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  1. - Top - End - #1
    Ogre in the Playground
     
    inuyasha's Avatar

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    Default New spell: Telefrag (PEACH)

    Hey guys! Long time no see! I've been focusing on school so much that I haven't really homebrewed much lately...also I bought Quake during winter break, inspiring the following spell.

    TELEFRAG
    Level Sor/Wiz 9
    Components: V, M
    Casting time: 1 Standard Action.
    Range: Personal
    Target: You and one other creature
    Duration: Instantaneous
    Saving throw Fortitude lessens (see below)
    Spell resistance Yes
    This spell functions exactly as Greater Teleport, except that you CAN teleport into a living target! When this occurs you must name the exact target ("Jarl Hurgburk of the stone giant tribe" is a good answer, "that one hobo who stole a gold piece from me" is not), you must have seen the location you are teleporting to at least once (scrying counts), and the target must be a creature within one size category of the caster and must make a fortitude save or die instantly, This spell cannot target those who are two sizes smaller than the caster, and it will target those two sizes or more larger than the caster, but with lessened effect.

    Those who are two sizes larger than the caster take (1d6+1) damage per caster level, this die decreases for each size category you add. Those who succeed their saving throw also take this damage.

    The caster is usually unharmed in this ordeal, although the DM gets to roll D%, on an 85-95 both the caster and the target die, on a 96-100, the caster dies and the target has a new wizardskin coat
    Material component: a ring fashioned with one spike of metal protruding from it in a fashion akin to this
    Verbal component: "Quad damage" muttered in a deep and frightening tone.
    Last edited by inuyasha; 2015-04-13 at 10:35 PM.
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

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    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  2. - Top - End - #2
    Ogre in the Playground
     
    inuyasha's Avatar

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    Default Re: New spell: Telefrag (PEACH)

    Bump
    any critiques for this spell? It could very well be unbalanced, so I think some critiquing is needed
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

    My cool avatar by Kymme
    My homebrew

    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  3. - Top - End - #3
    Ogre in the Playground
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    Danville

    Default Re: New spell: Telefrag (PEACH)

    Greater Teleport wants you to be familiar with the destination location before you can use it (either having been there before or have a good description). does this have any similar limitations when you target an individual person?

    Either way, it's a save-or-die spell with unlimited range. I'm not sure if it's unbalanced though.

  4. - Top - End - #4
    Ogre in the Playground
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    Boston, MA

    Default Re: New spell: Telefrag (PEACH)

    Without the Quake references, this would be a pretty reasonable spell fluff wise. I think from a balance standpoint it should allow spell resistance.
    My homebrew:

    Spoiler
    Show


    Completed:
    ToB disciplines:

    The Narrow Bridge
    The Broken Blade

    Prestige classess:
    Disciple of Karsus -PrC for Karsites.
    The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
    Master of the Hidden Seal - Binder/Divine hybrid
    Knight of the Grave- Necromancy using Gish



    Worthwhile links:

    Age of Warriors

  5. - Top - End - #5
    Ogre in the Playground
     
    inuyasha's Avatar

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    Default Re: New spell: Telefrag (PEACH)

    Ok, I'll change it to allow spell resistance, anything else?
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

    My cool avatar by Kymme
    My homebrew

    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  6. - Top - End - #6
    Banned
     
    RedWizardGuy

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    Default Re: New spell: Telefrag (PEACH)

    Quote Originally Posted by Steward View Post
    Either way, it's a save-or-die spell with unlimited range. I'm not sure if it's unbalanced though.
    It's is 9th level and single target... Still, another limitation might be nice.

    Edit: like SR, yeah. Took too long to post
    Last edited by redwizard007; 2015-01-17 at 04:34 PM. Reason: ninjad

  7. - Top - End - #7
    Banned
     
    MonkGuy

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    Default Re: New spell: Telefrag (PEACH)

    Well....It's kind of a boring save or die spell.

    It has that Vagueness to it that makes it over powered. After all ''teleport'' can effect anyone...or anything that does not have up a teleport ward. So this spell could kill lots of Epic characters and monsters, for example.

    And the ''casting from the other side of the world'' is a bit unbalanced.

    And the ''teleport'' inside is odd.....how do you teleport into solid matter?

    I guess this spell is based on something, and sure ''ripping someone apart as you teleport inside of them'' sounds kinda cool......but i don't think this makes a very good spell for the game.

  8. - Top - End - #8
    Ogre in the Playground
     
    inuyasha's Avatar

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    Default Re: New spell: Telefrag (PEACH)

    Quote Originally Posted by jedipotter View Post
    Well....It's kind of a boring save or die spell.

    It has that Vagueness to it that makes it over powered. After all ''teleport'' can effect anyone...or anything that does not have up a teleport ward. So this spell could kill lots of Epic characters and monsters, for example.

    And the ''casting from the other side of the world'' is a bit unbalanced.

    And the ''teleport'' inside is odd.....how do you teleport into solid matter?

    I guess this spell is based on something, and sure ''ripping someone apart as you teleport inside of them'' sounds kinda cool......but i don't think this makes a very good spell for the game.
    1. OK, I added a statement about how you must name the specific target and have seen the place at least once, you may want to take a look at it.

    2. Also size is a factor, and you can't forget that most epic characters and monsters do have damage reduction or regeneration.

    3. would it be better if I reduced the range to that of a normal teleport spell?

    4. How do you teleport in general, how do you throw exploding balls of fire from your hand, it's magic.

    5. I don't understand your reasoning for this not being a good spell, it's got a cool premise, and even though it's powerful it does have a slight danger to it, should I reduce the roll from a D% to a D20? This also doesn't bring the rest of the party with you, so using it all the time isn't necessarily a good idea
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

    My cool avatar by Kymme
    My homebrew

    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    trophies
    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

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