A Monster for Every Season: Summer 2
You can get A Monster for Every Season: Summer 2 now at Gumroad
Page 1 of 3 123 LastLast
Results 1 to 30 of 68
  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Lets brew a discipline! (Storm Seeker)

    We should all come together and make a TOB/POW inspired martial discipline.

    I had some ideas for names and such, but have always been bad with coming up with actual maneuvers and stances. Still, it would be fun coming up with something cool.

    What does everyone think?

    EDIT:

    New Discipline: Storm Seeker
    Key Skill: Balance
    Key Weapons: club, dagger, dart, javelin, light hammer, sai, shortspear, spear, shuriken, throwing axe, and trident.
    Description: Combines throwing weapons with sonic/light based status effects, such as blindness and deafness, and sonic/electricity dealing attacks.

    Quote Originally Posted by cameronpants View Post
    I like the idea of having three distinct 'seeds' that evolve throughout the discipline; Thunder, Lightning, and Wind, with a sub-theme of Magnetics and Weather.

    Thunder:
    Low Level: Deafening, Knockback, Distraction
    Mid Level: Shatter, Area attacks, Concussions/Internal Bleeding
    High Level: Object rupture (weak disintegrate effect?), Huge knockback

    Lightning:
    Low Level: Dazzling (or slightly better), Quick Strikes, Direction Changes
    Mid Level: Dazing, Ranged/Line attacks, Thrown Attacks
    High Level: Stunning/Paralysis, Indirect Attacks (lightning strikes funneled through javelins?), Chained attacks

    Wind:
    Low Level: Balanced strikes, Movement, Dodges
    Mid Level: Hampering Movement, Restricting Choices, Redirection
    High Level: Freedom, Ranged Manipulation (like Ranged Legerdemain but much more... swordy), Battlefield Control

    Ideas for stances by seed:

    Thunder: Sweeping Strike, a la Warmind's 5th level ability, but the added targets take all damage as Sonic; Sundering attacks have attached Shatter effects; parrying attacks with high-intensity vibration cloak.

    Lightning: Being able to use [Lightning] tagged strikes as attacks of opportunity; making an attack as an immediate action once per round; benefits vs metal-clad opponents; movement damages enemies passed, taking X per adjacent square moved through.

    Wind: Scorn Earth-like effect; 'harrier'- like skirmish ability, which increases dodge % and AC based on movement previous round; redirecting attacks that miss you against others nearby; effectively occupying more squares than you normally should (I have something like this in the Desert Wind revision-y thing I have above).
    Table: 1st Level Storm Seeker Maneuvers
    Maneuver/Stance Name Type Sub-Type Short Description
    Boost Lightning
    Boost Wind
    Counter Wind
    Counter Thunder
    Magnetism Stance Stance Lightning The initiator’s body begins to radiate magnetic fields, granting it circumstantial bonuses when dealing with creature’s wearing/wielding metal armor or weapons, as well as creatures made of metal.
    Stance Thunder
    Strike Lightning
    Flash Bang Breach Strike Thunder Creates a blast of light and sound from a weapon attack, potentially dazzling and deafening creatures caught in the area of effect.

    Table: 2nd Level Storm Seeker Maneuvers

    Maneuver/Stance Name Type Sub-Type Short Description
    Boost
    Boost
    Counter
    Counter
    Strike
    Strike

    Table: 3rd Level Storm Seeker Maneuvers

    Maneuver/Stance Name Type Sub-Type Short Description
    Boost
    Boost
    Counter
    Stance
    Strike
    Strike

    Table: 4th Level Storm Seeker Maneuvers

    Maneuver/Stance Name Type Sub-Type Short Description
    Boost
    Boost
    Counter
    Counter
    Strike
    Strike

    Table: 5th Level Storm Seeker Maneuvers

    Maneuver/Stance Name Type Sub-Type Short Description
    Boost
    Boost
    Counter
    Counter
    Strike
    Strike

    Table: 6th Level Storm Seeker Maneuvers

    Maneuver/Stance Name Type Sub-Type Short Description
    Boost
    Boost
    Counter
    Stance
    Strike
    Strike

    Table: 7th Level Storm Seeker Maneuvers

    Maneuver/Stance Name Type Sub-Type Short Description
    Boost
    Counter
    Strike
    Strike

    Table: 8th Level Storm Seeker Maneuvers

    Maneuver/Stance Name Type Sub-Type Short Description
    Boost
    Counter
    Stance
    Strike

    Table: 9th Level Storm Seeker Maneuvers

    Maneuver/Stance Name Type Sub-Type Short Description
    Boost
    Strike
    Last edited by LordErebus12; 2014-12-22 at 06:16 PM.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Lets brew a discipline!

    My two ideas:

    Roaring Hydra
    A discipline focusing on self-healing, numerous quick strikes, and intimidation.

    Spectral Palm
    A discipline focusing on incorporeal combat, disarming, and telekinesis.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  3. - Top - End - #3
    Pixie in the Playground
     
    Chimera

    Join Date
    Dec 2014
    Location
    Tennesse
    Gender
    Female

    Default Re: Lets brew a discipline!

    No idea what im doing but this looks like fun so i'll try


    Blink Dog
    A discipline focused on confusing the enemy with fast hit and run tactics, giving martial artists the illusion of teleportation.
    Last edited by Booper; 2014-12-12 at 07:00 PM.
    huh

  4. - Top - End - #4
    Ettin in the Playground
    Join Date
    Aug 2014

    Default Re: Lets brew a discipline!

    Hm. Possibly an explicitly magical discipline, similar to (but one step past) the almost-magical disciplines already in ToB? I don't have too many ideas, so it might be best to put in other disciplines, but two things that I think should be maneuvers (probably strikes) are 1) dispelling attacks and 2) attacks that dismiss summons. Hitting people so hard that they're sent back to their home plane would be so cool.

    The ideas suggested for Blink Dog could fit in as well; maybe a teleportation-based boost chain (with longer distances, as opposed to the Shadow Jaunt chain's increased action economy), something that creates Mirror Images as you move... Yes, yes.
    Last edited by Extra Anchovies; 2014-12-12 at 07:27 PM.
    Please use they/them/theirs when referring to me in the third person.
    My Homebrew (PF, 3.5)
    Awesome Bone Knight avatar by Chd.
    Spoiler: Current Characters
    Show
    Cassidy Halloran, Human Scout
    William Gamache, Human Relic Channeler Medium
    Spoiler: Quotes
    Show
    Quote Originally Posted by AGrinningCat View Post
    Lay on hands? More like Lay your Eyes on this sick elbow drop!

  5. - Top - End - #5
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Lets brew a discipline!

    Quote Originally Posted by Extra Anchovies View Post
    Hm. Possibly an explicitly magical discipline, similar to (but one step past) the almost-magical disciplines already in ToB? I don't have too many ideas, so it might be best to put in other disciplines, but two things that I think should be maneuvers (probably strikes) are 1) dispelling attacks and 2) attacks that dismiss summons. Hitting people so hard that they're sent back to their home plane would be so cool.
    Agreed. This discipline should be supernatural in nature.

    Quote Originally Posted by Booper View Post
    No idea what im doing but this looks like fun so i'll try

    Blink Dog
    A discipline focused on confusing the enemy with fast hit and run tactics, giving martial artists the illusion of teleportation.
    I like this idea. Fast movement, skirmish-type attacks, well... is it illusion or Conjuration (teleportation)?
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  6. - Top - End - #6
    Ettin in the Playground
    Join Date
    Aug 2014

    Default Re: Lets brew a discipline!

    Hm. I'm going to start 'brewing some of the ideas I had.

    Dispelling attack: Dispel Magic is accessible at 5th level, and at-will dispelling comes online at 6th (via Warlock invocations), so I'd say a dispelling strike should be a 4th-level maneuver. Make a single attack, targeted dispel if it hits, boom, done.

    Teleportation: maybe 2nd, 4th, 6th, and 8th-level boosts that teleport 20, 40, 60, and 80 feet respectively?
    Please use they/them/theirs when referring to me in the third person.
    My Homebrew (PF, 3.5)
    Awesome Bone Knight avatar by Chd.
    Spoiler: Current Characters
    Show
    Cassidy Halloran, Human Scout
    William Gamache, Human Relic Channeler Medium
    Spoiler: Quotes
    Show
    Quote Originally Posted by AGrinningCat View Post
    Lay on hands? More like Lay your Eyes on this sick elbow drop!

  7. - Top - End - #7
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Lets brew a discipline!

    Gain ghost touch on all attacks. 3rd or 6th level stance?
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  8. - Top - End - #8
    Dwarf in the Playground
     
    Allnightmask's Avatar

    Join Date
    Oct 2012

    Default Re: Lets brew a discipline!

    So what discipline would we be focusing on? I like the sound of the Hydra one, but I can try and add some ideas to the pile otherwise.

  9. - Top - End - #9
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Lets brew a discipline!

    Quote Originally Posted by Allnightmask View Post
    So what discipline would we be focusing on? I like the sound of the Hydra one, but I can try and add some ideas to the pile otherwise.
    no idea. lets vote on them or something.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  10. - Top - End - #10
    Ettin in the Playground
    Join Date
    Aug 2014

    Default Re: Lets brew a discipline!

    Quote Originally Posted by LordErebus12 View Post
    Gain ghost touch on all attacks. 3rd or 6th level stance?
    3rd. By the time 6th-level stances are available, you should already have a ghost touch weapon.
    Please use they/them/theirs when referring to me in the third person.
    My Homebrew (PF, 3.5)
    Awesome Bone Knight avatar by Chd.
    Spoiler: Current Characters
    Show
    Cassidy Halloran, Human Scout
    William Gamache, Human Relic Channeler Medium
    Spoiler: Quotes
    Show
    Quote Originally Posted by AGrinningCat View Post
    Lay on hands? More like Lay your Eyes on this sick elbow drop!

  11. - Top - End - #11
    Ogre in the Playground
    Join Date
    Jul 2011
    Gender
    Male

    Default Re: Lets brew a discipline!

    Just some quick 5-minute musings on the Roaring Hydra discipline.

    Snapping Jaws [Boost 1]
    The initiator learns the cunning skill of using his weapons to harry nearby opponents, forcing them to stop short or lunge away at the last second or become skewered by his armaments.
    Opponents successfully attacked or intimidated in the round this boost is activated take a -2 penalty to hit and damage against you for 1 round.

    Coiling Serpent Stance [Stance 1]
    Hydras are the masters of being both everwhere and nowhere; everywhere they need to be to swarm their opponents and nowhere when attacked. This stance teaches the basics of both.
    While in this stance, you gain a +2 bonus to armor class against any opponents who attacked you the previous round, and a +2 bonus to hit opponents you did not attack the previous round.

    Explosive Twofold Retaliation [Counter 2]
    The novice Roaring Hydra initiator's first defensive teachings centre around a single concept: for every attack they make, make two of your own.
    After being struck in melee, you may initiate this counter to attack the opponent who struck you twice. Both attacks are at your highest base attack bonus.

    Hundred-Bite Barrage [Strike 3]
    The massive onslaught of the Roaring Hydra initiate begins with the basic technique of attacking with such speed and ferocity as to leave your opponent defenseless. However, such single-minded, focused offense leave the initiate open for retaliation from other enemies.
    You make a full attack with an additional attack at your highest base attack bonus against a single target. For each successful attack, you gain a +1d6 bonus to weapon damage for each subsequent attack they make against that target until the beginning of your next turn. Additionally, if the opponent targeted with this maneuver would attack an ally when within your melee range they provoke an attack of opportunity from you. However, you take a -4 penalty to armor class against other opponents until the beginning of your next turn.

    Regenerating Rush [Boost 5 or Rush 5]
    The initiate of the Roaring Hydra learns to adapt his body to nearly any situation. His body becomes resilient, always ready for punishment and, sometimes, dismemberment.
    The Initiator gains Regeneration 10 until the beginning of his next turn.
    Conversely, if you want to include Rushes (homebrewed Move-based maneuvers that involve movement) then make this a Rush: You may move up to your base speed without provoking attacks of opportunity. You gain Regeneration 10 until the beginning of your next turn, and every opponent within your melee range at any point of this movement loses Fast Healing and Regeneration until the beginning of your next turn.

    Sevenfold Reaper Stance [Stance 7]
    Adepts of the Roaring Hydra discipline have learned how to move and attack like their namesake monster. Now they learn how to think like one; planning seven steps ahead, having seven routes to victory, cutting seven times deeper and seven times more accurately with each slash. Those in the Sevenfold Reaper Stance only get more dangerous the longer they have to calculate and plan.
    After adopting this stance, you gain your choice of: +1 to Attack Rolls, +1d4 to Melee Damage rolls, +1 to Armor Class, or DR +1/-. At the beginning of each round, if you are already in this stance, you increases each previously chosen bonus by 1, and then chooses a new bonus to gain at 1. If all bonuses have been chosen and are increasing, you instead heals 7 hit points. These bonuses cannot increase beyond +7 to hit, +7d4 to damage, +7 to armor class, and DR 7/-. This stance is lost while not in an initiative count (ie out of combat).


    EDIT: What the hell, some for another suggested discipline.

    Blink Dog (In my head, it's called the Flickering Guardian)

    Echo Body (Stance 1)
    Gain a 20% miss chance against nonadjacent opponents, and a +2 bonus to feinting adjacent targets.

    Flicker Step (Boost 2 or Rush 2)
    As a boost, teleport up to 10 feet. As a Rush, teleport up to half your land speed.

    Flicker Leap (Boost 4 or Rush 4)
    As a boost, teleport up to 30 feet. As a Rush, teleport up to your land speed. Either way, after you use this ability, you gain a single Mirror Image that lasts until dispersed or the combat ends.

    Flicker Bound (Boost 6 or Rush 6)
    As a boost, teleport up to 100 feet. As a Rush, teleport up to 4x your land speed. Either way, after you use this ability, you gain 1d4+1 Mirror Images that last until dispersed or the combat ends.

    Vector Thrust (Strike 3)
    Make an attack. It deals +3d6 damage. If used against a flat footed opponent, you deal an additional 6d6 damage instead. If this strike successfully hits, you gain a Mirror Image that lasts until dispersed or the combat ends.

    Phasing Mirror Strike (Strike 4)
    Make an attack against a flat footed opponent. If successful, disperse your remaining Mirror Images. The opponent takes an additional 2d6 damage per Mirror Image dispersed in this way, as well as a penalty to their armor class equal to the Mirror Images dispersed this way.

    Infinite Reflections of the Inner Self (Strike 9)
    You make yourself 10 Mirror Images. Each one gets to make an attack at your highest base attack bonus, as if using your equipment, and from your square. Your opponents are considered flanked against these attacks. After being struck by one of your copies or yourself, the opponent is considered flat footed against subsequent attacks this round by you and your mirror images. After you have made all the attacks, you may teleport up to 100 feet as a free action.
    Last edited by cameronpants; 2014-12-13 at 11:12 AM.

  12. - Top - End - #12
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Lets brew a discipline!

    wowser! some of those are amazing.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  13. - Top - End - #13
    Orc in the Playground
     
    Citrakayah's Avatar

    Join Date
    Oct 2014
    Gender
    Male

    Default Re: Lets brew a discipline!

    Perhaps a vote up format would be best for this?
    Terra Chronos -- A world where continents shift in the dreaming of ancient gods.

  14. - Top - End - #14
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Lets brew a discipline!

    Quote Originally Posted by Citrakayah View Post
    Perhaps a vote up format would be best for this?
    sure. sounds like a good idea.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  15. - Top - End - #15
    Orc in the Playground
     
    Citrakayah's Avatar

    Join Date
    Oct 2014
    Gender
    Male

    Default Re: Lets brew a discipline!

    Okay. In that case, each person can post up to four ideas, and we stop at 32? Never done this before, just seen it be done.

    1. A true master of battle can take the attacks of enemies and not just block them, but redirect them. Arrows are swatted into opponents, blades are broken and the pieces sent into someone's chest.
    2. You can twist the currents of reality around your blade, letting you block magic and twist light around yourself.
    3. With your sword of crystal, you focus the rays of the sun, the moon, and the stars into devastating beams of high-intensity light.
    Terra Chronos -- A world where continents shift in the dreaming of ancient gods.

  16. - Top - End - #16
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Lets brew a discipline!

    Quote Originally Posted by Citrakayah View Post
    Okay. In that case, each person can post up to four ideas, and we stop at 32? Never done this before, just seen it be done.

    1. A true master of battle can take the attacks of enemies and not just block them, but redirect them. Arrows are swatted into opponents, blades are broken and the pieces sent into someone's chest.
    2. You can twist the currents of reality around your blade, letting you block magic and twist light around yourself.
    3. With your sword of crystal, you focus the rays of the sun, the moon, and the stars into devastating beams of high-intensity light.
    4. As an immediate option, in response to an area of effect spell or power effecting the square in which you stand, you may make a sunder attempt. If successful, you instantly dispel the effect with a powerful flash of power radiating from your weapon.
    5. With a brutal killing blow, you rip out a target's entrails and show them to the battlefield. All creatures must make a fortitude save or become nauseated for 1 round.
    6. A tremendous charge that knocks your opponent flying, then prone.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  17. - Top - End - #17
    Orc in the Playground
     
    Citrakayah's Avatar

    Join Date
    Oct 2014
    Gender
    Male

    Default Re: Lets brew a discipline!

    That's too specific.
    Terra Chronos -- A world where continents shift in the dreaming of ancient gods.

  18. - Top - End - #18
    Ettin in the Playground
    Join Date
    Aug 2014

    Default Re: Lets brew a discipline!

    Quote Originally Posted by Citrakayah View Post
    That's too specific.
    Indeed. I think Citra's original suggestion was for discipline ideas, not individual maneuvers.
    Please use they/them/theirs when referring to me in the third person.
    My Homebrew (PF, 3.5)
    Awesome Bone Knight avatar by Chd.
    Spoiler: Current Characters
    Show
    Cassidy Halloran, Human Scout
    William Gamache, Human Relic Channeler Medium
    Spoiler: Quotes
    Show
    Quote Originally Posted by AGrinningCat View Post
    Lay on hands? More like Lay your Eyes on this sick elbow drop!

  19. - Top - End - #19
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Lets brew a discipline!

    Quote Originally Posted by Extra Anchovies View Post
    Indeed. I think Citra's original suggestion was for discipline ideas, not individual maneuvers.
    oops. sorry about that.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  20. - Top - End - #20
    Ogre in the Playground
    Join Date
    Jul 2011
    Gender
    Male

    Default Re: Lets brew a discipline!

    4) Teaches how to read the miniscule tapestry of spiritual energy that composes all things- and learning to tear it, rend it, and destroy it. (Reflavored acid, dismissal, and disintegrating effects?)

    5) Tapping into the subconscious, using that part of the mind as an extension of thought. Noticing and acting on subtle details and changes in the environment. (Spot and Sense Motive based abilities, very tai-chi-esque. Very calm, quiet discipline with simple results. Also, quickened mental actions.)

    6) Arcane magic is merely words of power and practiced movements to 'hack' reality, reshaping energy and matter to suit ones needs. This discipline teaches the basics of countermagic; the actions and words used to negate and counterspell turned into martial stances and kiai shouts.

  21. - Top - End - #21
    Bugbear in the Playground
     
    Flumph

    Join Date
    Feb 2012

    Default Re: Lets brew a discipline!

    I actually had a discipline and weapon almost ready to go then my computer crashed. Well here it is.
    Uncanny Mishap, a discipline focused on making ad hoc traps to either manipulate the terrain or simply give a situational advantages over enemies.

  22. - Top - End - #22
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Lets brew a discipline!

    8) Thunder and Lightning:
    Combines two-weapon fighting with sonic/light based status effects, such as blindness and deafness, and sonic/electricity dealing attacks.

    9) Roaring Hydra:
    A discipline focusing on self-healing, numerous quick strikes, and intimidation.

    10) Spectral Palm:
    A discipline focusing on incorporeal combat, disarming, and telekinesis.
    Last edited by LordErebus12; 2014-12-15 at 10:56 PM.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  23. - Top - End - #23
    Titan in the Playground
     
    Keledrath's Avatar

    Join Date
    Jan 2007
    Location
    GMT -5
    Gender
    Male2Female

    Default Re: Lets brew a discipline!

    11) Shattered Staff
    An anti-magic discipline, specializing in dispelling, countering, redirecting, and stealing spells.

    It's actually one that I've had bouncing around for a while. Just don't have the time/motivation to come up with an entire discipline's worth of maneuvers.
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

  24. - Top - End - #24
    Bugbear in the Playground
     
    Andion Isurand's Avatar

    Join Date
    Dec 2007
    Location
    Tintageer Terrace
    Gender
    Male

    Default Re: Lets brew a discipline!

    I've recently been working on revising existing maneuvers and expanding the existing disciplines. (Here) Looking ahead, I was thinking of adding maneuvers to Desert Wind that involve some desiccation damage.

    One of the new strikes takes from the Pierce Magical Protection feat (which normally requires a prerequisite feat and a minimum loss of 8 caster levels, if you have any).

    I would also check out the Homebrew Martial Discipline Compendium if the suggestion hasn't been offered already.

    I like the Thunder + Lightning theme for a discipline, and you could possibly center and name it around storms, add in some wind effects + fly speed maneuvers that function using wind.
    Last edited by Andion Isurand; 2014-12-18 at 07:53 AM.

  25. - Top - End - #25
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Lets brew a discipline!

    Quote Originally Posted by Andion Isurand View Post
    I like the Thunder + Lightning theme for a discipline, and you could possibly center and name it around storms, add in some wind effects + fly speed maneuvers that function using wind.
    Converging Storms?

    EDIT:
    12 - Spellwarped Assassin:
    A stealth-based discipline allows the user to become magic resistant, while utilizing high-damage and assassination attacks, invisibility, and evasive dodges.

    EDIT:
    I created a table in the OP that displays our growing list of maneuver options.
    Last edited by LordErebus12; 2014-12-18 at 11:39 PM.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  26. - Top - End - #26
    Ogre in the Playground
    Join Date
    Jul 2011
    Gender
    Male

    Default Re: Lets brew a discipline!

    13) Twilight Cascade - Harnessing the power of your Twilight Twin to literally hit twice as hard, bilocate, and generally confound ordinary laws of physics. Think that evil dude in Chronicles of Riddick (the guy who traveled to the Underverse and brought back a mirror image of himself.) ((Bluff))

    14) Feather's Brush - Adopting and mastering a 'touchfield'- feeling things by touch from a distance- and adapting it to always knowing where and when your opponents will strike, and instinctively knowing weak points in their defenses. ((Sleight of Hand))

  27. - Top - End - #27
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Lets brew a discipline!

    15: Awakened Behemoth:
    Practitioners of this discipline enter enter rage-like trances, where their physical abilities are heightened to primal levels. Use shattering slams and unarmed strikes to cripple, maim and injure foes. Utilize powerful bull rushes and charges, the ability to throw both allies and enemies, as well as tremendous boulders, to further your destructive antics.
    Last edited by LordErebus12; 2014-12-19 at 01:38 AM.
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  28. - Top - End - #28
    Bugbear in the Playground
     
    Andion Isurand's Avatar

    Join Date
    Dec 2007
    Location
    Tintageer Terrace
    Gender
    Male

    Default Re: Lets brew a discipline!

    The idea I see as being most distinct from the existing disciplines, is the one that uses Thunder + Lightning, based around storms, wind and precipitation. Primarily because it would govern two energy types not handled by other disciplines.

    -----------------------------------------------------

    The reason I think the existing disciplines should be expanded, is because it allows more flexibility in meeting maneuver requirements so you don't have to stick with maneuvers you don't want in order to get the ones you do. Plus it makes specializing in a discipline a stronger option.

    Shadow Hand can handle everything listed for Spellwarped Assassin, except the magic resistance and countermeasures against it, many of which I believe can be handled by expanding the Diamond Mind discipline.

    In my opinion, magic countermeasure disciplines number 5, 6 and 11 can also be handled by expanding Diamond Mind.

    Most of Spectral Palm and Blink Dog can be handled by revising/expanding Shadow Hand, which already has maneuvers for teleportation and incorporeality.

    The Desert Wind discipline I think can handle discipline number 3 involving the use of high intensity light.

    Terrain usage, and redirecting/turning attacks, seems to be a focus of the Setting Sun discipline.

    --------------------------------

    Thematically speaking, Roaring Hydra seems borrow a bit of Iron Heart's self recovery maneuvers and the alacrity of Desert Wind, Diamond Mind and Tiger Claw. It also works with causing fear, which Tiger Claw does a little bit with some of its maneuvers. Denying opponents from recovering hit points and such, seems like the best untapped idea that Roaring Hydra offers.

    If you expand into the theme of causing fear using whatever discipline you choose, perhaps you could make stances and maneuvers that exact additional penalties upon and provide bonuses against enemies that are technically shaken, frightened or panicked.

    ---------------------------------

    I also think that disciplines/maneuvers that involve making ranged attacks need exploration.

    --------------------------------------------------------

    Edit:

    Awakened Behemoth: feels a bit like barbarian, which itself needs a revamp in my opinion.
    Last edited by Andion Isurand; 2014-12-19 at 03:19 AM.

  29. - Top - End - #29
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Oldhelwyn Wilds

    Default Re: Lets brew a discipline!

    Quote Originally Posted by Keledrath View Post
    11) Shattered Staff
    An anti-magic discipline, specializing in dispelling, countering, redirecting, and stealing spells.

    It's actually one that I've had bouncing around for a while. Just don't have the time/motivation to come up with an entire discipline's worth of maneuvers.
    basically everything the spellthief wishes he could be...
    Avatar by Gurgleflep

    Spoiler
    Show
    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision
    Spoiler
    Show


    Welcome to the World Serpent Inn!
    Spoiler
    Show

    - - - IC - - - OOC - - -


    Extended Signature (90% complete)

  30. - Top - End - #30
    Titan in the Playground
     
    Keledrath's Avatar

    Join Date
    Jan 2007
    Location
    GMT -5
    Gender
    Male2Female

    Default Re: Lets brew a discipline!

    Quote Originally Posted by LordErebus12 View Post
    basically everything the spellthief wishes he could be...
    Honestly, yeah. Just with more Swordsage/Stalker and a lot less Rogue.

    You know that little bead of bat crap that you launch as part of casting Fireball? I want to catch that and throw it at the wizard's minions.

    You know that contingency he had for if he took damage? That's dispelled.

    You know that casting defensively check you just made? Not only do I ignore it, but I get to punch your lights out twice now.


    You know that hydra you just turned into?
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •