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  1. - Top - End - #1
    Pixie in the Playground
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    Question How Accurate Is This Tier Chart?

    so I found this tier chart for Pathfinder's classes(minus Pathfinder Unchained as it isn't out yet and didn't receive a Playtest Document like Occult Adventures has) on another site, and I was wondering how accurate you guys think it is?



    >Tier 1:
    Wizard, Druid, Cleric, Witch, Sorcerer (Razmiran Priest/False Priest), Oracle (Paragon Surge/Lunar/Ancient Lorekeeper etc.), Arcanist, Shaman, Psychic

    >Tier 2:
    Oracle, Sorcerer, Summoner, Magus (Hexcrafter), Bard (Magician), Skald (UMD/Expanded Spell Kenning)

    >Tier 3:
    Alchemist, Bard, Inquisitor, Magus, Investigator, Warpriest, Paladin (Sacred Servant), Hunter, Skald, Mesmerist, Occultist, Spiritualist, Bloodrager (Monstrous Physique UMD)

    >Tier 4:
    Barbarian, Paladin, Ranger, Adept, Brawler, Slayer, Fighter (Eldritch Guardian/Lore Warden/Mutation Warrior/Martial Master/Drill Sergeant), Bloodrager, Medium

    >Tier 5:
    Cavalier, Samurai, Fighter, Gunslinger, Rogue, Ninja, Swashbuckler, Monk (Archetypes - namely Qinggong Monk), Kineticist

    >Tier 6:
    Aristocrat, Warrior, Commoner, Expert, Monk (Core Only)


    also what Tiers would you say the 3rd Party Classes available on the D20PF-SRD are?

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    Default Re: How Accurate Is This Tier Chart?

    I call bullhinkey on the Monk and Rogue. Monk core is tier 5, and with some archetypes(Qinggong Monk and/or Zen Archer) would be a solid tier 4 or even a tier 3. Rogue has UMD, therefore pushing them up to tier 4 or even tier 3.

    Also:
    -Summoner is widely considered tier 3.
    -The Expert is a tier 5.
    -Musket Master/Pistolero Gunslinger is a tier 4
    -Medium is tier 3ish, due to having what effectively amounts to a Ghost Eidolon.
    Last edited by roko10; 2015-03-27 at 04:25 AM.

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    Default Re: How Accurate Is This Tier Chart?

    Quote Originally Posted by roko10 View Post
    I call bullhinkey on the Monk and Rogue. Monk core is tier 5, and with some archetypes(Qinggong Monk and/or Zen Archer) would be a solid tier 4 or even a tier 3. Rogue has UMD, therefore pushing them up to tier 4 or even tier 3.

    Also:
    -Summoner is widely considered tier 3.
    -The Expert is a tier 5.
    -Musket Master/Pistolero Gunslinger is a tier 4
    -Medium is tier 3ish, due to having what effectively amounts to a Ghost Eidolon.
    interesting to hear, although I'll admit I don't know enough about the game to judge for sure about this sort of thing(only Pathfinder product I own a physical copy of at the moment is the Beginner Box), also will be interesting to hear other people's opinion on this as well(especially since if I ever run a campaign that goes beyond Beginner Box parameters[including EdOWar's expansion content for it] I'd probably run it using a concept I've seen in several places around the internet where class choice would be restricted to Tiers 3, and 4 for the most part as that supposedly is one of the easier ways to balance the game besides limiting oneself to either Beginner Box levels or E6[which admittedly seems to only be slightly different than just sticking to BB for Pathfinder])

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    Default Re: How Accurate Is This Tier Chart?

    While I can't help with most of your questions, I do think DSP's psionics classes tier in as follows:

    Tier 2 - Psion, Wilder, Tactician
    Tier 3 - Vitalist, Psychic Warrior, Cryptic, Aegis, Dread
    Tier 4 - Marksman, Soulknife

    There are arguments, and good ones, for the Marksman and the Gifted Blade Soulknife(at least) to hop up to tier 3 due to versatility. The dread is almost certainly 3, but is on the weaker end of it.

    I've also heard people state that the wilder's limited powers known pool pushes him down to tier 3, which I don't at all agree with so take that as your mileage may vary.

    Still, for people looking for a tier 3/4 game, DSP's psionic classes plug in pretty well. Tacticians are particularly unlikely to utilize tier 2 power (They sync in very well at buffing other people), and wilders vary a bit, so really the only one of these classes that would be pretty out of place in a t3-t4 game by default is the psion - and being spontaneous they won't cause many unpleasant surprises.
    Last edited by Kantolin; 2015-03-27 at 06:44 PM. Reason: Noticed a 't2' typo that should be t3-t4; fixed
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    Default Re: How Accurate Is This Tier Chart?

    Good list overall, but the following comments:

    I don't see how a hexcrafter magus is tier 2; witch hexes are good but not that good. The witch is tier 1 because it's a full caster, not because of its hexes.

    Drill sergeant doesn't raise the fighter by a tier, either. It gives cavalier abilities, and the cavalier is also tier 5. I'm not convinced that eldritch guardian probably should raise it a tier either, all it does is add a familiar.

    I'm really not seeing how sacred servant is tier 3, or how magician is tier 2. Both are certainly nice but don't seem game changing for their base classes. UMD is not enough to put a class at tier 2, so skald doesn't go there with UMD either, and neither is a bloodrager with UMD a tier higher than a bloodrager without (lots of classes have UMD, after all).

    As already been said, monk is tier 5 (4 with qinggong). Ninja probably trumps rogue, because of its ki pool abilities plus vanish. Summoner is commonly called overpowered at low levels, but at high levels it just doesn't reach tier 2 status.

    Finally, note that paragon surge has been errata'ed.
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    Default Re: How Accurate Is This Tier Chart?

    Quote Originally Posted by drrockso20 View Post
    >Tier 1:
    Wizard, Druid, Cleric, Witch, Sorcerer (Razmiran Priest/False Priest), Oracle (Paragon Surge/Lunar/Ancient Lorekeeper etc.), Arcanist, Shaman, Psychic
    OK... I can see how an Oracle with Paragon Surge could barely be considered T1 (with the FAQ/errata, it's really just one spell known per day), and how a False Priest Sorcerer could as well (at least, after 9th, as the Sorcerer can sort-of treat Cleric scrolls as spells known), but how does a Lunar Oracle or an Ancient Lorekeeper Oracle change out their spells from day to day to adapt to a situation? Did you mean a Spirit Guide oracle grabbing the Lore Spirit to shuffle spells known via Arcane Enlightenment?
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Default Re: How Accurate Is This Tier Chart?

    I'd disagree that kineticist is tier 5. I'd say its probably tier 4, and tier low 3 with the edits that Mark has listed are going to be made.
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    Default Re: How Accurate Is This Tier Chart?

    Quote Originally Posted by roko10 View Post
    -Summoner is widely considered tier 3.
    Summoner has gate and simulacrum, and is a strong fighter and utility caster throughout the levels. It's tier 2.

    Alchemist has simulacrum for gamebreaking. Possible t2.
    Last edited by Snowbluff; 2015-03-27 at 11:44 AM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: How Accurate Is This Tier Chart?

    Yeah UMD on it's own isn't enough to bump classes s tier, specially considering that everyone can get it with one measly trait.

    Summiner is definitely tier 2, don't let the 6 level spells fool you, they get so many discounted spells it is not even funny.

    Alchemist I'm not sure, Simulacrum is definitely a powerful ability, but I'm not sure it is enough to push it to tier 2, very high tier 3, but not 2
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    Default Re: How Accurate Is This Tier Chart?

    Quote Originally Posted by Dusk Eclipse View Post
    Yeah UMD on it's own isn't enough to bump classes s tier, specially considering that everyone can get it with one measly trait.
    Agreed.
    Summiner is definitely tier 2, don't let the 6 level spells fool you, they get so many discounted spells it is not even funny.

    Alchemist I'm not sure, Simulacrum is definitely a powerful ability, but I'm not sure it is enough to push it to tier 2, very high tier 3, but not 2
    The thing about Simulacrum is that it can replicate a ton of abilities through the creatures you can make. SLAs are not level or HD dependent.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: How Accurate Is This Tier Chart?

    Huh. I haven't played PF, but I've heard that Gunslingers are really good at what they do. That would make them Tier 4 (at the least), right?
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    Default Re: How Accurate Is This Tier Chart?

    *Sorcerer and Oracle can push the Tier 1 boundary through various means. I'd say the Sorcerer has it better since the Paragon Surge/Eldritch Heritage nerfs, but Oracle does pretty well yet.
    *Throwing Summoner in Tier 2.5, as there really is no consensus.
    *Classes that are only 6th level casters do not break into Tier 2.
    *UMD doesn't do anything, as it's already factored into the tier list (and mostly does nothing because EVERYONE can UMD)
    *Monk is Tier 5, 4 if Qinggonging it.
    *Fighter has plenty of useful archetypes, and plenty of bad ones. It's possible to get one up to Tier 4 easily enough.
    *Gunslinger is basically a Ranged Fighter, the key difference is if you are allowed full use of Firearm-stuff (i.e. Free Action reload TWF with Double Barreled Pistols). Tier 4 if yes, Tier 5 if no.
    *Removed mention of Occult/NPC's. Don't know anything about the Occult, and I've yet to see ANY reason to ever actually consider playing an NPC class, so they may as well not exist.

    Quote Originally Posted by drrockso20 View Post
    >Tier 1: Wizard, Druid, Cleric, Witch, Arcanist, Shaman, Sorcerer (Razmiran Priest/Paragon Surge/Pages of...), Oracle (Paragon Surge/Spirit Guide/etc.)

    >Tier 2: Oracle, Sorcerer, Magus (Hexcrafter), Bard (Magician), Skald (UMD/Expanded Spell Kenning)

    >Tier 2.5: Summoner

    >Tier 3: Alchemist, Bard, Inquisitor, Magus, Investigator, Warpriest, Paladin (Sacred Servant), Hunter, Skald, Bloodrager (Monstrous Physique UMD)

    >Tier 4: Barbarian, Paladin, Ranger, Brawler, Slayer, Bloodrager, Monk (Qinggong Monk+others), Ninja

    >Tier 4.5: Fighter, Gunslinger

    >Tier 5: Cavalier, Samurai, Rogue, Swashbuckler, Monk
    Quote Originally Posted by drrockso20 View Post
    also what Tiers would you say the 3rd Party Classes available on the D20PF-SRD are?
    There are WAY too many 3rd party classes on the SRD to rate them.
    It basically breaks down to this:
    Tier 1: 9th level casting with access to most/all of its list
    Tier 2: 9th level casting with restricted access to list
    Tier 3: 6th level caster
    Tier 4+: everyone else


    Quote Originally Posted by Dusk Eclipse View Post
    Summiner is definitely tier 2, don't let the 6 level spells fool you, they get so many discounted spells it is not even funny.
    Discounted is nice yes, but they still get them at similar levels to the other casters, and have fewer spell slots to cast them out of.
    The discounting is more of an argument to bump OTHER classes up a notch, as it allows cheap Wands/Scrolls and some spells that wouldn't be Wand-able otherwise.
    They also only get access to _4_ 9th level spells in total. Yes Summon Monster 9 and Gate are useful, but they don't cover EVERYTHING.

    Quote Originally Posted by Kurald Galain View Post
    Finally, note that paragon surge has been errata'ed.
    But being able to grab a few spells you didn't know at the start of the day is still super handy, and can also be used on "downtime days" for all your scrying/utility without having to waste dedicated spells on such.
    Oracles can still get access to 1 spell known of their highest level, or 2 of not-highest (Expanded Arcana feat).
    Sorcerers can still do the Eldritch Heritge>Arcane trick to get up to 3 of their highest level.
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    Default Re: How Accurate Is This Tier Chart?

    Quote Originally Posted by roko10 View Post
    Medium is tier 3ish, due to having what effectively amounts to a Ghost Eidolon.
    Wrong class. Medium is the one that calls spirits and has a 4-level spell list; Spiritualist has the ghost eidolon.

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    Paragon Surge isn't as strong as it used to be (you can't choose your feat unique each time you cast anymore), so I wouldn't call it PS Oracle tier 1 anymore. If you put all the tricks into Oracle I suppose it might be, though.

    Contemplative Wilder (Ultimate Psionics) is tier 1; the ability to rotate its powers known out each day is just that strong.

    The Erudite Subdiscipline Psion (Ultimate Psionics) might be strong enough to be tier 1, but it's borderline if so.

    Gunslingers are only "good at what they do" because what they do is really bad at base. It's like adding sweetener to bad coffee.
    Last edited by Ilorin Lorati; 2015-03-27 at 12:38 PM.
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    Default Re: How Accurate Is This Tier Chart?

    Psychic is T2, not T1; they have limited powers spells known. Oracle can no longer get to T1 either thanks to the much-needed PS nerf.

    Skalds are T3; Expanded Spell Kenning does not get them to T2. None of the lists they gain access to allow them to get above 2/3 casting.

    Qinggong Monk + some other archetypes (e.g. Zen Archer) can get all the way to T3. Most other monk archetypes (the ones that remove useless things like Slow Fall especially) hover around T4. Base monk is T5, not T6 - no PC classes are T6 in PF.

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    SLAs are not level or HD dependent.
    [citation needed]

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    Default Re: How Accurate Is This Tier Chart?

    After playing in an all psionic pathfinder campaign I really don't see how you could place any psionic class on par with wizard.

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    Default Re: How Accurate Is This Tier Chart?

    Quote Originally Posted by Psyren View Post
    Oracle can no longer get to T1 either thanks to the much-needed PS nerf.
    I dunno, Half-Elf Spirit Guide Oracle can get all those bonus spells known from Favored Class + the Lore Wandering Spirit's Arcane Enlightenment (depending on the GM's reading of RAW/RAI) + the daily spontaneous choice of paragon surge. It's pretty damn close with a favorable GM. Any one of those individually, or even 2/3? No, definitely not.

    Quote Originally Posted by MyrPsychologist View Post
    After playing in an all psionic pathfinder campaign I really don't see how you could place any psionic class on par with wizard.
    Psions and Wilders are only tier 2 because they don't swap out their abilities each day. Both of the options I listed remove that issue; Erudite gains additional powers known each day that they can swap out daily, and Contemplative swaps out all of their powers known.

    Even then, being tier 1 doesn't mean they're on the same level as wizard. Wizard is often said to be "Tier 0" for a reason.
    Last edited by Ilorin Lorati; 2015-03-27 at 02:28 PM.
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    Default Re: How Accurate Is This Tier Chart?

    Quote Originally Posted by Psyren View Post
    [citation needed]
    All of them. Races and playable monster rules.
    Quote Originally Posted by Ilorin Lorati View Post
    I dunno, Half-Elf Spirit Guide Oracle can get all those bonus spells known from Favored Class + the Lore Wandering Spirit's Arcane Enlightenment (depending on the GM's reading of RAW/RAI) + the daily spontaneous choice of paragon surge. It's pretty damn close with a favorable GM. Any one of those individually, or even 2/3? No, definitely not.
    Um, even then, Spirit Guide learns the spells of the Spirit. So even if Arcane Enlightenment doesn't work, you still have options for a bunch of spells. While most of them aren't useful, a full of set of healing and recovery abilities are available with the Life Spirit, and you can pick up Time Stop, I guess.
    Last edited by Snowbluff; 2015-03-27 at 02:35 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: How Accurate Is This Tier Chart?

    Quote Originally Posted by Snowbluff View Post
    Um, even then, Spirit Guide learns the spells of the Spirit. So even if Arcane Enlightenment doesn't work, you still have options for a bunch of spells. While most of them aren't useful, a full of set of healing and recovery abilities are available with the Life Spirit, and you can pick up Time Stop, I guess.
    It's a Wandering Spirit and comes with a Hex, which means you can take Arcane Enlightenment - which is any Sorc/Wiz spell. Which is where the GM RAW/RAI comment comes into play because of some of the specifics of the Hex and some of the eccentricities of Wandering Hex.
    Last edited by Ilorin Lorati; 2015-03-27 at 02:38 PM.
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    Default Re: How Accurate Is This Tier Chart?

    Quote Originally Posted by Ilorin Lorati View Post
    It's a Wandering Spirit and comes with a Hex, which means you can take Arcane Enlightenment - which is any Sorc/Wiz spell. Which is where the GM RAW/RAI comment comes into play because of some of the specifics of the Hex and some of the eccentricities of Wandering Hex.
    I'm referring to this:
    At 4th level, she adds the bonded spirit's spirit magic spells to her oracle spells known for that day, but only of spell levels she can cast. At 7th level, she gains the spirit ability of her current bonded spirit. At 15th level, she gains the greater spirit ability of her current bonded spirit.
    Arcane Enlightenment's problem is that Oracles don't prepare spells normally. It's weeeeeeird.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: How Accurate Is This Tier Chart?

    Yep, which is exactly what I was talking about needing GM discussion. If "preparable spells" equals "spells known" to the DM, you're golden. Me, I'd allow it but I've gone on record so many times as always leaning towards flexibility so my ruling may not be the average one.
    Last edited by Ilorin Lorati; 2015-03-27 at 03:14 PM.
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    Default Re: How Accurate Is This Tier Chart?

    If you're just starting out with Pathfinder OP, I can recommend using Spheres of Power instead of vancian casting. It eliminates a lot of the headaches with tiers and spells, while still being fun, versatile and customizable. It tends to adjust casters to fall within the tier 3 range, moving some up and some down. There are some threads on the forum about it if you'd like to know more.

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    Default Re: How Accurate Is This Tier Chart?

    I really don't see how the tier system applies so much with pathfinder.

    If you play without the use of 3rd party material, there's not a lot out there that's all too crazy.

    3/4 of your character's power is going to be subject to your skill at sorting through a mountain of bullcrap archetypes, feats and spells to form something cohesive.

    The only thing the tier system really says to me is "which characters have more options outside of combat" which is only so exciting tbh.

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    Quote Originally Posted by Snowbluff View Post
    All of them. Races and playable monster rules.
    Those rules point to the standard (full-HD) versions of all those monsters. There is no entry in any bestiary for a half-HD efreet, half-HD Pit Fiend etc. you can point to and definitively say "these have the same SLAs as the regular versions."

    A GM can rule that way if he wants, or he can just as easily rule the other way. But no matter what, he has to specifically state what those half-HD creatures get. Thus, simulacrum is only as broken as the GM lets it be.


    Quote Originally Posted by Ilorin Lorati View Post
    Yep, which is exactly what I was talking about needing GM discussion. If "preparable spells" equals "spells known" to the DM, you're golden. Me, I'd allow it but I've gone on record so many times as always leaning towards flexibility so my ruling may not be the average one.
    Anything that "needs GM discussion" to even work is not broken on its own. It requires a GM to allow it, rather than requiring a GM to stop it, which is the normal problem with T2/T1 game breakage.

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    Default Re: How Accurate Is This Tier Chart?

    I don't see how UMD matters at all in PF. the difference is maybe 6 points, between class skill and not, and even then traits are available to all classes and can actually give someone without it as a class skill more points (both traits give +1 on top of making it a class skill). But with a umd of around 25 you are set regardless. I think most people include it as a hold over from 3.5 and really just shows their ignorance of the system.
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    Default Re: How Accurate Is This Tier Chart?

    Quote Originally Posted by Necromancy View Post
    I really don't see how the tier system applies so much with pathfinder.

    If you play without the use of 3rd party material, there's not a lot out there that's all too crazy.

    3/4 of your character's power is going to be subject to your skill at sorting through a mountain of bullcrap archetypes, feats and spells to form something cohesive.

    The only thing the tier system really says to me is "which characters have more options outside of combat" which is only so exciting tbh.
    While I like to pick on PF for being full of bullcrap, 3.5 did have it share of crap when the tier system was devised.

    When you looks at the list, it's important to keep in mind what each of the parts mean.

    6 is crap.
    5 might as well be worse.
    4 is generally boring, barring a few exceptions. (Fighter "I hit things" versus Warlocks "Woo magic!" and Rogue's "I have a skill for that.")
    Then you get into the playable area.
    Tier 3 is good and well rounded. Making a decision of "Fun versus power" is made here. A Dread Necro is a different beast than a sorcerer.
    Tier 2 is Tier 1 with less tricks. In terms of breaking a game, they are pretty much just as bad. On the other hand, there are ways to play these in less optimal ways. It's easier to play down, you see.

    Quote Originally Posted by Psyren View Post
    Those rules point to the standard (full-HD) versions of all those monsters. There is no entry in any bestiary for a half-HD efreet, half-HD Pit Fiend etc. you can point to and definitively say "these have the same SLAs as the regular versions."

    A GM can rule that way if he wants, or he can just as easily rule the other way. But no matter what, he has to specifically state what those half-HD creatures get. Thus, simulacrum is only as broken as the GM lets it be.
    By RAW, No Rule -> No interaction. Ergo, no change.

    "Being only as broken as GM lets it be" is not only incorrect, but would also apply to pretty much all T1 capabilities. If it sounds like Oberoni, that's probably because it is.
    Last edited by Snowbluff; 2015-03-27 at 03:35 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: How Accurate Is This Tier Chart?

    Quote Originally Posted by Psyren View Post
    Anything that "needs GM discussion" to even work is not broken on its own. It requires a GM to allow it, rather than requiring a GM to stop it, which is the normal problem with T2/T1 game breakage.
    I thought the divider between T1 and T2 is that T1 can break the game with an order of magnitude less preparation time and in a different way every day.

    This is the first time I've heard that particular "problem", but if it was just a matter of me not understanding the distinction then I'll go ahead and change my comment.
    Last edited by Ilorin Lorati; 2015-03-27 at 03:41 PM.
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    Default Re: How Accurate Is This Tier Chart?

    Quote Originally Posted by Ilorin Lorati View Post
    I thought the divider between T1 and T2 is that T1 can break the game with an order of magnitude less preparation time and in a different way every day.

    This is the first time I've heard that particular "problem", but if it was just a matter of me not understanding the distinction then I'll go ahead and change my comment.
    He's saying a trick that doesn't work by RAW used by a Tier 3 can't break it into Tier 1 and Tier 2, not that it makes a difference between those tiers 1 and 2.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

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    Default Re: How Accurate Is This Tier Chart?

    T4 is absolutely playable and can even be fun, particularly for folks looking for a challenge or who want to avoid outshining their less experienced teammates without artificially limiting their output.

    Quote Originally Posted by Snowbluff View Post
    By RAW, No Rule -> No interaction. Ergo, no change.

    "Being only as broken as GM lets it be" is not only incorrect, but would also apply to pretty much all T1 capabilities. If it sounds like Oberoni, that's probably because it is.
    No, the fallacy doesn't apply (and even if it did, Fallacy Fallacy is a thing.)

    Planar Binding/Gate - tell you exactly what you get. You open the Bestiary and you go to that entry - straightforward.
    Polymorph/Shapechange/et al. - tell you exactly what you get. There is a list of abilities each grade of spell gets you, and you go to the Bestiary entry for your chosen monster and see if that ability is there - also straightforward.

    Simulacrum - you have to rebuild the monster from scratch, and stop halfway. What does it get/not get? Up to the GM. And if he doesn't give you the specific SLA you want, you can yell "Oberoni!" until you're blue in the face, but he's still not wrong or deviating from RAW for doing so, because there simply is no RAW. The rules don't cover everything, and half-HD monsters are one of those gaps.

    The only things we can definitively say are tied to HD are quantitative things like creature type, BAB, hit points, and saves. SLAs are qualitative.
    Last edited by Psyren; 2015-03-27 at 04:09 PM.

    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Quote Originally Posted by gogogome View Post
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    Default Re: How Accurate Is This Tier Chart?

    Interesting side discussion, how do you think mythic affects the tiers?

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    Default Re: How Accurate Is This Tier Chart?

    Quote Originally Posted by Necromancy View Post
    Interesting side discussion, how do you think mythic affects the tiers?
    The mythic tracks are basically PrCs that also let you progress your base class features, so I would treat them like that.

    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Quote Originally Posted by gogogome View Post
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