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    Titan in the Playground
     
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    Default March Martial Madness (Finished)

    March Martial Madness


    What is this: I have found I like alliteration and I have decided that I am declaring March the Martial Month and making a lot of martial (sublime or non-sublime) homebrew. I have also decided that instead of updating my sig on a bi-daily or more basis I am just going to make an index of what I've made and what I plan to make for March Martial Madness. If you want to make something in the theme and add it here, just post a link to it. If you want to make a suggestion/request for something to be made feel free. If you want to try and make something that I've abandoned feel free (I'll be listing some). If you want to make something that I intend to make or another version of something I have already made for it, feel free, post the link when you're done and I'll add it to the list. If you want to suggest some alliterative homebrew theme for April and get me thinking about it, feel free though note it'll make you a horrible monster.

    What has been made

    Name Description Creator (if not me)
    Flashing Lightning Lightning themed discipline, heavy on the mobility
    Crushing Avalanche Ice themed discipline, the mighty glacier
    Star Dream Fey themed discipline, mind-affecting effects and killer plants
    Wildwood Knight A knight trained in the ways of the fey courts, skilled in mobile combat, Dex-based fighting, Diamond Mind, White Raven, and the above three disciplines.
    Jeering Monkey Theft and mobility based discipline, new maneuver type Dash.
    Kensai of Three Storms Prestige Class specializing in elemental maneuvers.
    Musketeer Light armored knight variant
    Simic Initiate Graft using martial combatant.
    Darting Viper Attack of opportunity and crippling strike themed discipline, multi-round debuff maneuvers.
    Dual Discipline Maneuvers Maneuvers of more than one discipline
    Jack of Blades A (high level) Tall Tale Prestige Class focusing on the Sublime Way with Exaggerated abilities for all 9 Swords and all disciplines I've made (thus far).
    Crone's Hex Hag based discipline, full of curses and terror
    Vestige's Maneuver Gain a maneuver based on your favored vestige(s) when bound.
    Master of his Weapon An attempt to make Weapon Focus/Specialization more fun/interesting... that now has 10 additional feats.
    Snake Slayer Foe to the yuan-ti and other serpentine creatures.
    Knight of Tir fo Thuinn A sublime warrior sworn to a noble of the Summer Court.
    Fingers of Death New 9th level maneuver for Shadow Hand or Darting Viper, and a feat to improve the existing 9th level Shadow Hand maneuver.
    Eldritch Rain Ray/eldritch blast based discipline.
    The Hewn Tree The martial ways of the ancient War-Logger.
    Martial Spell Cast a spell and initiate a maneuver at the same time. spikeof2010
    Adamant Eagle Sublime bodyguard discipline.
    Sword in the Shadows Trade 3d6 sneak attack to make your attack into a strike. spikeof2010
    Some Sublime Feats A few non-discipline specific sublime feats
    Epic Fail Skill trick maneuvers for when you miss. Kazyan
    Wobbling Strike Feat; take AC penalty to gain bonus to damage spikeof2010
    The Grown Blade A Profession Farmer discipline with boosts to command animals, and terraforming strikes.
    The Perfected Style of the Grand Court A Knowledge (Nobility and Royalty) discipline for the ancient and unchanging court.
    Sublime Monk A martial initiating monk fix/variant.
    Final Fantasy Tactics Advanced Fighter A PrC based upon the Job from the game. A swordsman which learns special techniques to modify their basic attacks.
    Yamabito The mountain men, natural initiators of the Stone Dragon.
    Flind Gnoll warrior champions. VoodooPaladin

    Ideas I have:
    Commander: Sublime Marshall/Warlord style base class.
    Warborn: A prestige class dedicated to a god of war and violence and becoming a living weapon with no remorse, pain, or weakness.
    You know what this is looking pretty empty so feel free to suggest things.

    Ideas I have abandoned:
    Red Chessboard: Battlefield tactician discipline
    Spoiler: Work done
    Show
    New Maneuver Type: Command. A command maneuver targets a creature which can hear you or see you, and typically allows them some bonus action; they are similar to White Raven Tactics.
    1. Checkmate Blitz: 9th, Command. Standard. Any number of willing creatures within 30-ft (including yourself) may move up to their speed. Then each of these creatures may make a single melee attack against a creature. If they are flanking that creature they deal +6d6 damage to it.
    2. Command Attack: 1st, Command. Standard. Target creature within 30-ft may immediately make an attack as a free action.
    3. Command Movement: 2nd, Command. Standard. Target creature within 30-ft may immediately move up to its speed.
    4. Bolstering Shout: 3rd, Counter. Immediate. Target creature within 30-ft other than yourself may re-roll a saving throw just made, they must take the new saving throw even if it is worse.
    5. Command Strike: 3rd, Command. Standard. Target creature within 30-ft may immediately use a standard action strike or make an attack.
    6. Press the Attack: 6th, Command, Counter. Immediate. Target creature within 30-ft which hit a creature may immediately make another attack at the same bonus against the same creature.
    7. Rook Charge: 3rd, Command. Standard. Target creature within 30-ft may immediately charge a creature and deals +10 damage on a hit.
    8. Knight Strike: 2nd, Strike. Standard. Move up to 10-ft, then make a single attack against a creature. If you move to flank a creature this movement does not provoke attacks of opportunity from that creature, and deals +2d6 damage if you flank the creature.
    9. Defensive Shuffle: 5th, Counter/Command. Immediate. Target creature within 30-ft may immediately move up to 5-ft.
    10. Stopping Lunge: 1st, Counter. Immediate. Attack a creature that is leaving a square that you threaten and provoking an attack of opportunity in doing so. You deal +2d6 damage, and the target must make a Reflex save or their movement is immediately ended.
    11. Command Assault: 7th, Command. Standard. Target creature, other than yourself, within 30-ft may make a full-attack.
    12. Exploit Opening: 4th, Counter. Immediate. When a creature you flanked takes damage from a source other than you, you may activate this counter to make an attack.
    13. Simultaneous Strike: 4th, Strike. Make an attack against a creature and any single ally may make an attack against the same creature. If you both hit you both deal +2d6 damage.
    14. Assault Order: 7th, Command. Standard. Any number of target creatures, other than yourself, within 30-ft may immediately make an attack action.
    15. Evasive Shout: 8th, Counter. Immediate. Target creature within 30-ft may immediately move up to its speed.

    Ghost Eater: Ghost hunting discipline inspired by Mr. Vampire, A Chinese Ghost Story, Phantom Fighter, and various other Chinese/Japanese stories with martial artists who punch ghosts.
    Spoiler: Work done
    Show
    Turning Strike: 2nd, Strike. Standard. Make an attack, if the target is undead and hit you may attempt to turn it (as a cleric of your IL).
    Light of Cleansing: 1st, Strike. Standard. Release a ray of cleansing light (ranged touch 30-ft) which deals 1d4 damage + 1d4/3 IL, or 1d8 + 1d8/3 IL to undead. This is a supernatural maneuver.
    Ghost-Cutting Blade: 2nd, Strike. Standard. Make an attack, it is an incorporeal touch and may hit incorporeal creatures.
    Spirit Rending Blade: 1st, Strike. Standard. Make an attack, it deals +1d6 damage against undead and spirits.
    Last edited by Zaydos; 2015-04-01 at 06:48 AM.
    Peanut Half-Dragon Necromancer by Kurien.

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    Default Re: March Martial Madness (Accepting Requests)

    First off: Great job so far, Zaydos!

    The classes and Disciplines you have made look neat and fun to play !

    My suggestion for March would be a few Disciplines based off of existing martial arts styles: Drunken Boxing, Tai Chi, and Ba gua to name a few. Then perhaps a Martial Artist class to go with them.

    If you are looking for a theme for April perhaps Ascension April - A month of creating things for epic level characters.

    Keep up the great work!
    It is by my pen that I do swear
    To write up classes and content with care.
    To review, critique, and P.E.A.C.H. those in need
    These are the words of the homebrewer's creed

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    Dwarf in the Playground
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    Default Re: March Martial Madness (Accepting Requests)

    How about an April Audio Apocalypse, focused on sound, music, and bards? Also, you're inspiring thoughts of a discipline focused on a loss of senses. I'll see what I can come up with.
    Last edited by caledscratcher; 2015-03-07 at 06:47 PM.

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    Default Re: March Martial Madness (Accepting Requests)

    Quote Originally Posted by necroon View Post
    First off: Great job so far, Zaydos!

    The classes and Disciplines you have made look neat and fun to play !

    My suggestion for March would be a few Disciplines based off of existing martial arts styles: Drunken Boxing, Tai Chi, and Ba gua to name a few. Then perhaps a Martial Artist class to go with them.

    If you are looking for a theme for April perhaps Ascension April - A month of creating things for epic level characters.

    Keep up the great work!
    Thanks for the suggestion (and the praise), the big problem there would be that I really know nothing or next to nothing about real martial arts styles. I have considered a Drunken Boxing style based on media representations but even there I don't feel like I know enough about it to do it justice (and media representations of it did inspire part of Jeering Monkey).

    Quote Originally Posted by caledscratcher View Post
    How about an April Audio Apocalypse, focused on sound, music, and bards? Also, you're inspiring thoughts of a discipline focused on a loss of senses. I'll see what I can come up with.
    I look forward to seeing it.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

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    Default Re: March Martial Madness (Accepting Requests)

    Added: Dual Disciplinary Maneuvers.

    Next: Work on one or two snake stances, create hag discipline, type up/post Jack of Blades PrC since I have most of it done... at least until I make a Hag Discipline and have to add it.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

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    Default Re: March Martial Madness (Accepting Requests)

    Between this and the mtg classes, you're making some very fast and impressive output.

    Why was the red chessboard abandoned?

    I don't have any requests but here are some ideas if you'd like.

    Teleporting.
    Bigby's hands.
    Shortlived constructions (walls, ladders, traps).
    Briefly possessing creatures, and creating impulses in creatures.
    Grappling and using the grappled creature like a weapon?
    Jumping really high, and landing on people.
    Terraforming.
    Riding on humanoids as mounts.
    Temporary clones.
    Gain temporary bursts of power by healing yourself or others. Or perhaps damaging yourself or others.
    Fighting with very long range, low damage melee weapons, like a long bamboo rod or metal pole.

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    Default Re: March Martial Madness (Accepting Requests)

    Quote Originally Posted by qazzquimby View Post
    Between this and the mtg classes, you're making some very fast and impressive output.

    Why was the red chessboard abandoned?
    Well Simic Biomancer was the Base Class Contest, so it's been done for more than a month and most of the Simic Initiate was taken from it (the graft system and almost every graft was either a biomancer one, a spell one, or one from a creature). Technically Simic Initiate was in my head on the back burner then, just couldn't post it until the 6th when the contest ended without feeling dirty; some of the grafts that ended up on creatures/spells for Biomancer were originally made for Initiate. That and some of it I started making/brainstorming before March when I decided in the middle of February to joke about doing this (I should not joke about these things because then I will start doing them), so I had some buffer for this to get it started.

    Now I'm pretty much out of buffer, so things will be coming slower. Like these Dual Discipline Maneuvers... took longer than any of the disciplines I've worked on recently, but the gap was even larger because I hadn't done the initial brainstorming of effects.

    As for why Red Chessboard was abandoned. It just wasn't feeling like a martial discipline to me. I mean White Raven has similar effects to right out having some of the effects, but they work as a sprinkle, and when I tried making them the whole thing it felt more like it should be class features than a martial discipline. I might repurpose some of the work to make a Marshal/Warlord style battle leader class, but I didn't like it as a martial discipline.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

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    Default Re: March Martial Madness (Accepting Requests)

    Added

    Jack of Blades PrC
    Crone's Hex Discipline
    Vestige's Maneuver feat.

    Added:

    Master of his Weapon.
    Last edited by Zaydos; 2015-03-13 at 07:54 PM.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

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    Default Re: March Martial Madness (Accepting Requests)

    I request 3.

    One based off of Kill Bill, or at least 5 finger heart burst.

    Another based off of lasers, lots and lots of lasers.

    And yet another one using the Knowledge(Nobility) Skill. :p

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    Default Re: March Martial Madness (Accepting Requests)

    Quote Originally Posted by spikeof2010 View Post
    I request 3.

    One based off of Kill Bill, or at least 5 finger heart burst.

    Another based off of lasers, lots and lots of lasers.

    And yet another one using the Knowledge(Nobility) Skill. :p
    Disciplines?

    For the first... I'd be tempted to look over Fist of the North Star with it's "You're Already Dead" and well technique that worked like 5 finger heart burst and several others, but really I'd be tempted to just make a maneuver for 5 Finger Heart Burst (feels Shadow Hand, but what she used was more Iron Heart for the most part) or a feat that required you to have Five-Shadow Creeping Ice Enervating Technique to make it more likely to strike the heart, though that loses the "you die 5 seconds later" (it was 5 seconds, wasn't it?).

    I'll think about a laser discipline. Feels a little non "martial" but is something woefully lacking from the supernatural disciplines that I know about. I know someone who was talking about making a warlock-initiator theurge class and a new eldritch discipline for that and I could try and talk to him about it.

    As for the last... Hmm... This feels more like a joke request than anything serious :P
    Peanut Half-Dragon Necromancer by Kurien.

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    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

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    Default Re: March Martial Madness (Accepting Requests)

    A thing I was thinking about for a while, perhaps more a suggestion than a request: the bodyguard discipline. A discipline focused on protecting others and intercepting attacks against them. Counters to stop movement or intercept attacks, stances that give bonuses to adjacent allies, that kind of thing.
    "Après la vie - le mort, après le mort, la vie de noveau.
    Après le monde - le gris; après le gris - le monde de nouveau.
    "

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    Default Re: March Martial Madness (Accepting Requests)

    Quote Originally Posted by Zaydos View Post
    Disciplines?

    For the first... I'd be tempted to look over Fist of the North Star with it's "You're Already Dead" and well technique that worked like 5 finger heart burst and several others, but really I'd be tempted to just make a maneuver for 5 Finger Heart Burst (feels Shadow Hand, but what she used was more Iron Heart for the most part) or a feat that required you to have Five-Shadow Creeping Ice Enervating Technique to make it more likely to strike the heart, though that loses the "you die 5 seconds later" (it was 5 seconds, wasn't it?).

    I'll think about a laser discipline. Feels a little non "martial" but is something woefully lacking from the supernatural disciplines that I know about. I know someone who was talking about making a warlock-initiator theurge class and a new eldritch discipline for that and I could try and talk to him about it.

    As for the last... Hmm... This feels more like a joke request than anything serious :P
    For the Nobility Discipline, what about fighting... fair and square, like a judge? Or some "proper etiquette" of fighting.

    If that doesn't pique your interest. I'm throwing this out as an idea merely but the concept of absorbing damage and then dealing it back in a new twisted eldritch form.
    (Also Bill did not die until a minute or so later, but a round sounds about right.)

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    Default Re: March Martial Madness (Accepting Requests)

    I'm looking for some mechanical inspiration on how to execute a Jackie Chan-esque fighting style, so maybe a discipline based on that? I'm thinking Escape Artist, squeezing through small spaces, improvised weapons, or pretty much other unorthodox Confusion-Fu.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.
    Extended Signature

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    Default Re: March Martial Madness (Accepting Requests)

    Added

    Two PrCs for Saint Patrick's day. Snake Slayer and Knight of Tir fo Thuinn.

    Feat (Heart Seeking Shadow) and maneuver (Exploding Heart Technique) to give some 5 point palm exploding fun.

    Quote Originally Posted by Eldan View Post
    A thing I was thinking about for a while, perhaps more a suggestion than a request: the bodyguard discipline. A discipline focused on protecting others and intercepting attacks against them. Counters to stop movement or intercept attacks, stances that give bonuses to adjacent allies, that kind of thing.
    Now this interests me. I'll have to try and make something out of this in the next few days.

    Quote Originally Posted by spikeof2010 View Post
    For the Nobility Discipline, what about fighting... fair and square, like a judge? Or some "proper etiquette" of fighting.

    If that doesn't pique your interest. I'm throwing this out as an idea merely but the concept of absorbing damage and then dealing it back in a new twisted eldritch form.
    (Also Bill did not die until a minute or so later, but a round sounds about right.)
    I made it 2 rounds. You might be able to make a discipline about the "traditional" forms of some slow changing court that would have remained relatively untouched for generations... So maybe dwarf, elf, or fey. Make maneuvers that require certain stances or function better in certain stances, abilities that do things based on order of maneuvers used ("if you used -maneuver- against the target within the last round this maneuver deals an additional +2d6 damage" or some such).

    Quote Originally Posted by ben-zayb View Post
    I'm looking for some mechanical inspiration on how to execute a Jackie Chan-esque fighting style, so maybe a discipline based on that? I'm thinking Escape Artist, squeezing through small spaces, improvised weapons, or pretty much other unorthodox Confusion-Fu.
    I'll think about it for a bit, not sure how many of these I'll manage to get to.
    Peanut Half-Dragon Necromancer by Kurien.

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    Group: The Harrowing Halloween Harvest of Horror Part 2

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    Default Re: March Martial Madness (Accepting Requests)

    Suggestions:

    Something that lets you share maneuvers
    Eating Discipline
    Force of Personality Discipline
    Paladin Barbarian Variant
    Duplicator Discipline
    Time Walking Discipline
    Planar Walking Discipline

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    Default Re: March Martial Madness (Accepting Requests)

    Quote Originally Posted by spikeof2010 View Post
    Suggestions:

    Something that lets you share maneuvers
    Eating Discipline
    Force of Personality Discipline
    Paladin Barbarian Variant
    Duplicator Discipline
    Time Walking Discipline
    Planar Walking Discipline
    In order:
    Why hasn't that been done? I know I've seen things to share stances and maneuvers with animal companions and made a gish PrC for it with familiars, but yeah maybe built off of White Raven.
    Swallow whole shenanigans ho! Probably not getting to this (I will also note that from the 21 till April I will be visiting gf so amount of homebrew time will be severely limited so many suggestions will not be implemented at this rate).
    Like the feat? Or sheer leadership? Or more spiritual force acting upon the battlefield? I mean all are possible.
    As in a Paladin of Freedom with Rage/barbarian like abilities? Shouldn't be too hard. Well ok, not making it flat better than Paladin might be, but still fun and a nice experiment/range widener.
    As for duplicator discipline...
    Spoiler
    Show
    Energy Duplicate
    Eldritch Rain (Boost)
    Level: 6th
    Prerequisites: 2 Eldritch Rain maneuvers.
    Initiation Action: Swift.
    Range: 5-ft.
    Effect: A duplicate of yourself.
    Duration: 3 rounds.
    You allow your energy to swell up within yourself, creating a duplicate of your own form. Splitting from it you act through it, using it to delude foes.
    When you initiate this maneuver you create a duplicate of yourself in any square adjacent to you, or in your own square moving into an adjacent square when you do so. If you are large you automatically move 5-ft as part of this maneuver and your duplicate appears opposite your movement; if you are huge you move 5 or 10-ft and the same happens; if you are gargantuan you move 10-ft and the same happens; if you are colossal 15-ft. This duplicate has 20% of your maximum hit points. Whenever you take a move action your duplicate may move as well, and your duplicate may take a 5-ft step whenever you do so. Other actions you may choose to have yourself or your duplicate perform. Your duplicate retains all active spell effects, and items you possess, but limited use magic items (including ammunition) lose all magical properties. Whenever you take an action you may choose to instead have your duplicate take that action (otherwise it does not get actions of its own), and you may activate abilities through your duplicate casting spells through it, initiating maneuvers, etc. You have a total sensory link with your duplicate and experience anything it experiences even across interplanar distances. As you share one mind and mind-affecting effect which affects it affects you as well. Your duplicate is completely indistinguishable from you except that it has 20% of your maximum hit points and ceases to exist after 3 rounds. You may have multiple Energy Duplicates extant at a time, but your Energy Duplicate cannot make an Energy Duplicate itself.

    I have no idea if that one is balanced, and it's in a discipline that is anti-synergistic with it (ranged attacks gain less from having two bodies from which to attack because they don't make AoOs as much and that maneuver needs a note that while your duplicate may make AoOs for you, only one of you can make one over a single action which provokes, and because the two points of reach origin is less likely to matter for full attack purposes). I probably should look at my flesh puppet invocation to see if I left any major holes in the above, actually.
    I think there's a DSP one, or one in beta. I haven't really checked out Path of War, but I clicked on some thread in the RP section the other day and it had a link to one. I'll think about doing one. It'll depend upon how naturally it comes to me.
    As for the last I assume it's less a discipline about moving to other planes, but a variety of strikes inspired by the planes. Like a Mechanus Strike which forces a creature to repeat the same actions it performed last turn in the same order, a Gray Waste strike to induce hopelessness, an Elysium counter to grant bonus to saves against Mind-affecting effect or Illusion, so many options.
    Peanut Half-Dragon Necromancer by Kurien.

    Current Projects:

    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

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    Default Re: March Martial Madness (Accepting Requests)

    A discipline based on a Profession skill. Preferably something ridiculous, such as Profession(Cook), or Profession(Lumberjack)

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    Default Re: March Martial Madness (Accepting Requests)

    Requesting initiator classes for
    Warlock
    Paladin
    A divine avatar of sorts
    druid

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    Default Re: March Martial Madness (Accepting Requests)

    Added
    Eldritch Rain Discipline (pew pew lasers)
    Hewn Tree Discipline (Oh! I'm a Lumberjack!)

    Quote Originally Posted by roko10 View Post
    A discipline based on a Profession skill. Preferably something ridiculous, such as Profession(Cook), or Profession(Lumberjack)
    Went with Lumberjack. Now combine with Tall Tale for added Paul Bunyan Silliness.
    Peanut Half-Dragon Necromancer by Kurien.

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    Group: The Harrowing Halloween Harvest of Horror Part 2

    Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.

    Old: My homebrew (updated 9/9)

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    Default Re: March Martial Madness (Accepting Requests)

    Profession (Cowpoke) discipline? :D

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    Default Re: March Martial Madness (Accepting Requests)

    Cool! Super Lumberjack Powers Go!


    Though, actually, I wanted a discipline based on Proffesion(Porter)....

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    Default Re: March Martial Madness (Accepting Requests)

    So, working on Bodyguard Discipline now, and wondering which should be the name: Adamant Guard(ian), Adamant Shield (note discipline doesn't actually use shields so much as act as one by forcing foes to focus on you; actually going to emphasize Reach weapons), or Adamant Bear? Or Watchful Eagle, Guarding Eagle, Observant Eagle, or Adamant Eagle to put some emphasis on the associated skill (Spot)?

    Quote Originally Posted by caledscratcher View Post
    Profession (Cowpoke) discipline? :D
    Is that even a profession skill? Wouldn't it fall under Profession (Farmer) or (Herdsmen)? Ok, I'd allow Profession (Cowpoke), probably say it granted a synergy bonus to Ride checks (possibly only on riding horses and draft horses... would have to do some googling to figure out whether draft horses are closer to riding horses or war horses).

    Quote Originally Posted by roko10 View Post
    Cool! Super Lumberjack Powers Go!


    Though, actually, I wanted a discipline based on Proffesion(Porter)....
    Profession (Porter) would have ended up with a stance that massively multiplied carrying capacity (x10 ish? +IL to effective strength?). Probably a grapple focus. Some ability to throw people like in Setting Sun (probably directly cribbing 2 or 3 of its throws), a stance which lets you carry creatures you're grappling as long as you can lift their weight off the ground.

    But Bodyguard comes before the Determined Henchman.
    Last edited by Zaydos; 2015-03-18 at 02:39 PM.
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    Default Re: March Martial Madness (Accepting Requests)

    I might consider writing up a Martial Mystery for the Oracle.
    Hoohoo. Also, can April be Arcane April?

    Also have a feat.

    Martial Spell
    Preq: Must people able to cast spells, must be able to initiate maneuvers
    Benefit: You may cast a spell while using a maneuver of the same or higher level. Once the spell is cast, your maneuvers readied goes down by one for the rest of the day until you have had 8 hours to rest. The maneuver must take as long as the spell to be useable by this feat.
    Last edited by spikeof2010; 2015-03-18 at 05:59 PM.

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    Default Re: March Martial Madness (Accepting Requests)

    Quote Originally Posted by spikeof2010 View Post
    I might consider writing up a Martial Mystery for the Oracle.
    Hoohoo. Also, can April be Arcane April?

    Also have a feat.

    Martial Spell
    Preq: Must people able to cast spells, must be able to initiate maneuvers
    Benefit: You may cast a spell while using a maneuver of the same or higher level. Once the spell is cast, your maneuvers readied goes down by one for the rest of the day until you have had 8 hours to rest.
    Might want to make it require the spell have a casting time no greater than the maneuver used to prevent using a high level counter (Diamond Defense) to cast spells as immediate actions; possible for a Jade Phoenix Mage. Or even a low level counter or just a boost for an easy quicken.
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    Default Re: March Martial Madness (Accepting Requests)

    Inspired by this stuff, I'm going to make a discipline with the same skill trick-based learning mechanics as Remote Silhouette (which I made a while ago). It should be just as unorthodox; you'll see what I mean.

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    Default Re: March Martial Madness (Accepting Requests)

    Added

    Adamant Eagle: A bodyguard discipline.

    Next on to do list:

    Feats for the last few disciplines, possibly Tactical Feats for all of them... I'm bad at tactical feats.

    Quote Originally Posted by Kazyan View Post
    Inspired by this stuff, I'm going to make a discipline with the same skill trick-based learning mechanics as Remote Silhouette (which I made a while ago). It should be just as unorthodox; you'll see what I mean.
    I look forward to seeing it. Haven't read all the maneuvers in Remote Silhouette, but it looks neat.
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    Default Re: March Martial Madness (Accepting Requests)

    Not sure if I should restrict this to the Shadow Hand Discipline or not.

    Sword in the Shadows
    Preq:+3d6 Sneak Attack, Able to initiate at least 1 strike.
    Benefit: By forgoing 3d6 of your sneak attack, you may deliver a strike maneuver along with your sneak attack. This is a standard action.

    Also, has anyone made a rogue initiator?
    Last edited by spikeof2010; 2015-03-19 at 03:28 PM.

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    Default Re: March Martial Madness (Accepting Requests)

    Added

    Some Sublime Feats. Specifically Sublime Skill Focus (+3 to skill checks with the skill associated with your current stance), Shifting Stance Style (+1 to AC +2 to saves or +1 to hit +2 to damage for 1 round +1 round/6 IL when you change stances), Flowing Stance Style (change stance 1/round as a free action, requires Shifting Stance Style), Discipline Mastery (complicated, follow the link), Discipline Study (+1 manuever readied, know all Lv 3 or lower maneuvers of chosen discipline, 1/encounter replace a readied maneuver with one of the chosen discipline), and Discipline Grand Mastery (various benies and one that only applies with the 9th level maneuver).

    Quote Originally Posted by spikeof2010 View Post
    Not sure if I should restrict this to the Shadow Hand Discipline or not.

    Sword in the Shadows
    Preq:+3d6 Sneak Attack, Able to initiate at least 1 strike.
    Benefit: By forgoing 3d6 of your sneak attack, you may deliver a strike maneuver along with your sneak attack.

    Also, has anyone made a rogue initiator?
    To my knowledge no, but probably somewhere it is so.

    And you trade the 3d6 to make the triggering attack into a strike, correct? You might want to make it limited to standard action strikes to avoid Time Stand Still.
    Last edited by Zaydos; 2015-03-19 at 12:41 PM.
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    Default Re: March Martial Madness (Accepting Requests)

    Hmm, maybe a Arcane Discipline(like the one you did) focused on illusions?

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    Default Re: March Martial Madness (Accepting Requests)

    Added sort of

    Tactical feats to all disciplines that are part of March Martial Madness (Feral Hunger/Protean Hunter got ignored as only half supported/half abandoned things). I have no idea on the quality here because tactical feats are not something I've used much or made before.

    Quote Originally Posted by spikeof2010 View Post
    Requesting initiator classes for
    Warlock
    Paladin
    A divine avatar of sorts
    druid
    And because I keep forgetting.

    In order:
    Warlock
    Could be fun, quick and simple Martial Warlock:
    Gain
    d8 hit dice.
    Good Fortitude.
    Warblade initiating (maneuvers known/readied/stances) from Eldritch Rain and 2 of: Shadow Hand, Protean Hunter, and Edge of Apocalypse.

    Lose
    Eldritch Blast.
    They may not learn Blast Shape Invocations but may still learn Eldritch Essences (which are applied to Eldritch Rain maneuvers).

    Stronger than a standard warlock that isn't going Glaivelock, and probably weaker than a hellfire glaivelock (not sure about Clawlocks). Eldritch Rain's 8th and 9th level maneuvers can keep up with hellfire glaive for damage, sort of, and lose the potential for 3-4 x save versus daze.

    Another option to use in conjunction with this would be remove the Warblade stance progression and give them the ability to learn a Stance in place of an Invocation. That definitely makes them weaker, bringing them closer in parity to non-glaivelocks.

    Paladin
    Crusader :P
    More seriously, I thought there was a sublime paladin variant on Wizards' board at some point. I could make one myself, again the quick and dirty version would be

    Gain:
    Maneuvers as a Crusader.
    Balance and Martial Lore as class skills.

    Loss:
    Divine Grace is delayed until 4th level.
    Turn Undead is delayed until 10th level.
    Special Mount is delayed until 8th level and your level for your mount is 3 less.
    No casting.

    Weaker than Crusader at 1st-3rd, but might eventually overtake as they gain Divine Grace, Turning, and Super Horse, might not.

    Divine Avatar of Sorts

    Take the Martial God feat. Ok that's only a little initiating but...

    Druid
    This one would be hard.

    Very Quick and Very Dirty:
    Gain
    Maneuvers as Warblade from Devoted Spirit, Iron Heart, Protean Hunter, and Star Dream.
    Autohypnosis, Balance, Bluff, and Martial Lore.
    Share Stance with Animal Companion (as long as you are in a stance and within 30-ft of your Animal Companion it gains the benefits of that stance).

    Lose
    Spellcasting.

    Definitely weaker than a Druid, but... It's a druid most things are.

    Quote Originally Posted by roko10 View Post
    Hmm, maybe a Arcane Discipline(like the one you did) focused on illusions?
    Someone actually wants to see more of those. I'll think about it, but I still really don't know what parts of Arcane Techniques actually work and not. So much of them was throwing stuff at the wall and seeing what happens.
    Last edited by Zaydos; 2015-03-19 at 03:57 PM.
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