New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 5 12345 LastLast
Results 1 to 30 of 128
  1. - Top - End - #1
    Troll in the Playground
     
    WhamBamSam's Avatar

    Join Date
    Jul 2011
    Location
    Michigan
    Gender
    Male

    Default Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Welcome to Junkyard Stadium! It is in this hallowed pile of miscellaneous parts that we will hold a competition of Practical Optimization with three components. The catch? Competitors may not use the third item in their builds!

    Goal: Create a build that showcases the selected ingredients while steering clear of the Forbidden Ingredient.


    This competition has two Necessary Components and one Forbidden Component. This round we're playing with a subsystem that doesn't get enough love, but that alone isn't enough of a challenge. We're throwing a wrench into the works by taking the most straightforward class in that subsystem out of the equation, then building something in that class's specific niche. But you guys are going to rock it anyway, aren't you? Of course you are. Fire up your rudisplorkers, this round's components are...

    • Necessary: From Magic of Incarnum... The Meldshaping Subsystem!
    • Necessary: From Pretty much everywhere... Natural Attacks!
    • Forbidden: From Magic of Incarnum... The Totemist base class!


    Contestants:

    So you wanna give this thing a shot? Awesome! The rules are as follows:
    • Creation: 32 point-buy is the presumed creation method. If you do use a different point-buy, please make your case for its necessity in your entry. Keep in mind that for using exceptionally large or small point-buys may warrant deductions in Elegance and/or Power. XP is assumed to be 190,000--just enough to hit 20th level. This is a departure from previous rounds that awarded "bonus XP" to use for crafting, LA buyoff, etc. No more!
    • Workshop: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon Magazine is disallowed, and Unearthed Arcana is allowed; but see below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere as this may cause an Elegance deduction at the judges' discretion. If you use web material, link it. Dragon Magazine Compendium is allowed, as are Oriental Adventures and the Dragonlance Campaign Setting. Alternate rule systems from UA such as gestalt and fractional saves are not allowed, as they create a different playing field.
    • Speculation: Please don't post or speculate on possible builds until after the reveal in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.
    • Disputes: Any scoring disputes should be sent to the Chair via PM. Valid disputes include RAW misreadings, arithmetic errors, things missed that are present in the entry, and inconsistently applied criteria. Invalid disputes include disagreements on matters of opinion, a judge not catching something not explicitly presented in the entry, and the like. Invalid disputes will be responded to via PM by the Chair, but valid disputes will be posted in-thread for the judge to review. When disputing, please indicate the judge the dispute is intended for and provide a quote of the disputed comment or comments. Note: the Chair may edit or paraphrase any disputes in presenting them to the judges.
    • Leadership is banned: We're creating one things, not all of the things. If your entry includes a prestige class or ACF that grants Leadership or a Leadership-like ability as a bonus feat, the feat should be ignored and is not eligible to be traded away for another feat or ACF through any means.
    • Presentation: You will need to present a write-up of your build at at least one of the following points: 5th level, 10th level, 15th, 20th, and a "sweet spot" that you feel is the high point of the build, as well as presenting a fully-fleshed out 20-level build in the table below. Please give a rundown of the build's abilities and playability throughout its life. Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build as I'm likely to miss it when reviewing the entries. Also for this reason, PLEASE do not include any material that may or may not offend any potential viewers/judges/competitors OR break forum rules. Any builds which violate forum rules WILL be withheld from posting.


    Due to concerns about standardizing entry format, I'd like everyone to try to use the following table for their entry.
    Spoiler
    Show
    NAME OF ENTRY
    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st New Class Level +x +x +x +x Skills Feats New Class Abilities
    2nd New Class Level +x +x +x +x Skills Feats New Class Abilities
    3rd New Class Level +x +x +x +x Skills Feats New Class Abilities
    4th New Class Level +x +x +x +x Skills Feats New Class Abilities
    5th New Class Level +x +x +x +x Skills Feats New Class Abilities
    6th New Class Level +x +x +x +x Skills Feats New Class Abilities
    7th New Class Level +x +x +x +x Skills Feats New Class Abilities
    8th New Class Level +x +x +x +x Skills Feats New Class Abilities
    9th New Class Level +x +x +x +x Skills Feats New Class Abilities
    10th New Class Level +x +x +x +x Skills Feats New Class Abilities
    11th New Class Level +x +x +x +x Skills Feats New Class Abilities
    12th New Class Level +x +x +x +x Skills Feats New Class Abilities
    13th New Class Level +x +x +x +x Skills Feats New Class Abilities
    14th New Class Level +x +x +x +x Skills Feats New Class Abilities
    15th New Class Level +x +x +x +x Skills Feats New Class Abilities
    16th New Class Level +x +x +x +x Skills Feats New Class Abilities
    17th New Class Level +x +x +x +x Skills Feats New Class Abilities
    18th New Class Level +x +x +x +x Skills Feats New Class Abilities
    19th New Class Level +x +x +x +x Skills Feats New Class Abilities
    20th New Class Level +x +x +x +x Skills Feats New Class Abilities

    Code immediately below (spoiler).
    Spoiler
    Show
    [table="class: head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]Class[/B][/th]
    [th][B]Base Attack Bonus[/B][/th]
    [th][B]Fort Save[/B][/th]
    [th][B]Ref Save[/B][/th]
    [th][B]Will Save[/B][/th]
    [th][B]Skills[/B][/th]
    [th][B]Feats[/B][/th]
    [th][B]Class Features[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [/table]

    For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)
    Spoiler
    Show
    Spells per Day/Spells Known
    Spells per Day/Spells Known
    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st - - - - - - - - - -
    2nd - - - - - - - - - -
    3rd - - - - - - - - - -
    4th - - - - - - - - - -
    5th - - - - - - - - - -
    6th - - - - - - - - - -
    7th - - - - - - - - - -
    8th - - - - - - - - - -
    9th - - - - - - - - - -
    10th - - - - - - - - - -
    11th - - - - - - - - - -
    12th - - - - - - - - - -
    13th - - - - - - - - - -
    14th - - - - - - - - - -
    15th - - - - - - - - - -
    16th - - - - - - - - - -
    17th - - - - - - - - - -
    18th - - - - - - - - - -
    19th - - - - - - - - - -
    20th - - - - - - - - - -
    Code immediately below (spoiler)
    Spoiler
    Show
    [B]Spells per Day/Spells Known[/B]
    [B]Spells per Day/Spells Known[/B]
    [table="class:head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]0lvl[/B][/th]
    [th][B]1st[/B][/th]
    [th][B]2nd[/B][/th]
    [th][B]3rd[/B][/th]
    [th][B]4th[/B][/th]
    [th][B]5th[/B][/th]
    [th][B]6th[/B][/th]
    [th][B]7th[/B][/th]
    [th][B]8th[/B][/th]
    [th][B]9th[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [/table]

    For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list.

    Judges:

    • Scoring: Each judge is required to provide the criteria by which they are judging the builds. By "criteria," we mean a simple explanation of what the judge is looking for in each of the below categories and what kind of scoring we can expect. If a judge deems a build to be illegal, they may provide a 0 in Elegance but may not refuse to judge any build presented by the Chairman.
    • The Categories: Judging will be based on the following criteria, with each build rated from 1 (very poor) to 5 (exemplary) in each area: Originality, Power, Elegance, Use of Components.
      • Originality: Basically put, does the build stand out from the crowd? Some judges score entries for the quality of their concept & backstory as well, though not all do. Providing at least some backstory is heavily encouraged, as it helps the judges figure out who the entry is.
      • Power: Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. In the words of one of my predecessors, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.
      • Elegance: This category was formerly titled "Build Stability." Here, we're essentially measuring how skillfully you put your build together and how you balanced flavor with power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic loss of one point per flaw in this category. Other things that will cause lost points here are excessive multiclassing, and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, will lose you points. Some judges have penalized dipping classes in this category. Rule adherence and legality of sources is scored under this category. Using too many sources may be an Elegance deduction at the judges' discretion, but a book's relative obscurity may not. Note: for this round, the use of Level Adjustment should not receive a deduction. LA Buyoff, however, may receive deductions at each individual judge's discretion.
      • Use of Components: Was the Forbidden Component avoided? Were the Necessary Components showcased, or simply used because they were necessary? Note: some judges deduct for things that still hold the feel of the Forbidden Ingredient, even if said ingredient itself is not used (ex: using savant levels when factotum is forbidden).
    • Disputes: Any scoring disputes will be posted by the Chairman in-thread after reviewing them privately. Valid disputes include RAW misreadings, arithmetic errors, things missed that are present in the entry, and inconsistently applied criteria. Invalid disputes include disagreements on matters of opinion, a judge not catching something not explicitly presented in the entry, and the like. Invalid disputes will be responded to via PM by the Chair, but valid disputes should be responded to by each individual judge. Judges are obligated to respond to disputes to ensure that everyone gets a fair shake. A judge's scores will only be recognized if they have recognized all disputes. In the absence of any other judges, the entries will be judged by the chairman.


    Completion Time:
    • Contestants will have until [11:59 PM GMT on March 29th, 2015] to create their builds and PM them to the chairman, WhamBamSam.
    • Builds will then be posted simultaneously to avoid copying.
    • Judges will have until [11:59 PM GMT on April 12th, 2015] to judge the builds and submit their scores. If no judges have scored by that point, only the scores of the first judge to submit will be counted. If no other judgings seem likely to happen, the entries will be judged by the chairman.
    • As the precedent has been set from Episode 2, should all prospective judges have posted their rulings in a neat, timely fashion and all disputes have been settled satisfactorily (to either judges, contestants, or the Chairperson), the judging period may end prematurely to give way to a new episode. No reason to keep working on a finished building and avoid moving onto the next one.


    So who wants to sign up as a contestant and who wants to sign up as a judge? Looking for as many contestants and judges as feel like playing! We will award 1st through 3rd places, as well as a shout-out for honorable mention. The honorable mention prize is given to the most daring or unexpected build that doesn't gain a medal. Contestants are invited to vote for honorable mention via PM. Everyone else can vote in-thread. Ready? Steady? Get to the junkyard and start building!

    Previous Competitions:
    Episode 1: Shadowdancer + Sneak Attack - Rogue
    Episode 2: Healing Spells + Ruby Knight Vindicator - Cleric
    Episode 3: Dragon Type + Mystic Theurge - Kobold
    Episode 4: Book of Exalted Deeds + Undead Type - Completes Books
    Episode 5: Dread Witch + Reaping Mauler - Fighter
    Episode 6: Wonderworker + the Profession Skill - Factotum
    Episode 7: Metamagic Feats + Level Adjustment - Metamagic-Reducers!
    Episode 8: Pounce + Small Size - Barbarian
    Episode 9: Earth Dreamer + Ordained Champion - Cleric
    Last edited by WhamBamSam; 2015-03-26 at 02:30 AM.

    Iron Chef Medals
    Spoiler
    Show
    Sir Driscoll Conia - Silver - IC L

    Nick Snarespan - Gold - IC LIII

    Lucy "Legs" Silvertail - Bronze - IC LXVIII

    Bolfarg of Knoss - Gold - IC LXXVII

    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

  2. - Top - End - #2
    Troll in the Playground
     
    WhamBamSam's Avatar

    Join Date
    Jul 2011
    Location
    Michigan
    Gender
    Male

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    FAQ:
    What's this even about? I'm glad you asked, actually...

    Is Dragon Compendium Allowed? Yes (as well as its Errata), but individual issues of Dragon Magazine are not.

    What about 3.0 materials? 3.0 materials, whether online or in printed form, are allowed unless they've been officially updated to a 3.5 edition.

    Are Dragonlance, Ravenloft, Planescape, Dark Sun, or Kingdoms of Kalamar allowable sources? The Dragonlance Campaign Setting is allowed, but the subsequent books for Dragonlance are considered 3rd party, and are therefore not eligible, despite the "WotC approved" status of those books. The same holds for Oriental Adventures (1st party) and the subsequent Rokugan books (3rd party). Materials from Ravenloft, Planescape, Dark Sun, and Kingdoms of Kalamar are considered 3rd party for purposes of this contest, and are therefore not allowed.

    What about online sources in general? If the online source is a) published by WotC, and b) not replaced by an updated version at a later time, it is eligible. Use it, link it.

    Where's the line drawn with "acceptable/unacceptable" for Unearthed Arcana? This will likely vary a bit from Chairman to Chairman. Item Familiars and Gestalt have always been verboten, since before IC migrated to GitP; don't expect that to change. Flaws have similarly always been noted as warranting a deduction; while I am Chairman, I'm extending that to Traits, though they warrant 1/2 the penalty in Elegance that a Flaw would because they're roughly 1/2 as useful. Alternate spell systems, alternate skill systems and alternate crafting rules all create an uneven playing field, and as such, will be disallowed for as long as I am Chairman. Bloodlines and the Retraining options presented in the PHB2 are ripe for abuse, and will be strongly discouraged as long as I am Chairman. Note that judges are allowed to look askance at any use of Unearthed Arcana not specifically mentioned above, at their discretion, and otherwise penalize Elegance according to their preference.

    What, exactly, does the ban on Leadership mean? As folks have started to try to work around the edges of this one, I'm forced to spell it out more plainly. No Leadership, Draconic Cohort, or Feats that grant a similar ability are allowed EXCEPT Wild Cohort while WhamBamSam is chairman. Any PrC you choose with Leadership or a Leadership-analog has that ability entirely ignored for this contest, as it may neither be used nor traded away via any means whatsoever.

    What's the minimum score in a category? Assuming an entry is legal, the minimum score in any category is 1. If a judge is convinced that an entry is mechanically illegal by the RAW, the judge may give the build a score of 0 in Elegance, and proceed to judge the entry as if the offending material was not included. Failing to meet a special requirements for a prestige class does not merit a 0, but may qualify for a penalty, at the judge's discretion. Because this contest focuses on Player Characters, an entry that is not technically allowed for a PC, but is viable as an NPC, counts as a legal entry, but may receive a minimum score at the judges' discretion.

    Creatures and templates with no listed LA are playable, right? No. No listed LA is equivalent to LA: -. It is not suitable for PCs. If you use it, expect judges to look extremely disfavourably on it.

    Iron Chef Medals
    Spoiler
    Show
    Sir Driscoll Conia - Silver - IC L

    Nick Snarespan - Gold - IC LIII

    Lucy "Legs" Silvertail - Bronze - IC LXVIII

    Bolfarg of Knoss - Gold - IC LXXVII

    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

  3. - Top - End - #3
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Nov 2014

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Sorry but i have to ask. Unarmed attack IS natural attack right? Can i take a race with level adj or a template with level adj?

  4. - Top - End - #4
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Yes, unarmed attacks are natural attacks, albeit with unique rules. An unarmed strike is just one natural attack, though, so the plural there may merit some closer inspection.
    Last edited by Curmudgeon; 2015-03-15 at 06:00 PM.

  5. - Top - End - #5
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Nov 2014

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    I'm in. I have one build right in mind, maybe two. Heck, even three or four!!!!

    Question for my first Iron Challenge, if i have a race with a level adj of more than one, how i adjust the table?

  6. - Top - End - #6
    Bugbear in the Playground
     
    sideswipe's Avatar

    Join Date
    Apr 2013

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Quote Originally Posted by kaffalidjmah View Post
    I'm in. I have one build right in mind, maybe two. Heck, even three or four!!!!

    Question for my first Iron Challenge, if i have a race with a level adj of more than one, how i adjust the table?
    dont, example is +2 LA. just fill in the first 18 levels of the table.
    Damn girl you definitely have a +8 size modifier to AC!

  7. - Top - End - #7
    Troll in the Playground
     
    WhamBamSam's Avatar

    Join Date
    Jul 2011
    Location
    Michigan
    Gender
    Male

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Quote Originally Posted by kaffalidjmah View Post
    I'm in. I have one build right in mind, maybe two. Heck, even three or four!!!!

    Question for my first Iron Challenge, if i have a race with a level adj of more than one, how i adjust the table?
    You can mark those levels in the table as level adjustment, either separately or by removing rows as necessary. As examples of the latter, here's my Dracolich and TheG's Vampire from the Dungeon Lord round. Alternately, as sideswipe said, you can always just put in the HD alone on the build table.

    If you're using some sort of savage progression or the like where the points of LA are taken separately and do different things, then you should probably mark the LA levels separately.

    These are just suggestions of course. As long as you make it clear for the judges, you should be fine.

    Iron Chef Medals
    Spoiler
    Show
    Sir Driscoll Conia - Silver - IC L

    Nick Snarespan - Gold - IC LIII

    Lucy "Legs" Silvertail - Bronze - IC LXVIII

    Bolfarg of Knoss - Gold - IC LXXVII

    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

  8. - Top - End - #8
    Bugbear in the Playground
     
    sakuuya's Avatar

    Join Date
    Aug 2013
    Location
    Shield Lands (GMT -5)
    Gender
    Female

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Yaaay, Junkyard Wars is back! Hmm, I have an idea for a build, but I feel like I should judge, since I won the last one...Eh, I'll probably judge, unless we're just flush with other judges.
    Contest Medals
    Spoiler
    Show
    Ayesha: Gold, Junkyard Wars I
    The Last Warder: Silver, Junkyard Wars IV
    Princess Pufflebutt: Silver, Junkyard Wars VII
    Gren Beastclaws: Silver, Junkyard Wars VIII
    Mother Halfbreed: Silver, Iron Chef Home Cooking I

    Vathoa Frostspeaker Kualavoaka: Gold, Junkyard Wars IX
    Sanna Blackfish: Bronze, Villainous Competition II
    Annabelle: Gold, Villainous Competition IV
    Nulara of the Evil Eye: Gold, Villainous Competition IX

  9. - Top - End - #9
    Ogre in the Playground
    Join Date
    Jan 2012
    Location
    Secret Lair on Sol c
    Gender
    Male

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    should be relatively easy to go at...

    Not quite famous last words, but getting there

  10. - Top - End - #10
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Nov 2014

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Quote Originally Posted by WhamBamSam View Post
    You can mark those levels in the table as level adjustment, either separately or by removing rows as necessary. As examples of the latter, here's my Dracolich and TheG's Vampire from the Dungeon Lord round. Alternately, as sideswipe said, you can always just put in the HD alone on the build table.

    If you're using some sort of savage progression or the like where the points of LA are taken separately and do different things, then you should probably mark the LA levels separately.

    These are just suggestions of course. As long as you make it clear for the judges, you should be fine.
    Very nice. thank for the link to the build, i think i will use one of the two method

  11. - Top - End - #11
    Bugbear in the Playground
     
    dysprosium's Avatar

    Join Date
    Mar 2013
    Location
    the periodic table
    Gender
    Male

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Throwing a wrench into the works? You darn near killed what most people do! Usually it is Totemist and done.

    What a great idea for a combination! This will be interesting.

    Got to find a way to enter this one.

  12. - Top - End - #12
    Ogre in the Playground
    Join Date
    Jan 2012
    Location
    Secret Lair on Sol c
    Gender
    Male

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Feeling like i should just repost my winner from VIII, with very minor changes

  13. - Top - End - #13
    Firbolg in the Playground
    Join Date
    Jun 2009
    Gender
    Male

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    This is certainly an interesting one. I've got to chew on it a bit...
    Quote Originally Posted by Vaz View Post
    Ponies, the Kim Karsdashian of GITP.
    This is what happens when they let me DM:
    Beyond the Horizon IC / OOC
    A Time to Die: Alpha IC / Bravo IC / OOC

  14. - Top - End - #14
    Troll in the Playground
     
    WhamBamSam's Avatar

    Join Date
    Jul 2011
    Location
    Michigan
    Gender
    Male

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Quote Originally Posted by dysprosium View Post
    Throwing a wrench into the works? You darn near killed what most people do! Usually it is Totemist and done.

    What a great idea for a combination! This will be interesting.

    Got to find a way to enter this one.
    Glad you like it. I'd suggested this one a few times under previous chairs, and not really having any other ideas that seemed right for a follow up to a caster round and with a full casting SI in Iron Chef, I decided to toss it up, since I'd already gone too long without starting the new round.

    Incidentally, if anyone wants to suggest ideas for future rounds, feel free to do so. I still have a few ideas which might eventually go from half-baked to fully baked, and a few of Ponies' ideas left over from when he was chairman, but I could always use more stuff to go on.
    Last edited by WhamBamSam; 2015-03-16 at 04:50 PM.

    Iron Chef Medals
    Spoiler
    Show
    Sir Driscoll Conia - Silver - IC L

    Nick Snarespan - Gold - IC LIII

    Lucy "Legs" Silvertail - Bronze - IC LXVIII

    Bolfarg of Knoss - Gold - IC LXXVII

    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

  15. - Top - End - #15
    Dwarf in the Playground
     
    Beholder

    Join Date
    Sep 2014
    Location
    Canada
    Gender
    Male

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    I've never entered in Junkyard Wars, but I have a crazy idea that just might work.
    Spoiler: Build Competitions/Medals
    Show
    LX: Bronze. Krad, the Mad Strangler.
    LXII: Nebbercracker
    LXIII: LOCKDOWN Unit 4456: Honorable Mention
    LXIV: Gold. Xel'Dek, Scourge of the Underdark
    LXVI: Bronze. Sergeant Hammer
    Junkyard Wars X: Bronze. Master Lee

  16. - Top - End - #16
    Barbarian in the Playground
     
    PirateWench

    Join Date
    Apr 2013
    Gender
    Male2Female

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    I'm pondering for an Idea that isn't immediately obvious.

  17. - Top - End - #17
    Bugbear in the Playground
     
    Kobold

    Join Date
    Mar 2014
    Location
    NC
    Gender
    Male

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    So, I'm stuck in a conundrum. I have a build idea that I think would work just fine for this. The problem is, I recently (like, within the past month) posted a thread asking for peer review on that build. So I would feel bad submitting in, because there stands a better than equal chance that someone will recognize it I'll look around and see if I can come up with something else a little more different though.
    Last edited by WeaselGuy; 2015-03-17 at 02:40 AM.
    Quote Originally Posted by Snowbluff View Post
    Regardless of what happened, I welcome WeaselGuy's Weasel into our little community.
    My Extended Sig!

    Weaselguy's Index of Handbooks and Guides (3.x Ed)

  18. - Top - End - #18
    Ogre in the Playground
    Join Date
    Jan 2012
    Location
    Secret Lair on Sol c
    Gender
    Male

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    instead of flip-flopping on two different ways to go at my idea, i think i'll submit two builds

  19. - Top - End - #19
    Bugbear in the Playground
     
    sakuuya's Avatar

    Join Date
    Aug 2013
    Location
    Shield Lands (GMT -5)
    Gender
    Female

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Welp, I've got two build ideas, but neither of them is working out as well as I'd like, so put me down for judging. What are the current rules on posting judging criteria? Do I have to wait until after the reveal? Do I have to PM them to the chairman and pretend they're anonymous?
    Contest Medals
    Spoiler
    Show
    Ayesha: Gold, Junkyard Wars I
    The Last Warder: Silver, Junkyard Wars IV
    Princess Pufflebutt: Silver, Junkyard Wars VII
    Gren Beastclaws: Silver, Junkyard Wars VIII
    Mother Halfbreed: Silver, Iron Chef Home Cooking I

    Vathoa Frostspeaker Kualavoaka: Gold, Junkyard Wars IX
    Sanna Blackfish: Bronze, Villainous Competition II
    Annabelle: Gold, Villainous Competition IV
    Nulara of the Evil Eye: Gold, Villainous Competition IX

  20. - Top - End - #20
    Troll in the Playground
     
    Deadline's Avatar

    Join Date
    Sep 2012
    Location
    Necro-equestrian Pugilism
    Gender
    Male

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Tentatively in to compete.
    Awesome avatar by Iron Penguin!

    Signature of Holding

  21. - Top - End - #21
    Troll in the Playground
     
    WhamBamSam's Avatar

    Join Date
    Jul 2011
    Location
    Michigan
    Gender
    Male

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Quote Originally Posted by sakuuya View Post
    Welp, I've got two build ideas, but neither of them is working out as well as I'd like, so put me down for judging. What are the current rules on posting judging criteria? Do I have to wait until after the reveal? Do I have to PM them to the chairman and pretend they're anonymous?
    Nah, that's all up to you. If you want to post them in the thread in advance, that's cool. If you'd rather just put them in your judging post, that's cool too. So long as you apply things consistently and there's a clear logic behind everything, I probably won't be all that fussed.

    Quote Originally Posted by Deadline View Post
    Tentatively in to compete.
    Good to have you back in the competitions! I hope your dad's doing better.

    This is shaping up to be a popular round.

    Iron Chef Medals
    Spoiler
    Show
    Sir Driscoll Conia - Silver - IC L

    Nick Snarespan - Gold - IC LIII

    Lucy "Legs" Silvertail - Bronze - IC LXVIII

    Bolfarg of Knoss - Gold - IC LXXVII

    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

  22. - Top - End - #22
    Barbarian in the Playground
     
    PirateWench

    Join Date
    Apr 2013
    Gender
    Male2Female

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    I've got one idea stubbed out. Probably get it put together completely before I go for a second.

  23. - Top - End - #23
    Bugbear in the Playground
     
    sakuuya's Avatar

    Join Date
    Aug 2013
    Location
    Shield Lands (GMT -5)
    Gender
    Female

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Quote Originally Posted by WhamBamSam View Post
    Nah, that's all up to you. If you want to post them in the thread in advance, that's cool. If you'd rather just put them in your judging post, that's cool too. So long as you apply things consistently and there's a clear logic behind everything, I probably won't be all that fussed.
    Okay, great. I just wanted to make sure, since there have in the past been rules about this stuff.

    Criteria
    Spoiler
    Show

    All categories start at 3, with each criterion being worth the indicated number of points in either direction.

    Originality
    Spoiler
    Show
    Are the chosen race and classes surprising and/or unique within this competition? (+-1)

    Does the build present a strong theme or concept beyond that implied by the Secret Ingredients? (+-0.5)

    Does the build avoid well-known cheese and optimization tricks? (+-0.5)

    Power
    Spoiler
    Show
    Is the build offensively and defensively strong enough to make good use of its natural attacks? (+-0.5)

    Does the build maintain a consistent level of power through the day? (+-0.5)

    Does the build avoid relying on gear? (+-0.5)

    Does the build have out-of-combat utility? (+-0.5)

    Build Stability
    Spoiler
    Show
    If a build is mechanically illegal in a way that results in an uneven playing field (if it uses LA buyoff or generic classes, for instance), it will receive an automatic 0 here.

    Does the build qualify for all used feats/PrCs/etc? (+-0.5)

    Does the build flow well, and does the progression feel logical/natural? (+-0.5)

    Does the build avoid excessive dipping and mulitclassing? (+-0.5)

    Does the build avoid reliance on questionable rules interpretations, alternate rules systems, and cross-setting material? (Nothing presented in adaptation sections will count against you here.) (+-0.5)

    Use of Secret Ingredients
    Spoiler
    Show
    If a build does not include either required ingredient, or if it includes the forbidden ingredient, it will receive an automatic 1 here.

    How numerous and powerful are the build's natural attacks, and at what point does it gain them? (+-0.75)

    Is the meldshaping subsystem a major part of the build from a power and/or resources? (+-0.75)

    Do the two secret ingredients have particular synergy in the build? (+-0.5)

    Also, as to this:

    Quote Originally Posted by Curmudgeon View Post
    Yes, unarmed attacks are natural attacks, albeit with unique rules. An unarmed strike is just one natural attack, though, so the plural there may merit some closer inspection.
    Unless the Chairman specifically says otherwise, having only a single natural attack will not result in an FtQ from me. It may not get you a great UoSI score, but it's not grounds for an auto-1.
    Contest Medals
    Spoiler
    Show
    Ayesha: Gold, Junkyard Wars I
    The Last Warder: Silver, Junkyard Wars IV
    Princess Pufflebutt: Silver, Junkyard Wars VII
    Gren Beastclaws: Silver, Junkyard Wars VIII
    Mother Halfbreed: Silver, Iron Chef Home Cooking I

    Vathoa Frostspeaker Kualavoaka: Gold, Junkyard Wars IX
    Sanna Blackfish: Bronze, Villainous Competition II
    Annabelle: Gold, Villainous Competition IV
    Nulara of the Evil Eye: Gold, Villainous Competition IX

  24. - Top - End - #24
    Firbolg in the Playground
    Join Date
    Jun 2009
    Gender
    Male

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    I think I've got an idea cooking .
    Quote Originally Posted by Vaz View Post
    Ponies, the Kim Karsdashian of GITP.
    This is what happens when they let me DM:
    Beyond the Horizon IC / OOC
    A Time to Die: Alpha IC / Bravo IC / OOC

  25. - Top - End - #25
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Nov 2014

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    just to ask, because is explicity asked, someone is some previous competition have ever made a meldshaper? tips on how put a table or a format for the judge?

    EDIT

    Quote Originally Posted by Curmudgeon View Post
    Yes, unarmed attacks are natural attacks, albeit with unique rules. An unarmed strike is just one natural attack, though, so the plural there may merit some closer inspection.
    also this. Mr. Chairman, do you intend multiple types of natural attack or the plural is for being able of making more multiple attack due to high attack bonus?
    Last edited by kaffalidjmah; 2015-03-18 at 07:10 AM.

  26. - Top - End - #26
    Dwarf in the Playground
     
    Beholder

    Join Date
    Sep 2014
    Location
    Canada
    Gender
    Male

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Quote Originally Posted by kaffalidjmah View Post
    just to ask, because is explicity asked, someone is some previous competition have ever made a meldshaper? tips on how put a table or a format for the judge?

    EDIT



    also this. Mr. Chairman, do you intend multiple types of natural attack or the plural is for being able of making more multiple attack due to high attack bonus?
    There was a meldshaping ingredient in Iron Chef a while back, Witchborn Binder. I don't think any of the builds did anything beyond noting the most used soulmelds, chakras, and amount of essentia. That's up to the judges and WhamBamSam though.

    For the second question, I assume it means number of individual natural attacks, since natural attacks don't get iterative attacks from BaB.

    Quote Originally Posted by SRD
    Creatures do not receive additional attacks from a high base attack bonus when using natural weapons
    Last edited by Deadasadoor; 2015-03-18 at 10:57 AM.
    Spoiler: Build Competitions/Medals
    Show
    LX: Bronze. Krad, the Mad Strangler.
    LXII: Nebbercracker
    LXIII: LOCKDOWN Unit 4456: Honorable Mention
    LXIV: Gold. Xel'Dek, Scourge of the Underdark
    LXVI: Bronze. Sergeant Hammer
    Junkyard Wars X: Bronze. Master Lee

  27. - Top - End - #27
    Troll in the Playground
     
    WhamBamSam's Avatar

    Join Date
    Jul 2011
    Location
    Michigan
    Gender
    Male

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Quote Originally Posted by kaffalidjmah View Post
    just to ask, because is explicity asked, someone is some previous competition have ever made a meldshaper? tips on how put a table or a format for the judge?
    As Deadasadoor said, you can look into the Witchborn Binder IC round to see how people did things there, but it's sort of up to you. It's somewhat easier to tell what's going on for meldshapers than casters without at table, but if you want one, you could use something like this. Just try to make things as clear for the judges as possible.

    Spoiler: Table
    Show
    Level Soulmelds Essentia Chakra Binds
    1st - - -
    2nd - - -
    3rd - - -
    4th - - -
    5th - - -
    6th - - -
    7th - - -
    8th - - -
    9th - - -
    10th - - -
    11th - - -
    12th - - -
    13th - - -
    14th - - -
    15th - - -
    16th - - -
    17th - - -
    18th - - -
    19th - - -
    20th - - -



    Of course, you should also feel free to make adjustments to taste (for example, if you want to add another column noting when particular chakras open up for you), but this along with a build table should cover the basic meldshaping progression.

    also this. Mr. Chairman, do you intend multiple types of natural attack or the plural is for being able of making more multiple attack due to high attack bonus?
    Quote Originally Posted by Deadasadoor View Post
    For the second question, I assume it means number of individual natural attacks, since natural attacks don't get iterative attacks from BaB.
    The question was about unarmed strikes, which do have iteratives.

    As far as I'm concerned, you don't necessarily even need to be making iteratives. I've yet to see a character make only one attack between levels 1 and 20. So having a single natural weapon shouldn't be a FtQ, though you should justify to the judges why your natural weapon use (whatever it might be) is a good Use of Component.
    Last edited by WhamBamSam; 2015-03-18 at 01:04 PM.

    Iron Chef Medals
    Spoiler
    Show
    Sir Driscoll Conia - Silver - IC L

    Nick Snarespan - Gold - IC LIII

    Lucy "Legs" Silvertail - Bronze - IC LXVIII

    Bolfarg of Knoss - Gold - IC LXXVII

    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

  28. - Top - End - #28
    Ogre in the Playground
     
    DruidGuy

    Join Date
    Jul 2006
    Location
    Eastern US
    Gender
    Male

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    I thought I had a great idea, until I realized that [REDACTED] has [REDACTED]. Then I thought of [REDACTED] into [REDACTED], but that doesn't work either. I am still thinking about [REDACTED], but am not sure it will work either.
    Hello. My name is Inigo Montoya. You killed my father. Prepare to die.

  29. - Top - End - #29
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Nov 2014

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Quote Originally Posted by Deadasadoor View Post
    There was a meldshaping ingredient in Iron Chef a while back, Witchborn Binder. I don't think any of the builds did anything beyond noting the most used soulmelds, chakras, and amount of essentia. That's up to the judges and WhamBamSam though.

    For the second question, I assume it means number of individual natural attacks, since natural attacks don't get iterative attacks from BaB.
    Quote Originally Posted by WhamBamSam View Post
    As Deadasadoor said, you can look into the Witchborn Binder IC round to see how people did things there, but it's sort of up to you. It's somewhat easier to tell what's going on for meldshapers than casters without at table, but if you want one, you could use something like this. Just try to make things as clear for the judges as possible.

    Spoiler: Table
    Show
    Level Soulmelds Essentia Chakra Binds
    1st - - -
    2nd - - -
    3rd - - -
    4th - - -
    5th - - -
    6th - - -
    7th - - -
    8th - - -
    9th - - -
    10th - - -
    11th - - -
    12th - - -
    13th - - -
    14th - - -
    15th - - -
    16th - - -
    17th - - -
    18th - - -
    19th - - -
    20th - - -



    Of course, you should also feel free to make adjustments to taste (for example, if you want to add another column noting when particular chakras open up for you), but this along with a build table should cover the basic meldshaping progression.

    The question was about unarmed strikes, which do have iteratives.

    As far as I'm concerned, you don't necessarily even need to be making iteratives. I've yet to see a character make only one attack between levels 1 and 20. So having a single natural weapon shouldn't be a FtQ, though you should justify to the judges why your natural weapon use (whatever it might be) is a good Use of Component.
    thank you both foe the answer, the table is...useful, but i think i have to create another one just for the precise need, you can have feat or other stuff, i just have to figure out what i need...and thanks for the answer of the natural attack

  30. - Top - End - #30
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Nov 2014

    Default Re: Junkyard Wars X: Meldshaping + Natural Attacks - Totemist

    Last famous word. My pc is broken. I think i will retire from the contest, i can't create the characther with only my cellphone. If my pc get fixed soon i will try a rush to create the characther, but now i can't guarantee anything. Good luck to the other contestant!!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •