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2015-01-15, 03:57 AM (ISO 8601)
- Join Date
- Jan 2015
Pen and Paper versions of PC RPG's?
Hey guys. I was wondering if anyone has taken the time out there to transfer the stories and campaigns (pretty much 1:1 on detail) from the DnD 3.5 rule PC games? I'm basically curious if I can ever hope to DM something like Neverwinter Nights, Baldur's Gate, or even KOTOR around the table. Thanks!
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2015-01-15, 04:10 AM (ISO 8601)
- Join Date
- Aug 2008
Re: Pen and Paper versions of PC RPG's?
As far as I know, there's nothing like that. It's also not a particularly feasible idea - while those games could be made into modules easily enough, there's a lot that tabletop games do which is lost and would still be lost, and a lot regarding the storylines that wouldn't transfer well.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2015-01-15, 04:16 AM (ISO 8601)
- Join Date
- Dec 2014
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2015-01-15, 04:17 AM (ISO 8601)
- Join Date
- Feb 2009
Re: Pen and Paper versions of PC RPG's?
The PC game Temple of Elemental Evil is based on a Pen&Paper-Module of the same name.
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2015-01-15, 06:17 AM (ISO 8601)
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- Nov 2010
- Gender
Re: Pen and Paper versions of PC RPG's?
I've played in a pen and paper version of the original Baldr's gate game. but as I hadn't played the video game I don't know how true to the story it was. We escaped from the destruction of candle keep by a dragon and fought our way through some old tunnels beyond the city, then sought out a wizard who had been an associate of the master of candlekeep. Unfortunately it didn't get far beyond that.
More recently I've played in a skyrim game, and the DM did an amazing job of conveying the world and events to us, to the point where (having never played the video game) I can easily have long and in depth conversations about the places we went and things we did with people who have.
While i've never adapted a video game I once ran a game using the plot of the awful D&D movie. Half the group had seen the film before, half hadn't so it was very amusing watching them unknowingly come up with similar plans and excuses to those used by the film's characters on some occasions, and going in completely different directions in others. Suffice to say the players were far more competent than the film's protagonists.Time is but a pattern in the currents of causality,
an ever changing present that determines our reality,
the past we see as history, the future seed with prophecy,
and all the time we think on time our time is passing constantly.
Starlight and Steam RPG
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2015-01-15, 12:22 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Pen and Paper versions of PC RPG's?
You can transfer the storylines to modules easily. You may have to do a little "what-if" to predict the points where your players might try to go off the rails, and then subtle ways to nudge them back on.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-01-15, 01:17 PM (ISO 8601)
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- Mar 2013
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- the periodic table
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Re: Pen and Paper versions of PC RPG's?
Chairman emeritus for Zinc Saucier.
Contests:
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2015-01-15, 02:03 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Pen and Paper versions of PC RPG's?
I agree with this post. So long as the players are mostly good at following plot hooks, just about any video game adaption should work somewhere between okay to well.
I wouldn't do it with players who are familiar with the source material but it could be fun to try one of my favorites I know my player base hasn't tried, just to see how it turns out.
If you've got the kind of group that mostly disregards hooks. Like this:
Player: "Man. I'm broke. I got to go looking for ways to make money. What are my options?"
GM: "Oh, well you notice a few postings:
- There are few jobs to guard merchants heading to the next town over. Looks like it pays well.
- The mayor is also looking for some extra hands to unload supplies for the upcoming festival, it's easy work at twice the normal rate.
- Looks like there is a wanted criminal in the area. Seems he stole something from one of the local nobility. They're paying handsomely for his capture but only if he's taken alive."
Player: "Boring! Sounds like that criminal had the right idea. If that guy can steal from him, I certainly can! Where does he live?"
You're probably best off not doing anything that tries to follow a plan.Last edited by Mr.Moron; 2015-01-15 at 02:05 PM.
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2015-01-15, 02:31 PM (ISO 8601)
- Join Date
- Jan 2015
Re: Pen and Paper versions of PC RPG's?
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2015-01-15, 02:43 PM (ISO 8601)
- Join Date
- Jan 2015
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2015-01-15, 02:45 PM (ISO 8601)
- Join Date
- Jan 2015
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2015-01-15, 02:53 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Pen and Paper versions of PC RPG's?
Well, I did a version of Mass Effect in Savage Worlds.
I personally think that you can do a great job of Quest For Glory I: So You Want to be a Hero using Hackmaster, and the Frandor's Keep adventure covers a lot of that quite well.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2015-01-15, 03:00 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Pen and Paper versions of PC RPG's?
Hmm.
Nothing in there about having mandatory visits from Casey Hudson or Mac Walters as a guest GM to introduce a new random NPC to resolve everything without the PCs in the last session. Are you sure you based that off Mass Effect? I know it seems similar, but without that it seems it is hard to imagine you're sticking to the original artistic vision of the universe.
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2015-01-15, 03:52 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Pen and Paper versions of PC RPG's?
Heh, yep. But if you're clever you can get them back on the rails there too.
"Okay, the Noble's address is XYZ. You may want to go at night."
*Players sneak in, and some time later are ambushed by City Guard/hired mercs because reasons, and overwhelmed or surrender.*
*Players are brought before mayor in irons.*
"I hereby sentence you to community service. You will help unload supplies for the upcoming festival under guard. The bulk of your earnings will go towards restitution to {noble} but you may keep whatever small amount is left over. Next!"
Sounds like you'd be a fine addition to the Mass Effect thread over in Other GamingPlague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-01-15, 06:58 PM (ISO 8601)
- Join Date
- Dec 2014
Re: Pen and Paper versions of PC RPG's?
Railroading is not good- surely we've read plenty horror story of railroading DMs, especially in the worst DMs thread. If you adapt a video game to a tabletop, you'll have to come up with a lot of things yourself. Unless you agree beforehand with the players, to never go off the rails.
Last edited by goto124; 2015-01-15 at 06:59 PM.
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2015-01-15, 07:13 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Material Plane
- Gender
Re: Pen and Paper versions of PC RPG's?
One important thing to note about 3.X PC games.
They don't have most of those nifty utility spells such as Fly, Dimension Door, Teleport, Overland Flight etc.
Tabletop RPGs have those. I'm just saying.
... And summons can be used for so much more. In fact, the players will be slightly more powerful if they have both imagination and can do some tactical thinking.Signatures are so 90's.
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2015-01-15, 09:01 PM (ISO 8601)
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- Dec 2011
- Location
- California
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Re: Pen and Paper versions of PC RPG's?
Railroading is a spectrum. It comes in differing degrees and styles, and unless the world is a true sandbox it exists in some amount.
If I'm running Pathfinder, I typically run it for government agents. Part of being a government agent is being handed a mission. That right there is a form of railroading, but it doesn't have to be bad. It certainly can be bad if I'm dictating how the PCs carry out their mission, but not so much if I back off and let the players decide how they want to approach their mission.
The GM can say no to those spells prior to character creation if it poses a problem. I already do that. We have trains for long distance transit, and I don't like designing around flight or teleportation thematically or mechanically.Last edited by Roxxy; 2015-01-15 at 09:03 PM.
That said, I am an idiot, so I could be mistaken.
Avatars made for me:
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2015-01-16, 10:16 AM (ISO 8601)
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- Oct 2010
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Re: Pen and Paper versions of PC RPG's?
There's a middle ground between "full sandbox that will either be paper-thin or take the DM weeks of work to plan out for every hour of playtime," and "the players have no choices at all." Most threads that complain about "railroading" aren't actually complaining about the story having one broad path - they're complaining about noticing it has one broad path. And this goes double for the topic of this thread in particular, because if you're starting from a CRPG as the base, the storyline of those campaigns does assume certain inescapable events happen at specified times. In Baldur's Gate for instance, your mentor Gorion dies near the beginning and there's absolutely nothing you can do about it. You end up investigating an iron shortage, and in doing so, find yourself at odds with the Iron Throne organization. You are later charged with the slaughter of the IT leaders and arrested, whether you actually committed the deed or not. And so on.
The fact that those events always take place does not make Baldur's Gate a bad game - indeed, it is routinely held up as a shining example of D&D translated to digital format for future generations and editions of the game to learn from. In tabletop, the party has more freedom to deviate from these occurrences, but the DM has to come up with the consequences of that - "If they decide to sod all this Iron Throne business and say 'let's go find a dragon,' then do I make one for them to find? Do I want the Iron Throne to come after them later? Is Sarevok still out there? If the protagonist doesn't face him, will he go after the PCs instead, or simply consolidate his power and worry about them later?" etc.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2015-01-16, 03:26 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Pen and Paper versions of PC RPG's?
A lot of the time, it's pretty clear that the path in question isn't even remotely broad. Then there's the matter of agreed upon constraints, which can easily produce smaller scale player directed campaigns. Transferring a CRPG campaign over gets you both the narrower world that produces a small sandbox, and the railroading that means you don't actually get the sandbox. It's lose-lose most of the time. The strengths of the CRPG format are lost, and the strengths of the tabletop RPG format are pretty largely avoided.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.