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2015-03-11, 05:25 PM (ISO 8601)
- Join Date
- Apr 2014
- Location
- Denmark
- Gender
Warforged, E6 and Armor as Damage Reduction?!
Hello Playground!
With my upcoming campaign, it seems I have run into a dilemma I guess.
Using the alternate rules for Armor as Damage Reduction from UA, and the Warforged, I am uncertain how to handle this.
In my current example, my player who wishes to play a Warforged with the Adamantine Body feat.
This would normally grant a +8 AC and a DR2/Adamantine, but with the alternate rules it would actually grant +4 AC, DR2/Adamantine AND DR4/-
However, in a game of E6, which I plan on runnning, either of these two versions seems extreme and overly powerfull to the other.
Playground, help?!
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2015-03-11, 06:02 PM (ISO 8601)
- Join Date
- Aug 2013
Re: Warforged, E6 and Armor as Damage Reduction?!
It sounds "ZOMG Broken Kill It With Fire" but I don't think it is. (Or if it's broken, it's because Armor as DR is broken, which would make me sad).
The armor values (+ 4 AC, DR 4) are the same as a regular ol' suit of full plate. So the player is spending a feat on getting a free suit of full plate at 1st level.
Maybe offer the other players the option of spending a 1st level feat on an heirloom magic item, < 2000 gp? (Frodo inheriting the One Ring, Roy inheriting the Greenhilt sword)Last edited by johnbragg; 2015-03-11 at 06:02 PM.
https://thaumasiagames.blogspot.com/
http://www.giantitp.com/forums/showt...-Dad-is-the-DM
Homebrew quick-fixes for Cleric, Druid: http://www.giantitp.com/forums/showthread.php?t=307326
Replacing the Cleric: The Theophilite packagehttp://www.giantitp.com/forums/showthread.php?t=318391
Fighter feats: http://www.giantitp.com/forums/showthread.php?t=310132