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Thread: Detect Magic
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2007-04-10, 10:35 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Salem, OR
- Gender
Detect Magic
I'm planning to have Detect Magic work slightly differently in my next campaign. I'm planning for it to only work for magic of the same type as the person casting the spell. Thus, clerics/druids and other divine spellcasters would be unable to detect arcane magic, and vice versa. What problems would this cause?
My Characters:
Henning Baer: Forest of Friedland
Avatar by Mr_Saturn
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2007-04-10, 10:40 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Detect Magic
It would be less powerful... but it's a cantrip.
You don't have to worry about your cantrips being underpowered.
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2007-04-10, 10:44 PM (ISO 8601)
- Join Date
- Mar 2007
Re: Detect Magic
i think its an ok idea...certianly going to be fun when they cast it and forget it
My Current Works
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2007-04-10, 10:53 PM (ISO 8601)
- Join Date
- May 2005
Re: Detect Magic
You would also have to keep track of which type of magic every single effect is, including magic items. It'll probably just be a coin flip in cases where it's ambiguous, but it's just that much more recordkeeping.
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2007-04-11, 08:09 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Somewhere else, so stop looking.
- Gender
Re: Detect Magic
I don't think it would add THAT much complexity. Although i am slightly concerned about the idea of clerics being completely blind to magical traps. Maybe you could allow characters to hold Detect Magic for more rounds to see the same procession for the opposite magic type, but at reduced ability to spot it. Maybe just limit them to seeing the presence or absence of the opposite magic type.
The road goes ever on and on,
Down from the door where it began,
Now far ahead the road has gone,
And I must follow, if I can--
Pursuing it with eager feet,
Meeting those who travel on the way,
Where many paths and errands meet,
And whither then, I cannot say.
--J.R.R. Tolkien
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2007-04-11, 08:32 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- That tower over yonder
- Gender
Re: Detect Magic
It is kind of interesting but what happens when your group only has a divine or a arcane caster? You encounter magic of the othertype and you're up the river and your paddle you used for firewood lastnight
Only the mad may judge what is sane
"I swear... I'm going to kill you, raise you back to life... kill you again and than raise you as a zombie to do stupid demeaning things for the rest of your unatural undeath!" ~My necromancer to a cohort
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2007-04-11, 08:34 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Okinawa
- Gender
Re: Detect Magic
One thing I thought about was, yes they can distinguish between arcane/divine, in the sense of process of elimination, but limit the ability to use spellcraft and figure out the exact school (unless character concept would allow, like multiclass wizard/cleric of course)