Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Results 1 to 9 of 9
  1. - Top - End - #1
    Barbarian in the Playground
    Join Date
    Mar 2007
    Location
    UK

    Default When does it become difficult to get full attacks?

    By the time Duskblades get their 13th-level ability to channel during a full-round attack, are they going to be able to use it that often?

  2. - Top - End - #2
    Ogre in the Playground
     
    Zincorium's Avatar

    Join Date
    Feb 2006
    Location
    Oak Harbor, WA
    Gender
    Male

    Default Re: When does it become difficult to get full attacks?

    Depends 100% on the campaign. And luck. And player decisions.

    Really it's hard to say. Some monsters in that range, like iron golems, will provide you the opportunity for a full attack almost every round, because they're sure as heck taking one on you.

    Other things, like spellcasters, will mean you'll be lucky if you even get a standard attack. So you want to deal as much damage as possible with that one, thus the preference of two handed weapons over dual wielding as far as combat effectiveness.
    "It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
    - Thomas Jefferson

    Avatar by Meynolds!

  3. - Top - End - #3
    Orc in the Playground
     
    NecromancerGuy

    Join Date
    Dec 2006

    Default Re: When does it become difficult to get full attacks?

    Also, as per the FAQ:

    Quote Originally Posted by Main 3.5 FAQ
    At 13th level, the duskblade's arcane channeling class feature (Player’s Handbook II, 20) says "you can cast any touch spell you know as part of a full attack action, and the spell affects each target you hit in melee combat that round." If you hit the same creature more than once during the full attack action, does the spell affect it each time you hit?

    No. The spell affects each target only once.
    So, if you're looking to use the duskblade's arcane channeling and discharge your spell multiple times, it's going to be even more difficult. You basically have to start your turn with at least two enemies within your reach.

  4. - Top - End - #4
    Troll in the Playground
     
    ElfMonkGuy

    Join Date
    Jan 2007

    Default Re: When does it become difficult to get full attacks?

    Oh, but that would be an interesting use of Whirlwind Attack. Heh.

  5. - Top - End - #5
    Halfling in the Playground
    Join Date
    Apr 2006
    Location

    Default Re: When does it become difficult to get full attacks?

    Technically that wouldn't work with whirlwind attack because that's not a full attack action.

    However, this raises the point of the glory of a duskblade dervish.

  6. - Top - End - #6
    Firbolg in the Playground
     
    Closet_Skeleton's Avatar

    Join Date
    Aug 2005
    Location
    Ēast Seaxna rīc
    Gender
    Male

    Default Re: When does it become difficult to get full attacks?

    Quote Originally Posted by JoeFredBob View Post
    Technically that wouldn't work with whirlwind attack because that's not a full attack action.

    However, this raises the point of the glory of a duskblade dervish.
    Why not? It's a full round action that involves attacking?
    "that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft

    When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.


  7. - Top - End - #7
    Ogre in the Playground
     
    Zincorium's Avatar

    Join Date
    Feb 2006
    Location
    Oak Harbor, WA
    Gender
    Male

    Default Re: When does it become difficult to get full attacks?

    Quote Originally Posted by JoeFredBob View Post
    Technically that wouldn't work with whirlwind attack because that's not a full attack action.

    However, this raises the point of the glory of a duskblade dervish.
    Error: research not done.

    Quote Originally Posted by srd
    Whirlwind Attack [General] Prerequisites

    Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.
    Benefit

    When you use the full attack action, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against each opponent within reach.
    When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities.


    Whirlwind is a full attack action. Period. It does work. It's an excellent combo.


    Accurate research is good for your credibility, sentient.
    Last edited by Zincorium; 2007-04-14 at 06:04 AM. Reason: Darn slashy thingy...
    "It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
    - Thomas Jefferson

    Avatar by Meynolds!

  8. - Top - End - #8
    Troll in the Playground
     
    Lord Lorac Silvanos's Avatar

    Join Date
    Nov 2005
    Location
    IPR Violation
    Gender
    Male

    Default Re: When does it become difficult to get full attacks?

    As Zincorium said it can be very campaign specific. There is not much use of a whirlwinding Duskblade if the DM only puts you up against one big opponent at a time.
    The Duskblade part does not contribute much either if the opponents would fall as a result of the whirlwind alone.


    Reach and remembering to take your 5 foot step during your full attack helps putting critters down with your spells.
    Against a flying caster it gets more difficult, but the other party members needs something to do also.
    All Yours Popcorn are belongs to me truly,
    LLS

    ___________________________________
    Avatar by Ink.

  9. - Top - End - #9
    Barbarian in the Playground
    Join Date
    Mar 2007
    Location
    UK

    Default Re: When does it become difficult to get full attacks?

    Quote Originally Posted by Zincorium View Post
    Depends 100% on the campaign. And luck. And player decisions.
    I was hoping for a ballpark figure, but that works for me.

    Other things, like spellcasters, will mean you'll be lucky if you even get a standard attack. So you want to deal as much damage as possible with that one, thus the preference of two handed weapons over dual wielding as far as combat effectiveness.
    Or keep a quarterstaff handy, once you can afford enchanting a third weapon (quick question: what kind of action is it to switch from TWF to THF with a double weapon?). Or take Dual Strike, but that's another feat.

    If I ever DM, either the TWF tree goes or I make one for Power Attack.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •