Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 6 of 6
  1. - Top - End - #1
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Arcanist [sorcerous origin]

    Arcanist

    Not all sorcerors rely solely on their inborn powers. Some dedicate themselves to study and research, as wizards do, and combine their learned and innate magic into a harmonious whole.

    Studious Sorcerer
    At 1st level, you start with 1 less spell known. Instead you gain a spellbook, which contains a number of wizard spells that are not also sorcerer spells of spells from the Studious spell list below equal to your Intelligence modifier. You can prepare a number of these spells equal to half the sum of your sorcerer levels and Intelligence modifier, and cast these prepared spells as if they were on your list of spells known. You can change your prepared spells when you finish a long rest. This takes 1 minute per spell.

    You add one additional spell, which cannot be higher in level than your Intelligence - 10, to your spellbook at 3rd level and every two levels thereafter. See the 'Your Spellbook' sidebar in the wizard class description for more information of adding spells to your spellbook.

    Ritual Casting
    You can cast any spell in your spellbook that has the ritual tag as a ritual. You don't need to have the spell prepared.

    Rapid Ward
    At 6th level you can use your reaction to spend a sorcery point and gain advantage to the next save you make against a spell.

    Intellectual Caster

    At 14th level, you may add your Intelligence modifier to any ability check you make as part of a sorcerer spell.

    Sorcerous Tradition

    At 18th level, you may gain any level 2 ability from a Wizard Tradition. Note that you are not a Wizard unless you multiclass, so any use of your Wizard level as a variable is 0.

    Spoiler: Previous version
    Show
    Studious Sorcerer
    At 1st level, you start with 1 less spell known. Instead you gain a spellbook, which contains a number of wizard spells that are not also sorcerer spells equal to your Intelligence modifier. You can prepare a number of these spells equal to half the sum of your sorcerer levels and Intelligence modifier, and cast these prepared spells as if they were on your list of spells known. You can change your prepared spells when you finish a long rest. This takes 1 minute per spell.

    See the 'Your Spellbook' sidebar in the wizard class description for more information of adding spells to your spellbook.

    Ritual Casting
    You can cast any spell in your spellbook that has the ritual tag as a ritual. You don't need to have the spell prepared.

    Further Study
    At 6th level, you add a number of wizard spells that are not also sorcerer spells equal to your Intelligence modifier to your spellbook.

    Advanced Study
    At 14th level, you add a number of wizard spells that are not also sorcerer spells equal to your Intelligence modifier to your spellbook.

    Pinnacle of Study
    At 18th level, you add a number of wizard spells that are not also sorcerer spells equal to your Intelligence modifier to your spellbook. You may spend 1 sorcery point to gain advantage on a save against a spell.


    Spoiler: Studious Spell List
    Show

    Level 1
    Alarm
    Grease
    Identify
    Illusory Script

    Longstrider
    Protection from Evil and Good
    Tasha's Hideous Laughter
    Tenser's Floating Disc
    Unseen Servant


    Level 2
    Arcane Lock
    Continual Flame
    Gentle Repose
    Locate Object
    Magic Mouth

    Magic Weapon
    Melf's Acid Arrow
    Nystul's Magic Aura
    Ray of Enfeeblement

    Level 3
    Animate Dead
    Bestow Curse
    Glyph of Warding
    Leomund's Tiny Hut
    Magic Circle
    Nondetection

    Phantom Steed
    Remove Curse
    Sending

    Vampiric Touch

    Level 4
    Arcane Eye
    Conjure Minor Elementals
    Control Water
    Evard's Black Tentacles
    Fabricate
    Fire Shield
    Hallucinatory Terrain
    Leomund's Secret Chest
    Locate Creature

    Mordenkainen's Faithful Hound
    Mordenkainen's Private Sanctum
    Otiluke's Resilient Sphere
    Phantasmal Killer


    Level 5
    Bigby's Hand
    Conjure Elemental
    Contact Other Plane
    Dream
    Geas
    Legend Lore
    Mislead
    Modify Memory
    Passwall
    Planar Binding
    Rary's Telepathic Bond
    Scrying

    Wall of Force

    Level 6
    Contingency
    Create Undead
    Drawmij's Instant Summons
    Flesh to Stone
    Guards and Wards
    Magic Jar
    Otiluke's Freezing Sphere
    Otto's Irresistable Dance

    Programmed Illusion
    Wall of Ice

    Level 7
    Forcecage
    Mirage Arcana
    Mordenkainen's Magnificent Mansion

    Mordenkainen's Sword
    Project Image
    Sequester

    Simulacrum
    Symbol

    Level 8
    Antimagic Field
    Antipathy/Sympathy
    Clone
    Control Weather
    Demiplane

    Feeblemind
    Maze

    Mind Blank
    Telepathy

    Trap the Soul

    Level 9
    Astral Projection
    Foresight
    Imprisonment

    Prismatic Wall
    Shapechange
    True Polymorph
    Weird
    Last edited by Dhavaer; 2015-03-15 at 08:52 PM.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    5E Class: Spellsword

    5E Spells: Alternate Damage Cantrips

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  2. - Top - End - #2
    Bugbear in the Playground
     
    Kobold

    Join Date
    Sep 2014

    Default Re: Arcanist [sorcerous origin]

    Considering how limited Sorcerers are with spells known, getting a spellbook and ritual casting is an enormous advantage. It eliminates their class's primary disadvantage. Personally I feel they would need a significant penalty to compensate. For example, say their spellcasting ability score is the LOWER of their CHA and INT.

    Also, I realized that Ritual casting is pretty much useless if you're restricted to the sorcerer list. Most of the rituals are for Wizards.
    Last edited by Strill; 2015-03-14 at 06:02 AM.

  3. - Top - End - #3
    Bugbear in the Playground
     
    Flumph

    Join Date
    Feb 2012

    Default Re: Arcanist [sorcerous origin]

    1. This isn't very conducive to an origin in flavor of the Sorcerer.
    2. This has no more uses of spell points which is contradictory to the others in mechanics.
    3. Combative Caster isn't in line with the other abilities.
    4. The spell point regeneration is really a bit much since succeeding a save(single target) and missing with a spell could be quite common.

  4. - Top - End - #4
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Arcanist [sorcerous origin]

    I've removed the level 6, 14 and 18 abilities and replaced them with gaining extra spellbook spells, plus a sorcery point spender at 18. They don't get to add spells just for leveling any more.

    I've also listed the spells they're allowed to add and, uh, it's a lot longer than I thought it would be. I'd expected it to be primarily utility spells with maybe a few of the more esoteric buffs and debuffs. Instead it was about half the wizard list. They really didn't screw around separating the lists, did they? I've bolded the spells I thought they should have access to, but I'm not sure how to define them in a rule without including too many of the others.
    Last edited by Dhavaer; 2015-03-14 at 06:27 PM.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    5E Class: Spellsword

    5E Spells: Alternate Damage Cantrips

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  5. - Top - End - #5
    Bugbear in the Playground
     
    Flumph

    Join Date
    Feb 2012

    Default Re: Arcanist [sorcerous origin]

    Quote Originally Posted by Dhavaer View Post
    I've removed the level 6, 14 and 18 abilities and replaced them with gaining extra spellbook spells, plus a sorcery point spender at 18. They don't get to add spells just for leveling any more.

    I've also listed the spells they're allowed to add and, uh, it's a lot longer than I thought it would be. I'd expected it to be primarily utility spells with maybe a few of the more esoteric buffs and debuffs. Instead it was about half the wizard list. They really didn't screw around separating the lists, did they? I've bolded the spells I thought they should have access to, but I'm not sure how to define them in a rule without including too many of the others.
    The answer isn't to give them more spells known than what a Wizard would have for the day. Here is my "better sorcerer" origin. http://www.giantitp.com/forums/showt...e-Weave(PEACH) I am no saying this is how it should be done but it has to do more than just them a while bunch more spells known.

  6. - Top - End - #6
    Ettin in the Playground
     
    Dhavaer's Avatar

    Join Date
    Oct 2005

    Default Re: Arcanist [sorcerous origin]

    I've switched back to added spells through leveling, plus an additional restriction on the maximum level they can have. I've added abilities that should hopefully be minor enough to not be overpowered. Getting Arcane Ward at 18 was the option that worried me most so I added the bit about not having an ersatz wizard level, but was that going too far?

    Edit: Changed the rules for what spells to be chosen to restrict them to a more limited list. Anything struck through is not on the list, I'm just leaving it there because it was on the original list. Some of those spells still weird me out though. Why do Sorcerers get Wall of Stone but not Wall of Force?
    Last edited by Dhavaer; 2015-03-15 at 08:54 PM.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    5E Class: Spellsword

    5E Spells: Alternate Damage Cantrips

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •