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  1. - Top - End - #1
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    RogueGuy

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    Default Help my glaive-wielding barbarian! please?

    Hi y'all! I've been lurking around these boards since about Order of the Stick blew up the inn, but never bothered to make an account. That is, untill this day. Today I need your help building me a kick-ass barbarian. I've been thinking about creating a barbarian some time ago, and now that our party's fighter is quitting, the rest of us (a sorcerer, druid and cleric) need a meat shield melee warrior. This is where I jump in.

    So I'm going to let my Cleric walk on to the horizon (He IS a cleric of Fharlanhg, after all) and create a wild, blood-thirsty, raging barbarian! Grrr! Since my melee combat experience comes mainly from a longsword-wielding paladin (=not Grrr!) I need your help guiding me through all these new abilities.

    A few rules: all the characters are level 4 by now. My barbarian will start at the same level. Furthermore, I have only acces to the core books (3.5), but with a high diplomacy roll I can convince my DM into letting me use material from other books. For example, another player succeeded in letting his character take Monkey Grip, even though it's not in the core books. So you can suggest non-core, but please limit yourself a bit. And stop asking why the guy picked Monkey Grip already!

    What I've came up with untill now is a Half-orc Barbarian, wielding a glaive. It's feats are Power Attack and Weapon Focus, and it's skill points are put into Jump and Perform(percussion).

    I know the Half-orc is so-called underpowered, but the DM is strict on races. I'm afraid she won't allow anything higher than CR+1, and it has to be in the MM. I chose a glaive because I want my character to have reach. And I hate spiked chains! I don't want to trip or disarm, I just wanna splatter my enemies all over the place. so the glaive seemed best among the few choices given in the PHB. The feats seem pretty straightforward to me, but as I am new to the pure melee classes I eagerly await your commentary and probably suggestions.
    Earlier this week I was inspired by this thread:
    HTML Code:
    http://www.giantitp.com/forums/showthread.php?t=40053
    Doubled power attack damage after a jump? Can I get a hell yes? Dm already agreed on this feat, so no problems there. Only thing is, I can't get it until level 6, right? This is also the main reason I put skill points into jump.

    This is about half of the length this post was at first, but my laptop decided my previous was too long and froze. so I had to retype it all, leaving many geeky comments out this time. Don't worry, I will kill him when the time is right.

    Err, so please suggest away! magic weapons, cheap feats, combat styles and battlefield domination? I am a rooky with reach (and with the barbarian!) and can use any piece of advise you give. Thanks in advance.
    Last edited by pantoffelheld; 2007-04-10 at 12:54 PM. Reason: edit: dang. how do I make the link clickable?

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    SamuraiGuy

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    Default Re: Help my glaive-wielding barbarian! please?

    Half Orc Bbn 2 / Fighter 2

    1: Extra Rage
    3: Power Attack
    F: Cleave
    F: Headlong Rush (double damage, woot!)

    Max Str (duh), run up to people - preferably get 2 in your reach, maybe with enlarge person and double damage cleave attack their asses. Get Leap Attack next feat for yet more win. Keep your will save low for domination hilarity!
    Last edited by Ikkitosen; 2007-04-10 at 01:07 PM. Reason: Linkys

    Quote Originally Posted by Toxic_Avenger View Post
    Trust me, Ikkitosen knows what he's talking about.

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    Default Re: Help my glaive-wielding barbarian! please?

    Get armor with armor spikes. That way you can still impale adjacent people and grapplers, something your reach weapon can't give you.

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    Piccamo's Avatar

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    Default Re: Help my glaive-wielding barbarian! please?

    Have you considered being a full-blood orc rather than a half-orc?

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    SamuraiGuy

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    Default Re: Help my glaive-wielding barbarian! please?

    Quote Originally Posted by Jasdoif View Post
    Get armor with armor spikes. That way you can still impale adjacent people and grapplers, something your reach weapon can't give you.
    Good advice.

    Quote Originally Posted by Piccamo View Post
    Have you considered being a full-blood orc rather than a half-orc?
    Depending on campaign world this may make surviving the tavern difficult!
    Last edited by Ikkitosen; 2007-04-10 at 01:16 PM.

    Quote Originally Posted by Toxic_Avenger View Post
    Trust me, Ikkitosen knows what he's talking about.

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    Default Re: Help my glaive-wielding barbarian! please?

    Instead of a Glaive, might I suggest a Guisarme. It has reach and the Trip ability. With it, you can carry off the simple but potent combo:

    Orc (or their wimpier Half Orc cousins) Wolf Totem Barbarian 2/Fighter 2
    Whirling Frenzy Rage Variant

    Barbarian 1: Extra Rage
    Barbarian 2: Improved Trip
    Fighter 1: Knock-Down, Headlong Rush
    Fighter 2: Combat Reflexes

    Wolf Totem Barbarian is great at low levels, because it grants Improved Trip as a bonus feat, which normally requires the pre-req of Combat Expertise. You give up Uncanny Dodge, which is quite easy to get from any number of prestige classes.

    Knock-Down gives you a free Trip attempt whenever you deal 10+ points of damage.

    Improved Trip gives you a free follow up attack whenever you make a successful Trip attempt.

    Note that Whirling Frenzy lack the sentence restricting it to a full attack, which is in Flurry of Blows: "A monk must use a full attack action to strike with a flurry of blows." So you can use Whirling Frenzy to get an extra attack at your full BAB as part of a charge or standard action attack, just like the Snap-Kick feat or the Frostrager's One-Two Punch ability.

    So, every attack action you make has the potential to be 2-4 attacks. And if its a charge and you get to use Headlong Rush, its does the same damage as 4-8 attacks.

    Remember that Headlong Rush provokes an AoO from everyone who can reach you during your charge, which is why you need a reach weapon.

    If your DM doesn't allow Headlong Rush, I'd pick up Cleave or Power Attack.

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    RogueGuy

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    Default Re: Help my glaive-wielding barbarian! please?

    Half Orc Bbn 2 / Fighter 2

    1: Extra Rage
    3: Power Attack
    F: Cleave
    F: Headlong Rush (double damage, woot!)

    Max Str (duh), run up to people - preferably get 2 in your reach, maybe with enlarge person and double damage cleave attack their asses. Get Leap Attack next feat for yet more win. Keep your will save low for domination hilarity!
    hmm, interesting. Haven't thought of dipping into fighter, since it didn't really filled in with the character concept (training? discipline? get outta here!) But this Extra Rage feat sure looks interesting. It's not in my PHB I believe, so where does it come from? Headlong rush is also total pwnage. only usable by orcs and half-orcs truly is the evil frosting on a very wicked cake. My only concern is that I'll lose my D12 hit die with this multiclassing =( but it's definitly worth it!!
    One thing though, I've never really liked Cleave. But I understand that with my longer reach I'll threaten more targets, right? so maybe cleave is worth it after all. Definitly a good piece of advice, Ikkitosen.

    Get armor with armor spikes. That way you can still impale adjacent people and grapplers, something your reach weapon can't give you.
    This has me puzzled a bit. I've seen before that a spiked gauntlet comes in handy when fighting with reach, but I'm not sure how it's used. When I wear a spiked gauntlet, do I also threaten the squares surrounding me? Or do I have to explicity state that I switch weapons between glaive and spiked gauntlet? can i even wear spiked gauntlets while wielding a glaive? spikes on armor is a good idea, 'cause it looks total badass! But somehow I don't expect the opponents to grapple me instead of the 8 STR sorcerer behind me.

    Have you considered being a full-blood orc rather than a half-orc?
    I've considered bugbear, does that count? fullblood orc looks interesting, -2 wis for +2 str is just what I need (more strength!) also it lowers my Will save and as Ikkitosen mentioned, hilarity ensued. Wouldn't worry too much about surviving the tavern, since our druid has a ribbon of disguise. I can always use disguises to get me ale

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    SamuraiGuy

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    Default Re: Help my glaive-wielding barbarian! please?

    Quote Originally Posted by Person_Man View Post
    Note that Whirling Frenzy lack the sentence restricting it to a full attack, which is in Flurry of Blows: "A monk must use a full attack action to strike with a flurry of blows." So you can use Whirling Frenzy to get an extra attack at your full BAB as part of a charge or standard action attack, just like the Snap-Kick feat or the Frostrager's One-Two Punch ability.
    Seems like a Sage question in the making since I don't think it's intended this way.


    Armour spikes are better than gauntlets if you have martial weapon profs since there's no question whether or not you can use them with a 2h weapon. They can be used for normal attacks as well as during a grapple, so they let you threaten the gap your reach weapon leaves.

    Extra rage gives 2 more rages/day and is from complete warrior.

    You can take levels in fighter without compromising your character idea - there's no story idea to a fighter, unlike, say, a samurai or something flavoursome.

    Person_Man's build is more battlefield control than mine, which is often a GREAT idea and would work really well if that's what you need - and I approve of it, despite the story repercussions (wolf totem bbn, for example). However in your OP you mentioned only wanting to splat things, so that's what I gave you ;)
    Last edited by Ikkitosen; 2007-04-10 at 01:48 PM.

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    RogueGuy

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    Default Re: Help my glaive-wielding barbarian! please?

    Well, Person-Man certainly came up with a lot of stuff. But I have a feeling the DM's not gonna let all of it through. The whirling frenzy rage variant is probably banned the minute I introduce it. The tripping build is well thought through but it's still....tripping. I'd rather charge around the battlefield with a headlong rush, being stabbed all over and dying in two rounds. It'd be great! I chose Power Attack because a glaive let's you trade of 1 bab for 2 damage if i'm not mistaken. So a power attacking headlong rush is surely gonna kick some outta the party's sorcerer enemy!

    new question, do Leap Attack and Headlong Rush actually stack? I don't think so, regarding what I have read. But maybe you could prove me (and the DM) otherwise? In that case, I'm gonna drop Leap Attack (needed 8 ranks in jump anyway) and go with Headlong Rush. It's too pwnage to resist!

    another thing, can a barbarian wear medium armor and still be able to benefit from fast movement? www.d20srd.org says
    A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.
    BUT the PHB 3.5 continues with an example, stating that
    For example, a human barbarian has a speed of 40 feet, rather than 30 feet, when wearing light or no armor. When wearing medium armor or carrying a medium load, his speed drops to 30 feet
    this implies fast movement is lost with medium armor. Anyone who can explain this to me?

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    Default Re: Help my glaive-wielding barbarian! please?

    I'll throw this in. Never used it, not sure how it would work, and I know feats are dear, but what about the feat in PHB II that allows you to use a reach weapon in adjacent squares also (short haft I think it is). If you're going to invest other feats in a weapon (focus, specialization, etc) don't you want to increase the situations where you can use it?

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    SamuraiGuy

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    Default Re: Help my glaive-wielding barbarian! please?

    Quote Originally Posted by pantoffelheld View Post
    Anyone who can explain this to me?
    No no no no no, Jon (massive cookie for the obscure reference).

    The example still has his fast movement - a normal human moves 20' in medium armour, so the bbn get 20' + 10' fast movement for 30'.

    Quote Originally Posted by Steve_the_ERB View Post
    I'll throw this in. Never used it, not sure how it would work, and I know feats are dear, but what about the feat in PHB II that allows you to use a reach weapon in adjacent squares also (short haft I think it is). If you're going to invest other feats in a weapon (focus, specialization, etc) don't you want to increase the situations where you can use it?
    Just get armour spikes, and don't get weapon specialisation - it's not very good!
    Last edited by Ikkitosen; 2007-04-10 at 02:19 PM.

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    Trust me, Ikkitosen knows what he's talking about.

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    Default Re: Help my glaive-wielding barbarian! please?

    On a totally different note, and totally My Opinion: Polearms don't really seem very thematically appropriate for a barbarian... they're almost a symbol of civilization; you're more likely to see palace guards carrying them than Lothar of the hill people.

    A longspear on the other hand, quite appropriate for a barbarian, especially for an orc/half-orc. Not as good on the splattery part, but still fine for the stabbity and reach parts.

    Not as optimized... but how important that is varies from person to person.

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    Default Re: Help my glaive-wielding barbarian! please?

    That's one of the mysteries of D&D. The Barbarian ability is "+10 to your movement when wearing no light or medium armor," not "Movement 40 feet when wearing no light or medium armor." If you're wearing medium armor (as a human), your normal speed would normally be 20 feet. But, since the Fast Movement bonus of +10 applies, you instead get a movement of 30 feet. If your barbarian wears Heavy armor, the Fast Movement doesn't apply, and your speed is knocked down to 20.

    Ninja'd for taking too long to explain, darn it.
    Last edited by Telonius; 2007-04-10 at 02:25 PM.

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    Default Re: Help my glaive-wielding barbarian! please?

    Quote Originally Posted by Jayabalard View Post
    On a totally different note, and totally My Opinion: Polearms don't really seem very thematically appropriate for a barbarian... they're almost a symbol of civilization; you're more likely to see palace guards carrying them than Lothar of the hill people.

    A longspear on the other hand, quite appropriate for a barbarian, especially for an orc/half-orc. Not as good on the splattery part, but still fine for the stabbity and reach parts.

    Not as optimized... but how important that is varies from person to person.
    But for the discerning orc-blooded who's trying to not get killed by all the other good guys, NOT wielding Gruumsh's favoured weapon seems like a good idea!

    Quote Originally Posted by Toxic_Avenger View Post
    Trust me, Ikkitosen knows what he's talking about.

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    Default Re: Help my glaive-wielding barbarian! please?

    If you really want that 40 foot speed, invest in a mithral breastplate. Being made of mithral means the otherwise-medium breastplate is treated as though it was light armor, so you keep your 30 foot base speed and still have fast movement on top of that.

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    Default Re: Help my glaive-wielding barbarian! please?

    Quote Originally Posted by Ikkitosen View Post
    Seems like a Sage question in the making since I don't think it's intended this way.


    Armour spikes are better than gauntlets if you have martial weapon profs since there's no question whether or not you can use them with a 2h weapon. They can be used for normal attacks as well as during a grapple, so they let you threaten the gap your reach weapon leaves.

    Extra rage gives 2 more rages/day and is from complete warrior.

    You can take levels in fighter without compromising your character idea - there's no story idea to a fighter, unlike, say, a samurai or something flavoursome.

    Person_Man's build is more battlefield control than mine, which is often a GREAT idea and would work really well if that's what you need - and I approve of it, despite the story repercussions (wolf totem bbn, for example). However in your OP you mentioned only wanting to splat things, so that's what I gave you ;)
    1) Whirling Frenzy has been around since Unearthed Arcana. So I doubt there's going to be a Sage article. But its a variant rule, so its perfectly within bounds to ban it. But as I mentioned, the ability is duplicated by Snap-Kick or One-Two Punch, and the Barbarian is generally considered a weak class, so I see no reason to ban it.

    2) Armor Spikes are light weapons. Light weapons can't be used with Power Attack. Thus Spiked Gauntlets are superior for most attacks. But hey, Armor Spikes are cheap, so why not wear them too, just in case you need them for a Grapple.

    3) As lots of people will tell you, Battlefield Control is a lot more effective then just hitting things. Don't think of it as you walking around Tripping people. Think of it as you Headlong Rushing around beating the crud out of people, then they fall down from the power of your blow, and then you hit them again. Remember, you never waste an action to attempt to Trip people with this build, you just get free attempts from Knock-Down.

    4) Whatever you do, don't use Headlong Rush without a reach weapon. To do so would be to give your enemies twice as many attacks as you get. Remember, bonus hit points from Rage are not lost first like temporary hit points. You gain 2 hit points per hit die, and then when your rage is over you lose 2 hit points per hit die as if you had taken Con damage. Taken together, and you will die by the end of virtually every combat unless you take the proper precautions. If you don't like the uber Whirling Frenzy, take a look at Ferocity.

    5) Remind your DM that melee builds are weaker then full casters, and that you can easily be defeated by flight, invisibility, grease, ranged attackers, no save magic, entangle, etc.

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    Default Re: Help my glaive-wielding barbarian! please?

    Quote Originally Posted by Ikkitosen View Post
    But for the discerning orc-blooded who's trying to not get killed by all the other good guys, NOT wielding Gruumsh's favoured weapon seems like a good idea!
    Not to ride the standard stereotypes, but isn't that a little deep for an orc barbarian?

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    Default Re: Help my glaive-wielding barbarian! please?

    In case you try the leap attack thing, be sure to read the errata. It's just x2 applied on your damage bonus from Power Attack, after you got the math down, so 2H weapons gets you +4 for every -1 you take to the attack roll.
    If your DM allow diferent races, try goliath, for just LA +1, you get Str +4, Cons +2, climb bonus, and Powerful Build (that by itself is already overpowered), for a mere -2 to dex (and the LA +1, of course). If you get the substitution level for barbarian 1, your rage makes you grow to large size (-1 attacks/AC, Powerful Build stops working, since you already is large at this point) but you get Str +2 AND natural reach 10 feet.
    If you want a pure blood-thirst barbarian, look into Frenzied Berserker or that Bear Warrior class. Always consider carrying extra healing potions too.

    You could also get spiked gloves, so if someone manages to get too close, you can drop the glaive and quickly full-attack with the claws (I'm thinking about using it for another character with reach weapons)

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    Default Re: Help my glaive-wielding barbarian! please?

    Quote Originally Posted by Steve_the_ERB View Post
    I'll throw this in. Never used it, not sure how it would work, and I know feats are dear, but what about the feat in PHB II that allows you to use a reach weapon in adjacent squares also (short haft I think it is). If you're going to invest other feats in a weapon (focus, specialization, etc) don't you want to increase the situations where you can use it?
    A better plan for a reach weapon user is to get spiked gauntlets. It's a free action to take a hand off a weapon, so with the gauntlets and the reach weapon you threaten a great deal of space, and you don't have to use a stinky spiked chain to do it. Investing feats in a weapon through weapon focus, specialization and related feats is a poorer choice than taking Power Attack, Improved Trip or other tactical feats. A +1 to hit is only mediocre at first level; by 10th level it's utterly negligible.

    If you have access to Tome of Battle, I highly recommend that the OP uses a feat to take Sudden Leap to jump as a swift action. You can use maneuver to leap straight into the thick of battle and pull off a full attack, once you start getting iterative attacks.

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    Default Re: Help my glaive-wielding barbarian! please?

    Quote Originally Posted by Person_Man View Post
    1) Whirling Frenzy has been around since Unearthed Arcana. So I doubt there's going to be a Sage article. But its a variant rule, so its perfectly within bounds to ban it. But as I mentioned, the ability is duplicated by Snap-Kick or One-Two Punch, and the Barbarian is generally considered a weak class, so I see no reason to ban it.

    2) Armor Spikes are light weapons. Light weapons can't be used with Power Attack. Thus Spiked Gauntlets are superior for most attacks. But hey, Armor Spikes are cheap, so why not wear them too, just in case you need them for a Grapple.

    3) As lots of people will tell you, Battlefield Control is a lot more effective then just hitting things. Don't think of it as you walking around Tripping people. Think of it as you Headlong Rushing around beating the crud out of people, then they fall down from the power of your blow, and then you hit them again. Remember, you never waste an action to attempt to Trip people with this build, you just get free attempts from Knock-Down.

    4) Whatever you do, don't use Headlong Rush without a reach weapon. To do so would be to give your enemies twice as many attacks as you get. Remember, bonus hit points from Rage are not lost first like temporary hit points. You gain 2 hit points per hit die, and then when your rage is over you lose 2 hit points per hit die as if you had taken Con damage. Taken together, and you will die by the end of virtually every combat unless you take the proper precautions. If you don't like the uber Whirling Frenzy, take a look at Ferocity.

    5) Remind your DM that melee builds are weaker then full casters, and that you can easily be defeated by flight, invisibility, grease, ranged attackers, no save magic, entangle, etc.
    Keep quoting damnit, I don't care what you have to burn!

    1. I think you need to compare melee characters with other melee characters, not casters. Getting an extra normal (non-nerfed) attack is pretty high up there and like I said, not intended by the rules IMO.

    2. True, but there's the argument that you can't threaten with both spiked gauntlets and a 2h weapon at the same time. Is there an official ruling on this? (just a rules quote rather than a discussion please)

    3. Agreed completely - but the OP just asked for a hitting things build so that's what they got. I'd be more likely to play your build if my DM were happy to divorce the background from wolf totem bbn.

    4. Ferocity: Me likee. I was unaware of that variant, thanks.

    5. See 1.

    You have some good ideas now though Mr. OP, so have fun!

    Quote Originally Posted by Toxic_Avenger View Post
    Trust me, Ikkitosen knows what he's talking about.

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    Default Re: Help my glaive-wielding barbarian! please?

    Quote Originally Posted by Jayabalard View Post
    Not to ride the standard stereotypes, but isn't that a little deep for an orc barbarian?
    Eh. "Tog not want be persecuted, so Tog use long weapon." Besides use of "persecuted", that doesn't seem implausible.
    After some x length of time, the charge in the capacitor went down to 0.1e-17[mV]. After writing the answer on the board, my professor turned to the class, pointed at it, and said "What's this number?" We said "That's one times ten to the negative 18 millivolts" when he interupted us and said "Wrong! The answer is zero. If you can't accept that 0.1e-17[mV] is equal to zero, you need to change your major to math right now, or you will hate the rest of your career."

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    Default Re: Help my glaive-wielding barbarian! please?

    Quote Originally Posted by Ikkitosen View Post
    1. I think you need to compare melee characters with other melee characters, not casters. Getting an extra normal (non-nerfed) attack is pretty high up there and like I said, not intended by the rules IMO.
    I disagree, but ok, let's run with that. Compare a Barbarian to a Duskblade, who can channel spells into his attacks. Or anything from the Tome of Battle, that get maneuvers. Or even a Fighter, who can quickly use his bonus feats to gain extra attacks all sorts of ways using the various supplements out there. A vanilla non-whirling Barbarian might be balanced against Fighters, Rangers, and Paladins if you only use core. But otherwise, it sucks. And even then, its still much weaker then core only spellcasters.


    Quote Originally Posted by Ikkitosen View Post
    2. True, but there's the argument that you can't threaten with both spiked gauntlets and a 2h weapon at the same time. Is there an official ruling on this? (just a rules quote rather than a discussion please)
    It's addressed indirectly on page 79 of the official FAQ.

    Can a creature make a slam or claw attack when both his hands are used for something else, such as holding a two-handed weapon?

    As long as the creature can easily let go with one hand, yes. A two-handed weapon requires two hands to wield in combat, but not to hold. A frost giant could choose to make a slam attack instead of a greataxe attack without having to drop the greataxe.

    On the other hand, a frost giant carrying a heavy weight in both arms doesn’t have a free hand to use for a slam attack. He’d have to drop the object (a free action) before making a slam attack.
    So it seems pretty straightforward that you could make a gauntlet attack or an attack with a two handed weapon, but not both the same round. But really you should just take a 5' step. Or wear both spiked gauntlets and armor spikes, and use whichever is best for the situation.


    3. Agreed completely - but the OP just asked for a hitting things build so that's what they got. I'd be more likely to play your build if my DM were happy to divorce the background from wolf totem bbn.
    Well, hitting stuff is hitting stuff. I don't see how making it part of a free Trip attack is in any way a bad thing, and Wolf Totem really isn't a hard stretch for any Barbarian PC, in my opinion. But I concede that like any variant, lots of DMs will be uncomfortable with it, even if its official WotC.

    4. Ferocity: Me likee. I was unaware of that variant, thanks.
    You're welcome. Most Barbarians end up being boned by their own Rage thanks to the loss of Con at the end of combat. So the bonus to Dex that raises your Initiative and AC and # of AoO with Combat Reflexes is much better.

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    Default Re: Help my glaive-wielding barbarian! please?

    Instead of a guisarme or a glaive, may I suggest the Longaxe? It's a melee weapon, but with PA of 3 or more it's a reach weapon. Shares focus with Greataxe, and you don't NEED to go reach with poweratttack. How's that for utility?

    Edit: Also more barbarian-smashy
    Last edited by Seffbasilisk; 2007-04-10 at 05:08 PM.
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    Default Re: Help my glaive-wielding barbarian! please?

    Quote Originally Posted by Person_Man View Post
    2) Armor Spikes are light weapons. Light weapons can't be used with Power Attack. Thus Spiked Gauntlets are superior for most attacks. But hey, Armor Spikes are cheap, so why not wear them too, just in case you need them for a Grapple.
    Whoah there, Spiked Gauntlets are Light Weapons in the Weapons Table. Unarmed Attacks and Gauntlets are the ones that aren't. Spiked Gauntlets cannot be used with Power Attack, as far as can see.
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    Default Re: Help my glaive-wielding barbarian! please?

    Quote Originally Posted by Matthew View Post
    Whoah there, Spiked Gauntlets are Light Weapons in the Weapons Table. Unarmed Attacks and Gauntlets are the ones that aren't. Spiked Gauntlets cannot be used with Power Attack, as far as can see.
    Power Attack description:

    Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies.
    Gauntlet description:


    Gauntlet
    This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The cost and weight given are for a single gauntlet. Medium and heavy armors (except breastplate) come with gauntlets.
    According to the description, the only difference between an unarmed strike and a gauntlet is that a gauntlet is lethal damage. A gauntlet is considered an unarmed attack. Unarmed attacks and other natural weapons can have Power Attack applied to them.

    But gauntlets, like unarmed strikes, still count as light weapons for the purposes of Weapon Finesse and Two Weapon Fighting. Which is why its listed as a light weapon in the weapons table.

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    Default Re: Help my glaive-wielding barbarian! please?

    Yeah, but Spiked Gauntlets are not the same thing as Gauntlets. They 'Threaten' and are listed with the other Light Weapons, distinctly separate frm Gauntlets and Unarmed Strike.
    Last edited by Matthew; 2007-04-10 at 08:57 PM.
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    Default Re: Help my glaive-wielding barbarian! please?

    Okay, normal, everyday gauntlets, then. Advice still stands.

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    Default Re: Help my glaive-wielding barbarian! please?

    Nope, because Gauntlets don't Threaten; you need Gauntlets + Improved Unarmed Strike for this to work (and I'm not sure it would even then).
    All I could find in the FAQ was:
    Is a character wielding a two-handed reach weapon
    (such as a longspear) and wearing spiked armor
    threatening all squares within 10 feet? Assuming he has
    Combat Reflexes, can he make an attack of opportunity
    with his longspear and then with his armor spikes in the
    same round?
    A character wearing spiked armor threatens all squares
    within his normal reach (5 feet away). If he also wields a
    longspear, he would also threaten all squares 10 feet away.
    Any time a character wielding more than one weapon is
    allowed an attack of opportunity, he may use any weapon that
    threatens the opponent who has provoked the attack. In this
    case, imagine an enemy who charged the character and then
    tried to disarm him. The charge attack would provoke an attack
    of opportunity from the longspear as the enemy moved out of a
    threatened square (in order to move adjacent to the character
    and deliver the charge attack). Then, the disarm attempt would
    provoke another attack of opportunity (assuming the enemy
    didn’t have Improved Disarm). This attack of opportunity could
    be made only with the armor spikes, since the longspear
    doesn’t threaten an adjacent enemy.
    If an enemy makes an attack against me that would
    provoke an attack of opportunity (such as a disarm or
    grapple attempt), do I get the attack of opportunity if I
    can’t reach him? Would the Close-Quarters Fighting feat
    help at all?
    Strictly speaking, if you don’t threaten an enemy, you can’t
    make attacks of opportunity against that enemy. Thus, if an
    ogre tried to sunder your elf’s longsword from 10 feet away,
    you wouldn’t get an attack of opportunity against the ogre
    (since an elf wielding a longsword doesn’t threaten an enemy
    10 feet away). This is true even if the ogre is reaching out with
    his hand, such as when trying to grapple you.
    D&D FAQ v.3.5 48 Update Version: 12/20/06
    Even the Close-Quarters Fighting feat doesn’t help, since
    that feat applies only when the attack of opportunity against a
    grappling foe normally would be denied by “a feat or special
    ability that would normally bypass the attack” and lists
    Improved Grapple and improved grab as examples.
    If, as DM, this bothers your sensibilities and you and your
    players are willing to bend the letter of the rules a bit, consider
    the following house rule that the Sage has used in his games in
    the past: If a foe would provoke an attack of opportunity with
    any action that brings him (or something he holds) into contact
    with you or your space, you may make an attack of opportunity
    against the foe (or the object he holds, if that’s what’s
    contacting you). This means that an ogre trying to initiate a
    grapple would provoke an attack of opportunity that you could
    make against the ogre (since his hand and arm are clearly
    coming within your reach to grab you), while the same ogre
    trying to sunder your weapon with his greatclub would provoke
    an attack of opportunity that you could make only against the
    greatclub (that is, with a disarm or sunder attempt).
    Last edited by Matthew; 2007-04-10 at 10:08 PM.
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    Default Re: Help my glaive-wielding barbarian! please?

    Whoa, you guys are heavily overrating my gaming group. They are in no way at all optimized, and I already got enough info to make my barbarian pwn the two of them together. Because I don't want to overshadow the rest of the group, I've decided to stick with Half-orc. The Orc's +4 on STR is a tad bit too much, and the dazzling in bright light seems like a real pain. Also, for this same reason and thanks to the advice of Jayabalard I've chosen to arm the guy with a longspear. It's just that with Headlong Rush, my damage on one turn will be higher than those of the sorcerer and druid combined. True, damage is all I can do and they can walk on ceilings and turn invisible and what not but it still feels like I'm too strong in comparison with them. So the topic title is wrong now, I'll be wielding a longspear now. My damage output is still enough for me anyway plus stabbing beats slashing. Spikes on my armor will be put there, because I'll probably be the one surrounded by enemies all the time.

    That brings me to a new matter, namely my tanking skills. The sorcerer has 14 hp and will be down if I even sneeze, and the druid constant summoning leaves him wide open for enemies. I really need some tactics on how to improve my hit points or AC (preferrably HP) so I can soak up all the dangerous blows. Right now, my character would have two levels of barbarian and two of fighter. Power Attack and Headlong Rush are on my list, but what else is smart to pick? Thougness just doesn't seem worth it, Extra Rage is almost certain to be chosen, combat reflexes seems interesting but something helping my tanking skill would be better.

    also, should I get some magic on my longspear? or some other magic armor item thingie? We're getting less than standard gold supply in this setting, but my character doesn't care for gold anyway, so I've got no prob with spending it all

    I thank you all for the advice already given. Keep 'em coming!

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    Default Re: Help my glaive-wielding barbarian! please?

    Valourous on your longspear will have it do x2 damage on a charge.

    Maybe improved toughness? Instead of a set +3 HP, it's +1/level and increases as you level. Also there's armor specialization feats that give you DR 2/- with specific armors.
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