A Monster for Every Season: Summer 2
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    Default The Colonization of Terenuri (OOC) - Part 3

    PLACEHOLDER UNTIL I CAN GET THE TABLE UPDATED


    Welcome to part 3 of the OOC thread.

    Here is the party:



    Player Character Race Class Speech Color



    IC threads can be found here: IC and IC 2
    OOC threads can be found here: OOC and OOC 2

    Combat Map/Region Info can be found here: Map

    Calendar for the world can be found here: Calendar

    Timeline of Events:
    Spoiler
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    Timeline pre-campaign:

    The current era is Andur's Reign or AR

    • 18 Fireseek 482 AR: First expedition sets out from Andurport in search of continents to the West. Ships include Aurin's Gift, Starlight Wanderer, Pelor's Blessing and The Basilisk. Hallowhiem Brahm is among the passengers
    • 26 Coldeven 482 AR: Storms destroy Starlight Wanderer and Pelor's Blessing
    • 26 Wealsun 482 AR: First sighting of continent of Oauhm
    • 28 Wealsun 482 AR: Landfall at Oauhm; Colony of Terenuri established
    • Richfest 482 AR: Terenuri people encounter Elves of the Amethyst Tower and share in Richfest feast with them
    • 13 Reaping 482 AR: The Basilisk disappears in the night, along with two dozen sailors, soldiers and scholars.
    • 15 Coldeven 482 AR: The colony is first attacked by green-clad Elves, different from those of the Amethyst Tower.
    • Brewfest 482 AR: Treaty signed between the Colony of Terenuri and the Amethyst Tower, providing lands and support to the colonists as a surety against Emerald Grove aggressions. Colonists have first taste of Elven Wine.
    • 14 Ready’reat 482 AR: Aurin's Gift disembarks, using portals to shorten the return trip to Andurport.
    • Needfest 483 AR: Aurin's Gift arrives safely in Andurport at the height of Needfest, relying on the light of Sehanine’s moon to guide them to the docks.


    Campaign begins:

    • 28 Readying 483 AR: Aurin's Gift, Mother’s Star and Hidden Moon disembark from Andurport. Roman Elanai, Rilingfall Stardawn and Throk Nolastname are among the passengers.
    • 2 Coldeven 483 AR: Aurin's Gift, Mother’s Star and Hidden Moon arrive at the Colony of Terenuri. Mother’s Star is sheared in half by the collapse of the portal. Dozens of passengers are presumed dead or missing.
    • 3 Coldeven 483 AR: The party is joined by Moloch Tetrax to investigate the village up the coast; Feast with Amethyst Lady; assassination attempt on life of Amethyst Lady by Emerald Grove
    • 4 Coldeven 483 AR: The party is joined by Ja’qar, Son of Nue and departs for the Amethyst Tower
    • 11 Coldeven 483 AR: The party arrives at the entrance to the Fey Crossing which leads to the Amethyst Tower; feast with Amethyst Lady and her people for an indeterminate amount of time.
    • ???? 483 AR: Gnomes from the Conagree come to the Amethyst Tower, asking for assistance with a problem in Traps.
    • ??? 483 AR: Party departs Amethyst Tower via Fey Crossing; arrives at Conagree
    • 6 Flocktime 483 AR: Party departs Conagree for Traps
    • 7 Flocktime 483 AR: Party explores first level of Traps, meets Lo-Kag Rockhide, gnomes rescued; departure of Rilingfall Stardawn
    • 8 Flocktime 483 AR: Party explores second level of Traps, ensnared by mind-flayer hallucinations.
    • 9 Flocktime 483 AR: Rilingfall and gnomes return to Conagree
    • 10 Flocktime 483 AR: Rilingfall departs Conagree for Amethyst Tower
    • 13 Flocktime 483 AR: Rilingfall arrives at Amethyst Tower
    • 14 Flocktime 483 AR: Rilingfall departs Amethyst Tower via Fey Crossing; arrives at Terenuri
    • 18 Flocktime 483 AR: Rilingfall departs Terenuri, heading southwest down the coast in search of The Basilisk and its crew.
    • 25 Flocktime 483 AR: Party recovers from mind-flayer attack, gnomes rescued, battle with Carrion Crawler and Kruthiks; death of Ja’qar.
    • 26 Flocktime 483 AR: Party leaves Traps and heads back to Conagree
    • 27 Flocktime 483 AR: Party departs Conagree via Fey Crossings; arrives at Terenuri.
    Last edited by Meltheim; 2015-03-18 at 03:28 PM.

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    Geth - Elf Monk

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Here's to the next 1500!
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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Bring me another!
    Quote Originally Posted by Dimers View Post
    The second piece of advice is "don't build a hybrid", but hey, this is Tegu8788's game and he's kinda the High Priest of Hybridization, so you're cool there.
    Guide for starting 4E.

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    We have 'long time spectators' ?
    I stream RPG sessions, campaign preparation, and world-building via my Twitch Channel and upload them to my Youtube Channel.

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    ClericGuy

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Just checking in on the new thread.

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Quote Originally Posted by Bounty Hunter View Post
    We have 'long time spectators' ?
    Yup, at least one person who doesn't play in this game is following it. Says that the storytelling is amazing.

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    I certainly would agree, though I'd love to find out who our reader is. I'm an actor, after I bow, I like to meet the people that saw the show.
    Quote Originally Posted by Dimers View Post
    The second piece of advice is "don't build a hybrid", but hey, this is Tegu8788's game and he's kinda the High Priest of Hybridization, so you're cool there.
    Guide for starting 4E.

    Spoiler
    Show

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    No way, don't scare em off!
    I stream RPG sessions, campaign preparation, and world-building via my Twitch Channel and upload them to my Youtube Channel.

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    IC thread's almost at 1500 as well. Wondering who'll get it.
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    Throk, Half-Orc Fighter
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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Hooray ... a day off to 'study' for my tests tomorrow.
    I stream RPG sessions, campaign preparation, and world-building via my Twitch Channel and upload them to my Youtube Channel.

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Now entering, the Wrath of Dagon.

    Size: Huge
    Species: Scary
    Origin: Didn't come through the portal from the Far Realm, but looks like it should have
    Reach: those tentacles are a good 10' long, so ....

    Spoiler: Picture
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    Last edited by Meltheim; 2015-03-03 at 02:48 PM.

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    Terenuri: Map IC IC2 OOC3

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    It looks huggable.
    I stream RPG sessions, campaign preparation, and world-building via my Twitch Channel and upload them to my Youtube Channel.

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    So huggable!

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Sigh...probably my last chance to spend a healing surge, and I roll a 2.
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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Shall have my turn up whenever I end up in front of my desktop today.
    I stream RPG sessions, campaign preparation, and world-building via my Twitch Channel and upload them to my Youtube Channel.

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    If you haven't APed, Second Wind?
    Quote Originally Posted by Dimers View Post
    The second piece of advice is "don't build a hybrid", but hey, this is Tegu8788's game and he's kinda the High Priest of Hybridization, so you're cool there.
    Guide for starting 4E.

    Spoiler
    Show

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    AP'd first round. Second winded when restrained. Only one other way for me to spend a surge, but the condition makes it unlikely.
    Avatar by Meltheim
    Throk, Half-Orc Fighter
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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    I dont have much in the way of healing ... I shoulda rolled a cleric!
    I stream RPG sessions, campaign preparation, and world-building via my Twitch Channel and upload them to my Youtube Channel.

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Well it wouldn't be the big bad of this chapter if it didn't cause you guys some pain!

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    Terenuri: Map IC IC2 OOC3

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Use all of the daily powers?
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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    I burned everything in the first two rounds.
    Quote Originally Posted by Dimers View Post
    The second piece of advice is "don't build a hybrid", but hey, this is Tegu8788's game and he's kinda the High Priest of Hybridization, so you're cool there.
    Guide for starting 4E.

    Spoiler
    Show

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Holy ****! Damaia was already going all overboard and everything and crits with a daily on top of it!

    Make that damage fire damage - (1d6+32)[35] plus the extra 2 for the daily on the rapier. Ongoing 5 fire (save ends) +4 to attack rolls for everyone for a round.

    Oh and here's the attack roll on the No Gambit is Wasted in case anyone can make use of it. Attack vs AC - (1d20+17)[32]. If hit he'll take fire damage - (2d8+8)[17] and the ally's encounter or daily power is not expended.

    I also used my last heal on Throk.

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Any qualms to me hurling a Moon and then Stars at the big guy and the high priest? I'm assuming despite it's fluff that I can use it indoors...

    4e allies don't give cover to enemies right? Been doing too much 5e and PF as of late.
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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Quote Originally Posted by dariathalon View Post
    Holy ****! Damaia was already going all overboard and everything and crits with a daily on top of it!

    Make that damage [roll0] plus the extra 2 for the daily on the rapier. Ongoing 5 fire (save ends) +4 to attack rolls for everyone for a round.

    Oh and here's the attack roll on the No Gambit is Wasted in case anyone can make use of it. [roll1]. If hit he'll take [roll2] and the ally's encounter or daily power is not expended.

    I also used my last heal on Throk.
    hot damn! This is a hell of a fight now!

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    Terenuri: Map IC IC2 OOC3

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Jacked post formatting up ... and needing to swap computers. Gonna post a thing and then edit it once im on laptop brb.
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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Hey, Melt -- please put the new OOC into your signature as well?

    Quote Originally Posted by dariathalon View Post
    Minor: Damaia uses her last inspiring word on Throk. He can spend a surge and gets back [roll0] hp on top of it. I didn't adjust the spreadsheet for it since I couldn't remember Throk's surge value.
    It's the "SV" column in the "characters" tab of the spreadsheet, for Surge Value. I entered the healing just now -- 25, for Throk's 14 plus Damaia's bonus 11.
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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Still need to edit my last post, I know, been promotion testing all day. >_<
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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Sigh. A nice try, Dariathalon.
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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Shular, I am going to let you reroll that. The dice were crooked.

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    Default Re: The Colonization of Terenuri (OOC) - Part 3

    Quote Originally Posted by Meltheim View Post
    Shular, I am going to let you reroll that. The dice were crooked.
    *literally laughs out loud*
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