New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 32 of 36 FirstFirst ... 7222324252627282930313233343536 LastLast
Results 931 to 960 of 1063
  1. - Top - End - #931
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    And of course I fail ... (3d6)[11]
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  2. - Top - End - #932
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2013
    Location
    Texas
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    Derp. Fixing rolls for intimidate:
    (1d20+9)[23]
    (1d20+9)[19]
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  3. - Top - End - #933
    Firbolg in the Playground
     
    Gwynfrid's Avatar

    Join Date
    Apr 2009
    Location
    Ontario
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    Let's begin with some saves.

    (1d20)[10]
    (1d20)[13]
    (1d20+3)[23]
    (1d20+6)[15]

  4. - Top - End - #934
    Firbolg in the Playground
     
    Gwynfrid's Avatar

    Join Date
    Apr 2009
    Location
    Ontario
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    Being prone, Turi is hit, but I got the roll for damage wrong: (1d4+7)[9]

  5. - Top - End - #935
    Firbolg in the Playground
     
    Gwynfrid's Avatar

    Join Date
    Apr 2009
    Location
    Ontario
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    An AOO happens when Turi stands up: (1d20+11)[27] damage (1d4+7)[9] cc(30+) (1d20+11)[27] cd (1d4+7)[11]

  6. - Top - End - #936
    Firbolg in the Playground
     
    Gwynfrid's Avatar

    Join Date
    Apr 2009
    Location
    Ontario
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    Grr, I forgot the mistmail effect : (1d100)[97] - still a hit.
    Last edited by Gwynfrid; 2020-08-16 at 10:34 PM.

  7. - Top - End - #937
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    Turi fort save: (1d20+8)[17] vs 17

  8. - Top - End - #938
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    (1d20+6)[20] vs dc 18 will else blinded. (Hopefully some kind of circumstance bonus applies thanks to the warning and ability to cover his eyes?)

    edit: this kid. As long as it's not a concentration check, he's brilliant.

  9. - Top - End - #939
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2013
    Location
    Texas
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    (1d20+9)[24] Will save (not counting any circumstance mod) vs DC 18 else blinded.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  10. - Top - End - #940
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    Waiting to see what happens before deciding on a spell
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  11. - Top - End - #941
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    Assuming that 31 does it, Greater trip lets me take an AoO (and causes it to provoke for my allies, unless I misread it).

    (1d20+12)[26] kukri AoO
    (1d20+12)[24] CC (30+)
    (1d4+6)[10] damage
    (1d4+6)[7] crit bonus
    (3d8)[10] sneak attack, if it applies.

  12. - Top - End - #942
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    Potential crit: (1d20+12)[25], Damage - (1d8+4)[10]
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  13. - Top - End - #943
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    (1d20+11)[15] reflex DC 17 (might include circumstantial from warning)

  14. - Top - End - #944
    Firbolg in the Playground
     
    Gwynfrid's Avatar

    Join Date
    Apr 2009
    Location
    Ontario
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    Reflex (1d20+12)[23]

  15. - Top - End - #945
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    To find the tower's height - Knowledge(history) (1d20+9)[20] (not counting the bonus from the library) at the library
    To get the position of the sun at noon on midsummer's day - Knowledge(nature) (1d20+10)[14]
    To calculate the point where the shadow's end lands at that time - Knowledge(engineering) (1d20+9)[16]

  16. - Top - End - #946
    Firbolg in the Playground
     
    Gwynfrid's Avatar

    Join Date
    Apr 2009
    Location
    Ontario
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    Lehasti's damage with spiked gauntlet (1d4+9)[12]

  17. - Top - End - #947
    Firbolg in the Playground
     
    Gwynfrid's Avatar

    Join Date
    Apr 2009
    Location
    Ontario
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    Forgot the AoO when Turi fails to pass through the opponent's square:

    (1d20+18)[24] damage (1d10+13)[20] cc(38) (1d20+18)[28] cd (2d10+26)[37]

  18. - Top - End - #948
    Firbolg in the Playground
     
    Gwynfrid's Avatar

    Join Date
    Apr 2009
    Location
    Ontario
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    Botched roll, that will be (1d6)[4]x10 minutes

  19. - Top - End - #949
    Firbolg in the Playground
     
    Gwynfrid's Avatar

    Join Date
    Apr 2009
    Location
    Ontario
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    I wanted to add some important reference information to my post #2, but I hit the post size limit. Instead, I'll put it here:


    Quote Originally Posted by DarkOne7141981 View Post
    The arcanist takes a moment to concentrate before kneeling next to the mummified body and ensuring its mouth is clear to respond. Taking out one of his two spellbooks and an inkpen he readies himself to write down the answers as they are spoken. Then he invokes the power of the Mask of the Forgotten Pharaoh (disguised by his Sleeves of Many Garments) to use Speak with Dead on the deceased man.

    With eyes glowing faintly of grey, Vershab asks the corpse three questions, waiting for its answer each time and writing down its words precisely. As the scholar speaks his usual tone softens and he seems to speak to the dead in much the way a normal person speaks to the living - more easily and with none of his typical, halting discomfort. (Bolded text is the specific question Vershab asks.)

    1. Khnenti, curator of lost knowledge, we seek to protect Osirion from the resurrection of the Sky Pharaoh by an evil cult wishing to do evil in his name. Please tell us what you know of the Sky Pharaoh so that we may prevent this disaster - what did your research reveal of the Sky Pharaoh?
    2. We plan to travel to Azghaad's Spire in Sothis to secure the heart of the Sky Pharaoh, to keep it out of the hands who would misuse it. The Mask has already been secured. We wish to know all you can share about the traps, defenders and the location of the heart. What can you tell us about the hiding place of the heart?
    3. Thank you for your assistance. After this question we will lay your remains to rest with as much honor as we can. Your sacrifice all those years ago will not go unremembered. Do you have any final advice for us?
    Quote Originally Posted by Gwynfrid View Post
    With his companions' help, Vershab is able to put the fire out. Thinking of future research, he gathers scraps and wrappings that made up the structure of the destroyed golem.

    The group then assembles, around the open sarcophagus. When Vershab at last casts his divination spell, the shadows in the chamber seem to grow longer. The torches and other luminaries the group carry struggle to remain alive against the stranglehold of darkness enveloping them all.

    When the young arcanist voices his first question, no answer comes forth, for what feels like an eternity. Is the mummified body of Khnenti too ancient, his soul too long gone in Pharasma's Boneyard? Worry and doubt start growing. But suddenly, a movement! The mummy's head jerks to the side a tiny bit - not much, but more than enough to startle the impatient onlookers. The mouth doesn't open, but the eyes briefly flare up, and a sepulchral voice fills the chamber.

    "I was called that name... once. I received... that title. Then... they were stripped from me. I had... asked the question you ask. Sought the knowledge you seek."

    The dead stops speaking, apparently intent on silence. But Vershab insistently repeats his question. In death, Khnenti seems reluctant to impart secrets to the living, but the spell compels him to answer.

    "The Sky Pharaoh... His soul was sundered. His heart... His ib... As well as his ka... His mask... stolen. The ba... remained trapped within the pharaoh's body, in his pyramid. To pass into the afterlife, the three parts of his soul must be rejoined... But.. It is also possible this might even return Hakotep to life."

    For the second and third questions, the dead's resistance has ebbed, and he responds readily. "The heart... was hidden... Many secret doors under the Spire of Azghaad. After Hakotep... Djederet. The desecration of Hakotep's body... Was a curse on Osirion. Dejderet wished every word of it... destroyed, forgotten, lost. Every mention of the crime... and of Hakotep too, forbidden."

    "Finding the pyramid... Is impossible... I tried to find its architect. Chisisek... Was his name, I sought to find more... The Vault of Hidden Wisdom... Can be found. Learned ones shall cast their eyes... from the summit of the Tower of Ra's Glory, at noon, on midsummer's day."


    As he says these last words, all lights in the Depository go out. Darkness is total, oppressive, impenetrable. Quickly, Vershab summons fresh illumination. As their sight returns, the companions see that the mummified body's neck is broken, the head lying down at an impossible angle.

  20. - Top - End - #950
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    I should have gone ahead and rolled it. Assuming one other person approves, Turi will use disable device to.. well, disable the device?

    (1d20+10)[14]

    I guess specifically the winding mechanism, if he needs to focus his efforts on a specific component.

  21. - Top - End - #951
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2013
    Location
    Texas
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    A couple of questions that I'm gonna put here:

    1) Do we know how long until the Alarm spell refreshes?

    2) Can we not do something like have Lehasti throw a sling stone at one of the clockwork soldiers and dart the other way, and basically "pull" it into combat at a junction like that at D13, such that Turi can simply wait around the corner and attack its back without use of his vanish stuffs? That would keep the fight (and the noise) away from the other clockwork dude, and use up less of our resources.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  22. - Top - End - #952
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    1. Probably a day at earliest, based on how Permanency works.

    2. That seems suspiciously like what we tried the first time. When we did that before the Clockwork Soldiers stopped and attacked as soon as they were able. If you wish to try something like that again, I recommend at least having Turi hide...but I don't think I recommend that as a plan. We should use maximum effort and be prepared to rest as needed. After all, this library has likely not been opened for some time...

  23. - Top - End - #953
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2013
    Location
    Texas
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    1) I didn't see that description at the link you shared... but I'm prepared to ride with it.

    2) There were at least a couple of other conditions that were at play:
    a) The Alarm spell brought both soldiers
    b) We didn't have weapon cords
    c) Lehasti didn't deliberately draw back into the side hallway enough to force no corners, and if Turi hides behind a corner with high stealth, I think the mindless soldier should advance on the seen enemy

    ...nonetheless you make a good point that this is probably an undisturbed place.

    ...but is it an undisturbed place? I don't remember the description offhand, but if we have dust and whatnot everywhere to indicate that nobody has been here in a long time except us... maybe you're right that we can plan to engage encounters judiciously.
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  24. - Top - End - #954
    Titan in the Playground
     
    Farmerbink's Avatar

    Join Date
    Nov 2013
    Location
    Texas, again!
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    D'oh. I got excited and forgot to post rolls. This is for Turi, going south from G6:

    (1d20+15)[33] stealth

    (1d20+12)[29] perception, while moving southwards to and past G9/10. Assuming he reveals no immediate threats, he'll keep going to G/13, where we presume the other CS is stashed. (1d20+12)[31] perception down that hallway, if you need another.

  25. - Top - End - #955
    Firbolg in the Playground
     
    Gwynfrid's Avatar

    Join Date
    Apr 2009
    Location
    Ontario
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    Falling damage (3d6)[11]

  26. - Top - End - #956
    Firbolg in the Playground
     
    Gwynfrid's Avatar

    Join Date
    Apr 2009
    Location
    Ontario
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    I forgot to roll for initiative:

    Azkin (1d20+2)[22]
    Lehasti (1d20+1)[20]
    Natala (1d20+8)[20]
    Turi (1d20+5)[24]
    Vershab (1d20+12)[16]
    Lynxes (1d20+7)[12]

  27. - Top - End - #957
    Troll in the Playground
     
    PaladinGuy

    Join Date
    Nov 2013
    Location
    Texas
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    2 rolls against concealment for Lehasti's attacks (miss on 1 or 2):
    First attack: (1d10)[7]
    Second attack: (1d10)[9]
    Lehasti Gesmeha and Azkin for Mummy's Mask
    Morevek for Wrath of the Righteous
    Janstina Silentall for Age of Worms

  28. - Top - End - #958
    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
    Location
    USA
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    Knowledge (Geography) (1d20+9)[12]
    Knowledge (Local) (1d20+9)[16]

  29. - Top - End - #959
    Firbolg in the Playground
     
    Gwynfrid's Avatar

    Join Date
    Apr 2009
    Location
    Ontario
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    The Relic Knights have explored the glorious city of Tephu, famous for its knowledge and its papyrus; won an epic camel-drawn chariot race; tackled the intricacies of Osiriani bureaucracy; become favorites of the great noblewoman, Muminofrah, Fan-Bearer on the Right Side of the King; survived multiple assassination attempts from known and unknown enemies; and discovered the secrets of the most ancient, obscure and forbidden libraries in Tephu. As a result...

    Spoiler
    Show
    DING!


    Welcome to level 8!

    Please roll your HP as a half-die + half max (example: instead of 1d10, roll 1d5+5, for 1d8, roll 1d4+4), plus Con and other bonuses as appropriate. Please let me know when you have updated your character sheets, so I can review.

    Can you also please give me a status on loot? I haven't been keeping track for a while. Before you leave Tephu, you may want to go shopping. But I think the adventure in the city wasn't the most rewarding, wealth-wise. But it's been so long, I don't think I have a good perspective on it.

  30. - Top - End - #960
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: Mummy's Mask (OOC)

    Alrighty: HP - (1d4+4)[6]
    Spoiler: Details
    Show
    Updated sheet
    Up a level in Oracle
    - +1 to Con score.
    - +1 BAB/Will save
    - + 15 HPs (roll+new Con mod)
    New spells: enhanced diplomacy (0), frost fell (2nd), spiritual ally (4th), blessings of fervor (4th)
    Updates to revelations
    Skills: +1 to History, Religion, Spellcraft, Sense motive, Diplomacy)
    Last edited by Starbin; 2021-02-24 at 01:56 AM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •