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2015-01-31, 10:06 PM (ISO 8601)
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- Oct 2006
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- Pittsburgh, PA
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Quick probability question [RESOLVED]
How many ten-sided dice do I need to roll for it to become likely to get three 6's? Let's say... a 10% chance, a 50% chance, and a 75% chance?
(I'm thinking of including a kind of "doom pool" mechanic, where a big pile of d10s are rolled every now and then. If three 6's come up, Bad Things happen. Player actions can add or remove dice from the pool)Last edited by Grod_The_Giant; 2015-02-03 at 12:17 AM.
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2015-01-31, 10:25 PM (ISO 8601)
- Join Date
- Jun 2013
Re: Quick probability question
I'm not a math wizard, but playing around on AnyDice it seems 10d10 has 5.74% chance to give three 6's, so I feel like 50% and 75% is going to be "way too many to roll." Server issues are preventing me from playing around til I find those numbers though. I could write a program to figure them out if I had to (read: you need more information, no math wizards show up.)
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2015-01-31, 10:32 PM (ISO 8601)
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- Feb 2008
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- Toad Town
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Re: Quick probability question
6 or higher, or 6 exactly? And exactly three of them, or three or more?
Since it's three sixes I'm guessing six exactly.
You roll exactly 6 approximately once for every ten rolls, and 6 or higher 50% of the time.
If it's exactly three sixes, though, the possibility drops again as you add too many dice and start getting more likely to get four or more.Gamer avatar by kpenguin. I love the tiny little game pad belt.
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2015-01-31, 10:36 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Quick probability question
Three or more sixes-- the important thing is the whole "666" bit.
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2015-01-31, 11:07 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Sweden
- Gender
Re: Quick probability question
I wrote a quick script that did 200,000 tests for a series of 3 through 14 number of D10s, checking if at least 3 were 6s.
If 3 6s were found in a series then 1 point would be added through a series of 200,000 trials, the odds were then calculated as points/200,000.
These were the results. They do vary each time I run the script by about 1% (3d10 goes between 0.11 and 0.09 it seems). These are sort of accurate.
3d10 = 0.1%
4d10 = 0.35%
5d10 = 0.85%
6d10 = 1.56%
7d10 = 2.54%
8d10 = 3.82%
9d10 = 5.34%
10d10 = 7.11%
11d10 = 8.94%
12d10 = 11.19%
13d10 = 13.38%
14d10 = 15.86%
Here's the script
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HTML Code:<html> <head> <title>Mastikator is great</title> <script> function doStuff() { var result = []; for (var min = 3; min < 15; min++) { var res = 0; for (var i = 0; i < 200000; i++) { var nr6 = 0; for (var j = 0; j < min; j++) { var a = D10(); if (a == 6) nr6++; } if (nr6 >= 3) res+=1; } var odds = res/200000; result[min] = odds; } var data = document.getElementById("data"); for (var awesomesauce= 3; awesomesauce< 15; awesomesauce++) { data.innerHTML += awesomesauce+"d10 = "+parseInt(result[awesomesauce]*10000)/100+"%<br/>"; } } function D10() { return parseInt(Math.random()*10)+1; } </script> </head> <body onload="try{doStuff();}catch(e){alert(e);}"> <div id="data"></div> </body> </html>
Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2015-01-31, 11:19 PM (ISO 8601)
- Join Date
- Sep 2009
- Gender
Re: Quick probability question
Answer: way too many to bother. Think of it this way: the earliest you can even get 666, a 3d10 roll, it'll be 1/1000 chance. From there, the chance will very gradually rise with every additional die.
Last edited by Frozen_Feet; 2015-01-31 at 11:20 PM.
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2015-01-31, 11:27 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Quick probability question
Hmm. How do the odds change if we use d6s?
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2015-01-31, 11:28 PM (ISO 8601)
- Join Date
- Jul 2014
- Location
- Avatar By Astral Seal!
Re: Quick probability question
1/216 at 3. To have the most consistency, use d4s.
Last edited by JNAProductions; 2015-01-31 at 11:28 PM.
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2015-01-31, 11:43 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Sweden
- Gender
Re: Quick probability question
Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2015-01-31, 11:58 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Quick probability question
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
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2015-02-01, 12:20 PM (ISO 8601)
- Join Date
- Mar 2014
- Gender
Re: Quick probability question
Using a binomial distribution (http://en.wikipedia.org/wiki/Binomial_distribution) in Excel with 6 having a probability of 0.1 and Not-6 having a probability of 0.9. I found:
11d10 --> 8.96%
12d10 --> 11.09%
26d10 --> 48.95%
27d10 --> 51.54%
38d10 --> 74.63%
39d10 --> 76.22%
Using d6s (1/6 and 5/6 probabilities):
7d6 --> 9.58%
8d6 --> 13.49%
15d6 --> 46.78%
16d6 --> 51.32%
22d6 --> 73.48%
23d6 --> 76.27%
My values seem to agree with those from Mastikator's script, so I'm pretty confident I avoided any significant errors.
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2015-02-01, 10:42 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Waterdeep
- Gender
Re: Quick probability question
Just as a side note, rolling 3d6 and having incredibly bad things happen on 6, 6, 6 seems really fun.
Can you imagine that at character generation?Roll for it 5e Houserules and Homebrew
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2015-02-02, 12:34 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Sweden
- Gender
Re: Quick probability question
Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2015-02-02, 05:53 PM (ISO 8601)
- Join Date
- Aug 2013
Re: Quick probability question
I’ll just leave that here.
Well, of course, when I play it, a 666 usually means great stuff happens because, let’s be honest, why would I want to play a birdie when I can play for the Red team.Last edited by Rondodu; 2015-02-02 at 05:56 PM.