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  1. - Top - End - #1
    Dwarf in the Playground
     
    Planetar

    Join Date
    Apr 2013

    Default The First Adventure

    So, as I understand it (maybe I'm wrong, IDK), D&D started with a war gaming club lead by Gary Gygax and one day he presented a new game where they would play individual heroes rather than entire armies and their mission was to infiltrate a castle through the dungeon. I've actually used this basic idea a few times over the years in adventures I've written. I was just wondering if anyone knows if the details of that adventure were ever published? Or even like, a basic outline or something?

  2. - Top - End - #2
    Banned
     
    MonkGuy

    Join Date
    Jun 2013

    Default Re: The First Adventure

    Quote Originally Posted by Someonelse View Post
    So, as I understand it (maybe I'm wrong, IDK), D&D started with a war gaming club lead by Gary Gygax and one day he presented a new game where they would play individual heroes rather than entire armies and their mission was to infiltrate a castle through the dungeon. I've actually used this basic idea a few times over the years in adventures I've written. I was just wondering if anyone knows if the details of that adventure were ever published? Or even like, a basic outline or something?
    You'd want the Adventure module Castle Greywawk

  3. - Top - End - #3
    Dwarf in the Playground
     
    Planetar

    Join Date
    Apr 2013

    Default Re: The First Adventure

    Quote Originally Posted by jedipotter View Post
    You'd want the Adventure module Castle Greywawk
    duh...
    I should have known that.
    Thanks and sorry for wasting your time.

  4. - Top - End - #4
    Pixie in the Playground
     
    GreenSorcererElf

    Join Date
    Aug 2014
    Location
    Koth, Hyboria
    Gender
    Male

    Default Re: The First Adventure

    Well, if your looking for the true origin of D&D it can get quite complicated but I prefer to start from when Dave Arneson started his Blackmoor campaign. Both castle Blackmoor and Castle Greyhawk have had several attempts to detail the dungeon beneath. The problem with these attempts is twofold, firstly they're so damn big! the goal of these campaigns was pretty much to explore these dungeons. The idea of having an over reaching story in a D&D campaign was only added later. Secondly these castles changed constantly changed to fit the needs of players and the DM on any given night. Also as a side note the module detailed in the previous posting was actually a parody module meant to mock Gary after he left TSR. The module is badly written and widely considered to be among the worst D&D modules ever made.

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