A Monster for Every Season: Summer 2
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  1. - Top - End - #121
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    If anyone wants to make a spell out of me, go ahead.

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Miscast_Mage View Post
    Bwahaha, I love it! Cursed spells are an absolutely amazing idea. I'll have to steal these for a home game. Imagine getting a potion of this as loot, not knowing it's not actually a potion of Great Heroism.

    You, my friend, just made one of my future players cry.
    You're welcome. I love cursed items, and your name inspired me to cursed spells. So now I'm making tons of cursed spells.

    Zaydos' Everspell
    Transmutation [Cursed]
    Level: Sor/Wiz 8
    Components: V, S, M, F
    Casting Time: 1 standard action
    Range: Touch
    Targets: Up to one willing creature touched per four levels
    Duration: 10 min./level
    Saving Throw: None
    Spell Resistance: Yes (Appears harmless)

    This spell appears to all inspection to be the spell Protection from spells. In actuality, it applies the Extend Spell metamagic to hostile spells cast on the targeted creatures.

    Material Component
    A diamond of at least 500 gp value, which must be crushed and sprinkled over the targets. The material component of the spell may be faked, as it is not actually necessary for the spell, but doing so incurs the possibility of those in the know realising what you are doing.

    Focus
    One 1,000 gp diamond per creature to be affected. Before the spell's real power reveals itself, ridding oneself of the diamond will cause the spell no longer to affect you, but thereafter the diamond becomes irrelevant. The diamond may be faked, but some object must be used to hold the spell.

  3. - Top - End - #123
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Lightlawbliss View Post
    I think the remaining charges need to have some effect on the discharge.
    What remaining? You use up the charges on yourself or your target. You can't partially discharge the spell.
    See my Extended Signature for my list of silly shenanigans.

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  4. - Top - End - #124

    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by illyahr View Post
    Here's one for you, Threadnaught

    Spoiler: Threadnaught's Rudisplorkery
    Show
    Threadnaught's Rudisplorkery
    School: Transmutation [Lawful]
    Level: Sorcerer/Wizard 9, Cleric 9
    Casting Time: 1 minute
    Material: V, S, M
    Range: Self, or Medium (100 ft + 10 ft/CL)
    Duration 1 minute/caster level or until discharged
    Saving Throw: See text
    Spell Resistance: See text

    With the final words and gestures of this spell, you can suddenly perceive and understand the fundamental laws of the universe. You can see how each bit of magical and physical energy interact with each other and, what's more, alter them as you see fit. In only a short while, you have altered the magic around and inside of you to maximize each magical and physical effect you are subject to.

    You also realize that, with a bit of effort, you can undo the effects on another.


    After you have cast this spell, you may make temporary adjustments to yourself. You may add bonuses, remove penalties, and generally enhance yourself however you see fit. You gain a number of charges equal to your Caster Level and each adjustment has a charge cost.

    Change Cost1
    +1 circumstance bonus to attribute 1
    +3 circumstance bonus to a skill 1
    Removal of a defined negative status effect 2
    +1 circumstance bonus to BAB 2
    Change a bonus's type (ex. armor bonus into dodge bonus) 3
    1: Other similar costs/effects may be allowed by your DM

    You may also designate one 10' area at Medium range (a ranged touch) and discharge this effect to hinder the abilities of anything caught in its area. Every creature within the targeted area must pass a Will save or lose access to all bonuses, Spell Resistance, Energy Resistances, Spell-like abilities, and Supernatural abilities as the tapestry of the universe unravels around them. Every creature must then make a Reflex save to exit the area (falling prone to do so) or all magical equipment the targets are holding have their effects suppressed. Both of these effects last for 24 hours.

    Material: A published work of magical, physical, or theological theory and a magnifying glass.


    So? What do you think?
    Looks pretty cool, there's only two things I'd change about it.

    1: It's not on the Druid list. (That Class is pure Rudisplorking power.)
    2: I'm not a fan of book burning, I'm making it a point to collect a pristine copy of each 3.x hardback and memorize each. Instead of the components being Material, I believe it would be better as a Focus, worth no less than 1000gp. D&D hardbacks are quite pricey.
    Last edited by Threadnaught; 2015-02-09 at 05:32 PM.

  5. - Top - End - #125
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Threadnaught View Post
    Looks pretty cool, there's only two things I'd change about it.

    1: It's not on the Druid list. (That Class is pure Rudisplorking power.)
    2: I'm not a fan of book burning, I'm making it a point to collect a pristine copy of each 3.x hardback and memorize each. Instead of the components being Material, I believe it would be better as a Focus, worth no less than 1000gp. D&D hardbacks are quite pricey.
    Fixed.
    See my Extended Signature for my list of silly shenanigans.

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  6. - Top - End - #126

    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by illyahr View Post
    Fixed.
    It's perfect. You've captured my casters perfectly.

    I'm wanting to allow it in a Campaign where I'm using minimal homebrew, which brings the other Spells here into consideration.

  7. - Top - End - #127
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Come on, someone give me a diplomancer spell. Something that looks simple but can break things when used properly. Something particularly snarky.
    See my Extended Signature for my list of silly shenanigans.

    Anyone is welcome to use or critique my 3.5 Fighter homebrew: The Vanguard.

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  8. - Top - End - #128
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by illyahr View Post
    Come on, someone give me a diplomancer spell. Something that looks simple but can break things when used properly. Something particularly snarky.
    Illyahr's fast talking talker
    School: Transmutation
    Level: Sor/wiz 3
    Casting time: swift
    Componants: V, S
    Range: personal
    Durration: 1 round

    Just when you thought you knew the meaning of fast talking, you suddenly learn just how fast one can really talk.

    Until your next turn, you are able to make a Diplomacy check in one round without suffering a penalty to your result for doing so.

    Edit: any thoughts?
    Last edited by Lightlawbliss; 2015-02-12 at 11:52 AM.
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  9. - Top - End - #129
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    We, Komatik, think this is a hilarious idea and are very interested in getting in on the fun.
    Last edited by Komatik; 2015-02-12 at 05:04 PM.
    Avatar by Kymme
    Nice guy =/= Good
    Jerk =/= Evil

    I made a vampire template for 3.5e. PEACH?

  10. - Top - End - #130
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by afroakuma
    Quote Originally Posted by Tragak
    There's a new joke thread (GitP Regulars as Spells) that just started about a week ago. They need permission from each potential subject before they can write anything: would you be interested in seeing what they might make for you?
    Huh. I hadn't seen it, but I'm not surprised after the vestige thread. They have my permission if they want to.
    ...You guys trust me that this conversation happened, right
    A game is a fictional construct created for the sake of the players, not the other way around. If you have a question "How do I keep X from happening at my table," and you feel that the out-of-game answer "Talk the the other people at your table" won't help, then the in-game answers "Remove mechanics A, B, and/or C, impose mechanics L, M, and/or N" will not help either.

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  11. - Top - End - #131
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Tragak View Post
    ...You guys trust me that this conversation happened, right
    It did.

  12. - Top - End - #132
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Lightlawbliss View Post
    Illyahr's fast talking talker
    School: Transmutation
    Level: Sor/wiz 3
    Casting time: swift
    Componants: V, S
    Range: personal
    Durration: 1 round

    Just when you thought you knew the meaning of fast talking, you suddenly learn just how fast one can really talk.

    Until your next turn, you are able to make a Diplomacy check in one round without suffering a penalty to your result for doing so.

    Edit: any thoughts?
    We should write a spell about how fast this spell came out.

    Quote Originally Posted by afroakuma View Post
    It did.
    Thanks for posting.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  13. - Top - End - #133
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Akuma's Villainy
    Enchantment [Mind-affecting, Cursed]
    Level: Clr 5, Drd 5
    Components: V, S, M, F, DF
    Casting Time: 1 hour
    Range: Touch
    Target: Living creature touched
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: Yes

    Akuma's Villainy is a cursed spell, which appears to all inspection to be the spell Atonement. In reality, if a willing creature accepts the spell, their alignment immediately becomes evil. There is no effect on the law/chaos axis.

    The spell functions a similar way to Atonement when used to restore a paladin of slaughter or tyranny to power, or otherwise redeem a good act. In this case, the spell loses the cursed descriptor and isn't disguised.

    Material Component
    Burning incense.

    Focus
    In addition to your holy symbol or normal divine focus, you need a set of prayer beads (or other prayer device, such as a prayer wheel or prayer book) worth at least 500 gp.

  14. - Top - End - #134
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Jormengand View Post
    Akuma's Villainy
    Enchantment [Mind-affecting, Cursed]
    Level: Clr 5, Drd 5
    Components: V, S, M, F, DF
    Casting Time: 1 hour
    Range: Touch
    Target: Living creature touched
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: Yes
    So evil. I love it.
    Avatar by Kymme
    Nice guy =/= Good
    Jerk =/= Evil

    I made a vampire template for 3.5e. PEACH?

  15. - Top - End - #135
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Jormengand View Post
    Akuma's Villainy
    Enchantment [Mind-affecting, Cursed]
    Level: Clr 5, Drd 5
    Components: V, S, M, F, DF
    Casting Time: 1 hour
    Range: Touch
    Target: Living creature touched
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: Yes

    Akuma's Villainy is a cursed spell, which appears to all inspection to be the spell Atonement. In reality, if a willing creature accepts the spell, their alignment immediately becomes evil. There is no effect on the law/chaos axis.

    The spell functions a similar way to Atonement when used to restore a paladin of slaughter or tyranny to power, or otherwise redeem a good act. In this case, the spell loses the cursed descriptor and isn't disguised.

    Material Component
    Burning incense.

    Focus
    In addition to your holy symbol or normal divine focus, you need a set of prayer beads (or other prayer device, such as a prayer wheel or prayer book) worth at least 500 gp.
    Wow, so many evil spells.

    You should make a curse for everyone left on the list.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  16. - Top - End - #136
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Snowbluff View Post
    Wow, so many evil spells.

    You should make a curse for everyone left on the list.
    I am just making everyone into [Cursed] spells. I came up with them on a whim (How do I make a spell about miscasting?) and then fell in love with them.

    More to follow.

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Snowbluff View Post
    We should write a spell about how fast this spell came out. ...
    I'm not stopping you.
    I reserve the right to be wrong and will use that right whenever it happens

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Refuffled Clerity? *wonders*

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by afroakuma View Post
    It did.
    Rage of the Scholar
    Divination/Enchantment [Mind-affecting, evil]
    Level: Bard 2, Sor/Wiz 3
    Components: V, S
    Casting Time: 1 standard action
    Range: personal
    Targets: Self
    Duration: 1 round/level (D)
    Saving Throw: None
    Spell Resistance: Yes

    This works exactly like the spell Rage, except as noted above. In addition to the normal affects of the rage, all your melee attacks deal bonus damage equal to the number of ranks you have in knowledge: the planes. This bonus is half fire damage and half profane damage. This damage is doubled against creatures with no rank or racial bonus in knowledge: the planes. Unlike a normal barbarian's rage, you may still make knowledge checks as normal while under the effect of this spell.

    Finally, any creature you successfully damage with a lethal melee attack while under the effect of this spell gains a +2 insight bonus on all knowledge (the planes) checks until the end of this spell's duration.
    Last edited by Eldan; 2015-02-13 at 05:13 AM.
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  20. - Top - End - #140
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Snowbluff View Post
    I think I'll write a spell for zergling.exe. "Execute Zerg Rush."
    Instead of one or more fixed spells, Iíve decided to make a feat or two that modifies existing spells.

    SCION OF THE SWARM [GENERAL]
    You have come by the means to execute a zerg rush.
    Prerequisite: Ability to cast the summon monster III spell or any other summon monster spell capable of summoning the same creatures.
    Benefit: You may add creatures with the Zerg subtype, to the list of creatures that you can summon using summon monster spells. In addition, if you can cast the gate spell, you may use it to create an opening up to 300 feet in diameter. You may also use the gate spell to call upon and control creatures with the Zerg subtype, within the limits of the spell.

    HIERARCH'S FAVOR [GENERAL]
    You have gained permission to borrow protoss assets.
    Prerequisite: Ability to cast the summon monster II spell or any other summon monster spell capable of summoning the same creatures.
    Benefit: You may add creatures with the Protoss subtype, to the list of creatures that you can summon using summon monster spells.

    ----------

    Zerg Units:

    Protoss Units:

    Terran Units:

    Miscellaneous Links:


    ( *Linked to my blog. )
    Last edited by Andion Isurand; 2015-04-14 at 02:17 AM.

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Does Zerg Rush cause you to roll 100d20 dice?

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Hehe, I suppose it can take 1000 attack rolls to deliver a death by 1000 cuts.

    I've only ever played the first version of Starcraft, where you could produce up to 6 zerglings simultaneously, provided you had the maximum number of 3 larvae ready to evolve.

    However, after checking how long it takes to produce zerglings in the original starcraft (28 seconds) perhaps I could change the casting time to 5 rounds. Or perhaps add material component of "25 gp" for each pair of zerglings.

    Alternatively, I could also give the spell a channeled casting time, where each zergling summoned has Hit Dice equal to the number of rounds you spent casting the spell (3 maximum).

    However, perhaps I will make the number of zerglings variable and reduce the spell level, so metamagic feats like Maximize Spell can be applied to get all six zerglings using a 8th-level spell slot.

    Update: Replaced the spells previously listed with a feat the modifies existing spells.
    Last edited by Andion Isurand; 2015-02-21 at 08:36 AM.

  23. - Top - End - #143
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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Lightlawbliss's Sudden Craftsmanship
    Transmutation
    Level: Bard 2, Cle 2, Sor/Wiz 2
    Components: V, S
    Casting Time: 1 standard action
    Range: personal
    Target: Self
    Duration: 1 day

    For the duration of this spell whenever you make a craft check to progress the creation of an item on a daily basis it progresses as if you had worked on it for a week (in silver pieces instead of copper pieces).
    Peanut Half-Dragon Necromancer by Kurien.

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    *looks up*

    Why do I feel like I'm going to be a spellbook...

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by afroakuma View Post
    *looks up*

    Why do I feel like I'm going to be a spellbook...
    I have no idea, especially given that you're a Cleric/Druid spell. At best you'll be in a prayerbook.
    I follow a general rule: better to ask and be told no than not to ask at all.

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    NinjaGuy

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Zaydos View Post
    Lightlawbliss's Sudden Craftsmanship
    Transmutation
    Level: Bard 2, Cle 2, Sor/Wiz 2
    Components: V, S
    Casting Time: 1 standard action
    Range: personal
    Target: Self
    Duration: 1 day

    For the duration of this spell whenever you make a craft check to progress the creation of an item on a daily basis it progresses as if you had worked on it for a week (in silver pieces instead of copper pieces).
    Lightlawbliss Approved.
    I reserve the right to be wrong and will use that right whenever it happens

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Snowbluff View Post
    Wow, so many evil spells.

    You should make a curse for everyone left on the list.
    If worshiping Torm is a curse, sign me up. Ya'll could use some Torm.

    On a different note, I think since Red Fel has coined the "purple is evil" schtick, that I should now pick a color of lawful good.
    If purple is evil, bold gray is lawful good.

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Yellow. It's not very visible on the background and annoying to look at for anyone who doesn't love it. Like LG!
    "In dark times, should the stars also go out?"

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by Eldan View Post
    Yellow. It's not very visible on the background and annoying to look at for anyone who doesn't love it. Like LG!
    Yellow sounds good. But it is so hard to see. Orange on the other hand, is really hard to ignore. Just like the higher calling from Torm. You know you want to convert, Eldan.
    Last edited by LoyalPaladin; 2015-02-13 at 11:28 AM.
    If purple is evil, bold gray is lawful good.

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    Default Re: [3.x/PF] GitP Regulars as Spells!

    Quote Originally Posted by LoyalPaladin View Post
    Yellow sounds good. But it is so hard to see. Orange on the other hand, is really hard to ignore. Just like the higher calling from Torm. You know you want to convert, Eldan.
    I'll pass, for one. Asmodeus gives a better dental plan.
    I follow a general rule: better to ask and be told no than not to ask at all.

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