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  1. - Top - End - #361
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    PaladinGuy

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    Default Re: Mummy's Mask (OOC)

    @Darkone's IC thread comments: I interpreted from G's discussion re: Heal checks that the characters have insufficient training to even attempt to diagnose whether they (or each other) are affected by the disease. If G wants to rule that our characters know better, I'm happy to ride with that and continue the exploration.
    OOC there's essentially no penalty (of which I'm aware. Are we competing against other groups to knock out exploration sites?) for going back to town, and it will allow Grekka's Judgment and Lehasti's Smite Evil charges to recover. However, as noted above, I'm not so desperate to have that 1 charge of Smite Evil back that I would refuse to have Lehasti explore.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  2. - Top - End - #362
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Quote Originally Posted by DarkOne7141981 View Post
    If the PCs have any understanding that they have passed saving throws, there would at least be the suspicion that they aren't in danger. If I am correct the only failed save during the conflict was the one that left Menedes paralyzed. Did I miss one? Or is this IC-caution on Lehasti's part?
    The characters don't have the meta-knowledge that they have succeeded at a saving throw when they got attacked; they only know that they were attacked, and that the attack involved a malevolent supernatural force. Even if they did know that they made the save, they wouldn't have the meta-knowledge that this means no harm done (it could be reduced harm). If is therefore reasonable, from an IC persective, to be cautious.

  3. - Top - End - #363
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    Default Re: Mummy's Mask (OOC)

    G,

    Can we get a DM ruling on how familiar the party would be with Pahmet as a race and specifically Ouat Caste dwarves?

    May clear up some of the issues we've had recently
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  4. - Top - End - #364
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    That would be a Knowledge (Geography) question. I would rate it as easy (DC10) for people who are from Osirion, as far as the Pahmet are concerned. Concerning the Ouat I would call it basic (DC15), but none in the group are trained in that Knowledge area, so they can't make such a roll.

    Vershab (1d20+5)[24]
    Lehasti (1d20)[12]
    Grekka (1d20-1)[4]

    So Vershab and Lehasti know of the Pahmet, but not the Ouat.
    Last edited by Gwynfrid; 2015-08-08 at 06:40 PM.

  5. - Top - End - #365
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    Default Re: Mummy's Mask (OOC)

    I looked Calathon's sheet and he isn't trained in Geography either. So, per RAW, he wouldn't make such a roll either.

    That said, I don't think the problem the group is dependent on cultural knowledge; sure, having such knowledge would help, but lacking it isn't the end of the world.

  6. - Top - End - #366
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    Default Re: Mummy's Mask (OOC)

    Brownie points for whomever caught the Airplane reference.
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  7. - Top - End - #367
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Number of rounds since Vershab cast Dancing Lights: (1d10)[8]

  8. - Top - End - #368
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    Default Re: Mummy's Mask (OOC)

    Critical Damage (if it confirms, use second roll as confirmation roll as per perfect strike)

    (1d8+3)[4]
    (1d8+3)[7]
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  9. - Top - End - #369
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Just generic dice making random noises.

    (1d20+10)[11]
    (1d20+8)[12]
    (1d20+6)[24]
    (1d20+8)[17]
    (1d20)[20]

  10. - Top - End - #370
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Stealth (1d20+4)[11]

  11. - Top - End - #371
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Initiative

    Monster (1d20+3)[19]
    Menedes (1d20+2)[11]
    Vershab (1d20+3)[8]
    Grekka (1d20+5)[20]
    Lehasti (1d20+1)[2]

  12. - Top - End - #372
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Guys, my apologies for the multiple edits in the IC. After 4 rounds of re-edition I think the post is now correct. To be 100% clear:
    - One swarm is in a very bad shape, but NOT dispersed yet.
    - Another swarm was hit by Grekka, pretty hard.
    - A third swarm is coming in.
    - Menedes is distracted (same effect as nauseated) for 1 round.
    - You still have light.
    - Lehasti and Grekka still have Protection from Evil for a couple of rounds.

  13. - Top - End - #373
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    (1d20+9)[18]
    (1d20+6)[18]
    (1d20+8)[24]

  14. - Top - End - #374
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    PaladinGuy

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    Default Re: Mummy's Mask (OOC)

    Did anybody need healing after the undead cats and/or the sticky dude? We should probably knock that out before digging for more trouble.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  15. - Top - End - #375
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Quote Originally Posted by JWallyR View Post
    Lehasti raises one eyebrow at Vershab's remarks. "I doubt that any good intent accompanies the interment of a body with such magic in play. Menedes," she says, turning to address the Ouat, "would the Pharasmins frown upon the disturbing of this tomb, given that we suspect there may be foul undead within?
    Lehasti doesn't need to ask Menedeas for that information. She knows it better than he does. Check the first couple of pages of the thread, especially this.

  16. - Top - End - #376
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Menedes' Perception (1d20+10)[15]

  17. - Top - End - #377
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    The House of Pentheru and its evil invaders have been beaten! As a result...

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    DING!


    Welcome to level 3! Your characters immediately gain all benefits of the new level, with the exception of spells and any abilities that you recover at a set time of day, or when you rest.

    Please roll your HP as a half-die + half max (example: instead of 1d10, roll 1d5+5, for 1d8, roll 1d4+4), plus Con and other bonuses as appropriate. Please let me know when you have updated your character sheets, so I can review.

  18. - Top - End - #378
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    Default Re: Mummy's Mask (OOC)

    (1d4+4)[8] Base HP (without con or favored)

    http://www.myth-weavers.com/sheet.html#id=238287

    Updated
    Last edited by Untarr; 2015-08-27 at 08:11 PM.
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  19. - Top - End - #379
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    NecromancerGuy

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    Default Re: Mummy's Mask (OOC)

    HPs as directed: (1d3+5)[7] (including Favored Class Bonus and Constitution score)

  20. - Top - End - #380
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    Farmerbink's Avatar

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    Default Re: Mummy's Mask (OOC)

    (1d4+7)[11] As DO, I'm including con and Favored class bonus

    Edit: sex.

    Edit again: updated.

  21. - Top - End - #381
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    PaladinGuy

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    Default Re: Mummy's Mask (OOC)

    Forgot about the half die + half max rule. For a d10 then, Lehasti gets: (1d5+7)[10] (already includes +2 from Con)

    New and improved Statblock:

    Lehasti Gesmeha
    F LG Human Paladin, Level 3, Init 1, HP 16/34, Speed 20
    AC 16, Touch 11, Flat-footed 15, CMD 18, Fort 8, Ref 5, Will 5, CMB +7, Base Attack Bonus 3
    Falchion Melee+1 (2d4+str*1.5, 18-20, x2)
    Flail, Heavy Melee (1d10+str*1.5, 19-20, x2)
    Spiked Gauntlet 5 (1d4+str, )
    Scale Mail (+5 Armor, +1 Dex)
    Abilities Str 18, Dex 12, Con 15, Int 10, Wis 7, Cha 16
    Condition Branded
    Last edited by JWallyR; 2015-08-28 at 01:59 PM.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  22. - Top - End - #382
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    A few remarks

    Grekka:
    - attack bonus with all your weapons should be increased by 1
    - you should have 6 level-0 and 4 level-1 spells known

    Lehasti: No remarks

    Menedes:
    - your level still says 2
    - your CMD should be 20
    - your SR should be 8
    - your speed should be 40
    - your attack bonus with the MW bow should be +8 (+2 BAB, +4 Wis, +1 weapon focus, +1 masterwork), and +7/+7 with flurry

    Vershab: Waiting for your full update.
    Last edited by Gwynfrid; 2015-08-29 at 07:57 AM.

  23. - Top - End - #383
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Vershab:
    - you might want to mark the current level of your arcane reservoir somewhere in the spell/powers section (4/6, in the morning, if I get this thing right)
    - minor thing, under favored class I guess it should say +3HP.

    Otherwise, it looks fine. Just let me kow when the familiar is ready.

  24. - Top - End - #384
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    Default Re: Mummy's Mask (OOC)

    Quote Originally Posted by Gwynfrid View Post
    Gentlemen - this is a request for your feedback.

    We've been playing together for nearly 4 months now, and we have gone through the first of 3 parts in installment #1 (out of 6) in the campaign. We have seen how our game plays out in the context of underground exploration, traps, small fights, fairly involved RP elements, and finally a large-scale fight.

    So far, I have been enjoying this immensely, and I would like to thank you all for this. Now, before we move on to the next scenario arc, I'd like to check if it's also the case on your side, and if you believe there are things that can be improved:

    - Pace of play: Too slow / too fast / just right?
    - Pace of character leveling: Too slow / too fast / just right?
    - Combat challenges: Too easy / too tough / just right?
    - Combat and rules management: Too lightweight / too detailed / just right?
    - Roleplaying: Entertaining / boring / annoying / meh?
    - Anything that you'd like to have more of?
    - Anything that you'd like to have less of?
    - Any general remarks / improvement suggestions?

    Thanks!
    All right, I think having gone through another level, and added a player, now is a good time to ask you guys if there's anything to add to the feedback you gave me in the past (plus, for Untarr, it's the first time I ask this of you). My questions are the same as above.

    Some follow-up on the requests made last time I asked for feedback:

    Quote Originally Posted by DarkOne7141981 View Post
    If I have any criticism, it is to encourage/push more NPC discomfort with Vershab's social-awkwardness. As a PC he won't enjoy it - as a player I will. If it becomes too much, I will let you know.
    Unfortunately, we haven't had a lot of NPC interaction since you made that comment. You made up for it with PC-to-PC interaction, though.

    Quote Originally Posted by DarkOne7141981 View Post
    Also, more undead.
    There were undead in the Pentheru sequence, although the adherer was a bit of a curveball in that regard.

    Quote Originally Posted by DarkOne7141981 View Post
    Delays with making money. I find the balance of realism (it takes time to sell stuff) vs. fun ("We got loot! Let's get better gear!") to be tough. There was a real Monty Haul in that first dungeon, though, so I cannot blame you.
    Last time I answered that you have the option to sell immediately if you want to; the price might not be as optimized (being just the regular 50%). This is still the case with the new loot. By the way, I updated the loot table (see 2nd OOC post).

    Quote Originally Posted by DarkOne7141981 View Post
    Is it possible to link any images of NPCs from the .pdfs? I am a very visual person and really appreciate (and admire) your combat maps. Having more visuals always helps me to envision the setting and circumstances, which excites me as a player.
    I did so with the images at hand (the attacking skulls, the adherer). I ignored a skeleton, and the picture of a monster I decided to skip. But I just realized that in the last two cases, I cleaned up the images, put them on Photobucket and everything, except... forgot to add the link in the actual post. Oops. Retroactively, here's a picture of the Mummified Guardian and the Ubashki swarm.

  25. - Top - End - #385
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    For the first apperance of Velriana, see here.

  26. - Top - End - #386
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    Default Re: Mummy's Mask (OOC)

    Re: Loot and purchases.

    I suspect Lehasti and Grekka are in the same boat, but the next thing to get for Menedes is a magic weapon. So, I'm content on just saving up a little more gold until we can do that.

    Also, if we want to get Menedes some Alchemist Fires for swarms, he has the ranged feats to be fairly effective with those items.
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  27. - Top - End - #387
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    The budget for 3 basic magic weapons would be around 7000gp. Selling everything you have isn't going to get you there yet.

  28. - Top - End - #388
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    I updated the loot table to reflect Vershab's shopping, and also the donation to the temple that I had forgotten earlier.

    A bunch of dice are making some pointless noise behind the screen.

    (1d20+9)[13]
    (1d20+6)[20]
    (1d20+8)[11]
    (1d20)[16]

    (1d20+2)[21]
    (1d20+3)[18]
    (1d20+5)[20]
    (1d20+1)[19]
    (1d20+3)[21]

  29. - Top - End - #389
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    Farmerbink's Avatar

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    Default Re: Mummy's Mask (OOC)

    (1d20+5)[7] Grekka initiative?

    edit: F***ing joy.

  30. - Top - End - #390
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    Gwynfrid's Avatar

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    Default Re: Mummy's Mask (OOC)

    Doesn't matter. I already rolled for you above. The whole group got beaten on intitiative this time.

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