Results 1 to 13 of 13
-
2015-01-23, 10:02 AM (ISO 8601)
- Join Date
- Oct 2013
- Gender
In two hours I will dm my first campaign
And I am afraid. It is like I am forgetting all knowledge I have about game and campaign.
-
2015-01-23, 10:22 AM (ISO 8601)
- Join Date
- Aug 2013
Re: In two hours I will dm my first campaign
Breathe in. Breathe out. Breathe in. Breathe out.
Still with us? Good. Okay, here's what you need to do. Look around the table. Are the players having a good time? Are they laughing where appropriate, are they focused on the game? If so, you're doing it right. Everything else is secondary - if the players (and you!) are having a good time, you're doing a good job.
Here's a neat tidbit: Every DM forgets things. The best and the worst. Everyone slips. Forgets to ask for a die roll, forgets that he had an NPC waiting in the wings, forgets about the trap he had sitting there, forgets that this particular monster has a breath weapon, forgets the rule on how to calculate a grapple. It happens. So don't worry about it; roll with it.
Look, if your players know you're new at this, and they're your friends, they'll cut you slack. If you need a moment to double-check some rules or numbers, ask them for it. Trust between the players and DM starts with the DM admitting his limits.
Relax. Breathe. Take a few notes on any mechanics or rules that might be important.
And then, when the game starts, have fun. That's it. Breathe, relax, and have fun.
The rest will come with experience.My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
-
2015-01-23, 10:28 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- A little glass vial
- Gender
Re: In two hours I will dm my first campaign
well, first of all, relax. Here's a few things you should focus on.
How the game is starting. I mean, literally, the first moment of the game. from there, everything should fall into place. Let the players know where they are, and what is going on.
A lot of players, in my experience, will seem to be judging you very harshly, but they'll actually be having fun anyway.
If you mess up, they should understand. Just say "hey, give me a second to collect my notes/thoughts, yeah?".
If you think it will help you, write quick room descriptions for places you know the group will go. As long as you don't act like you're in front of the class giving a speech, they'll appreciate the extra effort. you can even add extra details that serve no purpose but to make the scene more immersive.
Just relax. They'll have more fun if you are enjoying yourself. anything else?
GraveGobbler Avatar still made by Ceika!
I'm revamping my blog. slightly new look, very new name, hopefully some new content soon.
It's calledDiceroller FlicksGoblin on The Grid and it's centered around RPG themed films and other stuff I want to put up.
My Latest post? My favorite source of plot hooks for D&D
http://goblinonthegrid.wordpress.com/
-
2015-01-23, 11:17 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Somewhere in Midgard
- Gender
Re: In two hours I will dm my first campaign
I think I shall mooch off some of this advice too, my own game begins after my players return from magfest. My worry has been having a few sidequests laid out and just something for them to do, for the most part. Given what was said above, I need some better descriptions for my rooms, at least.
If it goes like the CharGen session, i think it might be ok. Plenty of laughing and figuring out rules and (what I think was) having a good time. If nothing else, I plan on surviving the session mostly intact and starting up an after-action report.
Now I just need to relax. Thats the hard part.My opinion and a dollar will get you a cup of coffee at the 7/11, most others want the dollar too :P
Steam ID: blacklight101
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
At an observation deck at Port Wander, seeing his ship for the first time and being introduced to the bridge crew/away team that he hired before arriving.
-
2015-01-23, 11:42 AM (ISO 8601)
- Join Date
- Aug 2014
- Location
- THE VOID
- Gender
Re: In two hours I will dm my first campaign
Like the good guide says, don't panic! is the first step to solving any crisis.
After that, just remember that you're here to have fun, so don't stress out about it. However, I think it's also important to give yourself, as they say, permission to fail. So what if the game doesn't go how you panned, or you mess up, or forget some stuff. Oh well! It's just a game. There will always be other opportunities to get it right, and learn from it.
-
2015-01-23, 11:52 AM (ISO 8601)
- Join Date
- Jun 2008
Re: In two hours I will dm my first campaign
Also, keep a notepad with a pencil. Take notes on what happens, and if you have to make up names on the spot or forget something. Then, you can go back to your campaign notes and fill things in or adjust them later.
Stuff happens during the session--the most important thing is to just keep going! You can do cleanup afterwards.Last edited by CarpeGuitarrem; 2015-01-23 at 11:52 AM.
-
2015-01-23, 03:20 PM (ISO 8601)
- Join Date
- Oct 2013
- Gender
Re: In two hours I will dm my first campaign
Well, I just finished first session. Thanks for all tips and calming attitude. It went a little bit silly with three inexperienced players and one inexperienced gm but I was expecting far worse than that.
Now I can see there are some issues with my campaign. My players are missing my little plot hooks and clues like crazy. And my combat design a little bit bland. (Note to self: 1 vs 1 martial fights are boring as hell. Never do that again.). And my players said they had fun. So I am happy.
Thanks again for all supporting post though. I am sure that I will bother you with my questions in the future. :D
-
2015-01-23, 03:25 PM (ISO 8601)
- Join Date
- Jun 2011
Re: In two hours I will dm my first campaign
Everyone starts somewhere, remember that. Even great DMs were one time noobish DMs. (And honestly, if your first session didn't end in a fist-fight or screaming match, you're ahead of the game) If you wish to talk about your issues, there are nice people here willing to help.
A tip for future games? Ask your players what THEY want to do. If they don't like your hooks, ask them if there is anything they wish to do.For all of your completely and utterly honest needs. Zaydos made, Tiefling approved.
-
2015-01-23, 03:51 PM (ISO 8601)
- Join Date
- Jan 2012
- Gender
Re: In two hours I will dm my first campaign
Glad you survived.
Sometimes it takes a little time to get your legs under you, but so long as everyone is having fun, you're doing okay.
And listen to the Honest Tiefling - see what interests the players, and use that to set up plot points.
-
2015-01-23, 04:04 PM (ISO 8601)
- Join Date
- Dec 2014
Re: In two hours I will dm my first campaign
They will continue to miss your hooks. Let them, and provide more, or just have adventure arise wherever they decide to go or whatever they decide to do.
Also, don't sweat the rules. If your heart is in the right place, and you want the game to be fun for everyone (including you) you'll know how to rule, even if you can't recall the exact rule.
Congratulations on a good first session. I hope you have many more.
-
2015-01-23, 07:17 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- A little glass vial
- Gender
Re: In two hours I will dm my first campaign
GraveGobbler Avatar still made by Ceika!
I'm revamping my blog. slightly new look, very new name, hopefully some new content soon.
It's calledDiceroller FlicksGoblin on The Grid and it's centered around RPG themed films and other stuff I want to put up.
My Latest post? My favorite source of plot hooks for D&D
http://goblinonthegrid.wordpress.com/
-
2015-01-23, 08:04 PM (ISO 8601)
- Join Date
- Oct 2012
- Location
- Tharggy, on Tellene
- Gender
Re: In two hours I will dm my first campaign
Well if their missing the plot hooks drop them in the parties lap. I like Bounty Boards. Have them outside of small town taverns. Sample Board post
Wanted: Red Fang Goblin Raiders Bounty 500gp for Chief Grimkull's head and 20 gp per additional goblin head.
Works well for me.
-
2015-01-23, 08:23 PM (ISO 8601)
- Join Date
- Apr 2014
- Location
- Cleveland
- Gender
Re: In two hours I will dm my first campaign
The thing that helps me most as a DM is having a handful of easily modified generic encounters set up and ready to go. Obviously you want to balance them against the party when planning (per CR/XP cost or whatever mechanic is appropriate to your game,) and they should be built generic but remain easily tailored to specific situations with small detail tweaks. Why? Because players are notorious for ignoring plot hooks and DMs can get frustrated with "winging it."
Example:
Adventure I spent a week planning an adventure that involves the PCs attacking a goblin village BUT the PCs decide to travel across the hills to mop up some ogres I mentioned in passing 3 sessions ago... Thats OK. I can put together the Ogre fight while someone is smoking or paying for the pizza. Meanwhile they need to get to the ogres. Enter my goblins. I already have stats written up for multiple goblin combatants for thegenocidevillage assault. With no changes, they get plugged in as "wandering monsters" to add encounters and flesh out the session. I was even able to take a handful of specific encounters I had planned and change the window dressing to fit new locations as outposts rather than guard towers or hunting parties instead of reinforcements. Why are there so many goblins? Because no one has taken the time to sack their village and they breed like rats, maybe you guys should clean them out next week, huh? Now I even get to use the stinkin goblins again next session.
This can be done with virtually any low CR humanoids but its even easier with humans...
Bandits = guards = soldiers = bounty hunters = thugs (change the description and go.)
Location/battlefield conditions provide variety
rough terrain is always your friend but don't neglect stream, boulder, trees, dry creek bed, steep slope, and edge of cliff. These aren't necessary all the time but should be making regular appearances. Remember, if the terrain makes an encounter particularly difficult it should result in more XP.
Once you have the ability to reuse encounter material it is less frustrating when things go off script.