give that ability to Agent Fox Mulder. He must choose to either remove an implant or "Call the Smoking Man" about an Alien. In this instance it becomes even more important to reduce the number of Aliens by one or two because some nights won't be spent "scrying".
    *note* this idea will not work if the abductees that returned with working implants have any knowledge of who the Aliens are.

    [EDIT] If any Area 51 Employee is abducted and escapes, the Implant automatically fails. Far too much information would be gained by the Aliens with a single lucky Implant roll on an Employee. It would unbalance the game immediately.
    Last edited by Shadow; 2007-02-21 at 10:46 PM.

  25. - Top - End - #25
    Pixie in the Playground
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    Default Re: Alien Invasion

    I'm in, if still possible.
    Oddity is my highest commodity.

    Neutral in THE WAR

  26. - Top - End - #26
    Orc in the Playground
     
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    Default Re: Alien Invasion

    Alright, I'll play too. I hope I'll be able to understand all the rules completely.

  27. - Top - End - #27
    Bugbear in the Playground
     
    purple gelatinous cube o' Doom's Avatar

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    Default Re: Alien Invasion

    only looking for 7 more people to play, let's fill those spots.
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  28. - Top - End - #28
    Bugbear in the Playground
     
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    You have forgotten me!
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  29. - Top - End - #29
    Bugbear in the Playground
     
    purple gelatinous cube o' Doom's Avatar

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    Default Re: Alien Invasion

    my apologies Zar, I'll add you right now...which means the magic number is 6.
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  30. - Top - End - #30
    Retired Mod in the Playground Retired Moderator
     
    DrowGirl

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    Default Re: Alien Invasion

    * Nudge *

    C'mon people, this should be loads of fun! And Chaos!
    "I'm just going on motive and opportunity here and the fact that if the earth got swallowed by a black hole, I'd look suspiciously in your direction first."
    ~ Timberwolf

    "I blame Castaras. You know... In general."
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    "Castaras - An absolutely adorable facade that hides a truly ruthless streak."
    ~ The Succubus

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