Results 1 to 30 of 34
-
2014-12-12, 06:01 AM (ISO 8601)
- Join Date
- Oct 2014
Organisations you DO NOT want to step on their toes
Monsters are scary, yes. But IMO nothing is as dangerous as an organization, that got hurt by PCs. Can you give me examples of such groups beyond:
- dragons' servants
- thieves guild
- vampire cabal
thanks :)
-
2014-12-12, 06:41 AM (ISO 8601)
- Join Date
- Oct 2009
Re: Organisations you DO NOT want to step on their toes
The ultimate evil organization.
The Nine Hells of Baator.
For that matter, the cults of various dukes of hell and demon princes can be pretty nasty too. Same goes for the churches of evil deities.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
-
2014-12-12, 07:01 AM (ISO 8601)
- Join Date
- Jan 2014
Re: Organisations you DO NOT want to step on their toes
-A kingdom(or specifically it's government)
-A guild of a lucrative trade
-A guild of merchants
-A rebellion led by a ruthless charismatic leader
-Evil Social Darwinist Druids
-What ever sort of organisation mindflayers have
-
2014-12-12, 07:13 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- London, UK
- Gender
Re: Organisations you DO NOT want to step on their toes
Hmmmm, I'm going to go slightly off tangent and not go with outright confrontation, but just list a lot of little groups who could still do a lot of (Non Lethal) damage if snubbed/slighted.
Local Lords, Sherrif's Men, Any sort of designated "Law" Element. You really don't want a bounty on you. Especially as these guys are generally the questgivers to most adventuring parties.
The Guild of Innkeepers, You burn down a Tavern and find yourself barred from all Inns and Mead Halls for Life. In fact any guild of Craftsmen, Blacksmiths could overcharge the PC's, use poorer quality iron in forging, Merchants withhold stock, etc etc.
Bards, Troubadors, Performers - Want your name associated with a song about a drunken ass? To have your group laughed out of every town? To have kids sing rhymes about you're mother? Do not annoy those who tell tales!
Lastly: The Clergy, Temples, Religions, etc. Seriously, you do not want to annoy a god. At best, you find it harder to be healed/revived/blessed. At worst, you end up being tried for consulting with demons and heresy. (Had this happen to me, and no, wasn't a warlock at the time. )
-
2014-12-12, 07:43 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In your head.
- Gender
Re: Organisations you DO NOT want to step on their toes
The Spanish Inquisition.
Seriously, how did you not expect this?
-
2014-12-12, 07:44 AM (ISO 8601)
- Join Date
- Dec 2007
Re: Organisations you DO NOT want to step on their toes
If you have a "continental herald guild" in your campaign, it's basically like a medieval CNN. Imagine if they spread false rumors and pinned crimes you didn't commit on you, across all known civilization?
Screwing with a dragon is bad enough, but you NEVER want to tick off an ALLIANCE of dragons. In game settings like Shadowrun and Iron Kingdoms, doing that is an automatic game over.
You probably would not wanna get a hive mind race angry at you. Basically an organization on an entire species scale.
-
2014-12-12, 07:46 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- London, UK
- Gender
Re: Organisations you DO NOT want to step on their toes
-
2014-12-12, 07:54 AM (ISO 8601)
- Join Date
- Dec 2007
Re: Organisations you DO NOT want to step on their toes
Oh yea! Don't forget Death. Sure a lot of settings have a deity of death (or deities of them), but that god usually has agents and phenomena under them who do all the actual reaping. Even when there's multiples of them, death gods usually have a "mutual understanding" of who's soul goes where and which mortal's are "theirs" for the most part.
Not exactly peachy if for some reason, the ENTIRE Death domain has it in for you. I'm not talking a few Death priests... I mean all Death on the globe. Remember the movie Final Destination? Don't wanna attract that level of "everything is gonna kill you" attention.
-
2014-12-12, 09:15 AM (ISO 8601)
- Join Date
- Jun 2013
- Location
- DFW, Texas
- Gender
Re: Organisations you DO NOT want to step on their toes
The Dragonmarked Houses of Eberron.Never mess the network of people that control nearly every aspect of the economy. Especially when a large chuck have magic powers.
-
2014-12-12, 09:33 AM (ISO 8601)
- Join Date
- Dec 2007
Re: Organisations you DO NOT want to step on their toes
Great one. Matter of fact, most PC's would be so powerless against the entirety of an empire, it would be unfair.
Just one arm of the government would be enough. Which one it is can set the thematic theme of opposition.
Facing down Imperial Intelligence might give it a fighting the CIA/FBI feel. Facing down the Imperial Army might give it an action movie moment (especially when they bring the fantasy equivalent of heavy armor and artillery). Facing down Imperial Diplomacy could bring political and court intrigue. Facing down Imperial Magic Research could bring horror and fighting inhuman monsters.
The possibilities are endless!
Even better scenario: having the PC's be involved in a power struggle between two or more organizations. Don't wanna make either angry, so they gotta be extra careful... or find a way of getting out of the crosshairs.Last edited by Nargrakhan; 2014-12-12 at 09:37 AM.
-
2014-12-12, 10:18 AM (ISO 8601)
- Join Date
- Oct 2013
-
2014-12-12, 11:57 AM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Dallas, TX
- Gender
-
2014-12-12, 12:39 PM (ISO 8601)
- Join Date
- Jan 2013
- Location
- Derp
- Gender
Re: Organisations you DO NOT want to step on their toes
The Faerun drow. Just don't. And if you somehow manage to piss them off... don't. They are the scariest things in the underdark for a reason.
-
2014-12-12, 01:11 PM (ISO 8601)
- Join Date
- Apr 2013
- Gender
Re: Organisations you DO NOT want to step on their toes
So all answers boil down to "any ruthless group more powerful than you".
-
2014-12-12, 01:41 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Organisations you DO NOT want to step on their toes
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
-
2014-12-12, 02:16 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Dallas, TX
- Gender
Re: Organisations you DO NOT want to step on their toes
The Dungeon Masters' Guild
-
2014-12-12, 02:27 PM (ISO 8601)
- Join Date
- Apr 2013
- Gender
Re: Organisations you DO NOT want to step on their toes
Problem is, depending on your power level this can be quite a lot - even "No-teeth" Tony's gang from down the street (thug 1, highest stat Str 12) can apply.
How about the local LG church?
If you are a thief, conman, robber, murderer, vampire lord, they will find you and mess you up. They are backed up by divine might, have the unwavering support of the majority of the city's population, are dedicted to protecting their own and punishing anyone who would go against them. They won't hesistate to start anything if you offend their morals (though they are fairly lenient with minor offenses) andt will not hesitate to crush you if you if they feel it necessary to protect their interests.
-
2014-12-12, 08:31 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Dallas, TX
- Gender
-
2014-12-12, 09:07 PM (ISO 8601)
- Join Date
- Nov 2012
- Location
- Icewind Dale
- Gender
Re: Organisations you DO NOT want to step on their toes
Okay, being a bit more serious here, how about....
- An Assassins Guild.
If you mess with these guys, your character will probably get killed in his sleep.
- Evil Gods
When one kills off the followers of an evil god, or desecrate their shrines and/or temples, you're really asking for it.
-
2014-12-12, 10:08 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- Vancouver, Canada
Re: Organisations you DO NOT want to step on their toes
The cult of Cthulhu.
A oil tycoon.
The Illuminati.
-
2014-12-12, 11:34 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Organisations you DO NOT want to step on their toes
The Mercane would be pretty bad. Lose your best source of access to magic items, and be targeted by assassins from across the planes.
-
2014-12-13, 12:39 AM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Wisconsin, DnD's Home
- Gender
Re: Organisations you DO NOT want to step on their toes
Parents who are friends with other parents...
"... people like things that are good."
-
2014-12-13, 04:00 AM (ISO 8601)
- Join Date
- Jul 2013
Re: Organisations you DO NOT want to step on their toes
The Architects Guild.
Seriously any guild that knowingly deals with BBEGs and has a "no witnesses" option for contracts is not someone you want to cross.
-
2014-12-13, 09:23 AM (ISO 8601)
- Join Date
- Jul 2011
Re: Organisations you DO NOT want to step on their toes
The most feared and effective group I've ever put into a game were the Advocates. Basically a cabal of extremely powerful lawyers dedicated to Asmodeus. At any given time there were only thirteen of them in the world, but they were chosen only from the most powerful of Asmodeus' followers. What they did was simple: criminal defense. They would simply show up in town when certain criminals were caught, and then defend him to the fullest extent of the law. And... that's it. If they lost, they left, no hard feelings. If they won, they left, no hard feelings. They were merely avatars of Law that showed up to help those caught, seemingly at random. They arrived in peace, no armor, merely impeccably crafted suits, and no visible weapons. My players gave them an extremely wide berth, and they never even did anything. Merely the knowledge of exactly what they were, and the idea that if any of them were opposed the other twelve would immediately show up, kept them from wanting to even go near them. The tension came in that, while the Advocates did nothing directly wrong, they're presence meant those who did wrong were more likely to go free.
-
2014-12-13, 11:15 AM (ISO 8601)
- Join Date
- Mar 2014
- Location
- Paris
Re: Organisations you DO NOT want to step on their toes
A bank. Or a banker guild.
A mercenary organization.
A retired adventurer's team.
A college of wizardry*.
*As in, an institution that regroups wizard that are doing research/plans/anything, not a wizard school, eh.Black is for nitpicking.
Black is for sarcasm.
Blue is for serious.
-
2014-12-13, 11:28 PM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Moon Base 7
Re: Organisations you DO NOT want to step on their toes
The tax collectors are one group you never want to piss off. In the real world the only certain things are death and taxes. So if in the D&D style world death isn't certain, imgaine how much effort thye put into taxes. Also think of the fact that some Lawful plane somewhere has a corner set aside just to keep track of everyones tax record, and the such a plane is just a spell away.
PETA or a group like them. The belive in dumb ideas and will not stop if they think you are up to no good. Since they don't normally do evil (well it depends on how loosely you define evil), but are just annoying, you can't use your sword or a fireball to get rid of them.
-
2014-12-14, 02:01 AM (ISO 8601)
- Join Date
- Apr 2014
- Gender
Re: Organisations you DO NOT want to step on their toes
Any Good-aligned organization with access to force.
Getting on the wrong side of an Evil faction merely gives you an excuse to completely blow it up and be thanked by the world.
If you try blowing up a Good-aligned (or at least Good-ish, such as most police forces) faction, the world will hate you for it.
However... you have to do more than merely step on the toes of a Good-aligned faction to get a response from them.Last edited by Sartharina; 2014-12-14 at 02:01 AM.
-
2014-12-15, 06:18 AM (ISO 8601)
- Join Date
- Apr 2009
- Location
- Germany
Re: Organisations you DO NOT want to step on their toes
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
-
2014-12-15, 07:14 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Organisations you DO NOT want to step on their toes
The United Fruit Company.
Other things in their style work too. The key is that they are incredibly rich, that they've subjugated a nation or three for the sole purpose of keeping the money flowing, and that they are willing to do all sorts of horribly unethical things to stay rich and powerful.I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
-
2014-12-15, 08:58 AM (ISO 8601)
- Join Date
- Dec 2014
Re: Organisations you DO NOT want to step on their toes
This bit really can depend on the world you're in. I've been in games (fine, not Tabletop - a MUD) where death leaves you at the complete mercy of other PCs. The Resurrection spell is held only by the (equivalent of) church. If you somehow manage to annoy the church, and you die, you'll be that way forever.
Not sure how many TT worlds are like that though.