A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Ogre in the Playground
     
    PaladinGuy

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    Default [Pathfinder] Killer Dungeon: Borealum

    You have all answered the call for adventure!

    Deep beneath earth lies Borealum, a dungeon created to contain an artefact of immeasurable power.
    This artefact is said to be sentient and it generates “Life” that sustains the defenders of the dungeon without need for food or sleep, but eventually subjugates them and makes them part of its system. Thus it is in control of most creatures within it, allowing myriad creatures to cooperate despite them conventionally being enemies.

    A religious order has grown from the first guardians of this dungeon, and now they have found to their alarm that its wards fired up, leading people to believe that it is compromised. Backup systems will “reset” the dungeon eventually, but right now the safety of the artefact must be ascertained. If it’s judged unsafe, it should be retrieved and placed somewhere else in the meantime.

    The dungeon is a “living” entity and is capable of configuring itself and its defenders against intruders to a certain level. Supposedly it could rearrange its own corridors and rooms to place greater obstacles on the path of intruders. It probably can’t fundamentally alter its structure or create new traps in safe rooms.

    You are the second group to be sent in, and the first that anyone places any confidence on. The prior group was sent in as soon as the anti-teleportation wards of the dungeon could be breached. They established a more permanent connection to the outside world and forged on into the dungeon itself, but withdrew after encountering stiff opposition in the second room. They have marked the traps of the first corridor and the room you enter. You will be teleported into the antechamber, pretty much the furthest point from the artefact and the only place directly accessible from the outside.




    Helt - Meemas Link
    Magnus - Savior Link
    Ausk - ICN Link
    Grillo - mote Link
    Wailwae - Starbin Link
    Beast - Keegan Link
    Gregoric - TomPliss Link

    In the OOC thread, discuss if you want a gathering before being teleported into the dungeon or if you want to start from the inside. Essentially, how much roleplay vs combat is desired.

    OOC thread
    Last edited by Kallimakus; 2015-02-19 at 12:16 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Indrick stood outside the temple building in the city of Auger. The sky was cloudless and the sun was climbing higher, which failed to reflect his own stormy mood. Certainly he had sent a word out less than a week ago, but it should have reached all intended recipients and they were all people capable of acting fast when so much was at stake. He was pacing back and forth, scanning the milling crowd for any arrivals. He wore the ceremonial blue-gold vestments of his order, somewhat warm on such a summer day.

    Looking at the crowd, Indrick thought he saw someone approaching with a purpose. He stopped pacing, turning to greet the arrival gruffly. He motions at the person to follow him into the temple where they can discuss their business in private and despatches an acolyte to guide in future arrivals. The inside of the building is pleasantly cool, dim with sunlight coming in through ornamental carvings of the temple façade. You follow the priest into a back room, where on the ground is a inscribed a golden circle, ten feet across and marked with arcane sigil, almost visibly throbbing with power. "Might want to avoid stepping on that unless you want a one-way trip to Borealum" he says, gesturing to the circle. "My name is Indrick, and I'll discuss your mission at length after the rest of your companions to be arrive. It shouldn't be long. Have a seat, I can have something for you to drink or eat should you wish." he says with a deep, level voice.

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    Dwarf in the Playground
     
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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Grillo briskly pushes his way through the crowd, holding his tail in one hand and using the other to separate the various hips and butts blocking his passage. He spots Indrick and shares a nod before following him into the temple.

    "Don't tell me I'm the first one here,"
    he grumbles, double-checking the mechanisms in the wand sheathes on his wrists. "I thought these fellas were supposed to be professionals."

    He takes a seat. "So, what's the word from the forward team? What kinda trouble they run into that sent 'em scurrying back here?"

  4. - Top - End - #4
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Helt

    Not far behind Grillo, Helt follows, seemingly unnoticed by Indrick until they reached the room. He leans against the wall sideways, placing his back so that he's not leaning against the musket he's got strapped to it, and smiles at Grillo. "Now now, we're probably early. I mean, nobody is ever expected to be perfectly on time in this day and age."
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    An elven child walks into the temple without slowing at the acolyte's request for halt. He knew where he needed to be, and didn't feel up to the argument of his apparent age. It was not the way he wanted to spend his time shed of Beast. He takes a seat silently, and awaits the introduction to begin.
    Most excellent custom avatar by Kymme!

  6. - Top - End - #6
    Bugbear in the Playground
     
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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Magnus

    Magnus slowly swept in through the crowd, sluggish and tired. He awaited the invitation to progress on with the mission, which he enjoyed the waiting.

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    Barbarian in the Playground
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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Ausk strides into the temple and settles down in a chair to wait, his gaze wary and his weapon within easy reach beside him.

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    Ogre in the Playground
     
    PaladinGuy

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Indrick greets the new arrivals as they come and thanks them for their arrival. He gives a puzzled eyebrow at the childlike elf, but doesn't press the issue. He begins his explanation after a number of you have gathered. He’ll start answering questions and explaining the background of the situation as you await the last members of the group.

    “For centuries our order has watched over Borealum, keeping it safe and its existence unknown. Even if someone learned that it existed, they would have no way of knowing what it was. Even if they knew what it was, they would not know where it is. And even if they knew where it was, it could only be reached from this temple, and even then, only the antechamber could be reached. Thus the enemy would grind itself against the defences of Borealum and clear the way for pursuit. Any damage dealt to the dungeon itself would be repaired by itself, and new defenders made to replace ones that were lost.”

    He pauses for a moment before continuing: “It seems we were arrogant. Someone breached our wards in the middle of the dungeon and we know not how.” Indrick looks down, ashamed of himself before continuing:

    ”The first group we sent was composed of our finest warriors and the best trapfinder we could find at short notice, a burglar we had pardoned from prison for this duty. They got past the trap-laden first corridor and into the dungeon proper. in the first chamber they encountered a handful of humanoids and engaged in combat. Our troops found their weapons ineffective and our clerics found many of their spells ineffective. After a brief combat they were pushed back to the trapped corridor and retreated without being pursued. Almost miraculously, our forces suffered no fatalities, though many had critical injuries by the time we managed to extract them. “

    “Sarquis the Sneak, trapfinder and thief has marked the traps on the first corridor, which should be safe to travel through. Most of the traps are harmless enough by themselves, but they’re rigged with secondary, maybe tertiary traps that will be sprung if you try to disarm them. Sarquis is not a combatant, and as such won’t take such risks. He said he’d rather sit his sentence in prison than die to traps for some crazy religious order. He shall do so, for we have returned him to authorities.”


    He rises up and picks up a bundle of finely crafted rods. He proffers one to each of you. They are some 10” long, thin and made of intricately carved wood inlaid with gold. “These are rescue beacons.” he explains, “When one is snapped in two, we will summon the one with the broken beacon into the temple. Use them if you are too injured to fight on and we will heal you to the best of our ability. They are expensive to create, so don’t use them lightly. It’s also worth noting that these are the only way that you can exit Borealum so they should not be used lightly.” After each of you has received a beacon, there are 5 left (total of 10 exist at this time).

  9. - Top - End - #9
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    SwashbucklerGuy

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    A Human with silver wings and armor dives to join the group of adventurers, trying not to interrupt the templar as he arrives. He simply nods toward Indrick to express his embarrassment.
    Playing Gregoric "Dragonborn" Khuzir, the Silver Winged Magus in [PF] Killer Dungeon: Borealum (IC / OOC)
    GMing [D&D 4e] The Pearl of Time, a combat oriented adventure (IC / OOC)

  10. - Top - End - #10
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    Keegan__D's Avatar

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    "So we have squat to work with." Nimrah said under his breath.

    As soon as the bundle of rods was presented, Beast began chanting into Nimrah's head with "Crack the stick!" Nimrah ignored him, with difficulty. He had learned that the best way to control a voice in his head was to not listen to it.

    After Indrick finishes, Nimrah chimes in with a question, "Were you unable to ascertain the method by which the intruders gained entrance into the temple?" He cleared his throat, "Certainly among the defenses include scrying spells."
    Last edited by Keegan__D; 2015-01-11 at 08:57 AM.
    Most excellent custom avatar by Kymme!

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    Titan in the Playground
     
    ClericGuy

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Quote Originally Posted by Keegan__D View Post
    "So we have squat to work with." Nimrah said under his breath.
    A whispering voice answered nearby, "Not true. The pale-skins ... they has us" A glance would reveal a small figure wrapped in the shadows of the others, keeping to the walls. He reached for a rod, slipping it into a small pack on his back. For those acquainted with his kind, they saw a fairly typical wayang. Small and lithe, with deep purple skin, almost bordering on violet. Across his arm, the others caught glimpses of small bleached spots tracing strange whorls of some significance. Within the hooded cloak glittered black eyes with hints of purple, noting and analyzing the others.

    Leaning back against the wall, he turned back to the priest, waiting for the answers to the others questions.

    Spoiler: Yo!
    Show
    I figure with an average stealth check of 35, Vailwae could probably slip in unnoticed by most, but I'll let y'all figure that out for yourselves. If necessary, he could up that to 55 with invisibility

    Just some poetic liscense that our DM might trump anyhoo
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  12. - Top - End - #12
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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Grillo, admiring the craftsmanship on the rescue beacon, starts upright when Vailwae speaks. "Wayang, huh? Interesting. Least I'm not the shortest one here."

    He goes back to sifting through his mental file cabinet: "So...Humanoids. Weapons and spells ineffectual. But the clerics were useless too, so that probably rules out undead. Illusions? Ethereal? Oh, hopefully not ethereal, I hate that plane!" He looks up at Indrick, "So wait, were these guys part of the dungeon's defenses or were they the infiltrators?"

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    PaladinGuy

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    “I will answer the questions and proceed to explain what we know of Borealum.” Indrick says, his voice growing quiet for a moment before he continues: “Borealum itself is hidden from most forms of divination. It should have been entirely undetectable, though clearly some method must have been overlooked during the warding. We cannot scry inside its premises so whatever is behind this intrusion is currently safe from us. The rooms are each built with a ward, allowing us to monitor the advance of the intruders. It seems that they are either not aware of the prize inside or are greatly taxed by the defences and must recover their strength after every room.” he concludes.

    He reads an immediate question and after a moment he continues: “While you might imagine that this would allow us to monitor him carefully, the detailed layout of the dungeon and its defences are not known. What we know from our own lore is that Borealum is a labyrinth filled with monsters under its control. It can also alter it’s layout to a limited degree. It can’t move rooms but altering the connections between them is possible. We have never set foot inside so the accuracy of these facts is unknown. We also know that it provides its occupants with sustenance, meaning that you shouldn’t need to worry about food and drink while inside. The area my people accessed was not lit I think it’s safe to assume that all creatures within can function without light and some might even be vulnerable to it.”

    “Concerning our opposition, in the first room, our warriors were armed with enchanted steel blades that seemed to encounter no resistance and inflict no harm, though the attacks they received in return were very real. On the other hand, our priesthood has an affinity to earth magic and protective runes. I’m not sure how reliable these reports are though, our forces are hardly battle hardened, it shames me to say, and they are less capable than you.”

  14. - Top - End - #14
    Barbarian in the Playground
     
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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Nimrah shuddered at the hushed voice. He had not detected his entrance in the slightest, and it disturbed him. Not having access to Beast's senses was uncomfortable to say the least. He did not respond to the weird looking shadow stalker, and stood, "Well, I am satisfied that we won't gain anything by delaying further." Nimrah steps onto the magical circle on the ground, entering Borealum.
    Most excellent custom avatar by Kymme!

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    Titan in the Playground
     
    ClericGuy

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Vailwae watched with some amusement as the elven child is visibly disturbed by his presence, wondering what he will do in this dark dungeon of dangerous devices. However, when the boy suddenly stands, speaking of delaying no further and steps onto the seal, he is somewhat surprised ... and disappointed. I had hoped he'd be smarter ... he thought to himself, before turning to the ...warden.

    "A deadly cage, but you can't sees what's in it ... wards but no pictures ... ghosties that can touch ... a 'prize' hidden within ...trapsies and tricksies, come back to bite ye ..." He paused for a moment, then looked piercingly at Indrick. "Unknown, undiscoverable, untouchable, unbreachable ... and all untrue. But you said 'he' ... you knows who it is, don't you?"

    Spoiler: Hmmm
    Show
    Sense Motive - (1d20+15)[24] ... and any knowledge checks to determine what creatures might meet the descriptions of the first group? Vailwae has +15 or +12 in knowledge skills (with a +1d8 to all checks).
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  16. - Top - End - #16
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Helt

    Helt looks up at the strange Wayang as it speaks, and speaks directly at it. "Its the typical male pride my kind has. We would never expect a woman to be able to infiltrate a location that shouldn't exist. Only men are capable of that." With a smile, he pats his sack. "I'm sure we'll be fine. Lets get on our way. All the talking and preparing in the world won't make it any less dangerous." He steps into the circle, and speaks under his breath a word that seemed unintelligible, and yet resonated with power in its very syllables. "And worry not, I can identify any magic we may come across"

    Spoiler
    Show
    Gonna activate my Litany of Sight unbroken.

    Tzacotl check (1d20+13)[31]

    Damn, that's a nice roll. I now have the effect of Greater Arcane Sight until further notice.
    Last edited by meemaas; 2015-01-12 at 05:55 PM.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  17. - Top - End - #17
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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Magnus

    The large stature of a man stepped into the circle with no words, only an anticipation to rest both hands on their respected pommels.

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Grillo glances back at the Wayang, then toward the group moving into the circle, and shrugs. "Guess the crowd has spoken."

    Before joining the others in the circle, he slips a vial from his satchel, pulls the cork out with his teeth, and spits into it. It glows faintly as he sloshes the contents around then downs it in a single swallow. "Lead the way, boys."

    Spoiler: Potion
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    Drinking a potion of Longstrider and a daily use of Enhance Potion (6/7) that activates it at my caster level. Should be good for 9 hours.

  19. - Top - End - #19
    Titan in the Playground
     
    ClericGuy

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Vailwae almost grinned at the way the others moved to go into the dungeon without any further information. He waited, not letting the peer pressure force him to leave before he was ready. There would be other times where leaping first might be required - this did not seem like the time.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  20. - Top - End - #20
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    PaladinGuy

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    As each of you enters the circle, you feel a sense of dislocation as your eyes involuntarily close. As they open again, you see nothing but darkness. Temperature drops sharply, though it isn’t exactly cold. The place has an eerie feel to it, almost unnaturally quiet, only sounds there being the ones you yourselves make, echoing in the room. The walls, the floor and even the ceiling are made of carved stone, though no toolmarks are evident anywhere. The floor is patterned with 1 foot squares in a regular pattern. There is evidence of tampering though, discarded gear, torches and rations litter the floor.

    A single exit from the room lies directly in front of you, a corridor that runs straight until your vision no longer pierces the darkness. Above the doorway is an inscription in ancient script, likely a warning or a ward. The floor has chalk markings on some tiles. A large number of tiles. There’s no immediate way of determining their meaning.

    Indrick looks stunned at the arcane circle and sighs. Clearly these are men of action rather than words or ceremony. He produces a small notebook and hands it over to Vailwae. “This is Sarquiss’s journal. I asked him to document their progress in Borealum, and though his stay there was brief, it might hold something useful for the start of your quest” he says. There’s hardly two pages worth of text, though there are some observations concerning Borealum, as well as details of the traps. He also provides you with a quartet of scrolls. “These scrolls provide you with communications to us on the surface,” he says, indicating to two bound with red leather strips, “And these can briefly undo some of the protective wards and allow us to teleport supplies to you directly.” he finishes indicating to the ones bound in blue.


    Spoiler: Grillo
    Show
    As far as Grillo can tell, Indrick is not hiding anything. Racking his brain, he can come up with some viable methods of ingress that could bypass the defences. While the dungeon is thoroughly protected from detection, someone aware of its existence and possessed of sufficient resources could locate it by casting divinations underground and physically checking out the places where they fail. That doesn’t seem reasonable. Knowledge (Common Sense) tells you that it’s more likely that its location has leaked out or something with great awareness concerning earth became aware of it and broke in.



    Spoiler: Helt
    Show
    There are no magical wards in this room. The carvings over the doorway are mundane, and Silent Image covers certain tiles, creating an illusion of solid walls along the corridor.




    These scrolls of plot convenience are there in order for you to gain equipment as you progress. There will be items inside the dungeon as well, but they’re likely as not to be better than your starting gear.

    Edit: The description is for creatures with Darkvision (which is most of you I believe). If Grillo reveals or is using his Ioun Torch, the colours become apparent. The stone is unnatural dark red in colour here, and has seamless golden inlays that mark an abstract image of some kind across the entire floor. This is indistinguishable in greyscale.
    Last edited by Kallimakus; 2015-01-13 at 03:47 PM.

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Grillo blinks as his eyes adjust to the darkness, then he pulls his ioun torch from his bag and sets it floating in the air above his shoulder. Squinting at the inscription above the door and the strange markings on the floor, he opens his kit and carefully picks out a few choice ingredients.

    "I'm assuming none of you fellas can read that sign above the door? If so, I'll put the ol' alchemy to use on it."

    Spoiler: OOC
    Show
    If no one can read the door inscription off-hand, I will prepare an infusion of Comprehend Languages to read it.

    EDIT: Also I want to make a Knowledge(Arcana) check to see if I can glean any magical meaning from the chalk markings or the image on the floor.
    I screwed up the dice roller by editing I think, so can you just roll 1d20+25 for me Kallimakus?


    Spoiler: Status
    Show
    Bombs: 16/16
    Enhance Potion: 6/7
    Prepared Infusions: ([ ] = Unused; [X] = Used)
    Lv1: Bomber's Eye [ ]; True Strike [ ]; Reduce Person [ ]; Shield [ ]
    Lv2: False Life [ ]; Invis [ ]; Spider Climb [ ]; Restoration (Lesser) [ ]; See Invis [ ]; Alchemical Allocation [ ]
    Lv3: Gaseous Form [ ]; Haste [ ]; Fly [ ]
    Infusion Slots Free: Lv1[3] Lv2[0] Lv3[2]
    Ongoing effects: Longstrider (9 hrs)
    Last edited by mote; 2015-01-13 at 06:07 PM.

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    ClericGuy

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Ignoring the others disappearing through the portal, Vailwae focused politely on Indrick. He took the scrolls and slipped them into his pack, while the notebook he took and began to pour through swiftly. He nodded as the man spoke, understanding the concerns and the purpose of the scrolls. Glancing at the portal, he paused - he would have liked to have spoken to the previous visitors, but it seemed like time was no longer a commodity.

    With a sigh, he asked, "Does the clock tick-tock, tick-tock? Are we's under time constraints?

    And what's the prize, yes? The juicy secret in the heart ... wot's that?"


    Barring anything earth shattering, once he had answers to his questions, Vailwae would slip across into the portal and join the others.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  23. - Top - End - #23
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    NecromancerGuy

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Helt

    Helt takes a close look at the runes too, studying them closely with his own knowledge.

    Spoiler
    Show
    Knowledge (Arcana) (1d20+19)[28]
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  24. - Top - End - #24
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    PaladinGuy

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Indrick nods at Wailwae after his question. "You need to stop whoever or whatever has intruded Borealum before they reach its centre." he says. "The dungeon supposedly rearranges itself to slow down intruders. If my understanding is correct, it must keep a linear path, so when you reach his entrance point your progress should be quicker after that. What exactly the artefact does is a secret not entrusted even to the head of our order, though I think the measures taken to keep it away from mortal hands speaks volumes of its power."

    He falls silent for a moment. "You should hurry up and join your companions. The intruder seems to progress at a rate of one or two rooms each day. There are scores of rooms, though since Borealum can't truly be mapped, it doesn't really tell us much about your time limit."

    Inside Borealum, the carving reads:
    Beyond lies Borealum. No mortal that enters shall leave.

    The chalk markings appear to be some custom variant of markings used by dungeoneers and miners to point out hazards or paths. They look hardly days old. Perhaps they were left here by the first expedition?

    Edit: forgot to write this: The runic carvings above the doorway are not in any language you know. After Grillo brews an extract of Comprehend languages, the markings convey the following.
    Last edited by Kallimakus; 2015-01-15 at 04:14 PM.

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    Default Re: [Pathfinder] Killer Dungeon: Borealum

    "Beyond lies Borealum. No mortal that enters shall leave." Grillo reads aloud for the group. "Well, we'll see about that I guess. What say we do some exploring, gentlemen?"

    Spoiler: Status
    Show
    Bombs: 16/16
    Enhance Potion: 6/7
    Prepared Extracts: ([ ] = Unused; [X] = Used)
    Lv1: Bomber's Eye [ ]; True Strike [ ]; Reduce Person [ ]; Shield [ ]; Comprehend Languages [X]
    Lv2: False Life [ ]; Invis [ ]; Spider Climb [ ]; Restoration (Lesser) [ ]; See Invis [ ]; Alchemical Allocation [ ]
    Lv3: Gaseous Form [ ]; Haste [ ]; Fly [ ]
    Extract Slots Free: Lv1[2] Lv2[0] Lv3[2]
    Ongoing effects: Longstrider (9 hrs); Comprehend Languages (90 min)
    Last edited by mote; 2015-01-16 at 11:18 AM.

  26. - Top - End - #26
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2011

    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Helt

    Helt moves through the doorway and looks down the hall, waiting for the other, more heavily armored allies, to head down first.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  27. - Top - End - #27
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Vailwae

    Nodding to the priest, the wayang slipped forward towards the portal. He wondered at that last warning, about how powerful the artifact must be, but knew it just added to the challenge before him. As he stepped across, he mentally ran over his resources again, already focusing on the task at hand.

    Upon arrival on the other side, Vailwae took stock of the situation. Smirking, he found the others standing around staring at strange markings on the floor and down a seemingly endless corridor. Moving towards them, he cleared his throat, least they think him a part of the defenses of this place.

    "Ah, the swift ones ... what has they found? Tricks and trapses? Perhaps this helps, yes?". Holding up the journal, Vailwae proceeded to check it, looking for Sarquiss' notes for the entry point. Glancing down the hall, he frowned - something seemed weird about it.

    Spoiler: Actions
    Show
    Take 10 on Perception (29 +inspiration - (1d8)[4]+4 vs traps) 33 or 37

    Spoiler: Extracts
    Show
    1: cure light wounds x2, enlarge person, reduce person, expeditious retreat, keen senses, negate aroma
    2: alchemical allocation; bull's strength; cure moderate wounds; invisibility; see invisiblity; spider climb
    3: cure serious wounds; fly; gaseous form; haste; remove blindness/deafness

    Spoiler: Status
    Show
    Init +12, HP 58/58, Speed 20ft
    AC 22, Touch 16, Flat-footed 17 CMB/CMD +5/+20
    Fort +6, Ref +12, Will +7
    Last edited by Starbin; 2015-01-17 at 10:06 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  28. - Top - End - #28
    Bugbear in the Playground
     
    Savior's Avatar

    Join Date
    Oct 2011
    Location
    Cloud 9
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Magnus

    Magnus Followed Helt, so far not a word escaped his tightly closed lips. He simply stood tall and strong, looking to be the least flashy, and at the moment, least useful.

  29. - Top - End - #29
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Dec 2014
    Location
    Finland
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Flipping open the book, Vailwae found the passage describing the antechamber on the first page. It concludes that Sarquiss found that the golden inlays could not be removed without proper tools that he neglected to bring. the passage concludes with an optimistic note about returning there later with a Bag of Holding to carry out a fortune.

    Next you find a passage instructing the wardens of Borealum on avoiding the traps in the first corridor. There are notes that explain that most of the traps are obvious and easily spotted, and are there to draw attention away from less obvious traps and anti-tampering devices.

    -Paraphrased-
    Do not step on a tile marked with a square; it is a trap that will kill you.
    Do not step on a tile marked with a circle; it triggers a pitfall behind you that will kill your friend
    Duck after any tile marked with a halved square; there is a trap that will kill you.
    Behind the bend in the corridor there are statues; they have some form of magic on them but I couldn’t examine it further; square within square marks a safe spot to step into.
    Don’t touch any objects or carvings on the walls. They trigger traps that will kill you.

    Several tiles contain multiple markings (such as a triangle within a square) that are absent from the journal. The paragraph break after the paraphrased section is also longer than previous ones.

    Sarquiss also writes that he drank a potion of invisibility to sneak past the guardians of the first room as the fighting forces engaged them. The next corridor doesn’t have nearly as many traps as far as he could tell. He remarks that after seeing the fight going poorly for his muscle he joined the fray and knocked one foe unconscious with a sap, fighting off a second one for a while before joining the retreat. He describes them as taller than him, with odd faces and sharp teeth. Some fought unarmed, others used melee weapons. There were some tras in the room but Sarquiss lacked the opportunity to mark them.

    Finally, there is a mention of an odd, “wrong” quality to the air he sensed in the room. He couldn’t quite tell what, but it made ‘my beard bristle’ as he puts it.

  30. - Top - End - #30
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum

    Vailwae

    The wayang moved to the others, whispering what he had learned from the book so that everyone would know. He also studied the steps, just to make sure that Sarquiss hadn't missed anything, knowing it could well mean their death if he, too, missed a crucial trap.

    "So ... you have warnings ... we progresses forward, yes?".

    Spoiler: Actions
    Show
    Waiting for the others to move out before he does. However, he will check on those traps and such as he goes, knowing to fail could be fatal, and try to see if there are any magical wards that would prevent flying/floating through.

    Spoiler: Extracts
    Show
    1: cure light wounds x2, enlarge person, reduce person, expeditious retreat, keen senses, negate aroma
    2: alchemical allocation; bull's strength; cure moderate wounds; invisibility; see invisiblity; spider climb
    3: cure serious wounds; fly; gaseous form; haste; remove blindness/deafness

    Spoiler: Status
    Show
    Init +12, HP 58/58, Speed 20ft
    AC 22, Touch 16, Flat-footed 17 CMB/CMD +5/+20
    Fort +6, Ref +12, Will +7
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

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