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  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Campaign logs archive- Story time!

    EDIT: I didn't have sufficient time for this thread in awhile, so I let it slide for some time. But, if you're ready and willing, I'm ready to keep updating the archive!
    --------------------------------------------------------------------------------------

    I like writing them, I like reading them (Even if I don't have enough time). But sometime I see a log, read part of it, forget to leave a mention of where it's at/ book mark it or such, and kind of lose track of it. Or sometime I just want to know what sort of campaign logs are out there, stories I haven't even seen, ideas, concepts and more. If only there was one place that put them all together, a library or archive or something.

    So this idea came about. My hope is that people (Writers and readers) will see this thread, write a small intro (mostly on their campaigns), and we will archive it here, for ease of access to all. If it turns out a good enough resource, then maybe it will get "stickied", and we won't have to search for it, and we'll have a small library of our own.

    I will try to manage it as best I can, here are some grounds rules though:
    1) I'm suggesting a format. The idea is to give it a brief summary of the campaign log. You can add to it, but please make it a short brief intro, a bit like the blurb on the back of the book.

    2) In all preference, have the writers of the log give their own entry to their logs. If this is impossible (for example, if the writer is no longer active, after you tried contacted him) then someone else can try.

    3) You can use the thread to recommend or ask about logs, and give general impressions and input. But please leave particular discussion and critique about the content to the specific logs to the logs themselves.

    4) A fair share of writers get frustrated and quite after a few sessions. For this reason I'll put in logs that are 5 sessions logged and up. (Unless this was a short campaign or even a one shot. If these are completed, feel free to drop them in).

    5) The logs don't have to be from the GiTP.

    Ok, these is enough. Now to my suggested format. Feel free to add to it as you see fit, but again- keep it short and sweet! Either send me your entry on a private message, or post it on the thread, and I'll manage it.
    --------------------------------------------------------------------------------------------
    Campaign log's name (Insert the link into the headline if possible)
    Author: self explanatory
    Genre: Fantasy/ Sci fi/ modern/ terror/ humor/ grim/ whatever you feel like.
    System: D&D, Star wars, Fate and so on...
    Setting: Forgotten Realms/ Star wars universe KotR era/ Japan in the 1960/ The place inside my head...
    Point of view: GM/ player, in character/ out of character, 1st/3rd person?
    Description: Whatever you feel can justify the campaign in 1-2 paragraphs tops. Like the blurb at the back of the book. What are the main themes, story points and the like.
    Main features:2-4 things that distinguish this log from the others. Short sentences. "Explores ramifications of time travel."/ "A home brew world with the PCs as it's gods"/ "First try in the X system!" and so on. What makes it different?
    Status: Complete/ Incomplete. if complete- how many sessions total, If incomplete- how many sessions currently, and is it stopped/ in progress and how often does it update (The actual gaming session)
    --------------------------------------------------------------------------------------------
    Ok, I will start putting in my own logs, and will try to send messages to a few other writers whose works I've read (Well, at least partially... but I intend to!)
    Last edited by Kol Korran; 2015-08-23 at 11:03 PM. Reason: (dding the Journal prefix)

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Feb 2008
    Location
    Israel
    Gender
    Male

    Default Re: Campaign logs archive- Story time!

    Fantasy Genre

    Spoiler
    Show
    12 Realms Campaign Log
    Author: Myself (Reaver25)
    Genre: Fantasy
    System: D&D 5th Edition
    Setting: A DM home-brewed world in which the Kingdom of Man of now at large, and other races are rare.
    Point of view: 3rd player, IC, some OOC
    Description: A group of adventurers meet in an unlikely way, but choose to fight together to take down a slaver. They are in for more than they knew, however, when they learn that there are three Stone of Power that unlock the Key to the Dark One. What will come if the Dark One is unleashed upon the 12 Realms?
    Main features:
    - Most PCs are new to the game!
    - Completely home-brewed setting and world!
    - Hilarious dialogue!
    - Great combat sequences!
    - Undead, trolls, orcs, and goblins all make cameo appearances!
    Status: Incomplete. We have about 10 sessions completed. In progress and updates monthly.

    A Kingdom Of Their Own

    Author: Elricaltovilla
    Genre: Fantasy
    System: Pathfinder
    Setting: Golarion
    Point of view: GM primarily
    Description: Following the Kingmaker Adventure Path (sort of), but with the twist of all the PCs being tieflings setting out to found a tiefling homeland where they can be free from the persecution by others.
    Main features:
    -First Time DMing
    -Tightly knit character backstories with strong themes and ties to each other
    -3rd party material (for those of you interested in seeing how it plays)
    -Shenanigans and running jokes abound!
    Status: Incomplete. 9 sessions, updates approximately every two weeks.


    Adventures in Vistora (AKA "Go Team Dumbass")
    Author: Debatra
    Genre: Fantasy/Humor
    System: D&D 3.5e, with a few elements from other systems (like being Bloodied)
    Setting: Custom setting of the DM's design
    Point of view: Player, out of character, 3rd person
    Description: What starts with a group of (evidently not-too-bright) tavern owners/mercenaries being sent to deliver a letter to an Orc chief turns into an interplanar war for their homeland.
    Main features: Game contains a Truenamer (who went into it fully aware of the class's "issues"). Critical success/failure on skill checks is in effect, leading to some interesting situations.
    Status: Incomplete; game still in progress. Usually played weekly, with each session posted before the next game. Four sessions logged, with the fifth in progress at time of writing.


    [AD&D Campaign Journal] How To Make Gold and Innfluence People
    Author: Awiqi
    Genre: Fantasy/humor
    System: AD&D
    Setting: Forgotten Realms? Generic Fantasy World?
    Point of view: Player, out of character, 1st person
    Description: Game started out in the Castle of the Mad Archmage, but the group quickly decided they wanted gold more than danger, so opened an Inn that catered to adventurers exploring the castle.
    Main features:Morally ambiguous characters. Enemies frequently become allies. Random magic item creation, including Gloves that Send the Wearer to Hell for 24 hours and Gloves that Turn the Wearer Into Solid Platinum.
    Status: Incomplete, but not likely to be completed.


    After Thorns
    Author: TheCountAlucard (Primary) and Slade (Secondary)
    Genre: Fantasy, Action, Wuxia, Humor
    System: Exalted 2e
    Setting: The fantastical world of Creation, mostly the East and South.
    Point of view: Out of character, but mainly focuses on Shichirou, a vainglorious brawler.
    Description:
    Encapsulating the entirety of Exalted 2nd Edition, this log tells the story of a circle of Solar Exalted who start off struggling, but eventually grow so powerful that mortals, and eventually even Dragon-Blooded pose no threat to them; true to the gameline itself, in spite of the Solars continuing to overwhelm everything, the story is eventually dominated by the Reclamation and the Yozis. In theory, it's the story of a group of Solars eventually becoming great enough to defeat even the dreaded Mask of Winters, but really it's the story of a group of players out to defeat the ST.
    Main features: A guy who punches things and a kung-fu cyborg Doc Brown teaming up to create a legion of Space Marines; a magical skyship blasting a fortress off the back of a miles-tall giant; four-hour combat scenes; a perpetually-beleagured Sidereal cleaning up after our messes.
    Status: Incomplete, the game ultimately collapsed in on itself when sessions devolved into two-plus-hour arguments over minutae.


    An Adversarial process
    Author: Kaveman26
    Genre: High Fantasy
    System: D&D 3.5 (limited rules sets)
    Setting: Forgotten Realms/Greyhawk centric homebrew
    Point of view: Mostly PC in and out of character. Some DM notes and input
    Description: A small ragged group of adventurers initially just want to find a freaking horse and end up trying to stop a tapestry that leaks the most vile and horrific creatures from all planes into their own. OR: Our normal DM got bored and wanted a break, so we gave the screen to a First Time DM. He had one simple creed “My goal is to kill you all. That is how I win. You not dying…that is how you win”. What started as a means for him to be diabolic and give our main DM a few weeks vacation became a sprawling and truly awesome campaign.
    Main features: Low-Op/High Strategy. Took on elements of a Monty Haul type campaign. A perfect example of how to do DM-vs-PC. I highly encourage reading this if for no other reason than to see how we created an enduring and lasting hatred for wagons.
    Status: Complete-approximately 17 sessions. (extensive read)


    Assassins in Artreia
    Author: Kane0
    Genre: Fantasy
    System: D&D 5e
    Setting: Artreia, a homebrewed world
    Point of view: DM
    Description: This is a sandbox game with a loose plot that runs in the background. The party is given pretty much free reign as we explore 5e and my improv abilities are put to the test.
    Main features: First time Both DMing and journalling, this can also likely be labelled an evil campaign.
    Status: Incomplete. Sessions usually once per fortnight.


    Cattle Driving Necromancers Bizarre Campaign
    Author: Kaveman26
    Genre: Fantasy-Mega Dungeon-Evil PC’s
    System: Pathfinder
    Setting: homemade setting non specific
    Point of view: multiple perspectives
    Description: On the border of three nations a complex which stretches deep below the earth is discovered. For one hour every thirty days, the doors to this dungeon come open, and at the conclusion of one hour, no force mundane ,arcane, or divine can keep them open. At first this structure was deemed an oddity. Once tales of those who survived the thirty days and exited with vast wealth and long forgotten relics spread it became a boomtown. It has been six months since the doors opened for the first time and strange tales of those altered by their experiences have been whispered.
    So my friends naturally created a brutally evil and well synergized band of characters and proceeded to drive a herd of cattle and horses into a dungeon.
    Main features: A synergized group built around animating dead and utilizing a complete lack of morality. A unique and fresh approach to the idea of a megadungeon.
    Status:Complete!


    Chaotic Goodfellas
    Author: Kaveman26
    Genre: Fantasy-Crime Noir-Mobster
    System: Pathfinder
    Setting: Forgotten Realms (mostly)
    Point of view: multiple perspectives
    Description: A cadre of grifters and con men arrive in a major city and seek to rob it blind. They run afoul of mobsters, devils and the greatest thief who ever lived. They create fortunes out of thin air and do it while rarely drawing a weapon
    Main features: Low combat. High role playing and skill use. Outside the box thinking and stellar character interactions.
    Status: Complete-approximately 10 sessions (quick read)


    City of Progress - Campaign Journal
    Author: Nibbens
    Genre: Fantasy
    System: Pathfinder
    Setting: Home-brewed world.
    Point of view: 3rd person 95%/GM 5%
    Description: A Duke of a city which never stops growing, never stops improving employs individuals to help his with his ambitious goals. The players of this campaign run into ancient legends and eventually, an unremembered power that they will need to stop.
    Main features:
    A) Players are huge counterparts to the city they are a part of and wield incredible power while in their powerbase.
    B) A reactive campaign where players spend a deal of resources and time cleaning up the messes that they create.
    C) High level campaign (at the request of my players) where there is a pragmatic and creative approach to magic and other resources in the game world as well as the players.
    Status: Incomplete. Currently 22 sessions long. Updates once or twice every two weeks.


    City State of the Enigmatic Overgnome
    Author: Kaveman26
    Genre: Fantasy-EVIL! (it requires caps lock and ! to justify)
    System: Pathfinder
    Setting: Forgotten Realms/Greyhawk (non specific)
    Point of view: multiple perspectives
    Description: Knobhin Proudfoot is a gnome bard/sublime chord. For decades he has established control and expansion of one of the largest empires in the Material Plane’s history. Silver tongue and iron willed he has coerced and manipulated himself into control of multiple regions. Some tyrants rule with a iron fist…Knobhin rules through the power of his silken voice. Not exactly an evil sort…he is quite jolly…he has an insatiable thirst for further power and glory. While he prefers reason to violence he is not afraid to take lives.
    The expansionist nature of Knobhin’s empire had generated no shortage of enemies for the proud bard and he is fully aware of the bounties on his head. Security around him is tight and the loyalty of his lords is strong. For decades the scattered resistance of once proud nations has proven ineffective. The challenge before our proud “heroes” is to find a way to bring low the gnome.
    Main features: Treachery,Deception,Backstabbing and a jolly good time with pies!
    Status: Complete-7 approximate sessions


    Commoner Campaign- Joe Wood
    (Original thread, including comments by other posters)
    Author: Heroes_backpack (And compliation by Zioth)
    Genre: Fantasy, focusing on a commoner's life
    System: D&D 3.5e
    Setting: Homebrew, generic medieval fantasy.
    Point of view: Narrator, DM
    Description: Follow the tale of Joe Wood, a commoner with his simple yet entertaining struggles to better his life. Not the adventurer's tale, but quite unique, entertaining and captivating non the less!
    Main Features:
    - Solo player game, with very short sessions, focused on making the game appropriate for a commoner.
    - A very realistic feeling and involved story.
    - Zioth compilation ties all of the material neatly and in an accessible way. For more "behind the scenes" check the original thread, for game mechanics, design and more.
    Status: Complete. about 159 short mini-sessions.


    Crystal Cantrips
    Author: SilverClawShift
    Genre: Fantasy/Comedy/Save the world
    System: D&D 3.5e
    Setting: Homebrew
    Point of view: Player, OOC
    Description: Mysterious cargo, bugs, and gems--follow the adventures of an unlikely band as they uncover a conspiracy, with the very heavens and hells at stake.
    Main Features:
    - Excellent story telling! SCS logs are amongst the best acclaimed logs on the site.
    - Awesome Campaign! Terrific GM. As someone else commented "How the game should be played!"
    Status: Complete.


    Devils and dilettantes
    Author: Mark (GM), Oxybe (player-Carlos)
    Genre: Fantasy
    System: Pathfinder
    Setting: Golarion
    Point of view: 3rd person? It's the GM's summation of the events that happened in pseudo-story form
    Description: Council of Thieves Adventure Path. PCs are a rag-tag group of people from all walks of life, living in the oppressive former Chelish capital: Westcrown.
    Main features: Everything basically occurs within one city, which the PCs have strong ties to. PCs are rather well-behaved rebels and vigilantes, working with the various authorities on several occasions even if they do butt heads where ideals and methodology are concerned.
    Status: Finished with 51 sessions recorded! Last few sessions are unfortunately MIA as the GM never got around to writing them up and likely never will.


    DM's campaign log- Wrath of the Righteous
    Author: Kol korran
    Genre: High fantasy, good vs. evil, save the world.
    System: Pathfinder
    Setting: Golarion, The Worldwound area.
    Point of view: DM. Describes the game, not just the IC story.
    Description:
    This is my 4th log. 3rd as DM. The game explores the PF adventure path of the same name, and intends to see it to the finish. The campaign is a classic "against the hordes of the abyss" kind of game, with fairly clearly defined good and evil, yet we try to put some spice into it. I try to take the modules min concepts, and give it my own "treatment" to make it to a more interesting experience. On the way the module explores different rules systems: Mythic heroes, mass combat, hex exploration and so on.
    As this is a DM's log, I try to incorporate aspects of this role- decision points, design points, balance, and more. A sort of "behind the screen" look. I also try to use the readers' help in some design issues.
    Main features:
    - Highly in depth description of the game and DM's work process
    - Exploring an AP from start to end. (20 levels+ 10 mythic tiers)
    - Interesting twists on this AP, making it better?
    Status: On a long hiatus... 25 sessions, level 15, tier 6 (Near the end of the fourth module)


    Faceless Threats
    Author: SilverClawShift
    Genre: Fantasy/Comedy/Intrigue
    System: D&D 3.5e
    Setting: Homebrew
    Point of view: Player, OOC
    Description: It's a peaceful day for a pack of friends, when they receive a letter bearing a strange mark. So begins a tale of mystery and intrigue, in a world filled with great, ancient cities and even older secrets.
    Main Features:
    - Excellent story telling! SCS logs are amongst the best acclaimed logs on the site.
    - Really interesting campaign world, with an unconventional look at things.
    Status: Incomplete, unlikely to be finished.

    Horror Campain (Starts as "Army of commoners"
    Author: SilverClawShift
    Genre: Fantasy/Horror/Comedy/Save the world
    System: D&D 3.5e
    Setting: Homebrew
    Point of view: Player, OOC
    Description: What begins as a desperate attempt to defend a village against ravenous Kythons becomes a battle for all life, a war against that which does not exist.
    Main Features:
    - Excellent story telling! SCS logs are amongst the best acclaimed logs on the site.
    - Gripping horror and mystery at it's best, grips you from the first read!
    Status: Complete


    It began with a crash
    Author: Kol korran
    Genre: Fantasy, grim/ survival/ fugitives, low magic.
    System: D&D 3.5 (With some rule variants)
    Setting: Homebrew
    Point of view: Player, IC 3rd person and OOC, as needed.
    Description:
    This is my first log as a player. A homebrew world of one of the player, the adventure begins with the party crashing and then trying to survive in a secluded valley. What made this campaign awesome is the interparty dynamics. We barely got along but we "got along". Along with a contained Sandbox environment, this made for a memorable adventure.
    The game uses quite a few variants and house rules (Extremeley low wealth, armor as DR, highly altered races attributes for starters), which made it also quite interesting mechanically. Unfortunately, the game never ended, as it was cut short after 10 sessions. Still, great fun!
    Main features:
    - Awesome dialogue and party dynamics
    - A good "fugitives" game!
    - Lots of great visual aids.
    Status: Incomplete, cut short, no longer updating. 10 sessions.


    "Kill it with Fire!" A Goblin Alchemists journal of the Carrion Crown
    Author: Miscast_Mage
    Genre: Fantasy with a dash of horror.
    System: Pathfinder.
    Setting: Golarion, Ustalav.
    Point of view: Player, in character, first person, told with images of his journal.
    Description: The death of a renowned professor, Petrus Lorrimor, brings several of his friends and associates to his funeral in Ravengro, a small if somewhat xenophobic Ustalavan settlement, most notable for it's now abandoned prison Harrowstone, which once held the most criminals of Ustalav.
    Things run deeper than they first seem, with Lorrimors death being tied a cabal of necromancers called The Whispering Way, while restless ghosts and spirits roam the halls of Harrowstone, and even the dead begin to roam.
    Main features: Told from the journal-viewpoint of an unstable goblin alchemist with copious quantities of coffee, enough explosives to level a small town and a burgeoning and worrying like for rope, thanks to a particular dwarf. Said goblin is also a student of the University of Lepidstadt, and may or may not have accidentally burnt down one of the alchemy labs. Is currently pregnant with a meat dinosaur. Fire bombs and Molotov cocktails abound, and things go boom.
    Status: Incomplete - currently five sessions have been played, four of which have been posted. Updates every two to four weeks, depending on when the players can meet. If a session gets delayed, side stories and backstory musings can be posted.


    Kyrpra Forest 3.5 (The Hydra Sermon and other tales)
    Author: Turbo164
    Genre: Fantasy (often comedic)
    System: D&D 3.5
    Setting: Homebrew
    Point of view: Session summaries by GM, with some backstory/sidequest sections written by players
    Description: A ragtag group of heroes seek adventure by saving some turnip farmers from bandits, only to stumble upon a nefarious plot involving demons, dragons, and horrific experiments. Many journeys are made through the Kyrpra forest, site of an epic mage war of centuries past where purple trees and crocodile-squirrels are the least of your worries. Puzzle-filled towers award grand prizes to those who overcome their challenges, and the enigmatic salesman Jack will happily offer a deal on your winnings...
    Main features:
    *DM Notes expand on design choices and how things often don't go as planned ^_^
    *Usually light-hearted in tone, though some serious drama does occur.
    *Large amounts of custom monsters and items.
    *Creative players and a permissive DM.
    Status: 61 sessions over 3 years, still ongoing.


    Lords of the green
    Author: Mark (GM), Oxybe (player-Nisha)
    Genre: Fantasy
    System: Pathfinder
    Setting: Golarion
    Point of view: 3rd Person
    Description: Kingmaker Adventure Path. No one could settle the Stolen Lands for a decent period of time. Under the banner of the Swordlords, a group of unlikely fellows march off to stake their claim.
    Main features: Party raises a kingdom from nothing into a major power, happens over the course of almost 20 years in-game. Wars erupt over territory. Allies are made and trusts are broken. Giants, fey, dragons, barbarian hordes, owlbears and more all take star roles as antagonists. Technically happens in the same continuity as the Council of Thieves and Savage Tide game we ran. I can't remember if the GM name drops some of the PCs in this summaries but they do feature to a very minor extent as a sort of continuity nod, though the exact timeline is rather blurry.
    Status: Ongoing! Currently on the last module.



    Many Facets of Darkness
    Author: Kol korran
    Genre: High fantasy, good vs. evil, save the world.
    System: D&D 3.5
    Setting: Eberron (Khorvaire and a bit of Xen'dric)
    Point of view: DM. Describes the game, not just the IC story.
    Description:
    This is my first log. A campaign of a new group, new to Eberron as well, I decided to keep it easy on the lore. The party gets entangled with a machinations of a group calling themselves "The Dark Six", and go to vast reaches in Khorvaire and Xen'dric trying to stop their plans. As my first attempt in DMing since a loooong time, you see how I cope with the different things the players throw at me, complete change of plans, and adapting to create a great game. As the DM, you see a lot of "behind the screen" aspects- decision making, adaptations, design elements and more.
    The campaign is complete, goes very much in depth, and is still considered in my group as one of the best we have played so far.
    Main features:
    - "Eberron light"- getting to know Eberron, but not delving too deep inside.
    - Highly detailed DM's point of vie
    - High fantasy at iconic Eberron locations.
    Status: Complete, 24 sessions, levels 2-12.


    Murder, Lies and Civic Duty
    Author: Kid Jake
    Genre: Fantasy
    System: 3.5/Pathfinder
    Setting: Homebrew. Central Province of Gallorea, Westbank Village
    Point of View: GM, kept mostly IC.
    Description:A pair of scouts for a corrupt Duchy decide to go AWOL and rob the place they're meant to infiltrate, the Duke finds out and suddenly they have to rally their clueless victims into an army to save their hides.
    Main Features:
    -Angry Schizophrenic Unicorn.
    -Betrayal. Just....so much betrayal.
    -A Mad Scientist, Cleric of Asmodeous and Zombie Edward Scissorhands attempt to raise a Giant Man-Baby made out of murdered men.
    -Evil PCs who take their elected offices VERY seriously.
    Status: Incomplete, but sessions are weekly/bi-weekly.


    Queen's Own Troubleshooters ("Find trouble, and shoot it.") - A rookie XD20 campaign
    Author: JenBurdoo
    Genre: Mildly comedic fantasy
    System: Homebrewed rules-lite - mostly this XD20 variant, with bits and pieces from KODT, Microlite D20, D&D 3rd and 5th, and Dark Heresy
    Setting: The generic fantasy realm of Redwater, and nearby regions
    Point of view: Assorted NPCs, in-character
    Description: A very mixed group of inexperienced adventurers whose rookie players have no idea what to expect, in the world of a rookie DM who is desperately scrambling to keep ahead of them.
    Main features: Complete beginners to RPGs are allowed to be ridiculous creative with their characters and actions. Extremely rules-lite system allows weird and fun things to happen. DM exercises more creativity writing up the sessions than she does planning them.
    Status: Incomplete, seven sessions in, updating roughly once per week.


    Rise of the Green Sun Princes
    Author: TheCountAlucard
    Genre: A little High Fantasy, a little Shonen, other elements.
    System: Exalted 2e (2.5e toward the end)
    Setting: The fantastical world of Creation, mostly the Northeast and the Demon City.
    Point of view: Storyteller
    Description:
    A group of mortals are chosen by the mighty, imprisoned Titans to work their will on the world they created, the world that now shuns them. A musician, a warrior, a merchant, a housewife… blessed with the twisted gift of Infernal power, they can now rock the pillars of Heaven! But will their rise bode well or ill for Creation? What legends will be told of their deeds?
    Main features: A larger-than-life cast of characters on an unholy quest to shake things up! Intra-party conflict! Great battles! Less-than-stellar mechanics! Wicked demons! Players not showing up! Giant weapons, a mecha, and music concerts to make cities dance!
    Status: Incomplete, and regrettably unlikely to ever see its epic conclusion; some of the involved players have since had a falling-out, and I the ST have no interest in STing another Infernals game until at least I get a fresh take on them in the new third edition.


    Sagiro's Story Hour
    Author: Sagiro
    Genre: Fantasy
    System: D&D 3.5
    Setting: Homebrew setting called Abernia.
    Point of view: 3rd person. The website also preserves the comments on the thread by the readers, GM, and players.
    Description: Taken straight from the website's description of the first few sessions, "A group of seven strangers, brought together by an Archmage, find themselves swept up in great events as long-forgotten threats reawaken in the kingdom of Charagan. Their initial missions see them exploring ancient ruins, fighting strange monsters and falling foul of the evil Sharshun. After many successes, disaster strikes when one of the Company is suddenly killed, leaving the others trapped behind a magical barrier and facing certain doom..."
    Main features: The campaign is immense and its done! This thing is about as large as all the Game of Thrones books. It starts off small and proceeds at a slow pace until the PCs are fighting gods. There are dozens of plothooks, so many that the PCs have to work with NPC allies to follow them all. Plus, it's just well-written and well played. The PCs are well characterized as are the NPCs. There's lots of dimension hopping, wars, and a decent amount of time travel if you're into those things.
    Status: Complete - 396 logs in total. Sagiro estimated a ratio of 1.5 logs to sessions meaning the campaign took about 250 sessions. They played over a period of 10 years from 2001 to 2011. Sagiro lagged behind the actual campaign in writing logs of it. He finished the campaign log in 2014.


    The Big One
    Author: Kaveman26
    Genre: High Fantasy
    System: D&D 3.5…converted to Pathfinder eventually
    Setting: Homemade setting…should still seem very familiar. Mostly the names and cities have changed. Point of view: multiple perspectives
    Description: This is a sprawling and vast tale that spans continents and years. I can’t summarize the story…I will just say that this set of characters feel like family. For the six guys that played this campaign…this was as good as it gets. If you start reading this from the beginning…tuck in for the long haul cause it is massive.
    Main features: An undead (sort of) parrot that eats coins not crackers. An enormous naval vessel crewed by storm giants. No Flight Rule (no carpets of flying, potions of flying, no flight spells or items)
    Status: Complete-Tons of sessions (plus a shorter follow up campaign)


    Little Big one
    Author: Kaveman26
    Genre: High Fantasy
    System: Pathfinder
    Setting: homemade setting..should still seem very familiar.
    Point of view: multiple perspectives
    Description: Follow up to The Big One. The process of recapping our longest campaign raised the itch to get the guys back together and send our band back into the fray.
    Main features:cThe largest treasure hoard ever.
    Status: Complete-15 sessions (approximate)


    The CalimShaw-Shank Redemption
    Author: Kaveman26
    Genre: High Fantasy-Prison Break
    System: Pathfinder
    Setting: Forgotten Realms/Greyhawk but non specific (Thay, Drow etc)
    Point of view: All player perspective in and out
    Description: We started as slaves and gladiators, fodder for the whim of a sadistic drow mage. By day there was a constant struggle to survive, and by night a struggle to escape.
    Main features: Great Humor. Amazing antagonists and very creative application of game mechanics.
    Status: Complete-approximately 12 sessions (short and sweet)


    The Curse of Artaith
    Author: curious-puzzle
    Genre: Somewhat dark fantasy
    System: 3.5
    Setting: Homebrew setting with heavy Dark Souls / Bloodborne vibe
    Point of view: Mostly Gm and 3rd person, might have some other schtuff
    Description: Our heroes have been trapped in the land of Artaith, a dying world where even the soul seems to erode. They must fight to find a way home, and to survive with their minds and souls intact
    Main features:Heavily inspired/influenced by the Dark Souls and Bloodborne games, I'm aiming for harsh combat (and especially brutal "boss fights"), lots of mysteries to search out and discover (both story-wise/plot-wise and locations/things), and what sorts of things can happen in a world where immortality can be gained at the cost of identity and morality
    Status: Incomplete, we play every 2nd saturday


    The Land of the Endless Sky: Adventures of the Crystal Order
    Author: Lappy9001
    Genre: Fantasy
    System: Pathfinder
    Setting: Homebrew (The titular Land of the Endless Sky)
    Point of view: GM
    Description: In a world with no memory over three centuries prior, a band of adventurers gets caught up in the resurgence of the elementals and the apocalyptic machinations of a dark god.
    Main features: The world strives to be something different than a standard fantasy setting. The geography stretches on infinitely and often shifts around. Seven gods dwell within an impossibly tall tower with each present on a different day of the week. No memory exists three hundred years before the game begins and even the words are removed from books. The players developed some in-depth backstories and are very resourceful in game, with regular appearances of people from their past. Also features an updated appendix with important NPC's, deities, and factions.
    Status: Incomplete: 12 sessions, updated bi-weekly to monthly. Also a greatly expanded appendix!


    The Romanov incident
    Author:curious-puzzle
    Genre: Fantasy/smidgen of espionage/tongue in cheek
    System: D&D 3.5
    Setting: Jeargroth's homebrew / mental playground
    Point of view: Player, mostly out of character
    Description: A quirky group of mercenaries is hired for what should be some simple economic espionage and sabotage. They quickly find out that they're in waaay over their head, but aren't about to roll over and die.
    Main features: Smart-assed commentary about everything (not sure if that's a good thing, but certainly a feature). A very creepy, tense atmosphere from the city-state created by Jeargroth. Our "creative" plans to overcome obstacles. And snark!
    Status: Complete.


    Three Coins, Two Birds and a Gilded Sword
    Author: Phoenixguard09
    Genre: Fantasy
    System: Homebrew D10 & Percentile system.
    Setting: Norbayne
    Point of view: GM following the party.
    Description:
    Follow the adventures of a handful of humorous misfits as they traipse, burn and murder their way through Norbayne.
    Main features:
    - The first ever foray into the world of Norbayne.
    - Anthropomorphic canine viking-pirates.
    - Possum assassins.
    - Carnivorous elves.
    - Drunken dwarves.
    - Unscrupulous shapechangers.
    - And that's just the party.
    Status: Incomplete. 19 main sessions plus several side-sessions of similar quality set in the same world. Most recent session dates back to August 2015, with the schedule for this year set at one session per month.


    "To The Hilt!"
    Author: DJRoboNinja
    Genre: Fantasy
    Setting: Eberron
    POV: DM/3rd Person
    Description: A group of adventurers discover the pieces of a pair of long-dead demons in the ruins of Droamm. These strange artifacts lead the group to Sharn, where they meet a wealthy collector of historical items named Gaius Anderfel. Mr. Anderfel hires the group on as treasure hunters, and their quest for gold and glory leads them to Zilargo, Q'Barra, Thrane, and beyond!
    Main Features: Four players all of whom are BRAND NEW to tabletop gaming, learning together that D&D is the best thing ever. In addition, a big focus on character backstory -- each player was encouraged to come up with a personal quest, the completion of which will grant them a unique in-game bonus.
    Status: Incomplete and ongoing -- currently at fourteen sessions, updating as often as possible until we catch up to our current adventures, at which point it will update once a week.


    We Be Best Goblins!
    Author: Neversterling
    Genre: Fantasy-Silly-Dark
    System: Pathfinder with Dreamscarred Press(Akashic, Psionics, Path of War)
    Setting: Golarion(Varisia w/ some changes)
    Point of view: GM
    Description: The first We Be Goblins was such a blast, but what happens after? Do they all die terrible deaths to wandering adventurers, or do they succeed in their aspirations of conquering Sandpoint and pivot from the We Be Goblins modules into an all-goblin Varisian Kingmaker? Or are they captured/thrown out to sea and start a Skull n' Shackles thingy?
    Main features:
    * First-time GM.
    * 3 evil gestalt goblins with not-so-great stats.
    * Some very reprehensible gobliny activities, explicit language and graphic violence.
    * My writing style is in flux, so expect some inconsistencies between posts.
    Status: Incomplete: 6 sessions, updated monthly. There is probably going to be a break in the summer.

    Willow's path; Way of the Wicked
    (Unimaginative title is unimaginative)
    Author: Minderp
    Genre: Fantasy/ ...?
    System/Campaign: Pathfinder/Way of the Wicked by Fire Mountain Games
    Setting: Isle of Talingarde, far east of Golarion (not on the maps)
    Point of view: PC, 3rd Person
    Description:
    The intricacies of a plan concocted by hell’s greatest servants was never going to be a smooth ride.
    Willow Monteguard was a disgraced and condemned noble, whose only real crime was setting her sights far lower than her true station. Humility did not suit her. But she learnt that lesson, she had to know true failure to understand true greatness and real victory. Greatness to wield unthinkable power, victory to claim for the most hatred tyrant of them all. As she wages war in the shadows, she controls her puppets from afar and eliminates those whose will won’t bend. What a gilded tongue cannot soothe, a hidden blade will silence.
    In the name of the dark and terrible Asmodeus, she brings his darkness to the pious and good land of Talingarde and its people. But just as the darkness feeds upon the righteous and valiant, does she know it will consume her completely?
    Main features:
    - A different take on the Lawful Evil character. An attempt to justify the order that outweighs the evil, to triumph over chaos.
    - A constant unfolding backstory entwined in the pits of hell, that even I, as the author, do not know until it happens in game.
    - A sliver of dark erotica, hints of sadomasochism.
    - Mass, and I mean MASS, amounts of sass and salt.
    - Epic dragon battles. (no story is complete without epic dragon battles)
    - Sleazy tricksy devils. (so tricksy, precious)
    - Vampires. (that don’t sparkle, but actually slaughter things)
    - More sass and a little more salt.
    Status: Incomplete/Ongoing. Sessions are usually played every fortnight, chapters are written before the next session.


    Xorian Wars: Alliance and Rebellion
    Author: Anxe
    Genre: High Fantasy
    System: D&D 3.5
    Setting: Homebrew setting based off the Greek myths. Physically placed in an imagined geography east of the Black Sea, an area the Greeks called Cimmeria.
    Point of view: 3rd person with occasional GM insights.
    Description: The Xorians are expanding into the sovereign city-states of Cimmeria. They are ruled by the Dragovinians, a race of draconic vampires. The Dragovinians worship their creator, the living god Blendegad the Reaper, and their living firstborn, King Jevaninada the Second. The eastern city-states of Cimmeria formed an Alliance against Xoria, but they are on the retreat. The Reaper's minions successfully stormed the defended city of Phoenix. The cities of Eastern Cimmeria quake in fear at the power of the Empire. It is November and the Alliance must rise from the ashes and continue resisting the Xorians.
    The campaign follows two parties of adventurers. One, a low level band of Dragovinians returned to their mortal status with amnesia. They now work for the Rebellion in Xoria to find the pieces of a lost prophecy. This prophecy could hold the key to defeating Blendegad. The low level band have completed their mission and further sessions following their group have been discontinued.
    The other party of adventurers are a high level bunch that once associated with the Alliance opposing Xoria. They have since split off to form their own group that is following vague prophecies to fight the Xorians on their own.
    Main features: First of all, the campaign is split into two different parts. A low level campaign and a high level campaign. The two campaigns occasionally cross over between each other. The campaign is heavily grounded in the Greek mythos making many elements of it recognizable to a Western reader. There is plenty of political intrigue and a few sessions have no combat at all due to this. I've started attaching an illustration to every session log. When combat happens it heats up pretty quick. The PCs just reached epic levels, so we'll see even more exciting stuff going forward!
    Status: Incomplete - 65 sessions as of this posting (13 Rebellion sessions, 49 Alliance sessions, and 3 Combo sessions). Sessions happen an average of once a month.


    Red Hand of Doom Journals (Fantasy D&D 3.5)

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    An Eberron-flavored Red Hand of Doom Campaign Journal
    Author: AslanCross
    Genre: Fantasy
    System: D&D 3.5
    Setting: Elsir Vale, the nation of Breland, the continent of Khorvaire, Eberron
    Point of view: GM
    Description: Still healing from the wounds of the Last War, the sleepy towns of Elsir Vale are threatened by a vicious goblinoid horde. A small group of unlikely heroes is sent to deal with the invaders by the Church of the Silver Flame. Little do they know that an ominous prophecy foretells not only a great conflict, but the potential release of the most powerful of all Demon Overlords: Tiamat, the Daughter of Khyber.
    Main features:
    - Adapts the Red Hand of Doom campaign module to the Eberron Campaign Setting with much attention devoted to setting faithfulness.
    - Tome of Battle optimized villains and additional optimization for an above-average party of six.
    - Additional encounters, including an introductory battle with a rakshasa assassin on a lightning rail train.
    Status: Complete: 22 sessions


    I Wanna Hold Your Red Hand!
    Author: Axinian
    Genre: Fantasy
    System: Pathfinder
    Setting: Red Hand of Doom in Custom Pathfinder Setting
    Point of view: GM
    Description: A team of heroes fighting off a goblin invasion led by dragons that turns out to be more than what it seems...
    Main features: Viking foxes wearing kilts. Awesome players. (also DRAGONS!)
    Status: Complete (10 sessions)


    Red Hand of Doom is Still Cool, Right?
    Author: Dravda
    Genre: Fantasy
    System: Pathfinder
    Setting: The Elsir Vale
    Point of view: DM
    Description: Those crazy hobgoblins are at it again...
    Main features: Retreading a classic for our first foray into a new system.
    Status: Completed (15 sessions total)


    Pathfinder Red Hand of Doom in Greyhawk (Sterich)
    Author: Elder Basilisk
    Genre: Fantasy.
    System: Pathfinder
    Setting: Greyhawk, March of Sterich, Bova County
    Point of view: Varies. Generally journal entries written from the perspective of an NPC or cohort.
    Description: A veteran musters out of the Lion guard and seeks to find his fortune. A young initiate in the Knights of Hillwatch Keep is sent out to travel the world and do deeds worthy of the Archpaladin. They finds a massive hobgoblin invasion, but will the song of their deeds be a triumph against the odds or a tragedy?
    Main features:
    -Greyhawk interpreted as D&D meets Game of Thrones. Sword and sorcery with feudal overtones and political wranglings.
    -Red Hand of Doom doesn't start at level one! But this one started at level one to set the stage and foreshadow things to come. Eventually, this plans to take the adventure beyond the end of the Red Hand and tackle the Istivin trilogy from Dungeon magazine.
    -Adapts Red Hand of Doom to the world of Greyhawk and the Pathfinder setting with particular attention paid to the responses of NPCs so that both the villains' plans and the responses of the Elsir vale make sense and there are reasons that the vale is on their own despite being part of the larger world.
    -Mid-optimization adaptation of the original with low-mid optimization PCs in an unbalanced party.
    Status: Incomplete. Currently in progress. 24 Sessions so far. Campaign schedule varies but typically one to two sessions per month.

    The Red-Handest and Doomest of All RHoD Journals
    Author: Jon_Dahl
    Genre: Dark Fantasy
    System: D&D 3.5
    Setting: Greyhawk
    Point of view: Storyteller
    Description: The campaign has been relatively loyal to the original adventure, but it has been tweaked a bit easier for low-level characters and there's less magic in it, such as you can't buy magic items from stores etc. The adventure being set in Greyhawk is somewhat questionable since everything happens on Thalios which is an apocryphal island that doesn't appear in any of the official GH material.
    Main features: The DM is doesn't hint or advise in any way unless the players ask, and they don't ask. Lots of failures in the course of the adventure. Fumble rules are in effect.
    Status: Complete, 11 sessions.
    Last edited by Kol Korran; 2017-05-26 at 02:29 AM.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  3. - Top - End - #3
    Ogre in the Playground
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    Default Re: Campaign logs archive- Story time!

    Modern World Fantasy (World of Darkness and similar)

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    From the Desk of Arch Whitman, Malkavian
    Author: TheCountAlucard
    Genre: Horror/Politics/Humor
    System: oWoD (Mainly Vampire: the Masquerade, with some Mage and Demon)
    Setting: Modern New York City
    Point of view: Out of character but mainly focuses on Arch Whitman, a Malkavian.
    Description:
    The tale of a group trying to muddle their way through the murky world of kindred politics while avoiding the STPC's potentially world ending plotline.
    Main features: Scheming vampires, a somewhat shifting cast of characters, abusive treatment of mortals.
    Status: Incomplete. Ended at session 20 due to ST apathy.


    Futuristic, Shadowrun style

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    "Another Day, Another Dollar."
    Author: Kid Jake
    Genre: Cyberpunk/Heist
    System: Shadowrun 3e
    Setting: Shadowrun
    Point of view: GM perspective.
    Description: Brought together on the streets of Seattle for one big score, a wild spirited shaman; a down on his luck private investigator and a British mercenary are hired for the last run they'll ever have to do. The job? Kidnap Cherry Star, teenage pop idol and mega star. The payday? 3,000,000 nuyen to be paid by her own label. The catch? Well...where do we begin?
    Main features:
    -The dark(er) side of the music industry.
    -Perfectly justifiable stabbings!
    -Slightly less justifiable shootings...
    -And twins!
    Status: Complete!


    The Majestic 12
    Author: DigoDragon
    Genre: Scifi/Action/Adventure
    System: Shadowrun 4
    Setting: Seattle, 2071
    Point of view: GM/Narration
    Description: In the gritty shadows of Seattle, a businesswoman puts together a team of skilled runners to fight back against the corporate machine and make a difference in the world... and a little money on the side of course. This is the campaign journal of 12 wild, sarcastic, and adventerous mercenaries that banded together and made a name for themselves-- The Majestic 12.
    Status: Complete, 26 "Missions" accomplished.


    When You Need Something Done Right...
    Author: Telasi
    Genre: Cyberpunk/Drama/Comedy/Noir-ish
    System: Shadowrun 5e
    Setting: Seattle/Neo-Tokyo
    Point of view: Player, In Character, First Person
    Description: Street samurai Matsumoto "DIY" Kazue struggles to turn a ragtag bunch of 'runners into a team capable of handling the mean streets of 2075.
    Main features: Action! Drama! Romance! Lots of snark!
    Status: Complete



    Futuristic, Sci -fi, Space themes and exploration (Star Wars included)

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    "Desperate Men, Desperate Measures"
    Author: Kid Jake
    Genre: Sci-Fi
    System: Star Wars Saga Edition
    Setting: Star Wars, Rebellion Era
    Point of view: 3rd Person, some GM commentary.
    Description: A treasure trove of Clone War surplus has been discovered on a backwater planet barely in recorded space, more than enough to make any man that captures it a major player in the interplanetary underworld. Too bad for the unlucky saps sent to recover the planet's riches that its most valuable treasure turns out to be a scheming AI that wants to impose its will on the universe.
    Main Features: Everything wants to kill them. Everything. The crime boss that trapped them here. The droid army they unleashed. The horrible jungle life. Even the weather seems determined to watch these people die.
    Status: Ongoing and incomplete.


    The All Guardsmen Party
    Author: Shoggy
    Genre: Sci-fi/Military/Comedy
    System: Dark Heresy and Only War
    Setting: Warhammer 40k
    Point of view: Player (Prologue), Unspecified Second Person
    Description: This is a tale of bravery, stoicism, incompetence, and excessive use of detpacks. It follows a hand-full of guardsmen from their origin in the mud and blood to their rise as one of the premier Inquisitorial teams on the sub-sector. Time and time again the guardsmen fight and triumph over xenos, heretics, and their own incompetent superiors; officially for the glory of the Emperor, but mostly in a desperate attempt to stay alive.
    Status: Incomplete, 9 chapters in, updates every 2-4 weeks


    Superheroes!

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    Let's Get This Straight, You're The Sidekick!
    Author:Kid Jake
    Genre: Superheroes
    System: Mutants and Masterminds 2e
    Setting: The mythical land of Ventnor City, New Jersey.
    Point of View: GM, describes game and not just the IC story.
    Description: Follow the emergence of the world's first superheroes: McCrow and Friends, or at least the first people with superpowers savvy enough to hire a PR guy, who gained superhuman abilities after their bus was hijacked.
    Main Features:
    -Those transformed are almost exclusively the dregs of society: People with mental imbalances, substance abuse problems, violent criminals, homeless...cosplayers.
    -Roger McCrow is all of these things except one.
    -Government conspiracy that's being enforced by their alternate characters.
    -Fantastic fan art.
    Status: Complete!


    Dragon Ball Z

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    We're the Good Guys I Swear!
    Author: Blackhawk748.Janusmaxwell
    Genre: Shonen
    System: DBZ TTRPG (id provide the link but i dont know where to find the version we are using)
    Setting: DBZ just before the Saiyan Saga
    Point of view: 3rd person
    Description: A squad of PTO soldiers goes about their lives, following the motto of "At least we're not as bad as Freiza"
    Main features: Starts off as a journal about PTO soldiers, turns into several aliens finding that they like Earth and would like it to stay the way it is.
    Status: In Progress, usually updated once a week.[/QUOTE]


    Post apocalyptic "real world"

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    Experiences in a post apocalyptic FATE core campaign, a GM's log
    Author: Kol korran
    Genre: Post apocalyptic (Fallout style)
    System: FATE core
    Setting: Homebrew
    Point of view: GM. Describes the game, not just the IC story.
    Description:
    This is the party's first attempt at FATE core, players and GM alike. The party are notables in a small hill billy town, that gets attacked by sort of ghouls or such. At first they need to find a way to protect the town, and later they go on dealing with some bigger issues.
    The log explores dealing with both FATE and the post apocalyptic genre from the eyes of newbies to them both. How you deal with aspects, compels, the different mind set, a higher degree of collaborative story telling and the difficulties coming from a D&D point of view.
    Main features:
    - Exploring FATE for the first time.
    -Great inter party and NPC interaction
    - dealing with a very small scale post apocalyptic setting.
    Status: Complete. 9 Sessions.
    Last edited by Kol Korran; 2016-01-27 at 12:00 PM.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  4. - Top - End - #4
    Ogre in the Playground
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    Default Re: Campaign logs archive- Story time!

    (EDIT: For new readers!
    We're interrupting this post to bring to your attention a development form later in the thread (Post 69):

    2. Reorganization and discussion?
    I've encountered a few problems when I added the two entries, and going over the logs:
    1. Length of the archive's posts-:Once more it's over 50,000 letters... So, I trimmed down what I could in Formatting, (No content was hurt, but I'll have trouble adding more...
    2. Currently the logs are archived as 1 big list, in an alphabetical order (Yes, there's a division by genre, but still...) An archive should do better, no?
    3. After the archive itself, the posts consists of nothing but requests for adding entries, confirmations and updates or such... Which is... frankly... boring and tiresome.
    We're in the process of fixing it. Nothing to worry about, move along citizen...
    End of transmission...
    )
    ------------------------------------------------------------
    We got our first two logs (Other than mine) in. Hopefully more will come. If any of you know of a log you think should be archived here, let me know, and I'll ask the writer (Or you can, as you wish!)

    I remember a great piece of work, not on the GiTP (Forgot where), a log about a farmer, in little town, who trained horses, sold pelts and the like. Really short session logs (They were done before the "main" session of the group, with the one player playing the farmer). I can't seem to find it. Farmer Joe? Farmer Jack? Farmer John? Does anyone know what I'm talking about?

    Anyway, I've sent requests to the main people I remember. If you weren't invited, please don't be offended- i don't know all of the logs (Like the many logs of the RHoD...), but I'm more than willing to post them. Either write me an entry in a private message, or just post an entry here on the thread. I'll arrange for it to get up in the main archive pages.

    Hoping this would work!
    Last edited by Kol Korran; 2017-05-26 at 03:04 AM.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  5. - Top - End - #5
    Bugbear in the Playground
     
    Telasi's Avatar

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    Default Re: Campaign logs archive- Story time!

    When You Need Something Done Right...
    Author: Telasi
    Genre: Cyberpunk/Drama/Comedy/Noir-ish
    System: Shadowrun 5e
    Setting: Seattle/Neo-Tokyo
    Point of view: Player, In Character, First Person
    Description: Street samurai Matsumoto "DIY" Kazue struggles to turn a ragtag bunch of 'runners into a team capable of handling the mean streets of 2075.
    Main features: Action! Drama! Romance! Lots of snark!
    Status: Complete
    Snickett avatar by me.

    I draw custom OotSatars. I'm wearing one now, and you can check out samples in my Gallery.

  6. - Top - End - #6
    Troll in the Playground
     
    13_CBS's Avatar

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    Default Re: Campaign logs archive- Story time!

    As requested, here is the entry for SilverClawShift's famous campaign logs.

    Horror Campaign (prev. Army of Commoners) (Part 1, Part 2, Part 3, Part 4)
    Author: SilverClawShift
    Genre: Fantasy/Horror/Comedy/Save the world
    System: D&D 3.5e
    Setting: Homebrew
    Point of view: Player, OOC
    Description: What begins as a desperate attempt to defend a village against ravenous Kythons becomes a battle for all life, a war against that which does not exist.
    Status: Complete

    Crystal Cantrips (Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10, Part 11
    Author: SilverClawShift
    Genre: Fantasy/Comedy/Save the world
    System: D&D 3.5e
    Setting: Homebrew
    Point of view: Player, OOC
    Description: Mysterious cargo, bugs, and gems--follow the adventures of an unlikely band as they uncover a conspiracy, with the very heavens and hells at stake.
    Status: Complete

    Faceless Threats
    Author: SilverClawShift
    Genre: Fantasy/Comedy/Intrigue
    System: D&D 3.5e
    Setting: Homebrew
    Point of view: Player, OOC
    Description: It's a peaceful day for a pack of friends, when they receive a letter bearing a strange mark. So begins a tale of mystery and intrigue, in a world filled with great, ancient cities and even older secrets.
    Status: Incomplete, unlikely to be finished

  7. - Top - End - #7
    Ogre in the Playground
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    Default Re: Campaign logs archive- Story time!

    Thanks Telasi, 13_CBS! Your logs are added. 13_CBS, I added a "main features" part for each of the logs, with a bit of my own impression (And that I got generally from the crowd of readers). I though it would help attract those who don't know of these logs yet. If you disagree I will remove them.

    Thanks to you both. More logs will be coming!

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  8. - Top - End - #8
    Orc in the Playground
     
    Daemon

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    The Romanov incident
    Author:curious-puzzle
    Genre: Fantasy/smidgen of espionage/tongue in cheek
    System: D&D 3.5
    Setting: Jeargroth's homebrew / mental playground
    Point of view: Player, mostly out of character
    Description: A quirky group of mercenaries is hired for what should be some simple economic espionage and sabotage. They quickly find out that they're in waaay over their head, but aren't about to roll over and die.
    Main features:Smart-assed commentary about everything (not sure if that's a good thing, but certainly a feature). A very creepy, tense atmosphere from the city-state created by Jeargroth. Our "creative" plans to overcome obstacles. And snark!
    Status: Incomplete. Bi-weekly game, just ending a hiatus due to holidays, but updates biweekly as well.

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    Bugbear in the Playground
     
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    Default Re: Campaign logs archive- Story time!

    I Wanna Hold Your Red Hand!
    Author: Axinian
    Genre: Fantasy
    System: Pathfinder
    Setting: Red Hand of Doom in Custom Pathfinder Setting
    Point of view: GM
    Description: A team of heroes fighting off a goblin invasion led by dragons that turns out to be more than what it seems...
    Main features: Viking foxes wearing kilts. Awesome players. (also DRAGONS!)
    Status: Complete (10 sessions)
    Spoiler: Campaign Journals
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    Axinia: My campaign setting.
    Avatar by Elder Tsofu

  10. - Top - End - #10
    Ogre in the Playground
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    Default Re: Campaign logs archive- Story time!

    Sorry for the long delay in adding the logs, a few crazy days.
    I added The excellent Kaveman26 journals, as well as those of Lappy9001, Curious puzzle and Axinian.

    Keep em coming!

    On a related note, Some of you know Saph's excellent journals. She (he?) doesn't have time to write her logs entries, but gave permission for others to write these. So if anyone read them, enjoyed them, and watns to do them justice, feel free to give it a try. Please write to me in PM the entry, so not to clatter the thread. I will try to do the RHoD one, as I've read it all, but I know Seven Kingdoms less. Feel free to try them out!

    Seven Kingdoms:

    http://www.giantitp.com/forums/showt...Seven-Kingdoms

    Red Hand of Doom:

    http://www.giantitp.com/forums/showt...d-Hand-of-Doom!

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  11. - Top - End - #11
    Bugbear in the Playground
     
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    Default Re: Campaign logs archive- Story time!

    Red Hands bring Doom to Norwold

    Author: Faily
    Genre: Fantasy / Heroic
    System: Pathfinder / D&D
    Setting: Mystara
    Point of view: GM
    Description: The ever-so popular published adventure Red Hand of Doom. Join the four courageous heroes as they seek to stop a mighty hobgoblin army backed by the nefarious Tiamat.
    Main features: Red Hand of Doom set to old-school D&D-world Mystara. Good players who enjoy light-hearted fun and adventure.
    Status: Incomplete, currently in progress (3 sessions in).
    RHoD: Soah | SC: Green Sparrow | WotBS: Sheliya |RoW: Raani | SA: Ariste | IG: Hemali | RoA: Abelia | WftC: Elize | Zeitgeist: Rutile
    Mystara: Othariel | Vette | Scarlet

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    Dwarf in the Playground
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    Default Re: Campaign logs archive- Story time!

    The All Guardsmen Party
    Author: Shoggy
    Genre: Sci-fi/Military/Comedy
    System: Dark Heresy and Only War
    Setting: Warhammer 40k
    Point of view: Player (Prologue), Unspecified Second Person
    Description: This is a tale of bravery, stoicism, incompetence, and excessive use of detpacks. It follows a hand-full of guardsmen from their origin in the mud and blood to their rise as one of the premier Inquisitorial teams on the sub-sector. Time and time again the guardsmen fight and triumph over xenos, heretics, and their own incompetent superiors; officially for the glory of the Emperor, but mostly in a desperate attempt to stay alive.
    Status: Incomplete, 9 chapters in, updates every 2-4 weeks
    Last edited by Shoggy; 2015-01-15 at 01:59 PM.

  13. - Top - End - #13
    Ogre in the Playground
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    Default Re: Campaign logs archive- Story time!

    I added Shoggy's excellent and bewildering tale of grim survival and excelrnt humor. A kind of tale you don't see too often. Also the first of our Red Hand of Doom entries by Faily. Only 3 sessions, but I hope we'll see more!

    I've changed the view of the "library a bit", hopefully it will help find things more easily by genre.

    Keep 'em coming!

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  14. - Top - End - #14
    Bugbear in the Playground
     
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    Default Re: Campaign logs archive- Story time!

    Mine isn't the only RHoD journal. Axinian beat me to it.

    Quote Originally Posted by Axinian View Post
    I Wanna Hold Your Red Hand!
    Author: Axinian
    Genre: Fantasy
    System: Pathfinder
    Setting: Red Hand of Doom in Custom Pathfinder Setting
    Point of view: GM
    Description: A team of heroes fighting off a goblin invasion led by dragons that turns out to be more than what it seems...
    Main features: Viking foxes wearing kilts. Awesome players. (also DRAGONS!)
    Status: Complete (10 sessions)
    RHoD: Soah | SC: Green Sparrow | WotBS: Sheliya |RoW: Raani | SA: Ariste | IG: Hemali | RoA: Abelia | WftC: Elize | Zeitgeist: Rutile
    Mystara: Othariel | Vette | Scarlet

  15. - Top - End - #15
    Ogre in the Playground
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    Default Re: Campaign logs archive- Story time!

    Thanks for the correction. Fixed! Plus I added the "From the Desk of Arch Whitman, Malkavian- The Count Alucard" Journal under a new category- Modern fantasy

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

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    Default Re: Campaign logs archive- Story time!

    How about Awiqi's Dungeon Inn campaign? I've pm'd him/her, but have not heard back (and no new posts since August of 2013).

    [AD&D Campaign Journal] How To Make Gold and Innfluence People
    Author: Awiqi
    Genre: Fantasy/humor
    System: AD&D
    Setting: Forgotten Realms? Generic Fantasy World?
    Point of view: Player, out of character, 1st person
    Description: Game started out in the Castle of the Mad Archmage, but the group quickly decided they wanted gold more than danger, so opened an Inn that catered to adventurers exploring the castle.
    Main features:Morally ambiguous characters. Enemies frequently become allies. Random magic item creation, including Gloves that Send the Wearer to Hell for 24 hours and Gloves that Turn the Wearer Into Solid Platinum.
    Status: Incomplete, but not likely to be completed.
    Warhammer 40,000 Campaign Skirmish Game: Warpstrike
    My Spelljammer stuff (including an orbit tracker), 2E AD&D spreadsheet, and Vault of the Drow maps are available in my Dropbox. Feel free to use or not use it as you see fit!
    Thri-Kreen Ranger/Psionicist by me, based off of Rich's A Monster for Every Season

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    Ogre in the Playground
     
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    Default Re: Campaign logs archive- Story time!

    Cool idea! I'd definitely like to see this stickied. We occasionally get those threads where people want to find campaign logs. Won't need them if we have a stickied thread. Or a subforum.

    And since you asked...

    Xorian Wars: Alliance and Rebellion
    Author: Anxe
    Genre: High Fantasy
    System: D&D 3.5
    Setting: Homebrew setting based off the Greek myths. Physically placed in an imagined geography east of the Black Sea, an area the Greeks called Cimmeria.
    Point of view: 3rd person with occasional GM insights.
    Description: The Xorians are expanding into the sovereign city-states of Cimmeria. They are ruled by the Dragovinians, a race of draconic vampires. The Dragovinians worship their living creator god, Blendegad the Reaper, and their living firstborn, King Jevaninada the Second. The eastern city-states of Cimmeria formed an Alliance against Xoria, but they are on the retreat. The Reaper's minions successfully stormed the defended city of Phoenix. The cities of Eastern Cimmeria quake in fear at the power of the Empire. It is October and the Alliance must rise from the ashes and continue resisting the Xorians.
    The campaign follows two parties of adventurers. One, a low level band of Dragovinians returned to their mortal status with amnesia. They now work for the Rebellion in Xoria to find the pieces of a lost prophecy. This prophecy could hold the key to defeating Blendegad. The other party of adventurers are a high level bunch that once associated with the Alliance opposing Xoria. They have since split off to form their own group that is struggling to follow vague prophecies and fight the Xorians on their own.
    Main features: First of all, the campaign is split into two different parts. A low level campaign and a high level campaign. The two campaigns occasionally cross over between each other. The campaign is heavily grounded in the Greek mythos making many elements of it recognizable to a Western reader. There is plenty of political intrigue and a few sessions have no combat at all due to this. I've started attaching an illustration to every session log and despite what I said in the last sentence there's still plenty of heart-pounding combat to go around!
    Status: Incomplete - 54 sessions as of this posting (9 Rebellion sessions, 43 Alliance sessions, and 2 Combo sessions). Sessions happen an average of once a month.

    I'd also like to point out Sagiro's Story Hour from EN World's forums. The story was collected by one of the readers on his website which is probably the best place to access it now.

    Sagiro's Story Hour
    Author: Sagiro
    Genre: Fantasy
    System: D&D 3.5
    Setting: Homebrew setting called Abernia.
    Point of view: 3rd person. The website also preserves the comments on the thread by the readers, GM, and players.
    Description: Taken straight from the website's description of the first few sessions, "A group of seven strangers, brought together by an Archmage, find themselves swept up in great events as long-forgotten threats reawaken in the kingdom of Charagan. Their initial missions see them exploring ancient ruins, fighting strange monsters and falling foul of the evil Sharshun. After many successes, disaster strikes when one of the Company is suddenly killed, leaving the others trapped behind a magical barrier and facing certain doom..."
    Main features: The campaign is immense and its done! This thing is about as large as all the Game of Thrones books. It starts off small and proceeds at a slow pace until the PCs are fighting gods. There are dozens of plothooks, so many that the PCs have to work with NPC allies to follow them all. Plus, it's just well-written and well played. The PCs are well characterized as are the NPCs. There's lots of dimension hopping, wars, and a decent amount of time travel if you're into those things.
    Status: Complete - 396 logs in total. Sagiro estimated a ratio of 1.5 logs to sessions meaning the campaign took about 250 sessions. They played over a period of 10 years from 2001 to 2011. Sagiro lagged behind the actual campaign in writing logs of it. He finished the campaign log in 2014.

  18. - Top - End - #18
    Ogre in the Playground
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    Default Re: Campaign logs archive- Story time!

    Added the logs by Lord Torath and Anxe. Keep 'em coming!

    29 logs so far. Anyone care to try and do a write up for Saph's logs, mentioned in one of the above posts ?
    Last edited by Kol Korran; 2015-01-22 at 01:52 PM.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  19. - Top - End - #19
    Ogre in the Playground
     
    Anxe's Avatar

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    Default Re: Campaign logs archive- Story time!

    I've updated the Xorian Wars log. Should I be telling you that everytime so that the number of sessions is correct here? It probably isn't that important, but I was curious how we were handling that.

  20. - Top - End - #20
    Ogre in the Playground
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    Default Re: Campaign logs archive- Story time!

    The idea behind the number of sessions is to give a rough estimate to the reader. I don't think we should update on every single sessions, but rather on signification changes ( 5-10 sessions or so?) I suggest you just send me a private message when you'd like your king's entry to be updated, and I'll see to it.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

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    Barbarian in the Playground
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    Default Re: Campaign logs archive- Story time!

    "Kill it with Fire!" A Goblin Alchemists journal of the Carrion Crown
    Author: Miscast_Mage
    Genre: Fantasy with a dash of horror.
    System: Pathfinder.
    Setting: Golarion, Ustalav.
    Point of view: Player, in character, first person, told with images of his journal.
    Description: The death of a renowned professor, Petrus Lorrimor, brings several of his friends and associates to his funeral in Ravengro, a small if somewhat xenophobic Ustalavan settlement, most notable for it's now abandoned prison Harrowstone, which once held the most criminals of Ustalav.
    Things run deeper than they first seem, with Lorrimors death being tied a cabal of necromancers called The Whispering Way, while restless ghosts and spirits roam the halls of Harrowstone, and even the dead begin to roam.
    Main features: Told from the journal-viewpoint of an unstable goblin alchemist with copious quantities of coffee, enough explosives to level a small town and a burgeoning and worrying like for rope, thanks to a particular dwarf. Said goblin is also a student of the University of Lepidstadt, and may or may not have accidentally burnt down one of the alchemy labs. Is currently pregnant with a meat dinosaur. Fire bombs and Molotov cocktails abound, and things go boom.
    Status: Incomplete - currently five sessions have been played, four of which have been posted. Updates every two to four weeks, depending on when the players can meet. If a session gets delayed, side stories and backstory musings can be posted.
    Last edited by Miscast_Mage; 2015-01-30 at 05:55 AM.

  22. - Top - End - #22
    Ogre in the Playground
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    Default Re: Campaign logs archive- Story time!

    Added stories by Miscast mage and oxybe!
    Keep 'em coming!

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  23. - Top - End - #23
    Ogre in the Playground
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    Default Re: Campaign logs archive- Story time!

    I added the excellent "Commoner's Campaign, story of Joe Wood" By Heros_Backpack.
    Check it out, it's well done and captivating!

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  24. - Top - End - #24
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    YossarianLives's Avatar

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    Default Re: Campaign logs archive- Story time!

    Campaign log's name After the Bomb
    Author: Masterkerfuffle
    Genre: Post-Apocalypse
    System: Gamma World 1st Edition
    Setting: Post-Nuclear War North America
    Point of view: In character
    Description: A rag-tag band of mutated animals and plants wanders the wastes of post-apocalypse North America battling robots and savages, poking ancient devices with sticks and negotiating with the strange denizens of 25th century earth.
    Main Features: A group of players tries out the original Gamma World published in 1978.
    Status: Incomplete, A new update once every two weeks.

    http://www.giantitp.com/forums/showt...paign-Journal)

    How do you make a hyperlink on Gitp?

  25. - Top - End - #25
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    Default Re: Campaign logs archive- Story time!

    Minor question, should this thread maybe have a "Journal" tag, even if it's not technically one itself? If someone's searching journals, it seems useful to have a thread with summaries and links to journals that aren't tagged show up.
    Last edited by Reverent-One; 2015-02-17 at 05:11 PM.
    Thanks to Elrond for the Vash avatar.

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    Bugbear in the Playground
     
    Zombie

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    Default Re: Campaign logs archive- Story time!

    I think it's a good enough idea it should get a journal tag and get stickied. I have put quite a few hours into reading them so far, if this just sat at the top of the page all the time, that would be great.
    My opinion and a dollar will get you a cup of coffee at the 7/11, most others want the dollar too :P

    Steam ID: blacklight101

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Where did you start yours?
    At an observation deck at Port Wander, seeing his ship for the first time and being introduced to the bridge crew/away team that he hired before arriving.

  27. - Top - End - #27
    Ogre in the Playground
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    Default Re: Campaign logs archive- Story time!

    Quote Originally Posted by Masterkerfuffle View Post
    Campaign log's name After the Bomb
    ....
    How do you make a hyperlink on Gitp?
    Due to the fact that most journal writers stop writing after 2-3 sessions (From various reasons), I add logs only after a few sessions, to see the writer does keep going. I read the crazy weird affair of your gaming so far, and it looks quite amazing, and a very unique tale to add, but I'll do so after a few more sessions are logged.

    Quote Originally Posted by Reverent-One View Post
    Minor question, should this thread maybe have a "Journal" tag, even if it's not technically one itself? If someone's searching journals, it seems useful to have a thread with summaries and links to journals that aren't tagged show up.
    Quote Originally Posted by blacklight101 View Post
    I think it's a good enough idea it should get a journal tag and get stickied. I have put quite a few hours into reading them so far, if this just sat at the top of the page all the time, that would be great.
    Good points! I added the "journal" prefix, but I can't get it stickied by myself. Need the MODs for that, if they will deem it appropriate.
    Thanks!

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

  28. - Top - End - #28
    Dwarf in the Playground
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    Default Re: Campaign logs archive- Story time!

    The All Guardsmen Party is now up to 10 chapters.

    Nothing else to report.

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    Default Re: Campaign logs archive- Story time!

    I've started up a new game group and with it a new journal. We're only two sessions in, but a third is on its way.

    "Another Day, Another Dollar."
    Author: Kid Jake
    Genre: Cyberpunk/Heist
    System: Shadowrun 3e
    Setting: Shadowrun
    Point of view: GM perspective.
    Description: Brought together on the streets of Seattle for one big score, a wild spirited shaman; a down on his luck private investigator and a British mercenary are hired for the last run they'll ever have to do. The job? Kidnap Cherry Star, teenage pop idol and mega star. The payday? 3,000,000 nuyen to be paid by her own label. The catch? Well...where do we begin?
    Main features:
    -The dark(er) side of the music industry.
    -Perfectly justifiable stabbings!
    -Slightly less justifiable shootings...
    -And twins!
    Status: Incomplete. New sessions every week or so.

    Quote Originally Posted by Winter_Wolf View Post
    At least we can say Kid Jake has style. And possibly is insane.
    My Campaign Journals

  30. - Top - End - #30
    Ogre in the Playground
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    Default Re: Campaign logs archive- Story time!

    Added journals by Kid Jake and Kane0. See the archive post.

    1. Special projects:
    Campaign logs archive, Campaign planning log, Tactical mass combat Homebrew, A unique monsters compendium.
    2. My campaign logs:
    Three from a GM's POV, One from a player's POV. Very detailed, including design and GMing discussions.
    3. Various roleplay and real life musings and anecdotes:
    For those interested, from serious to funny!

    Thanks for reading!

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