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    Ogre in the Playground
     
    Winged One's Avatar

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    May 2005

    Default [feat]Speak, my mind

    Language of Thought[Reserve]
    Only your spells require you to speak.
    Prerequisite: Ability to cast 3rd level spells
    Benefit: As long as you have a language-dependent spell of 3rd level or higher available to cast, you gain the ability to communicate via telepathy with any creature that has a language, out to a range equal to 20 feet per level of the highest-level language-dependent spell you have available to cast. You cannot use this ability to circumvent any limitations placed on language-dependant spells.
    As a secondary benefit, you gain a +1 compotence bonus to your caster level when casting language-dependant spells.
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

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    Lord Iames Osari's Avatar

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    Default Re: [feat]Speak, my mind

    Interesting....

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    AmberVael's Avatar

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    Default Re: [feat]Speak, my mind

    I really like the effect, but I'm not sure the required spell to gain its benefits is entirely appropriate.
    Unfortunately, I can't really suggest a better alternative.

    Well, I suppose you could alter the flavor and make it more of a mind compulsion based effect, with the same ability for it.
    Its still stretching it though.

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    Maldraugedhen's Avatar

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    Default Re: [feat]Speak, my mind

    So what's already floating around out there for UNcontrolled telepathy, also known as Embarassed Wizard's Disease?

    I agree with Vael's assessment of requiring a spoken spell prepared to gain the bonus--why not simply require all spells to be spoken and make this feat mutually exclusive with Silent Spell?
    The road goes ever on and on,
    Down from the door where it began,
    Now far ahead the road has gone,
    And I must follow, if I can--
    Pursuing it with eager feet,
    Meeting those who travel on the way,
    Where many paths and errands meet,
    And whither then, I cannot say.
    --J.R.R. Tolkien

  5. - Top - End - #5
    Ogre in the Playground
     
    Winged One's Avatar

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    May 2005

    Default Re: [feat]Speak, my mind

    Language-dependant was the closest descriptor that fit, and spells that come close mimicing telepathy are spread around the schools(Message is Transmutation, Sending is Evocation, Tounges and Comprehend Languages are Divination, as is Detect Thoughts, and that's just the ones I could think of off the top of my head).

    What I'm not completely sure about is the minimum spell level. Does anybody have any advice about that?
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  6. - Top - End - #6
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    AmberVael's Avatar

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    Default Re: [feat]Speak, my mind

    Quote Originally Posted by Maldraugedhen View Post
    I agree with Vael's assessment of requiring a spoken spell prepared to gain the bonus--why not simply require all spells to be spoken and make this feat mutually exclusive with Silent Spell?
    Ah... language dependent spells =! spells with verbal components.

    Minimum spells level, I think, should be 2 or 3. Its not all that powerful.

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