A Monster for Every Season: Summer 2
You can get A Monster for Every Season: Summer 2 now at Gumroad
Page 1 of 3 123 LastLast
Results 1 to 30 of 80
  1. - Top - End - #1
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Dec 2014
    Location
    Finland
    Gender
    Male

    Default [Pathfinder] Killer Dungeon: Borealum OOC

    This is the Out of character thread.

    For reference, those who made the cut:
    Unnamed Advocate - Meemas
    Magnus - Savior
    Ausk - ICN
    Grillo - mote
    Wailwae - Starbin
    Beast - Keegan
    Gregoric - TomPliss

    Main thread
    Last edited by Kallimakus; 2015-01-09 at 03:51 PM.

  2. - Top - End - #2
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    WOOT! May I claim this for speech?

    Introducing Vailwae, the Whisper in the Dark ... resident trap jockey and pseudo-skill monkey.

    Spoiler: Whisper, male investigator (empiricist)
    Show
    Level 9, Init +12, HP 58/58, Speed 20ft
    AC 22, Touch 16, Flat-footed 17 CMB/CMD +5/+20
    Fort +6, Ref +12, Will +7; BAB +6/+1
    Abilities Str 11 Dex 18 (20) Con 14 Int 20 (24) Wis 10 Cha 9
    Racial Abilities +2 Dex/Int, -2 Wis; Humanoid (wayang); Small (+1 AC/att, -1 CMB/CMD, +4 Stealth); Slow (20ft move); Darkvision (60ft); Light & Dark (1/day, treat pos/neg energy as if undead); Dissolution's Child (1/day, invis for 5 rnds); Shadow Resistance (+2 vs shadow spells)
    Feats Point Blank Shot (+1 att/dam w/in 30ft); Precise Shot (no pen to fire in melee); Focused Shot (+7 dam w/bow or crossbow, w/in 30ft); Presense of Mind (Adds Int to initiative); Disable Dweomer (Use DD to suppress magic item)
    Class abilities Alchemy (+9 Craft: Alchemy; extracts: 5/4/3, known: 6+1/lvl (9/3/3); Inspiration (11 pts/day; 1d8; Free: KS, Linguistics, Spellcraft, Bluff, DD, Disguise, Intimidate, Sleight); Trapfinding (+4 Perception/DD); Ceaseless Observation (Use Int mod for DD, Perception, Sense Motive, UMD and Dip [to gather info]); IT: Underworld Inspiration (adds free inspiration skills); Keen Recollection (Make KS untrained); Trap Sense (+3 Ref/AC vs traps); Studied Combat (Move action, gain +4 insight to att/dam, for 7 rnds); Studied Strike (+3d6 precision dam); Unfailing Logic (+4 insight Will vs illusions); IT: RT - Trap Spotter (Auto per check w/in 10ft of trap); IT: Amazing Inspiration (use d8); IT: AD - Infusion (sharable extracts)
    Spoiler: Extracts
    Show
    1 (7): cure light wounds, enlarge person, reduce person, endure elements, expeditious retreat, keen senses, negate aroma, true strike, touch of the sea
    2 (6): alchemical allocation; barkskin; bull's strength; cat's grace; cure moderate wounds; invisibility; levitate; resist energy; restoration (lesser); see invisiblity; spider climb
    3 (5): cure serious wounds; fly; gaseous form; haste; nondetection; remove blindness/deafness; remove curse; remove disease
    Skills Acrobatics (9) +17; Bluff (5) +6*; Climb (1) +4; Craft: Alchemy (9) +28; Diplomacy (1) +2/+11; Disable Device (9) +20/+24*; Diguise (1) +2*; Escape Artist (9) +17; Heal (1) +4; Intimidate (1) +11*; KS: Arcana (5) +15*; KS: Local (5) +15*; KS: Nature (5) +15*; KS: Planes (5) +15*; KS: Religion (5) +15*; KS: Dungeoneering (2) +12*; KS: Engineering (2) +12*; KS: Geography (2) +12*; KS: History (2) +12*; KS: Nobility (2) +12*; Linguistics (2) +13*; Perception (9) +19*; Sense Motive (5) +15; Sleight of Hand (1) +9*; Spellcraft (9) +19*; Stealth (9) +21; UMD (9) +19
    *Can use inspiration w/o spending points
    Traits Bruising intellect (use Int vice Chr for checks); Vagabond child (+1 DD, always class skill)
    Languages Common, Wayang, Draconic, Abyssal, Infernal, Goblin, Elvish, Dwarven
    Favored Class: Investigator (+9 skill points)
    Weapon Att Dam Size Crit Range Wt Type Notes
    +1 comp shortbow +13/+8 1d4+1 Ranged x3/20 70 2 P 120 arrows
    Shortsword +7/+2 1d4 Light x2/19-20 - 1 P -
    Hvy mace +7/+2 1d6 1-hand x2/20 - 4 B cold iron
    Armor Type AC Dex Pen Spell fail Speed Weight Notes
    +2 mithral shirt Light +6 +6 -0 10% 20ft 5 -
    Equipment alchemist's crafting kit; alchemist's lab, portable; backpack; bedroll; belt pouch; flint & steel; roperunner; 50' silk rope; mess kit; 8x trail rations; 2x waterskin; 2x pathstones; 5x poison ward salve; book lariat; cheat sheath; 40x arrows; 30x cold iron bolts; 30x silver bolts; 20x adamantine arrows; 15x tindertwigs; 3x alchemist's fire; 3x acid flasks; 3x earplugs; 2x iron spike; whetstone; 6x powder
    Magic items headband +4 Int; belt +2 dex; +2 mithral shirt; +1 light crossbow; brass spider [DD at distance, or +5 bonus]; vest of escape [+4 DD, +6 EA]; 8x scroll-2nd lvl and 5x scroll-3rd lvl (transcribed to formula book); handy haversack; ring of sustenance; cloak of resistance +1; efficient quiver
    Money16gp
    Last edited by Starbin; 2015-01-07 at 09:05 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  3. - Top - End - #3
    Orc in the Playground
     
    SwashbucklerGuy

    Join Date
    Aug 2012

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    ... It's Gregoric :p

    Maybe bluish
    Last edited by TomPliss; 2015-01-07 at 01:00 PM.

  4. - Top - End - #4
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2011

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    I had adjusted my sheet to include a name, but i guess it failed to save. I am Helt Dorran, and i once again fixed my sheet to spend the remaining money I had had. I will speak in "Blue"
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  5. - Top - End - #5
    Orc in the Playground
     
    SwashbucklerGuy

    Join Date
    Aug 2012

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    By the way, I think we should state what we expect our character's role to be, shortly.

    My Gregoric is a flying tank.
    He has a bit of utility (magus), and is capable of debuffing a single target easily (as long as he hits).

    [EDIT] I'm using turquoise then.
    Last edited by TomPliss; 2015-01-08 at 06:16 AM.

  6. - Top - End - #6
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2011

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    I'm pretty much raw support. My actions will typically be alternating between some ranged attack and buffing an ally (not ideal to buff every round because of penalties), dropping dispels when needed.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  7. - Top - End - #7
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Vailwae is a trap-jockey/skill monkey.

    And to the question asked by the DM in the first IC post, I'm okay with whatever, but it might be worth at least a quick intro from whoever is sending us in to introduce us to one another. But jumping feet first in is okay, too!
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  8. - Top - End - #8
    Barbarian in the Playground
     
    Keegan__D's Avatar

    Join Date
    Sep 2011
    Location
    Seyatel, Rainforest City
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    I'll be using "dark grey" when Beast! speaks. If that's not a bother, TomPliss.
    Beast is a damage-dealing melee controller (grapple, trip, disarm). Got some basic arcane spells, and wands for your health. Also got a lot of monsters I can summon, but I won't be using those much. Partly because I am new to Pathfinder and don't know the monsters, and mostly because I'm playing a synthesist, and the eidolon is kind of the entire build.

    Any starting condition is fine by me. If someone wanted to make a tie with Beast, feel free. I didn't want to sift through the pages of the thread to find everyone's backgrounds. Mine's on my sheet at the bottom (as of this post).
    Most excellent custom avatar by Kymme!

  9. - Top - End - #9
    Barbarian in the Playground
    Join Date
    May 2012

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Cool, think Ausk will speak in Dark Green.

    Ausk is primarily melee damage and buffs, with some healing and utility spells. Main two buffs are a banner (+2 morale bonus to attack rolls, weapon damage rolls, and saving throws against fear and charm; Active when you are within 30 ft. of me when my weapon/banner is drawn), and inspired rage (+4 morale bonus to strength, constitution, -1 to AC, and grants Superstition and Lesser Celestial Totem. It prevents spell casting, but you can choose whether to accept the effects or not each round.)

  10. - Top - End - #10
    Dwarf in the Playground
     
    mote's Avatar

    Join Date
    Aug 2011
    Location
    Around
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Oh, I'm in! I skipped over my own name in the list. Heh.

    Sup, guys. (No one took Brown yet, right?) Grillo will try to keep off the front lines if he can. He's got Alchemical stuff, Knowledge checks, & UMD. And bombs - lots of bombs.

    He's not perceptive enough to help Vailwae spot the traps, but he can take a second shot at Disable Device if need be.

    And he's got 2 potions of Haste to hand out to our melee strikers once we meet up

    As far as starting off, I don't think we need any huge RP buildup. But maybe a short introductory/greeting post as we gather to be teleported into the antechamber?

  11. - Top - End - #11
    Bugbear in the Playground
     
    Savior's Avatar

    Join Date
    Oct 2011
    Location
    Cloud 9
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Magnus will speak in Bold.

    He hits things, really hard, and a lot of times.

  12. - Top - End - #12
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Dec 2014
    Location
    Finland
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    I've updated the main thread with the introduction, I'll post more stuff when people arrive. I'll be away from my computer for most of tomorrow, so it might take a while for me to answer (or not). First come, first served I guess (unless someone wants to be first/last to arrive of course).

  13. - Top - End - #13
    Barbarian in the Playground
     
    Keegan__D's Avatar

    Join Date
    Sep 2011
    Location
    Seyatel, Rainforest City
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    I like that name. Sarquis the Sneak, trapfinder and thief. It's got alliterations, rhyming, and it's definitive.
    Most excellent custom avatar by Kymme!

  14. - Top - End - #14
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Sorry y'all ... weekends tend to be family time (i.e., less posting ). I'll post something quick, taking a little bit of liberty just to save some time. Hopefully it isn't too much of an issue!
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  15. - Top - End - #15
    Barbarian in the Playground
     
    Keegan__D's Avatar

    Join Date
    Sep 2011
    Location
    Seyatel, Rainforest City
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Forgot to mention he also grabbed a recall stick. :p
    Most excellent custom avatar by Kymme!

  16. - Top - End - #16
    Dwarf in the Playground
     
    mote's Avatar

    Join Date
    Aug 2011
    Location
    Around
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Awaiting a response to Vailwae's check, then I'll most likely be following Nimrah into the circle.

  17. - Top - End - #17
    Orc in the Playground
     
    SwashbucklerGuy

    Join Date
    Aug 2012

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Gregoric requires further descriptions of the corridor.
    Mainly, its width and height. Or, alternatively : could he fly above normal head level ? :p
    Playing Gregoric "Dragonborn" Khuzir, the Silver Winged Magus in [PF] Killer Dungeon: Borealum (IC / OOC)
    GMing [D&D 4e] The Pearl of Time, a combat oriented adventure (IC / OOC)

  18. - Top - End - #18
    Barbarian in the Playground
     
    Keegan__D's Avatar

    Join Date
    Sep 2011
    Location
    Seyatel, Rainforest City
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    I forgot to buy a 10-foot pole. x.x Anyone not as dumb as me?
    Most excellent custom avatar by Kymme!

  19. - Top - End - #19
    Orc in the Playground
     
    SwashbucklerGuy

    Join Date
    Aug 2012

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Quote Originally Posted by your sheet
    Size: Large
    Don't worry, you are a 10' pole :D
    Playing Gregoric "Dragonborn" Khuzir, the Silver Winged Magus in [PF] Killer Dungeon: Borealum (IC / OOC)
    GMing [D&D 4e] The Pearl of Time, a combat oriented adventure (IC / OOC)

  20. - Top - End - #20
    Barbarian in the Playground
     
    Keegan__D's Avatar

    Join Date
    Sep 2011
    Location
    Seyatel, Rainforest City
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Quote Originally Posted by TomPliss View Post
    Don't worry, you are a 10' pole :D
    I was hoping to trigger the traps while not standing on them.

    Also, Kallimakus, is invisible ink a known thing? All my time watching tv has taught me that if something is mentioned, it's relevant, and that gap in the paragraphs calls to me.
    Most excellent custom avatar by Kymme!

  21. - Top - End - #21
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Quote Originally Posted by Keegan__D View Post
    Also, Kallimakus, is invisible ink a known thing? All my time watching tv has taught me that if something is mentioned, it's relevant, and that gap in the paragraphs calls to me.
    Not sure there was specifically a gap in text ... just information. I think the point was the book failed to address some symbols that are present on the floor tiles. But I could be wrong
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  22. - Top - End - #22
    Barbarian in the Playground
     
    Keegan__D's Avatar

    Join Date
    Sep 2011
    Location
    Seyatel, Rainforest City
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Quote Originally Posted by Starbin View Post
    Not sure there was specifically a gap in text ... just information. I think the point was the book failed to address some symbols that are present on the floor tiles. But I could be wrong
    He said paragraph break. I don't know what else that is but a gap in text.
    Most excellent custom avatar by Kymme!

  23. - Top - End - #23
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Yeah, I guess as I reread that it makes more sense ...
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  24. - Top - End - #24
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2011

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    No 10 foot pole, but i have my disposable ammunition to toss out. And if that doesn't work, i can start blasting the tiles with my words until they explode.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  25. - Top - End - #25
    Dwarf in the Playground
     
    mote's Avatar

    Join Date
    Aug 2011
    Location
    Around
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Didn't bring any poles either. Hopefully Meemas's trick works I did bring chalk, however!

  26. - Top - End - #26
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2011

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Sorry. Should have been clearer. I was aiming for one of the tiles marked with a square. Not one of the pitfall ones.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  27. - Top - End - #27
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Dec 2014
    Location
    Finland
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Quote Originally Posted by Keegan__D View Post
    I was hoping to trigger the traps while not standing on them.

    Also, Kallimakus, is invisible ink a known thing? All my time watching tv has taught me that if something is mentioned, it's relevant, and that gap in the paragraphs calls to me.
    Yes, invisible ink is a known thing, especially among rogues and spies, but it occasionally finds other use. It's not something everyone knows about but certainly something that many adventurers would have come across. I'll reply to the thread today, will you try to reveal the invisible ink somehow?

    It might be mundane, responding to heat or chemicals, or more esoteric requiring rituals or magic to reveal it (Although the more esoteric ones tend to be magical and the book has no aura.)

  28. - Top - End - #28
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    I'd suggest light first, then heat ... Or both, by using a torch.

    Also, an actual map might be useful as we progress.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  29. - Top - End - #29
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2011

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    Can i try to blow up the tiles to set them off? I've got an Edict that'll let me explode inanimate objects.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  30. - Top - End - #30
    Dwarf in the Playground
     
    mote's Avatar

    Join Date
    Aug 2011
    Location
    Around
    Gender
    Male

    Default Re: [Pathfinder] Killer Dungeon: Borealum OOC

    If only we had some means of *cough* summoning *cough* creatures to test trap squares for us...such a *cough* "summoner" *cough* could be quite useful in this situation. *cough* Sorry, something stuck in my throat there

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •