Results 1 to 13 of 13
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2015-02-17, 10:16 PM (ISO 8601)
- Join Date
- Sep 2012
What skills does the Everyman possess?
Here is a list for the universal Everyman. Anything I missed? If you have genre-specific versions, have at it.
Balance/Footwork
Handworking
Speech
Perception
Land Navigation
Con/Acting
Diplomacy
Hygiene
Etiquette
Memory
Logic
Reproduction
Pain/Shock Resistance
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2015-02-17, 10:35 PM (ISO 8601)
- Join Date
- May 2009
Re: What skills does the Everyman possess?
Climb
Arithmetic
Spot
Jump
Gather Information
Listen
Sense Motive
Medicine
Cooking
Stealth
Knowledge: home area
Knowledge: home culture and people
Knowledge: popular stories and folklore
Knowledge: local weather
...
This is a bad idea. No matter how long you make the list, your Everyman will inevitably find herself unable to do something very basic, like walk up stairs while whistling a jaunty tune."None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2015-02-17, 10:54 PM (ISO 8601)
- Join Date
- Jun 2012
- Location
- Mayberry, NC
- Gender
Re: What skills does the Everyman possess?
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2015-02-17, 11:00 PM (ISO 8601)
- Join Date
- Feb 2015
Re: What skills does the Everyman possess?
Animal Handling - I mean Child Rearing.
Disadvantage on Locate Object when Object is Keys
Proficiency: Household Tools
Disadvantage: Repairs with Household Tools
Disadvantage: Disbelieving Illusions that they have Proficiency with Household Tools
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2015-02-17, 11:04 PM (ISO 8601)
- Join Date
- Dec 2014
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2015-02-18, 02:57 AM (ISO 8601)
- Join Date
- May 2010
Re: What skills does the Everyman possess?
No, they're stolen by the Car Key Gnomes.
Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2015-02-18, 10:11 AM (ISO 8601)
- Join Date
- Sep 2009
- Gender
Re: What skills does the Everyman possess?
It's wiser to fold everything an everyman is supposed to be able to do in the average of whatever basic abilities a game uses, rather than coming up with long-winded skill lists.
For example, let's take the six ability scores from D&D: strenght, dexterity, constitution, intelligence, wisdom, charisma. For normal folks, the distribution is decided by 3d6 roll, with the most common scores being 10 and 11. So if you think John or Jane Doe should be capable of something, make sure they can achieve that within the system with just the average score and nothing else."It's the fate of all things under the sky,
to grow old and wither and die."
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2015-02-18, 10:12 AM (ISO 8601)
- Join Date
- Dec 2014
Re: What skills does the Everyman possess?
I thought this was a joke thread...
Also, Bluff.Last edited by goto124; 2015-02-18 at 10:13 AM.
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2015-02-18, 10:19 AM (ISO 8601)
- Join Date
- Sep 2012
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2015-02-18, 10:21 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Orlando, FL
- Gender
Re: What skills does the Everyman possess?
A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects! -- Lazarus Long
Last edited by Jayabalard; 2015-02-18 at 10:21 AM.
Kungaloosh!
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2015-02-18, 12:32 PM (ISO 8601)
- Join Date
- Feb 2015
Re: What skills does the Everyman possess?
Honestly, if most household chores and simple things are relatively low in difficulty, I'd hardly call them skills. Skills to me would be things that
Require training to do at all (weaving or producing articles that require substantial processing, anything to do with construction of anything substantial, reading and writing)
Require training to do without incurring dire consequences if done wrong (cooking, canning, butchering, less substantial construction like shelves or chairs or tables)
Require training to do with any kind of efficiency (raising and harvesting crops, raising animals, collecting food or fuel that is actually worthwhile)
Jumping fences and climbing stairs is self taught, prayer unless deities are super active falls under inconsequential, social rules are trial and error and emulation. I'd just map skills that bear on production and production quality and tack the rest under the knowledge skills of being a humanoid and being a commoner, with any physical act a DC of 5 so unless you fumble you can take a ten and do them most times when not under duress..
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2015-02-18, 12:41 PM (ISO 8601)
- Join Date
- Dec 2014
Re: What skills does the Everyman possess?
Where "skills" means "skills that are likely to be relevant to the PC on an adventure" an Everyman might not have any skills. The blacksmith might be as strong and athletic as the barbarian, but the blacksmith couldn't necessarily scale a cliff to save his life. The king commands thousands, but he's not using Diplomacy or Intimidate: he's just the king.
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2015-02-18, 01:17 PM (ISO 8601)
- Join Date
- Jan 2012
Re: What skills does the Everyman possess?
I remember when I first bought GURPS back in the 80's. I decided to see how many points an average modern person should cost, with the assumption that every subject taught in high school would result in spending at least half a point on, not to mention other skills that a grown adult would just have to have in modern society (like driving a car, etc). It was quite a lengthy list of skills worth quite a few points as I recall (though this was, like, 25 years ago).