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  1. - Top - End - #1
    Halfling in the Playground
     
    SamuraiGuy

    Join Date
    May 2012

    Default Looking for a New Sci-Fi System

    Hello, GitP!
    I am currently looking for a sci-fi system, and I'm familiar with quite a few.
    However, I am running into an issue: All of them seem to favor fairly low-power, intrigue campaigns over high-power, action campaigns.
    It's somewhat troublesome, and I've really looked for other systems, but across the board combat seems to be quite deadly.
    Considering this is going to be in an at-school campaign that runs one hour once a week, I don't really want my players dying.
    So, GitP, what are my options for high-power sci-fi systems?

  2. - Top - End - #2
    Titan in the Playground
     
    Knaight's Avatar

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    Aug 2008

    Default Re: Looking for a New Sci-Fi System

    Bulldogs should work well. It's not a super lethal system, it favors action, and it's comparatively lightweight and thus well suited to shorter game sessions. Other than that, I recommend the generics. Savage Worlds could work pretty well. Fudge does work - I'm actually currently GMing a game that fits pretty closely within your parameters (minus the one hour a week thing).
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
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    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

  3. - Top - End - #3
    Pixie in the Playground
     
    Beholder

    Join Date
    Dec 2014

    Default Re: Looking for a New Sci-Fi System

    Depends on what you call high power, o personally like the EclipsePhase system for its specific rules for balancing stuff and death. It took a bit for me to understand it properly but I lkke all of the customization options it has as well as the given settig.
    Ask me what I am >.>
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  4. - Top - End - #4
    Dwarf in the Playground
    Join Date
    Jul 2014

    Default Re: Looking for a New Sci-Fi System

    i like true 20 for this sort of thing. Its fast, easy and you can adjust how lethal combat is just by houseruling increasing or decreasing toughness bonuses, although do so very slowly because a small change can make a huge difference.

  5. - Top - End - #5
    Orc in the Playground
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    Jul 2014
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    UK
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    Default Re: Looking for a New Sci-Fi System

    Spacemaster does hi tech sci-fi and thanks to the critical tables (and maybe a bit of fudging) you can be as lethal or not as you want

  6. - Top - End - #6
    Ogre in the Playground
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    Oct 2005
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    NJ
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    Default Re: Looking for a New Sci-Fi System

    What systems have you tried (a small sampling of them) and what was wrong with them?

    What exactly are you trying to do with the system?
    It doesn't matter what game you're playing as long as you're having fun.

  7. - Top - End - #7
    Bugbear in the Playground
     
    The Grue's Avatar

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    Nov 2009
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    Default Re: Looking for a New Sci-Fi System

    You could be forgiven for lumping Eclipse Phase in with low power intrigue given the flavour of its default campaign, but I can assure you that even the most subtle of EP adventures will rapidly spiral into insanity.
    Last edited by The Grue; 2014-12-18 at 01:02 PM.

  8. - Top - End - #8
    Bugbear in the Playground
     
    SolithKnightGuy

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    Aug 2006
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    Default Re: Looking for a New Sci-Fi System

    You can always file the numbers off Starwars Saga. Just don't have any Jedi or force-users and its pretty solid high adventure space opera.

  9. - Top - End - #9
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

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    Dec 2007
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    Default Re: Looking for a New Sci-Fi System

    Quote Originally Posted by Daemonhawk View Post
    Hello, GitP!
    I am currently looking for a sci-fi system, and I'm familiar with quite a few.
    However, I am running into an issue: All of them seem to favor fairly low-power, intrigue campaigns over high-power, action campaigns.
    It's somewhat troublesome, and I've really looked for other systems, but across the board combat seems to be quite deadly.
    Considering this is going to be in an at-school campaign that runs one hour once a week, I don't really want my players dying.
    So, GitP, what are my options for high-power sci-fi systems?
    Well, might I suggest Mass Effect Savage Worlds that some brilliant individual made up?
    The Cranky Gamer
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  10. - Top - End - #10
    Titan in the Playground
     
    Blackhawk748's Avatar

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    Default Re: Looking for a New Sci-Fi System

    Quote Originally Posted by Shyftir View Post
    You can always file the numbers off Starwars Saga. Just don't have any Jedi or force-users and its pretty solid high adventure space opera.
    Im gonna second this, run around shoot stuff, pilot cool space ships, save the universe. Its Pulp Fiction, IN SPAAAAAAACE!!
    Quote Originally Posted by Guigarci View Post
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  11. - Top - End - #11
    Dwarf in the Playground
     
    Flumph

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    Default Re: Looking for a New Sci-Fi System

    D6 Space is a pretty good generic sci-fi/space fantasy system, easy to understand and with a decent pedigree. Healing between battles is a bit of a chore, but there's nothing that says you can't speed that up with a houserule or two.

  12. - Top - End - #12
    Titan in the Playground
     
    golentan's Avatar

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    Oct 2008
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    Default Re: Looking for a New Sci-Fi System

    You could go full on science fantasy (with very little emphasis on the science) and go for one of the more high powered 40k games like Deathwatch, or grab Exalted with Shards of the Exalted Dream and play the Sci Fi Space Opera setting. There's also Deadlands: Hell On Earth or Lost Colony.

    I like traveller, but it does tend toward the lower end of the personal power scale and high lethality so I can't recommend it in good faith. Though I will be thirding Star Wars.
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    Leiningen will win, even if he must lose in the attempt.

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  13. - Top - End - #13
    Halfling in the Playground
     
    Lizardfolk

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    Dec 2014
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    Default Re: Looking for a New Sci-Fi System

    I only really know of D20 Modern's Future setting as an option. Maybe tweak the massive damage threshold and leave gun fights till later. It uses the same base system as 3.x D&D so you and your players will likely know something about the system. Also there would be tons of stuff you could burrow to flesh things out.

    The D20 Future book also gives a handful of rules for a large number of settings so you can customize things for how you want your game to run. Robots and mutants in a near future setting. Got rules for it. FTL shipships crossing the void of space to find whats on the other side. Again there are some rules for that. The PCs piloting 60ft tall mechas to battle a lich mounted on a zombie dragon. Yes it is doable and man would it be epic to see.

    Just my two cents worth I hope it helpped.

  14. - Top - End - #14
    Ettin in the Playground
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    Jun 2011

    Default Re: Looking for a New Sci-Fi System

    Quote Originally Posted by Shyftir View Post
    You can always file the numbers off Starwars Saga. Just don't have any Jedi or force-users and its pretty solid high adventure space opera.
    Or better, file the numbers off Edge of Empire. There's less numbers to fire off anyway- you could practically play Firefly using Edge out of the book.

  15. - Top - End - #15
    Titan in the Playground
     
    Metahuman1's Avatar

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    Mar 2011

    Default Re: Looking for a New Sci-Fi System

    Mutants and Masterminds can be adapted to near anything, and is only lethal if you wish it to be.
    "I Burn!"

  16. - Top - End - #16
    Bugbear in the Playground
     
    SwashbucklerGuy

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    Aug 2014

    Default Re: Looking for a New Sci-Fi System

    Classic Traveler is one of my favorites, personally. Also, Rifts can get ridiculously powerful in hilarious ways, you may take a peek at that if you have the patience to figure it out.
    Quote Originally Posted by Honest Tiefling View Post
    Do not try a linear campaign, without some discussion with them. Players very often look at your hooks and then try to accomplish it in a different way, not touch it, try to do the complete opposite, or somehow set it on fire.

  17. - Top - End - #17
    Ogre in the Playground
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    Feb 2007
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    Bristol, UK
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    Default Re: Looking for a New Sci-Fi System

    In a similar vein (same setting, different system - it's nWoD), my group are having a lot of fun with Mass: the Effecting, which we'll be returning to soon. Currently in its third draft with 20 sessions of playtesting under it's belt, there'll be a few updates before we resume (mostly to XP).
    Wushu Open Reloaded
    Actual Play: The Shadow of the Sun (Acrozatarim's WFRP campaign) as Pawel Hals and Mass: the Effecting - Transcendence as Russell Ortiz.
    Now running: Tyche's Favourites, a historical ACKS campaign set around Massalia 300BC.
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  18. - Top - End - #18
    Barbarian in the Playground
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    Mar 2013
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    Default Re: Looking for a New Sci-Fi System

    To quote myself from this thread that was asking a similar question;



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  19. - Top - End - #19
    Bugbear in the Playground
     
    SwashbucklerGuy

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    Aug 2014

    Default Re: Looking for a New Sci-Fi System

    I love the pathway to D&D 4e.
    Quote Originally Posted by Honest Tiefling View Post
    Do not try a linear campaign, without some discussion with them. Players very often look at your hooks and then try to accomplish it in a different way, not touch it, try to do the complete opposite, or somehow set it on fire.

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