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View Poll Results: Should this creature be included in MitP?

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  1. - Top - End - #1
    Troll in the Playground
     
    The Demented One's Avatar

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    Default Oh What A Tangled Web We Weave [Creature, MitP]

    Mythweaver
    Size/Type: Large Magical Beast
    Hit Dice: 10d10+30 (85 hp)
    Initiative: +5
    Speed: 30 ft. (6 squares), climb 40 ft.
    Armor Class: 20 (-1 size, +5 Dex, +6 natural), touch 14, flatfooted 15
    Base Attack/Grapple: +10/+16
    Attack: Bite +14 melee (1d8+4)
    Full Attack: Bite +14 melee (1d8+4)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Web, spell-like abilities, tangled mythos
    Special Qualities: Damage reduction 10/magic, darkvision 60 ft., fabled lore, immunity to poison, low-light vision, weave page, spell resistance 20
    Saves: Fort +10, Ref +12, Will +4
    Abilities: Str 18, Dex 20, Con 16, Int 16, Wis 14, Cha 16
    Skills: Bluff +7, Climb +19, Diplomacy +16, Perform (Storytelling) +24, Tumble +18
    Feats: Weapon Finesse, Dodge, Mobility, Ability Focus (Web of Mythos)
    Environment: Temperate forests
    Organization: Solitary, Fable (2-3) or Mythos (6-8)
    Challenge Rating: 9
    Treasure: Standard
    Alignment: Always True Neutral
    Advancement: 11-18 HD (Large), 19-24 HD (Huge)

    Mythweavers are magical arachnids who have a strong passion–some would say, an obsession–for stories. They appear as large, spider-like creatures with a parchment-like carapace covered in what would seem to be scrawls of ink. Though monstrous in form, they are very civil unless threatened, and would much rather swap stories with an adventurer than fight him. If an adventurer tells a Mythweaver a good story (DC 20), the Mythweaver is automatically friendly towards him. However, when angered, Mythweavers can be fierce foes. They can trap foes in webs of both silk and stories, and can imbue pages with explosive or entrapping runes. Mythweavers speak Common and Undercommon, but can use their tongues spell-like ability to speak any language.

    Web (Ex)
    Mythweavers can dangle from silken strands. A single strand is strong enough to support the Mythweaver and one other large creature (or two medium, or four small creatures, etc.). Mythweavers can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to Huge size. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both have a DC of 18. Both are standard actions. The check DCs are Constitution-based.

    Spell-Like Abilities
    At will–arcane mark, erase, secret page, tongues; 3/day–explosive runes (DC 16), sepia snake sigil (DC 16); 1/day–legend lore. Caster level 8th. All DC’s are Charisma based.

    Tangled Mythos (Su)
    Once per day, a Mythweaver can attempt to trap an enemy in a web of stories. As a standard action, it may attempt to trap any one creature within 30 ft of it. If the creature fails a DC 20 Will save, it is trapped within a realm of stories, very similarly to a maze. Each round, the character may attempt to find a “plot hole” in the story that will allow it to return by making a DC 20 Intelligence or Perfrom (Storytelling) check as a full round action. If the subject doesn’t escape, the web disappears after 10 minutes, forcing the subject to leave. On escaping or leaving the web, the subject reappears where it had been when this ability was used. If this location is filled with a solid object, the subject appears in the nearest open space. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a web of mythos, although a plane shift spell allows it to exit to whatever plane is designated in that spell. Other Mythweavers are not affected by the web of mythos.

    Fabled Lore (Ex)
    A Mythweaver may make a Perform (Storytelling) check in place of any Knowledge check.

    Weave Page (Ex)
    As a move action, a Mythweaver can weave silk into the shape of a page. This page is of the highest quality and can be written on as if it were normal paper. A Mythweaver often uses these pages as the targets for its explosive runes and sepia snake sigil spell-like abilities.

    Skills:
    Mythweavers have a +8 racial bonus on Climb and Perform (Storytelling) checks. A Mythweaver can always choose to take 10 on Climb checks, even if rushed or threatened. Mythweavers use either their Strength or Dexterity modifier for Climb checks, whichever is higher.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

  2. - Top - End - #2
    Ettin in the Playground
     
    Planetar

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    Dec 2006
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    Default Re: Oh What A Tangled Web We Weave [Creature, MitP]

    Damn! Very nice. I like the Tangled Mythos ability. Very, very cool.

    I have actually been working on a set of spiders for MitPII as well, however mine don't have any awesome twists, as this one, just man-eater spiders.

    Very impressive.

  3. - Top - End - #3
    Titan in the Playground
     
    Matthew's Avatar

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    Default Re: Oh What A Tangled Web We Weave [Creature, MitP]

    Good stuff. I wonder whether it should have a Leap +8 Racial Bonus? Also, I am not clear on the function of Story Telling Checks in the place of Knowledge Checks. I like the idea, but I would like to hear more about the fluff the mechanic represents.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

  4. - Top - End - #4
    Ogre in the Playground
     
    GuesssWho's Avatar

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    Default Re: Oh What A Tangled Web We Weave [Creature, MitP]

    Very cool, great idea.
    Reminds me of Terry Pratchett, and his whole 'stories are alive' thing.
    Cthulhu fhtagn R'lyeh!
    Quote Originally Posted by Nerd-o-rama View Post
    There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
    Degeneration 91
    Homebrew:
    Anglermaids

    Wendigo Race
    -Complicated Wendigo Race
    False Hydra (Goblin Punch)

  5. - Top - End - #5
    Orc in the Playground
     
    Maldraugedhen's Avatar

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    Default Re: Oh What A Tangled Web We Weave [Creature, MitP]

    Oh, yoinked so very hard. This would work perfectly in a lair I'm planning out for an upcoming campaign. Party hosts!
    Last edited by Maldraugedhen; 2007-04-15 at 10:58 PM.
    The road goes ever on and on,
    Down from the door where it began,
    Now far ahead the road has gone,
    And I must follow, if I can--
    Pursuing it with eager feet,
    Meeting those who travel on the way,
    Where many paths and errands meet,
    And whither then, I cannot say.
    --J.R.R. Tolkien

  6. - Top - End - #6
    Bugbear in the Playground
     
    Shiny, Bearer of the Pokystick's Avatar

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    Default Re: Oh What A Tangled Web We Weave [Creature, MitP]

    A librimancer's nemesis?
    Foreshadowy!
    *yoinks*

  7. - Top - End - #7
    Banned
     
    XtheYeti's Avatar

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    Oct 2006
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    HALO and HALO timeskip

    Default Re: Oh What A Tangled Web We Weave [Creature, MitP]

    this is about the best thing to every happen to spiders. a spider that isnt just your average creepy crawler. very nice, i like

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