Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 4 of 4
  1. - Top - End - #1
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default [Powers] Harvest and Animate

    Harvest
    Telepathy
    Level: Telepath 3
    Display: Auditory
    Manifesting Time: 1 standard action
    Range: Touch
    Target: One touched psionic creature
    Effect:
    Area:
    Duration: Instantaneous
    Saving Throw: Will negates
    Power Resistance: No
    Power Points: Telepath 5

    When you manifest this power, you create a mental link between yourself and a deceased psionic creature you touch. Their mind, though nonfunctional, still retains the essential energy needed to manifest psionic powers. Manifesting this power allows you to harvest some of that energy for yourself.

    With a touch, you harvest up to 7 power points from the deceased creature. You cannot harvest more power points than the deceased creature had remaining before its death, nor can you gain more power points than your normal daily maximum.

    Augment: For each power point you spend in addition to the cost above, you may harvest an additional two power points, to a maximum equal to the power points than the deceased creature had remaining before its death.

    Animate
    Psychokinesis
    Level: Kineticist 2, Medium 2
    Display: Visual
    Manifesting Time: 1 standard action
    Range: Medium (100' + 10'/level)
    Target: One small object; see text
    Duration: 1 round/level
    Saving Throw: None
    Power Resistance: No
    Power Points: Kineticist 3, Medium 3

    Your telekinetic powers cause an inanimate object to dance and move and grants it a semblance of life. An animated object then immediately attacks whomever or whatever you initially designate. If used outside of combat, an animate object is capable of performing minor tasks. It can be considered to know one "trick" (see the Handle Animal skill). You can change the designated target of an animated object as a move action, as if directing an active power.

    An animated object can be of any nonmagical material.

    This power cannot animate objects carried or worn by a creature.

    Augment: A kineticist can augment this power by spending two or more power points. For each two power points he spends in this way, he may animate an additional object. Different objects can know different tricks, even if each were created by the same manifestation of this power. You may animate one Small or smaller object or an equivalent number of larger objects per manifester level. A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two.

    A medium can augment this power by spending two power points. If he does so, he can animate a skeleton or zombie instead of an object. This power's target becomes "One dead creature." A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. A zombie can be created only from a mostly intact corpse. The corpse must be that of a creature with a true anatomy. A medium is limited to a maximum number of animated undead equal twice his manifester level.

    Unlike undead created through magic, undead created through this power are treated as Constructs for the purposes of being turned. Among other benefits, this means that they cannot be turned, rebuked, or bolstered.
    Last edited by Fax Celestis; 2007-06-14 at 11:55 AM.

  2. - Top - End - #2
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: [Powers] Harvest and Animate

    Minor change to Harvest: Limiting factor to normal max PP/Day.

  3. - Top - End - #3
    Bugbear in the Playground
    Join Date
    Mar 2007

    Default Re: [Powers] Harvest and Animate

    I don't know much about Psionics, but would a zombie or skeleton animimated by this ability be subject to turning the way a normal undead creature would be?

    The ability seems to be based more on direct animation of matter, rather than channeling negative energy, suggesting that being able to turn such a creature would make as much sense as trying to turn a golem or an animated object.
    Recent Ancient Attempts at homebrewing :

    Daoist(Prc), Kinderhorror (MitP:8-0), Gribble(MitP: 11-1), Shardfiend(MitP:8-0), Sun Tyrant(MitP:6-0), Sunworshiper(MitP: 3-0),Spidaren (MitP: 7-0), Movie Themed Feats

    Any & all advice and opinions, and votes, are welcome

  4. - Top - End - #4
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: [Powers] Harvest and Animate

    Quote Originally Posted by Poppatomus View Post
    I don't know much about Psionics, but would a zombie or skeleton animimated by this ability be subject to turning the way a normal undead creature would be?

    The ability seems to be based more on direct animation of matter, rather than channeling negative energy, suggesting that being able to turn such a creature would make as much sense as trying to turn a golem or an animated object.
    Good point. Let me alter to match.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •