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  1. - Top - End - #151
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Keledrath View Post
    I'll pass, for one. Asmodeus gives a better dental plan.
    Celestial's don't need dental. But we do get a free AmeriTorm Express card.
    If purple is evil, bold gray is lawful good.

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by LoyalPaladin View Post
    Celestial's don't need dental. But we do get a free AmeriTorm Express card.
    Excuse me, you expect places to take credit from a celestial? Everyone know you guys give away all of your money.

    Also, I have a side contribution

    Asmodeus' Fantastic Dental Plan
    Transmutation
    Level: Bard 0, Clr 0, Sor/Wiz 0
    Components: V, S, F
    Casting Time: 1 standard action
    Range: personal
    Target: Self
    Duration: 1 day

    Your teeth are perfectly cleaned.

    Focus: A contract for your immortal soul. Includes other benefits.
    Last edited by Keledrath; 2015-02-13 at 11:42 AM.
    I follow a general rule: better to ask and be told no than not to ask at all.

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  3. - Top - End - #153
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by LoyalPaladin View Post
    Yellow sounds good. But it is so hard to see. Orange on the other hand, is really hard to ignore. Just like the higher calling from Torm. You know you want to convert, Eldan.
    My advice? This color of yellow, bold-faced. The color code is FFCC00. Bold makes it quite legible.

    Quote Originally Posted by Keledrath View Post
    I'll pass, for one. Asmodeus gives a better dental plan.
    Naturally. Perfect teeth are vital to a sinister grin. And there's nothing uncool about healthy teeth and bones.

    Quote Originally Posted by LoyalPaladin View Post
    Celestial's don't need dental. But we do get a free AmeriTorm Express card.
    Wait... Your patrons don't provide dental coverage - which can be incredibly expensive - but they do encourage you to accumulate mountains of unsecured debt?

    Wow. And I thought I was Evil.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  4. - Top - End - #154
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    I suspect all the evil spells are more a commentary about what we think about ourselves, than anything else.

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by LoyalPaladin View Post
    Yellow sounds good. But it is so hard to see. Orange on the other hand, is really hard to ignore. Just like the higher calling from Torm. You know you want to convert, Eldan.
    I'll pass too since I think they frown upon attempts to ascend to godhood.
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Red Fel View Post
    My advice? This color of yellow, bold-faced. The color code is FFCC00. Bold makes it quite legible.
    Since I've failed my sense motive check... Red Fel clearly has the law's best interests at heart. I'll gladly change colors.

    Quote Originally Posted by Red Fel View Post
    Wait... Your patrons don't provide dental coverage - which can be incredibly expensive - but they do encourage you to accumulate mountains of unsecured debt?

    Wow. And I thought I was Evil.
    How else am I supposed to afford a Bow of the Solars? Praisin' ain't easy.
    If purple is evil, bold gray is lawful good.

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  7. - Top - End - #157
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by LoyalPaladin View Post
    How else am I supposed to afford a Bow of the Solars? Praisin' ain't easy.
    Hard work and perseverance. Just like every other Evil Overlord.

    Rome wasn't sacked in a day, you know.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Red Fel View Post
    Hard work and perseverance. Just like every other Evil Overlord.
    I'll pretend I failed my listen check too. I'll let this thread go back on topic, otherwise no one is getting a spell.
    If purple is evil, bold gray is lawful good.

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  9. - Top - End - #159
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Keledrath View Post
    I have no idea, especially given that you're a Cleric/Druid spell. At best you'll be in a prayerbook.
    Second one's Sor/Wiz. Which...

    wait who the devil thinks of me as a cleric spell? Let alone druid.

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Is anyone else reading about all this bad teeth stuff and looking at all the yellow text and making the mental association between gross yellow teeth and Lawful Good?
    amazing avatar of my favorite character, Gheera, by Pesimismrocks

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by afroakuma View Post
    Second one's Sor/Wiz. Which...

    wait who the devil thinks of me as a cleric spell? Let alone druid.
    Well, to be fair, that's the fake atonement, so it had to go to the people who can cast atonement.

    Quote Originally Posted by (Un)Inspired View Post
    Is anyone else reading about all this bad teeth stuff and looking at all the yellow text and making the mental association between gross yellow teeth and Lawful Good?
    I have no idea what you're talking about.
    I follow a general rule: better to ask and be told no than not to ask at all.

    Shadeblight by KennyPyro

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Personally I Bold Dark Slate Gray (#696969) for Lawful Good. And Navy for Evil but that has something to do with often being a blue dragon which talks LIKE THIS.

    Oh yes, the actual point of this thread.

    Loyal Paladin's Solar Bow
    Transmutation
    Level: Sanctified 9
    Components: S, V, Sacrifice
    Casting Time: 1 Standard.
    Range: Touch.
    Target: Bow touched.
    Duration: 10 minutes/caster level.
    Saving Throw: Will negates (harmless, object)
    Spell Resistance: Yes (harmless, object)

    When you cast this spell you imbue the touched bow (not crossbow) with the mighty power of a Solar's weapon. The touched weapon gains a +2 enhancement bonus and any arrow fired from it functions as a slaying arrow of the chosen type (DC remains 20).

    Sacrifice: When this spell is cast the caster suffers 2 points of Constitution burn.
    Last edited by Zaydos; 2015-02-13 at 12:10 PM.
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  13. - Top - End - #163
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Zaydos View Post
    Personally I Bold Dark Slate Gray (#696969) for Lawful Good. And Navy for Evil but that has something to do with often being a blue dragon which talks LIKE THIS.

    Oh yes, the actual point of this thread.

    Loyal Paladin's Solar Bow
    Transmutation
    Level: Sanctified 9
    Components: S, V, Sacrifice
    Casting Time: 1 Standard.
    Range: Touch.
    Target: Bow touched.
    Duration: 10 minutes/caster level.
    Saving Throw: Will negates (harmless, object)
    Spell Resistance: Yes (harmless, object)

    When you cast this spell you imbue the touched bow (not crossbow) with the mighty power of a Solar's weapon. The touched weapon gains a +2 enhancement bonus and any arrow fired from it functions as a slaying arrow of the chosen type (DC remains 20).

    Sacrifice: When this spell is cast the caster suffers 2 points of Constitution burn.
    But... paladins can't cast 9th level spells.
    I reserve the right to be wrong and will use that right whenever it happens

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Lightlawbliss View Post
    But... paladins can't cast 9th level spells.
    I cannot in good conscience make a spell that adds a death effect (which affects Undead and Constructs) to every attack of an ally or yourself be a 4th level spell even on the paladin list. I guess...

    Loyal Paladin's Solar Bow (Redux)
    Transmutation
    Level: Paladin 4
    Components: S, V
    Casting Time: 1 Swift action.
    Range: Personal.
    Target: You.
    Duration: 1 round/3 caster levels.

    When you cast this spell you imbue yourself with an echo of a solar's divine power. For the duration any bow (but not crossbow) you wield gains a +2 enhancement bonus and any arrow fired from it functions as a slaying arrow of the chosen type (DC remains 20).
    Peanut Half-Dragon Necromancer by Kurien.

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  15. - Top - End - #165
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Zaydos View Post
    Loyal Paladin's Solar Bow (Redux)
    Transmutation
    Level: Paladin 4
    Components: S, V
    Casting Time: 1 Swift action.
    Range: Personal.
    Target: You.
    Duration: 1 round/3 caster levels.

    When you cast this spell you imbue yourself with an echo of a solar's divine power. For the duration any bow (but not crossbow) you wield gains a +2 enhancement bonus and any arrow fired from it functions as a slaying arrow of the chosen type (DC remains 20).
    I am beyond pleased with this spell. Hands down my favorite weapon in the whole game. It'll take me till 15th level to get it if I go straight Paladin anyways haha. I think it's a fair 4th. Thank you my friend!


    Quote Originally Posted by Zaydos View Post
    Personally I Bold Dark Slate Gray (#696969) for Lawful Good.
    I just saw this. I prefer this actually. The law is indecisive today.
    Last edited by LoyalPaladin; 2015-02-13 at 12:44 PM.
    If purple is evil, bold gray is lawful good.

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Spoiler
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    Quote Originally Posted by Andion Isurand View Post
    Well, don't let this version stop you from making your own. I may edit this more as time goes on.

    Execute Zerg Rush
    Conjuration (Summoning)
    Level: Sor/Wiz 6
    Components: V, S
    Casting Time: See text
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: Two or more summoned creatures, no two of which can be more than 30 ft. apart
    Duration: 1 round/level
    Saving Throw: None
    Spell Resistance: No

    As summon monster I, except that you summon 2d3 “zerglings”. Each zergling can follow simple commands no greater than 10 words in length, regardless of language. For each individual zergling, use the stats for a typical Serval (Sa 194) with a number of Hit Dice equal to the number of rounds you spent casting this spell (minimum 1, maximum 3). Then apply the Magebred template (ECS 295) to each individual zergling as you see fit, along with the following.

    Type: Change to Aberration (augmented Animal) without any statistical recalculation.
    Speed: Same as the base creature, plus a burrow speed of 10 feet and a swim speed of 20 feet.
    Special Attacks: Same as the base creature plus the following.

    • Corrosive Strikes (Ex): Zerglings deal 1 additional point of acid damage when making a successful attack with any natural weapon. This damage always ignores the hardness of organic and metallic materials.
    • Reaving Strikes (Ex): The natural weapons of zerg overcome all forms of damage reduction based on a metallic material. Zerg that attack an object or structure with a natural weapon, deal double damage and ignore half its hardness (rounded up).

    Special Qualities: Same as the base creature plus the following.

    • Darkvision 180 ft.
    • Tremorsense 60 ft.
    • Superior Low-light Vision
    • Fast Healing 1
    • Immunity to disease, paralysis, poison and sleep effects.
    • Immune to damage caused by high pressure or a lack thereof.
    • Resistance to acid 10, cold 15, desiccation 15, electricity 5 and fire 5.
    • Amphibious (Ex): Zerg breathe both air and water equally well.
    • Hold Breath (Ex): A zergling can hold its breath for a number of hours equal to four times its Constitution score, after which it must make a Constitution check each hour (DC 10 + 1 per previous success) to avoid suffocation.
    • Linked Minds (Ex): Zerg within 300 feet of one another are in constant communication. If one is aware of a particular danger, they all are. If one in the group is not flat-footed, none of them are. No zerg in the group is considered flanked unless all of them are.

    Abilities: Change from the base creature as follows: Int 3, Cha +4.
    Skills: Same as the base creature, but with a +8 racial bonus to Spot and Swim checks. The creature can take a 10 on any Swim check, even when distracted or threatened. It may use the run action when swimming, provided it swims in a straight line.
    Feats: Same as the base creature, plus Altitude Adaptation (Fr 45), Blind-Fight, Darkstalker (LoM 179) and Run as racial bonus feats.


    This spell is awesome! Sigged it

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Red Fel View Post
    Wait... Your patrons don't provide dental coverage - which can be incredibly expensive - but they do encourage you to accumulate mountains of unsecured debt?

    Wow. And I thought I was Evil.
    When your entire lifestyle leads to not just healthy teeth, but also healthy body and clean soul, medical coverage is overrated. Besides, most gods of healing are Good-aligned. If, as someone else claimed, Good gives away everything...well, how about free, non-taxed, 100% secure, 99.99% effective healing? After all, isn't Evil the kind of group that gives dental coverage, but has the fine print just about everywhere to screw you up?

    Besides, isn't the slogan of AmeriTorm "no fine print, no usury, just fair payment, accepted in Faerun, Sigil, and everywhere Torm is available"? For everything else, there's always the Kundarak-sponsored Kol Korran's SovereignCard (accepted in more than 13 countries and three continents!)

    Quote Originally Posted by Red Fel View Post
    Hard work and perseverance. Just like every other Evil Overlord.

    Rome wasn't sacked in a day, you know.
    Further proof of Evil. Taking something from Good and twisting it. Don't Evil Overlords usually achieve their spot through gloating, backstabbing and manipulation? The Evil Overlord's List is just a self-help booklet to teach Evil Overlords that a pinch of Good always does a lot of good, which is by itself a twisting mockery of Good. Then again, a bit of Evil does a lot of bad...

    Quote Originally Posted by Der_DWSage View Post
    Spoiler: T.G. Oskar's wall of Minimal Text
    Show

    School: Universal [Language-Dependent] (Every Wizard loves talking!)
    Level: Bard 3, Sorcerer/Wizard 4;Rune 4
    Casting Time: 1 standard action
    Components: V, S, F
    Range: Close (25 feet + 5 feet/2 levels)
    Effect:A curtain of text covering two 5-foot cubes/level.
    Duration: 10 minutes/level
    Saving Throw: Will Negates;see text
    Spell Resistance: No

    There are some people that just love talking. Then there are those that are okay about it, and just don't know when to stop. Then there are those that don't know how to say something without spending a thousand words doing it, but they paint such a picture with the words that you can't imagine telling them to stop. T.G. Oskar is the last one.

    T.G. Oskar's Wall of Minimal text creates a large whiteboard, upon which a long dissertation is written. The wall grants total concealment to anything on the other side, and has a Hardness of 0 with 5 HP per square foot of text. Words cannot handle sticks and stones being thrown at them.

    However, any literate being that is within 10 feet of T.G. Oskar's Wall of Minimal Text must make a will save or else spend the next 3 rounds reading the wall from top to bottom. They are unable to take any actions beyond reading the wall and are treated as being flatfooted, but are otherwise able to defend themselves. If the subject passes the will save, they are uninterested in the text and do not need to save again.

    Illiterate Barbarians within 10 feet of T.G. Oskar's Wall of Minimal Text are granted a +8 circumstance bonus on damage rolls against the wall, as the words make their heads hurt.

    Focus:A dissertation written about a subject the caster is passionate about, that is a minimum of 500 words long.

    ...There, now everyone has a spell about them.
    Well...it's a start. Strange that Paladins don't get to cast it; maybe they have their own version?

    Quote Originally Posted by T.G. Oskar View Post
    Pacifying Wall of Text.

    Illustrating Wall of Text.

    Goading Wall of Text.

    Scathing Wall of Text.

    Stunning Wall of Text.

    Hilarious Wall of Text.

    Misunderstood Wall of Text.

    Wall of Translated Text.

    Walls of Text.

    Wall of Hypertext.

    And a completely different one, though this one may be debated: Wall of Reality Retooling Text.

    That should be enough ideas for anyone who wants to work with them.
    There's still enough ideas to make more spells, guys, and with a base spell, it should be easier. Just saying...
    Last edited by T.G. Oskar; 2015-02-13 at 03:08 PM.
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    On Lawful Good:
    Quote Originally Posted by firebrandtoluc View Post
    My friend is currently playing a paladin. It's way outside his normal zone. I told him to try to channel Santa Claus, Mr. Rogers, and Kermit the Frog. Until someone refuses to try to get off the naughty list. Then become Optimus Prime.
    T.G. Oskar profile by Specter.

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Keledrath View Post
    Well, to be fair, that's the fake atonement, so it had to go to the people who can cast atonement.
    Yeah, that was the reasoning behind it. Sorry!

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by T.G. Oskar View Post
    When your entire lifestyle leads to not just healthy teeth, but also healthy body and clean soul, medical coverage is overrated. Besides, most gods of healing are Good-aligned. If, as someone else claimed, Good gives away everything...well, how about free, non-taxed, 100% secure, 99.99% effective healing? After all, isn't Evil the kind of group that gives dental coverage, but has the fine print just about everywhere to screw you up?

    Besides, isn't the slogan of AmeriTorm "no fine print, no usury, just fair payment, accepted in Faerun, Sigil, and everywhere Torm is available"? For everything else, there's always the Kundarak-sponsored Kol Korran's SovereignCard (accepted in more than 13 countries and three continents!)
    Is this happening?! Is there another person who appreciates the top end of the alignment chat on this website besides me?!
    If purple is evil, bold gray is lawful good.

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by LoyalPaladin View Post
    Is this happening?! Is there another person who appreciates the top end of the alignment chat on this website besides me?!
    *typically plays Good, usually Lawful, when not DMing*

    That said my most recent character is an exception (being my first Evil PC) and I DM far more than play.
    Peanut Half-Dragon Necromancer by Kurien.

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Zaydos View Post
    *typically plays Good, usually Lawful, when not DMing*
    It's like Christmas! Praise Torm!
    If purple is evil, bold gray is lawful good.

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by eggynack View Post
    I was thinking something with a dragonish angle, personally, either transformative or calling, though not quite sure on the specifics yet. Current idea is something called "Whambamsam's Hc Svnt Dracones", and it'd be some variety of short term summoning or calling. I have some underlying desire there to make it such that there was totally a dragon there all along, and the opponent just didn't notice it, and the dragon is totally your friend now, at least for a little while. Lotsa moving parts, as you obviously have spell level, along with dragon variety and dragon age to work with.
    Since the thread seems to have drifted into other people's spells and I seem to be in danger of not getting one, I'd like to make it clear that I'm totally on board with this idea if you or someone else wants to fit all the pieces together.

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    Lucy "Legs" Silvertail - Bronze - IC LXVIII

    Bolfarg of Knoss - Gold - IC LXXVII

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by LoyalPaladin View Post
    Is this happening?! Is there another person who appreciates the top end of the alignment chat on this website besides me?!
    Guess I'm not that popular if that wasn't obvious by now. Not just my application form for spell-creation explicitly say so, I also have a high discussion ratio on Paladin-related threads AND what I consider my Magnum Opus in homebrewing has to deal with Paladins. Understanding Good is a prerequisite for that. Not to mention...erm, my signature is pretty much a dead giveaway.

    The closest thing to Evil I've played was a Chaotic Neutral Bard, and he wasn't really Chaotic Stupid but instead free-spirited. More like "not enough Good to be Good, but nowhere near Evil, and most definitely Chaotic".
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    On Lawful Good:
    Quote Originally Posted by firebrandtoluc View Post
    My friend is currently playing a paladin. It's way outside his normal zone. I told him to try to channel Santa Claus, Mr. Rogers, and Kermit the Frog. Until someone refuses to try to get off the naughty list. Then become Optimus Prime.
    T.G. Oskar profile by Specter.

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    But LE is much more delicious ;_;
    Avatar by Kymme
    Nice guy =/= Good
    Jerk =/= Evil

    I made a vampire template for 3.5e. PEACH?

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by T.G. Oskar View Post
    Guess I'm not that popular if that wasn't obvious by now. Not just my application form for spell-creation explicitly say so, I also have a high discussion ratio on Paladin-related threads AND what I consider my Magnum Opus in homebrewing has to deal with Paladins. Understanding Good is a prerequisite for that. Not to mention...erm, my signature is pretty much a dead giveaway.

    The closest thing to Evil I've played was a Chaotic Neutral Bard, and he wasn't really Chaotic Stupid but instead free-spirited. More like "not enough Good to be Good, but nowhere near Evil, and most definitely Chaotic".
    I appreciate you, sir. I've not been around nearly as long as you and I think I've only been in one other thread with you. So that's probably why I didn't know. I will treat as a brother in arms against the forces of evil.
    If purple is evil, bold gray is lawful good.

    Extended Signature & Homebrew Signature

    Check out my Celestial Compendium!

  26. - Top - End - #176
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Not quite a calling affect, but this work for you WhamBamSam?

    WhamBamSam's Conjure True Dragon
    Conjuration (Summoning)
    Level: Sor/Wiz 9
    Components: V, S, F
    Casting Time: 1 full round.
    Range: Close (25 ft. + 5 ft./2 levels)
    Effect: One summoned creature
    Duration: 1 round/level (D)
    Saving Throw: None
    Spell Resistance: No

    When you learn this spell you learn how to summon 8 true dragons with CR 12 or less (each configuration of feats and/or skills counts as a separate dragon; you build these dragons when you learn this spell). When you cast this spell you may summon one of these 8 dragons. By spending 8 hours a day in research for 1 week you may change one dragon you know how to summon.

    Focus: 1,000 GP worth of coins.
    Last edited by Zaydos; 2015-02-13 at 09:52 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

  27. - Top - End - #177
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by LoyalPaladin View Post
    Yellow sounds good. But it is so hard to see. Orange on the other hand, is really hard to ignore. Just like the higher calling from Torm. You know you want to convert, Eldan.
    Sorry, I am and always will be dedicated to Chaos. My estimated position on the other axis varies by mood and medication.
    "And now I see, with eyes serene,
    The very pulse of the machine."

  28. - Top - End - #178
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Blackhawk's Tearing
    Transmutation [Cursed]
    Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0
    Components: V, S
    Casting Time: 1 standard action
    Range: 10 ft.
    Target: One object of up to 1 lb whose possessor (and the object itself, if intelligent) is willing.
    Duration: Until discharged
    Saving Throw: Will negates (appears harmless, object)
    Spell Resistance: Yes (appears harmless, object)

    This spell appears to be the spell Mending to all scrutiny - which means that the spell becomes undetectable the moment its casting is complete, though someone might dispel it without noticing it even exists. In reality, it reverses any beneficial effect it had, and also causes 1d6 points of damage to the object in question, when that object is used or attacked.

    Storm Rage
    Evocation [Mind-Affecting, Cursed]
    Level: Brd 2, Sor/Wiz 3
    Components: V, S
    Casting Time: 1 standard action
    Range: Medium (100 ft. + 10 ft./level)
    Targets: One willing living creature per three levels, no two of which may be more than 30 ft. apart
    Duration: Concentration + 1 round/level (D)
    Saving Throw: None
    Spell Resistance: Yes

    Storm Rage works much like Rage, and indeed appears to be the same spell for all intents and purposes. However, it deals 1d6/level electricity damage to each raging creature when the rage ends, and the subjects are fatigued as a barbarian at the end of the rage.

    Verdant Dream
    Illusion (Phantasm) [Cursed, Mind-Affecting]
    Level: Brd 5, Sor/Wiz 5
    Components: V, S
    Casting Time: 1 minute
    Range: Unlimited
    Target: One living creature touched
    Duration: 6 hours
    Saving Throw: None
    Spell Resistance: Yes

    This spell tricks a creature into acting as a messenger for a Dream spell which is not actually being cast, but appears to be regardless of what means are used to investigate. The creature is instead trapped in a green forest, which appears to be part of the dream in question, and delivers their message, unaware that time is being slowed so much that they are actually taking six hours in reality to deliver the message, and that no-one will ever receive it. In this time, the would-be-messenger can be picked up, carried around, and even attacked without ever noticing it.

    Urashima's Balanced Strength
    Transmutation [Cursed]
    Level: Clr 2, Drd 2, Sor/Wiz 2
    Components: V, S, M/DF
    Casting Time: 1 standard action
    Range: Touch
    Target: Creature touched
    Duration: 1 min./level
    Saving Throw: Will negates (harmless)
    Spell Resistance: Yes (harmless)

    This spell appears to be the spell Bull's Strength, until the target takes an action requiring their strength score, at which point the effect is reversed for the rest of the duration.

    Arcane Material Component
    A few hairs, or a pinch of dung, from a bull. The material component is not strictly necessary, but those in the know might notice its omission.

    Will work down the rest of the list eventually.

  29. - Top - End - #179
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Jormengand View Post
    Blackhawk's Tearing
    Transmutation [Cursed]
    Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0
    Components: V, S
    Casting Time: 1 standard action
    Range: 10 ft.
    Target: One object of up to 1 lb whose possessor (and the object itself, if intelligent) is willing.
    Duration: Until discharged
    Saving Throw: Will negates (appears harmless, object)
    Spell Resistance: Yes (appears harmless, object)

    This spell appears to be the spell Mending to all scrutiny - which means that the spell becomes undetectable the moment its casting is complete, though someone might dispel it without noticing it even exists. In reality, it reverses any beneficial effect it had, and also causes 1d6 points of damage to the object in question, when that object is used or attacked.
    Oh my god, oh my god, im a spell. And i break stuff?!? YES!!!!
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
    Tiefling Sorcerer by Linkele
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    My Spell, My Weapon, Im a God

    My Post Apocalyptic Alternate Timeline setting: Amerhikan Wasteland


    My Historical Stuff channel

  30. - Top - End - #180
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Oh! Oh! I grant permission! :D
    Thanks to Kurien for drawing my avatar, and NightWolf16a for coloring it.

    Spoiler: The master lurker
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