Results 271 to 280 of 280
-
2015-04-18, 05:35 AM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Freljord
Re: [3.x/PF] GitP Regulars as Spells!
EDIT: I, too grant permission. (I would guess something available for just about every character would be useful and fitting.)
Oh wow. These are all pretty clever! I like how they all have multiple parts to them, even if the downsides of their effects would make it reasonable for some of them to be of a lower level.
Ezkaji's Masterful Mind Mockeries
Conjuration (summoning)
Level: Sorcerer/Wizard 6
Components: V, S, F
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Two or more summoned creatures
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No
This spell summons 1d3 creatures from the summon monster IV list or 1d4+1 creatures from the summon monster III or lower lists, except that they appear as mutated mockeries of their normal forms. The creatures are one size category smaller (to a minimum of Small) than normal and have -2 Strength and +2 Constitution. If a creature is killed, the killer is the target of a charm monster spell and must save or become charmed.Last edited by Morph Bark; 2015-04-18 at 05:48 AM.
-
2015-04-18, 09:31 AM (ISO 8601)
- Join Date
- Oct 2012
- Location
- In the Playground, duh.
Re: [3.x/PF] GitP Regulars as Spells!
You get a curse! You get a curse! You all get a curse!
Morph's Bark
Transmutation [Cursed]
Level: Drd 2, Rgr 2
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Willing living creature touched
Duration: 10 min./level
Saving Throw: None
Spell Resistance: Yes (appears harmless)
This spell appears for all purposes to be the spell Barkskin, but the moment the target gets into combat, they are locked in place by the shifting wood, and the positive effects of the spell are suppressed. They can move within their square and use spells such as teleport, and they can be physically picked up and moved out of their square, including by moving them with a grapple or bull rushing them, but they are incapable of moving normally, even taking 5 foot steps. Once they are no longer under threat by combat, the spell allows them to move again, and they even get the natural armour bonus, until they re-enter a threatening situation.
-
2015-04-18, 10:47 AM (ISO 8601)
- Join Date
- Jun 2014
-
2015-05-06, 05:30 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
Re: [3.x/PF] GitP Regulars as Spells!
*casts Raise Thread*
*casts Paste Permission*
-
2015-05-06, 11:37 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Erutnevda
Re: [3.x/PF] GitP Regulars as Spells!
Sith Happens
Enchantment (Compulsion) [Evil, Mind-Affecting]/Evocation [Evil, Electricity]
Level: Sor/Wiz 2.
Components: V, S, M
Range: Medium (100-ft +10-ft/caster level) and 15-ft or 30-ft (see below).
Target: 1 creature.
Area: 15-ft cone or 30-ft line emanating from targeted creature.
Duration: 1 or more rounds and Instantaneous.
Saving Throw: Will partial and Reflex halves (see below).
Spell Resistance: Yes.
When you cast this spell you forcibly channel the tainted power of the Dark Side through another creature. The target may make a Will save to resist this channeling. If they succeed they are sickened for 1d4 rounds if Good aligned or 1 round if neither Good nor Evil, and nothing else happens. If they fail their save they are sickened for twice the duration and your choice of a 30-ft line or a 15-ft cone of profane lightning emanates from them in the direction of your choosing. They are treated as the point of origin for this effect and may not themselves be within the area of its effect. Any creature within the area takes 1d10 damage per 2 caster levels you posses (max 7d10 at 14th level), half of this damage is electricity and the other half is the caster's pure hatred for all other things and unaffected by energy resistance or immunity. A creature within this area is allowed a Reflex save to half the damage.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
-
2015-05-07, 02:24 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
-
2015-05-07, 02:29 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Erutnevda
Re: [3.x/PF] GitP Regulars as Spells!
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
-
2015-05-07, 03:20 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
Re: [3.x/PF] GitP Regulars as Spells!
Yes.
Matter of fact it reminds me of the Lightning Bomb combo from Force Unleashed, which was one of my favorites to use until I realized that Lightning Grenade was strictly better and ten times as fun.
Which means all that's left now is to write* a higher-level version of this spell that functions as the Lightning Grenade combo. In D&D terms, that means it functions as the version you already wrote, except the lightning area is a spread and you get to throw the target as if with the "violent thrust" option of Telekinesis first.
* I can do it myself if you don't want to.
-
2016-01-20, 10:47 AM (ISO 8601)
- Join Date
- May 2013
Re: [3.x/PF] GitP Regulars as Spells!
I'll outline a spell that basically sums up my ideas. Check the one thread I started and you'll understand how it fits. After all, 30 hardness at ECL 1 or 2 is kinda nonsense. Offset by equally insane LA, in the form of a multiplier.
Morphic Tide's Mass Munchinery
"The Chaos Sorcerer known only as Morphic Tide was obsessed with transformations, versatility and creating things with an extremely singular focus. His last, greatest work was a spell that would allow all targeted by it to channel the latter, becoming almost unsurpassed in what they choose, but effectively worthless for anything else."
(Chaos Sorcerer being a literal mix of Chaos Mage and Sorcerer. May make it a class, focused on the versatility part.)
Wizard 8(it makes no sense.), Bard/Sorcerer 7(both have casting beyond their logic.), Druid 6(they have Wildshape, which can be weirder and can do similar things for them.)
Transmutaion school.
Save: Fortitude and Will.
Spell Resist: yes, if unwilling.
A number of targets up to the caster's caster level chose one attribute, taking every other attribute point above 10, including bonuses, and adding them to the chosen attribute. The effect lasts one minute per caster level, and may be dismissed by the affected as a free action. The caster may also force a choice on the target, but they are then subject to spell resistance and make a Fort save and a Will save, with DC 10+Caster Level, with the effect resisted if either save is made.(the Will and Fort saves are so that the VAST majority of things get a decent chance to resist.)
-
2016-01-25, 12:37 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- The Steamboat
- Gender
Re: [3.x/PF] GitP Regulars as Spells!
The Winged Mod: Thread Necromancy.