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    Barbarian in the Playground
     
    ElfRangerGuy

    Join Date
    Dec 2014

    Default Damage scaling for a martial discipline that doesn't use weapons

    Just as the title says. I couldn't find any discipline that already does it, and few maneuvers from Elemental Flux are just InitiatorLevel*d6, plus a rider effect. I tried to calculate average DPR of mildly optimized archer and blaster (see image), and numbers tell me that level 5 full-round single target ranged maneuver should deal about 23d6 damage (average 80), and level 9 one - 60d6 (average 210). Burst AoEs are about 75% of that.

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  2. - Top - End - #2
    Firbolg in the Playground
     
    Djinn_in_Tonic's Avatar

    Join Date
    Nov 2006
    Location
    Stuck in a bottle.
    Gender
    Male

    Default Re: Damage scaling for a martial discipline that doesn't use weapons

    Quote Originally Posted by Nyaa View Post
    Just as the title says. I couldn't find any discipline that already does it, and few maneuvers from Elemental Flux are just InitiatorLevel*d6, plus a rider effect. I tried to calculate average DPR of mildly optimized archer and blaster (see image), and numbers tell me that level 5 full-round single target ranged maneuver should deal about 23d6 damage (average 80), and level 9 one - 60d6 (average 210). Burst AoEs are about 75% of that.
    You can figure this out pretty easily by looking through the Tome of Battle and calculating average weapon damage. For example:

    Level 1 Maneuvers
    Burning Blade: 1d6+1 fire damage.
    Sapphire Nightmare Blade: Opponent is flat-footed, possible damage boost of +1d6.

    This means our level 1 damage is between normal weapon damage (so around 1d8+3 or 2d6+4 for your average Str 16 character) and normal weapon damage + about 4. Most maneuvers at this level seem to increase the reliability of hits rather than raw damage.

    I'd aim for about 2-3d6 damage for level 1 weaponless maneuvers, depending on other features and on whether or not a modifier is added. 2d6 + modifier + effect equals a greatsword, and 3d6 is roughly on par (on average) with a greatsword + modifier swing.


    I'd just go through the Tome of Battle and pull the damage values, and then compare them to both 1d8 + estimated enchantment bonus + estimated Strength modifier and 2d6 + estimated enchantment bonus + 1.5x estimated Strength modifier. Maybe consider taking on an extra die or two or three of damage in the mid-late levels to account for things like Power Attack, weapon enchantments, and feat bonuses.
    Last edited by Djinn_in_Tonic; 2015-03-26 at 12:48 PM.

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    Instructions

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