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  1. - Top - End - #1
    Dwarf in the Playground
     
    Zurvan's Avatar

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    Default List of elements.

    I need a list of elements. I plan to make a homebrew campaign where elementalists must choose one element.

    From the classical ones(Fire, water, air, wind, earth)

    To the more subjective ones(Dark, light, gravity, heart, metal, sun)

    Ideas? I want to Incorporate as many as possible in a game. Can you guys also help me with a description of the type of spells each element will have? Thanks.

    This is what I got so far:

    -Fire
    -Water
    -Ice
    -Air
    -Wind
    -Earth
    -Dark
    -Ligth
    -Void
    -heart
    -Gravity
    -Metal
    -Sun
    -Moon
    -Flowers
    -Time
    -Space
    -wood
    -gas
    -plants
    -acid
    -blood
    -cold
    -poison
    -sound
    -life
    -death
    -Holy
    -unholy
    -profane
    -spirit
    -magnetism
    -undeath
    -necromancy
    -glass
    -crystal
    -lava
    -magma
    - alcohol
    -liquids
    -storm
    -arcane
    -electricity
    -shadow


    Any other ideas? For both elements and type of spells.
    Last edited by Zurvan; 2015-03-12 at 08:10 PM.

  2. - Top - End - #2
    Bugbear in the Playground
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    Default Re: List of elements.

    I'd put in a periodic table joke, but that's too obvious.

    You don't have wood on your list, blood might be another

  3. - Top - End - #3
    Bugbear in the Playground
     
    Seto's Avatar

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    Default Re: List of elements.

    I second wood. You also absolutely need Electricity/Lightning.

    The Pokémon types might give you some ideas.
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  4. - Top - End - #4
    Ogre in the Playground
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    Default Re: List of elements.

    Quote Originally Posted by Elderand View Post
    I'd put in a periodic table joke, but that's too obvious.

    You don't have wood on your list, blood might be another
    Wood could probably be amalgamated with the OP's "flowers" to become "Plants"


    I also feel like Gravity would probably be a facet of Space.

    edit: Wait, you have air and wind as separate things?

    Also, Ice/Cold should be in there. Maybe Sound too.
    Last edited by Hytheter; 2015-03-12 at 07:37 PM.

  5. - Top - End - #5
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    Aedilred's Avatar

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    Default Re: List of elements.

    Quote Originally Posted by Elderand View Post
    I'd put in a periodic table joke, but that's too obvious.
    I will suggest this periodic table, as slightly less obvious
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    Last edited by Aedilred; 2015-03-12 at 07:37 PM.
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  6. - Top - End - #6
    Dwarf in the Playground
     
    Zurvan's Avatar

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    Default Re: List of elements.

    Should Electricity and Lightning be treated as different elements?

    Since I want to do a huge list with manny different types of mages I will have Both plants and wood.

    A player especially asked for a "flowers" element. Don't ask why. He is a joker I guess he want to kill people using flowers as a form of humiliation

    EDIT:

    Quote Originally Posted by Aedilred View Post
    I will suggest this periodic table, as slightly less obvious
    Spoiler
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    I hate chemistry but a "noble gases mage" sounds awesome.

    Quote Originally Posted by Hytheter View Post
    edit: Wait, you have air and wind as separate things?

    Also, Ice/Cold should be in there. Maybe Sound too.
    Yeah like air is more about oxidation and respiration.
    And wind is more like blow you away and razor Wind.
    Last edited by Zurvan; 2015-03-12 at 07:44 PM.

  7. - Top - End - #7
    Ettin in the Playground
     
    RangerGuy

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    Default Re: List of elements.

    Is 'mayo' inthere?

  8. - Top - End - #8
    Bugbear in the Playground
     
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    Default Re: List of elements.

    -Spirit
    -Magic
    -Some D&D ones you're missing: sonic, acid, positive (life), negative (death), force, vile
    -Holy/Unholy
    Last edited by jaydubs; 2015-03-12 at 07:46 PM.

  9. - Top - End - #9
    Dwarf in the Playground
     
    Zurvan's Avatar

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    Default Re: List of elements.

    Quote Originally Posted by jaydubs View Post
    -Spirit
    -Magic
    -Some D&D ones you're missing: sonic, acid, positive (life), negative (death), force, vile
    -Holy/Unholy
    How should I define vile and force?

  10. - Top - End - #10
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    Default Re: List of elements.

    There's always magnetism, given that you already have gravity. There are materials that aren't listed (e.g. glass, magma). Life could be used, it fits in the milieu. If you're going narrow, there are some fun specialized fluids - alcohol could be entertaining, and while it's a compound so's water.
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  11. - Top - End - #11
    Bugbear in the Playground
     
    Griffon

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    Default Re: List of elements.

    Quote Originally Posted by Zurvan View Post
    How should I define vile and force?
    Reading through the description, vile damage was apparently just so evil it's difficult to cure. So I suppose it might be better to just say good and evil damage.

    Force was just it's own D&D category. If I were to fluff a more generalized "force" element, I'd probably link it to one of the atomic forces. Actually, I guess that's a good source for several elements. Gravity, magnetic, and then maybe make "force" the strong and weak atomic forces (I'd ask someone more knowledgeable in physics for an explanation). In terms of what it can do, I'd link force to force fields, unexplainably moving things around (like telekinesis), and maybe re-arranging matter on a molecular or smaller level.
    Last edited by jaydubs; 2015-03-12 at 07:56 PM.

  12. - Top - End - #12
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    Zurvan's Avatar

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    Default Re: List of elements.

    Quote Originally Posted by Knaight View Post
    There's always magnetism, given that you already have gravity. There are materials that aren't listed (e.g. glass, magma). Life could be used, it fits in the milieu. If you're going narrow, there are some fun specialized fluids - alcohol could be entertaining, and while it's a compound so's water.
    An alcohol mage sounds awesome.
    Last edited by Zurvan; 2015-03-12 at 08:08 PM.

  13. - Top - End - #13
    Barbarian in the Playground
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    Default Re: List of elements.

    Depending on your setting, you could throw in psionics (mind) or unelemental.

    Psionics is pretty self explanatory, but for unelemental it could be fluffed as the original elemental source where all others originated from. Assuming this is for a magic user, spin it as magic in its rawest form where as other elemental types are the more refined forms of magic.

  14. - Top - End - #14
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    Default Re: List of elements.

    - Creation
    - Destruction
    - Birth
    - Star
    - Sky
    - Dream
    - Disease

    if you're going to have Blood, how about
    - Bone

    and how about the seasons -
    - Spring
    - Summer
    - Winter
    - Fall

    - Fluffiness

    (and maybe alphabetize that list -- it's getting cluttered)

  15. - Top - End - #15
    Ettin in the Playground
     
    Kobold

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    Default Re: List of elements.

    Needs more Art:
    - Song
    - Dance
    - Beauty
    - Grace

    Then there's:
    - Awe
    - Speed
    - Distance
    - Love
    - Structure
    - Conflict

    Edit: and how could I have missed:
    - Truth

    I also can't believe no-one has linked to this yet.
    Last edited by veti; 2015-03-12 at 10:22 PM.
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  16. - Top - End - #16
    Barbarian in the Playground
     
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    Default Re: List of elements.

    Is there a noun for it? Bam, element.
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    Orc in the Playground
     
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    Default Re: List of elements.

    How about emotions/feelings?

    Love
    Hate
    Boredom
    Rage
    Madness
    Fear
    Lust
    Greed
    Disgust
    Hunger

    Or odd... elements

    Cheese
    Flesh
    Fish
    Dust
    Rust
    Mold
    Fungus
    Ahem. Poop
    Trash
    Paper
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  18. - Top - End - #18
    Orc in the Playground
     
    BardGuy

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    Default Re: List of elements.

    Quote Originally Posted by Geostationary View Post
    Is there a noun for it? Bam, element.

    Cheater!
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    Default Re: List of elements.

    http://www.smileylich.com/dnd/collec...ctive_Q15.html

    That link has a good list

    NORMAL ELEMENTS (E=1):
    Air
    Earth
    Fire
    Water
    Wood {extra +1}
    Flesh {extra +2}
    Original Time {extra +12}
    PARA ELEMENTS (E=2):
    Acid (Fire+Water)
    Alcohol (Air+Fire+Water)
    Cold (Air+Water)
    Composite (Air+Ear+Fir+Wat)
    Fungus/Seaweed(Wood+Wat)
    Glass (Air+Earth+Water)
    Heat / Warmth (Air+Fire)
    Magma / Lava (Earth+Fire)
    Metal (Earth+Fire+Water)
    Ooze / Mud (Earth+Water)
    Shards (Air+Earth)
    Sound (Air+Earth+Fire)
    Thorns/Thicket (Wood+Earth)
    ENERGY ELEMENTS (E=2 or +1):
    Negative Energy / Death
    Positive Energy / Life
    Shadow (Negative+Positive)
    Chaos, Law
    Darkness, Light
    Holy {incl. Eldritch / Unholy}
    Magic
    Psionic / Thought
    Radioactive {extra +1}
    Anti-Magic {extra +1}
    Anti-Psionic {extra +2}
    Anti-Radioactive {extra +3}
    Godly {extra +6}
    Anti-Godly {extra +9}

    QUASI ELEMENTS (E=3):
    Ash / Cinder (Fire+Negative)
    Bark (Thorns+Negative)
    Blizzard (Cold+Positive)
    Blood (Glass+Positive)
    Bone (Flesh+Negative)
    Dust (Earth+Negative)
    Firestorm (Magma+Positive)
    Fog (Cold+Shadow)
    Ice / Snow (Cold+Negative)
    Impact (Water+Shadow)
    Inertia (Earth+Shadow)
    Lightning (Air+Positive)
    Magnetism (Metal+Positive)
    Minerals (Earth+Positive)
    Mist (Heat+Shadow)
    Napalm (Heat+Positive)
    Plasma (Fire+Shadow)
    Poison (Alcohol+Negative)
    Quicksand (Ooze+Negative)
    Radiance (Fire+Positive)
    Rainbow (Composite+Pos.)
    Rot (Wood+Negative)
    Rust (Metal+Negative)
    Salt (Water+Negative)
    Sand (Glass+Negative)
    Silence (Sound+Negative)
    Silt (Ooze+Negative)
    Silverglade (Thorns+Positive)
    Slag / Tar (Magma+Negative)
    Smoke (Heat+Negative)
    Splinters (Wood+Air+Shadow)
    Storm (Ooze+Positive)
    Sugar (Alcohol+Positive)
    Steam (Water+Negative)
    Thunder (Sound+Positive)
    Vacid / Umbra (Comp.+Neg.)
    Vacuum (Air+Negative)
    Verdant (Wood+Positive)
    Vibration (Air+Shadow)

    [Q15] Elemental/Dragon Psionics (Psi. Freq. 15)

    List of Elements (others)

    HOLY PARA-ELEMENTS (E=3):
    Aether (Composite+Holy)
    Forbiddance (Air+Holy)
    Grave (Earth+Holy)
    Holy Water (Water+Holy)
    Pyre (Fire+Holy)
    MAGICAL PARA-ELEMENTS (E=3):
    Force (Air+Magic)
    Tempest (Composite+Magic)
    Mithril (Metal+Magic)
    HOLY QUASI-ELEMENTS (E=4):
    Eldritchiron (Iron+Holy+Shad.)
    Heaveniron (Iron+Holy+Pos.)
    Helliron (Iron+Holy+Neg.)
    MAGICAL QUASI-ELEMENTS (E=4):
    Adamantite (Mithril+Positive)
    Animation (Force+Positive)
    Chromatic (Tempest+Neg.)
    Disintegration (Force+Neg.)
    Harming (Magic+Negative)
    Healing (Magic+Positive)
    Prismatic (Tempest+Pos.)
    MAGICAL HOLY ELEMENTS (E=5):
    Nether (Holy+Magic+Neg.)
    Spirit (Holy+Magic+Pos.)

    SEMI-ELEMENTS (E=4):
    Aexus (Chaos+Anti-Time)
    Conduit
    Diamond (Earth+Gravity)
    Gravity
    Imprisonment, Freedom
    Nexus (Chaos+Time)
    Time / Temporal
    Void
    Anti-Time {extra +3}
    ULTRA-ELEMENTS (E=7):
    Annihilation
    Creation
    Hole / Anti-Hole
    Loop / Looporal
    Anti-Loop {extra +6}
    EXOTIC ELEMENTS (varies):
    Abyssal Water (Water + Chaos + Imprison.) {6}
    Colorpool (Water + Magic + Conduit) {7}
    Furnace (Metal + Radioactive) {4}
    Metallic (Composite + AntiMagic + Neg.) {5}
    Rainbow Silver (Rainbow + Silver + Anti-Psi) {10}
    Solid Neutronium (Gravity + Any Chem + Conduit) {13}
    The Nothing (Anti-Psi + Void) {7}
    Venderant Nelaborong (Godly + Aexus + Holy
    + Radioactive + Slag) {17}
    Vibranium (Vibration + Disintegration) {6}

    [Q15] Elemental/Dragon Psionics (Psi. Freq. 15)

    List of Elements (Chemical)

    CHEMICAL ELEMENTS (E=5):
    Hydrogen 1
    Helium 2
    Lithium 3
    Beryllium 4
    Boron 5
    Carbon 6
    Nitrogen 7
    Oxygen 8
    Fluorine 9
    Neon 10
    Sodium 11
    Magnesium 12
    Aluminum 13
    Silicon 14
    Phosphorus 15
    Sulfur 16
    Chlorine 17
    Argon 18
    Potassium 19
    Calcium 20
    Scandium 21
    Titanium 22
    Vanadium 23
    Chromium 24
    Manganese 25
    Iron 26
    Cobat 27
    Nickel 28
    Copper 29
    Zinc 30
    Gallium 31
    Germanium 32
    Arsenic 33
    Selenium 34
    Bromine 35
    Krypton 36
    Rubidium 37
    Strontium 38
    Yttrium 39
    Zirconium 40

    CHEMICAL ELEMENTS (E=5):
    Niobium 41
    Molybdenum 42
    Technetium 43
    Ruthenium 44
    Rhodium 45
    Palladium 46
    Silver 47
    Cadmium 48
    Indium 49
    Tin 50
    Antimony 51
    Tellurium 52
    Iodine 53
    Xenon 54
    Cesium 55
    Barium 56
    Lanthanum 57
    Cerium 58
    Praseodymium 59
    Neodymium 60
    Promethium 61
    Samarium 62
    Europium 63
    Gadolinium 64
    Terbium 65
    Dysprosium 66
    Holmium 67
    Erbium 68
    Thulium 69
    Ytterbium 70
    Lutetium 71
    Hafnium 72
    Tantalum 73
    Tungsten 74
    Rhenium 75
    Osmium 76
    Iridium 77
    Platinum 78
    Gold 79
    Mercury 80

    CHEMICAL ELEMENTS (E=5):
    Thallium 81
    Lead 82
    Bismuth 83
    Polonium 84
    Astatine 85
    Radon 86
    Francium 87
    Radium 88
    Actinium 89
    Thorium 90
    Protactinium 91
    Uranium 92
    Neptunium 93
    Plutonium 94
    Americium 95
    Curium 96
    Berkelium 97
    Californium 98
    Einsteinium 99
    Fermium 100
    Mendelevium 101
    Nobelium 102
    Lawrencium 103
    Rutherfordium 104
    Dubnium 105
    Seaborgium 106
    Bohrium 107
    Hassium 108
    Meitnerium 109
    ANTI-CHEMICAL ELEMENTS (E=6):
    Anti-Hydrogen -1
    Anti-Helium -2
    Anti-Lithium -3
    Last edited by Ashtagon; 2015-03-13 at 04:46 AM.

  20. - Top - End - #20
    Barbarian in the Playground
     
    Coventry's Avatar

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    Default Re: List of elements.

    Interesting. No one has mentioned the semi-elemental plane of Ranch Dressing?

  21. - Top - End - #21
    Ogre in the Playground
     
    MindFlayer

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    Default Re: List of elements.

    What's the difference between unholy and profane?
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  22. - Top - End - #22
    Troll in the Playground
     
    Ashtagon's Avatar

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    Default Re: List of elements.

    Quote Originally Posted by BootStrapTommy View Post
    What's the difference between unholy and profane?
    According to SmileyLich? Absolutely nothing.

  23. - Top - End - #23
    Bugbear in the Playground
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    Default Re: List of elements.

    Currently in playtesting, now with optional rules for a cover based sci-fi shooter.
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  24. - Top - End - #24
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    Anonymouswizard's Avatar

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    Default Re: List of elements.

    I notice a glaring omission, the lack of that element known as Surprise.

    Quote Originally Posted by jaydubs View Post
    Force was just it's own D&D category. If I were to fluff a more generalized "force" element, I'd probably link it to one of the atomic forces. Actually, I guess that's a good source for several elements. Gravity, magnetic, and then maybe make "force" the strong and weak atomic forces (I'd ask someone more knowledgeable in physics for an explanation). In terms of what it can do, I'd link force to force fields, unexplainably moving things around (like telekinesis), and maybe re-arranging matter on a molecular or smaller level.
    I've normally seen force as kinetic energy without anything accompanying it. Which means that you could have 'kinetic' and 'atomic force' elements.

    Quote Originally Posted by veti View Post
    I also can't believe no-one has linked to this yet.
    Was totally going to do this, I guess I'll settle for this.
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  25. - Top - End - #25
    Ettin in the Playground
     
    RangerGuy

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    Default Re: List of elements.

    Quote Originally Posted by Anonymouswizard View Post
    I notice a glaring omission, the lack of that element known as Surprise.
    But there won't be any Surprise if we listed it :P

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