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  1. - Top - End - #1
    Barbarian in the Playground
     
    ClericGuy

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    Default Elemental Monk help

    I have an idea for a group of fifteen elemental monks that are centered around the combination of 6 elements Earth, Water, Fire, Air, Wood, and Metal. I need help on the theme of a few and I'd like to see your guys' thoughts on the ones I've come up with so far. Some are obvious, others are not.
    Spoiler: Elemental Combinations.
    Show
    1. Earth/Fire - Magma/Lava
    2. Earth/Air - Sand
    3. Earth/Wood
    4. Earth/Metal - Steel (best I could come up with so far)
    5. Earth/Water - Mud
    6. Fire/Air - Lightning
    7. Fire/Water - Steam
    8. Fire/Wood - Coal
    9. Fire/Metal - Slag (Very iffy on this one)
    10. Water/Air - Mist (I feel like this is too similar to steam)
    11. Water/Wood - Vine (Again iffy)
    12. Water/Metal - Mercury
    13. Air/Metal - Rust
    14. Air/Wood
    15. Metal/wood - Petrified Wood


    As you can see, two are blank and several are very lackluster or don't feel like they fit. Steel is way too much like simple Metal, Slag and Petrified Wood feel like too similar to their base elements, and mist/steam are near identical. Any ideas forum goers?
    Quote Originally Posted by shadow_archmagi View Post

    DM says: WHY!? WHY!? WHY?!
    DM means: NO! NO! NO!!!
    Player hears: GOOD JOB PLAYER! DO IT AGAIN AND AGAIN!

  2. - Top - End - #2
    Halfling in the Playground
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    May 2011

    Default Re: Elemental Monk help

    Could some of these be more vague or intangible? I feel like earth/wood and air/wood could be "life" or "creation" or some concept like that. Earth/metal could be "war" and fire/metal could be "death." Just throwing out ideas.

    Mist and steam are two very distinct things, so no problem there, although I think fog instead of mist would distinguish it just a bit more.

  3. - Top - End - #3
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

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    Default Re: Elemental Monk help

    Earth/Fire - Magma/Lava
    Earth/Air - Sand
    Earth/Wood - Stone (distinct from Earth)
    Earth/Metal - Gems
    Earth/Water - Mud
    Fire/Air - Smoke
    Fire/Water - Steam
    Fire/Wood - Coal
    Fire/Metal - Lightning
    Water/Air - Rain
    Water/Wood - Kelp
    Water/Metal - Mercury
    Air/Metal - Rust
    Air/Wood - Flowers (pollen, things like mistletoe and other plants that live in trees)
    Metal/wood - Petrified Wood
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  4. - Top - End - #4
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Elemental Monk help

    A lot of those could work but I am going for more tangible, solid elements. The idea is each monk has an two elemental bands around each of their limbs that can transform them into the element. So Earth/Fire monk has lava fists with thematic powers while the Air/Metal has rust powers. If I went intangible then War and Life/Creation monk would be heads and shoulders above the rest.
    Quote Originally Posted by shadow_archmagi View Post

    DM says: WHY!? WHY!? WHY?!
    DM means: NO! NO! NO!!!
    Player hears: GOOD JOB PLAYER! DO IT AGAIN AND AGAIN!

  5. - Top - End - #5
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Elemental Monk help

    Quote Originally Posted by Mark Hall View Post
    Earth/Fire - Magma/Lava
    Earth/Air - Sand
    Earth/Wood - Stone (distinct from Earth)
    Earth/Metal - Gems
    Earth/Water - Mud
    Fire/Air - Smoke
    Fire/Water - Steam
    Fire/Wood - Coal
    Fire/Metal - Lightning
    Water/Air - Rain
    Water/Wood - Kelp
    Water/Metal - Mercury
    Air/Metal - Rust
    Air/Wood - Flowers (pollen, things like mistletoe and other plants that live in trees)
    Metal/wood - Petrified Wood
    Wow a lot of these work. Thanks a ton
    Last edited by jguy; 2015-01-13 at 06:59 PM.
    Quote Originally Posted by shadow_archmagi View Post

    DM says: WHY!? WHY!? WHY?!
    DM means: NO! NO! NO!!!
    Player hears: GOOD JOB PLAYER! DO IT AGAIN AND AGAIN!

  6. - Top - End - #6
    Ettin in the Playground
     
    Honest Tiefling's Avatar

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    Default Re: Elemental Monk help

    Do you need a wood element? What if it was replaced with...Life? Sure, one monk has a self-heal, but a combination of Life and Air could possibly result in Speed, giving a passive speed boost or the like.

    Or Air/Wood could be breath. Plants do need air after all.
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  7. - Top - End - #7
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Elemental Monk help

    The 6 elements are based off of eastern elements. Everyone knows the classical air, water, fire, earth, but they added metal and wood. I could add Void and Ether (if remembering correctly) but that would be even more complicated.
    Quote Originally Posted by shadow_archmagi View Post

    DM says: WHY!? WHY!? WHY?!
    DM means: NO! NO! NO!!!
    Player hears: GOOD JOB PLAYER! DO IT AGAIN AND AGAIN!

  8. - Top - End - #8
    Firbolg in the Playground
     
    AstralFire's Avatar

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    Default Re: Elemental Monk help

    Quote Originally Posted by jguy View Post
    The 6 elements are based off of eastern elements. Everyone knows the classical air, water, fire, earth, but they added metal and wood. I could add Void and Ether (if remembering correctly) but that would be even more complicated.
    The Greek Elements: Air, Fire, Water, Earth, with a fifth in Aether, or Quintessence. Aether is related to light, air, and fire.
    The Hindu Elements: Air, Fire, Water, Earth, with a fifth in Void. Void is... related to sound and space.

    These are extremely closely related concepts and centered around what the essential building blocks of nature were thought to be.

    The Chinese Phases: Wood, Fire, Earth, Metal, and Water.

    This is an unrelated concept, centered around an object or person's essential qualities. They are phases through which all of reality goes.

    And for kicks:

    The D&D Elemental Energies: Electricity, Fire, Cold, Acid, Positive, and Negative.

    These are called elements, but they don't have anything to do with essential building blocks of reality OR essential qualities of reality. Instead, they're primal catalysts, they enact change in that which they interact with. It also maps okay-ish to a combination of the Greek and Hindu elements.

    I'd be careful about mixing these overmuch, personally.


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  9. - Top - End - #9
    Troll in the Playground
     
    Kobold

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    Default Re: Elemental Monk help

    Air/Water - Ice is another option.
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  10. - Top - End - #10
    Barbarian in the Playground
     
    ClericGuy

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    Default Re: Elemental Monk help

    Quote Originally Posted by Joe the Rat View Post
    Air/Water - Ice is another option.
    Funny that you should mention that because I just remembered that option in the shower this morning and wondered why that seemed so hard at first!
    Quote Originally Posted by shadow_archmagi View Post

    DM says: WHY!? WHY!? WHY?!
    DM means: NO! NO! NO!!!
    Player hears: GOOD JOB PLAYER! DO IT AGAIN AND AGAIN!

  11. - Top - End - #11
    Ettin in the Playground
     
    RangerGuy

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    Default Re: Elemental Monk help

    Quote Originally Posted by jguy View Post
    Funny that you should mention that because I just remembered that option in the shower this morning and wondered why that seemed so hard at first!
    I took it to mean your shower threw out icy-cold Air/Water instead of nice warm Fire/Water.

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