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Thread: Request a Homebrew: Thread 3
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2016-07-20, 02:34 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
R1184
For a 3.5 game I'm in need of a monster, deadly challenge, or monster within a deadly challenge that's meant to test the "worth" of the ECL 5 party in the valley stronghold of a clan of halfling ninjas (The Underbough Clan). There's been a recurring theme of chaotic elemental powers and a lot of custom elemental-inspired magic (particularly from a rival group, the Corumbra Clan of fire-powered assassins). It's suggested that the halflings might have a strong kinship or affinity for magic related to the wind, but so far they've only been using the standard out-of-the-box ninja techniques, so "wind theme" is a definite plus, but it doesn't have to be "wind magical."
(As a side request but a less urgent one, a recurring antagonist, The Falcon Queen, is a ranger with a number of custom archery abilities not related to her class. Has anyone made any lists of Tome of Battle-style archery maneuvers, stances, or boosts that might include things like a 20 foot radius hail of arrows that can strike a number of targets equal to BAB? If the players get through the challenge, I wouldn't mind a side benefit being the discovery of a statue of the Falcon Queen as a former guest, along with a martial script of one of her signature moves for the party ranger.)
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2016-09-25, 05:36 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
R1112
Sorry, I did not notice this as a thread until after I posted a new thread, but I would like a archtype for bard which is modelled off of "dashing swordsman" from OotS (i.e. getting bonuses from puns.) Right now, I have thought about editing the flavor text of certian spells (eg Vicious Mockery is puns which physically hurt people, Tasha's Hideous Laughter makes people laugh at your puns.)
Edit: This is for version 5.0Last edited by Catullus; 2016-09-25 at 05:39 PM.
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2016-10-02, 02:56 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
Yey requests! Any chance someone could cook up a 5E Fighter martial archetype for an investigator/constable?
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2016-11-23, 10:28 AM (ISO 8601)
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- May 2013
Re: Request a Homebrew: Thread 3
First, two requests:
*assuming Afgncaap5 is not off number*
R1187
Pathfinder archetype for Summoner that's compatible with Synthisist which focuses on applying Mutations and temp hit dice/hit points in exchange for losing the Summon Monster things. Basically giving targets a mini-Synthesis buff instead of summoning monsters.
R1188
A Cantrip that is balanced as a counterpart for basic attacks. Something like 1d4 or 1d6 damage with +1 to damage and/or to-hit per caster level. Also, have it be a Ray, for those rare Wizards who grab Weapon Focus (Magic Ray).
Next: A set of suggestions for R1184, to help people with making it.
1. It's for a challenge by a group of ninjas of small size. Good senses and possibly grapple are ways to make it more of a threat to the ones issuing the challenge than the party, if you want mercy.
2. It's a challenge to a full party that's at ECL 5. It ought to be CR 6 or 7, because it's a challenge, not a normal encounter.
3. Another route is to have it be an ambush creature. Test the outsiders by making them face something that uses the tactics of the one issuing the challenge.Last edited by Morphic tide; 2016-11-23 at 10:41 AM.
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2016-12-31, 02:54 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
Just wanted to say thank you to the person who devised this thread, and to all who contributed to it.
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2017-01-23, 02:46 AM (ISO 8601)
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Re: Request a Homebrew: Thread 3
C/H 1188
A Cantrip that is balanced as a counterpart for basic attacks. Something like 1d4 or 1d6 damage with +1 to damage and/or to-hit per caster level. Also, have it be a Ray, for those rare Wizards who grab Weapon Focus (Magic Ray).
However, if you want alternative rays how about the following:
You can change the names to fit your campaign but the mechanics should be consistent for 0-level rays.
Ray of Sunshine
Evocation [Fire]
Level: Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A ray of white light projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of fire damage.
Ray of Storms
Evocation [electricity]
Level: Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A ray of lightning projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of electricity damage.
DebbyLast edited by Debihuman; 2017-01-23 at 02:47 AM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2017-01-23, 07:32 AM (ISO 8601)
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2017-01-23, 12:57 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
C 1188
It is an unbalanced suggestion. It is also unfair since thrown splash weapons also rely on standard ranged touch. If you want to revamp the attack, that's not making a new spell. There's not really a viable to reconcile what you want with the rules in place.
You can score critical hits on ranged touch attacks. To give you what you want would be more powerful than a first level spell.Last edited by Debihuman; 2017-01-23 at 01:08 PM.
P.E.A.C.H. Please Evaluate And Critique Honestly. Being nicer and kinder doesn't hurt either. Note I generally only critique 3.5 and Pathfinder material.
Please, please, please when using non-core material, cite to the books. There are too many books to wade through to find the one with the feat, special ability or spell you use.
my creations in homebrew signature thread
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2017-03-04, 01:58 AM (ISO 8601)
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- Aug 2014
Re: Request a Homebrew: Thread 3
R 1189
Human racial substitution levels for ranger. Dnd 3.5
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2017-03-04, 07:58 AM (ISO 8601)
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Re: Request a Homebrew: Thread 3
C 1189 Are there specific class features you want variants/replacements for?
Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2017-03-04, 02:21 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
C 1189:
Human Ranger
Human rangers are adaptable mercenaries making a living of the "recovery" of important things, ancient texts, a fancy new leather or people, you name it, they get it, their versatility in combat and in the cities limits their contact with nature and their connection to its creatures.
Hit Dice: d8
Requirements:
To take a human ranger substitution level, a character must be
a human about to take her 1st, 4th, or 8th level of ranger.
Class Skills
a human ranger grants the same class skills as a standard ranger plus gather information, knowledge history and knowledge(local).
Skill Points at Each Level: 6 + Int modifier (or four times
this number as a beginning character).
Ranger
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spellcasting 1st +1+2+2+0favored marks 2, track ----- 4th +4+4+4+1versatile hunter see text 7th +7/+2+5+5+2constant motion, eyes on the prize same as ranger
Class Features
Favored Marks(Ex): a ranger who takes the 1st level racial substitution feature gets a pool of points that they can assign each day amongst the favored enemies found here, assigning a day´s favored marks takes and hour of undisturbed planning and study and the points remain assigned until the moment you reassign them. For each point of favored mark assigned to a creature type the ranger gains a cumulative +1 bonus on Bluff, hide, Listen, move silently, Sense Motive, Spot, Survival and gather information checks when using these skills against creatures of this type. Likewise, he gets a +1 bonus on weapon damage rolls against such creatures for each point assigned.
at every level the Ranger gains one extra point in the favored mark pool, favored mark counts as favored enemy for any feat, ability or prestige class that requires it.
This substitution feature replaces the standard ranger´s favored enemy and wild empathy class features.
Versatile hunter: a ranger who takes the 4th level racial substitution feature can add any first level bard, paladin, cleric or druid spell to their spell list, the spell chosen may be changed to any of the highest level of spells you can cast or lower whenever you can cast a new spell level. In addition The ranger gets an extra spell slot of each spell level she can cast, this slots are spontaneous, they need not be prepared at the start of the day and you can cast any spell you know of the appropiate level from it. A human ranger can choose any mental stat for the purposes of determining minimun casting stat, Save DC of the spells, and bonus spells for a high attribute.
This substitution feature replaces the standard ranger´s animal companion class feature.
Constant Motion(Ex):A ranger who takes the 7th level racial substitution feature can move and charge trough difficult terrain unimpeded and at her normal speed.
This substitution feature replaces the standard ranger´s woodland stride class feature.
Eyes on the prize(Ex): A ranger who takes the 7th level racial substitution feature reduces the penalties on spot checks for distance by half, and depending on the combat style she chose, reduces the penalty on two-weapon fighting by half (if the ranger chose two-weapon combat), or halves the penalty on a ranged weapon for each range increment to -1 each (if the ranger chose archery)
is this good enough? humans are kind of hard to do whitout just giving you bonus feats.Last edited by neriractor; 2018-11-11 at 08:23 PM.
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2017-03-04, 06:21 PM (ISO 8601)
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2017-03-04, 07:26 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
Last edited by neriractor; 2017-03-04 at 10:35 PM.
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2017-05-16, 09:57 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
Hi there! I have a request...
Since I've seen the Stone Sorcery specialization for Sorcerers in 5E, I've kept wishing there were some sort of martial class with AC similar to it (13 + CON mod), completely eliminating the necessity of DEX to make an unarmored/lightly-armored build.
Does anyone have any ideas for a class like this for a martial?
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2017-05-16, 10:45 PM (ISO 8601)
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- May 2013
Re: Request a Homebrew: Thread 3
Well, full classes are outside the scope of the thread. It could fit a Barbarian or Monk variant quite well, especially if you have certain abilities switch to being Con based instead of Dex or Wis based to improve or retain the base class's SAD.
Probably would work best as a heavy on tanking subclass for Barbarian or Paladin, to be honest, with abilities focused on making enemies stay put or forcing attacks.Last edited by Morphic tide; 2017-05-16 at 10:48 PM.
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2017-05-16, 10:49 PM (ISO 8601)
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2017-05-16, 10:51 PM (ISO 8601)
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2017-05-17, 06:57 AM (ISO 8601)
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Re: Request a Homebrew: Thread 3
C 1190
Keeping in mind my lack of 5e experience, might I suggest some conversion of the Deepwarden prestige class from 3.5e?Kaedanis Pyran, tai faernae.
The LA Assignment Threads: Attempting to Make Monsters Playable Since 2016
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2017-09-04, 04:11 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
R 1191
What's a good class/subclass for a lithe and cunning mercenary type, keeping the STR focus for combat?
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2017-09-04, 05:22 PM (ISO 8601)
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- In the Playground, duh.
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2017-09-04, 07:45 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
To my understanding, it's probably a 5e request, given the subclass mentioning.
More importantly, this guy might not understand that this thread is for making new homebrew. I, personally, believe that the best thing to point to is Rogue for the class. A Strength based Rogue subclass would probably be the best thing to look at, but I'm not sure about how to make that work. Superiority Dice are easy, but I dislike the mechanic, mostly for being a subclass mechanic, rather than a base class mechanic.
Actually... Sneak Attack with non-Finesse weapons and a Fighting Style or Extra Attack would be worthwhile for a Rogue subclass. Something to boost durability, like adding Dex to AC twice with a cap, or the Superiority Dice I hate so much being usable for Attack and AC, would do well to have Rogue be more Strength based by reducing Dex needs and letting them go Strength based. An alternative to Extra Attack would be having Attack be a bonus action option, which causes obvious multiclassing power creep, but makes the character less mobile than otherwise.
I'd try typing it out, but I'm stuck tablet and phone posting because of extensive reshelving in the house leaving the computer blocked off(at least we don't have an entire wall covered in shelving for M:tG anymore). And it getting locked when I don't know the password because nobody bothered telling me it after I stopped being an annoying **** about being on the computer. And my brother's still in the habit of locking it when he gets off while it's school time, even though I've graduated from high school. Overall, things are a mess right now.
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2017-12-20, 05:46 PM (ISO 8601)
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- Jan 2012
Re: Request a Homebrew: Thread 3
R1192
So.. I just spent the last 45+ minutes creating a Knight of The Crown (a prestige class).. only to get GiTPed and the auto restore feature not work when I had to log back in, instead of redoing it as I might be called into work anytime, I come to the playground to request assistance and hopefully one of you shall take up the torch to create the PrC
Originally Posted by Here is the Order of the Crown to which a Knight of The Crown belongs to summed up.
BaB +6
Knowledge: Nobility 7 ranks
Alignment: Any good
Special: Must be a devout follower of Altua, and be admitted into her Knightly order the Order of the Crown
I remember some stuff about them, it was 10 levels long d10 HD, good Base attack, good fort and good will bad reflex
they gained a competence bonus to know: nobility at first level equal to class level. They get Mark of Justice 1/day at 8th level as a spell-like, and they get a smite ability against corrupt rulers, other than that, feel free to give them some neat-o abilities related to making sure ruler are just and fair
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2018-02-06, 08:52 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
Playing in Pathfinder,
This may be a bit of an odd request however, I currently have a character using the Blacksmith base class (Spheres of Might) and a Gestalt monster race up until level 5 (I am free to take another class at level 6) I've been googling and searching the forums for a solid Merchant Class (That is a class that's primarily Merchant in nature.) I already have combat more then handled for the power level of my group, hence why I don't mind sacrificing some of that power towards something for more flavor. Any amount of levels is fine, though I'd honestly be happier with a 3-5 level PRC class. I've been trying to come up with something on my own but as of late I'm drawing a blank when it comes to creating pretty much anything. So I suppose this is either a request for a 3-5 level PRC class, or if someone has something that would fit the bill let me know and I'll give it a look see. Thanks.
If it matters Pathfinder (With some homebrew) Modified Gestalt, 20 Point Buy characters current focus is front line/STR based thrower.Amateur writer over at Royal Road! Come check me out! https://www.royalroad.com/fiction/65...s-from-alirast
Life's a bitch, so if it's easy you're doing it wrong.
I live to die, I love to lose, I trust to be betrayed, this is who I am.
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2018-04-18, 01:49 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
R1194
I am playing 5th edition.
My players and I are all fairly well versed in "normal" monsters, so I want to surprise them/twist an expectation. We are playing ToA and my players are heading into the jungles of chult. My thought was, stupid as It may seem, I would like to have them fight some Pokemon as monsters in chult.
One of the first that comes to mind is the Kabutops the idea of them fighting an undead fossil/bug monster fits perfectly with the other things in chult.
I have a rough idea of how to stat it but would love some help.
My thoughts are very general. But basically a high AC, some kind of hover mechanic, two 1d6 claws. And some cribbed flurry of blows to replicate furry swipes.
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2018-04-18, 05:18 PM (ISO 8601)
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- May 2013
Re: Request a Homebrew: Thread 3
Hmm... A Kabutops in 5e? The first thing to ask is what CR you want, because there's actually some specific lookup tables for that to give damage per round targets. I'm reminded of Paragon monsters, a homebrew "stub" for making boss fights work around the action economy without Legendary Actions and replicating the shenanigans from video game boss fight stages, owing to the fact that Kabutops is one of the Pokemon with the Weak Armor ability, which reduces its defense and increases its speed when hit with a physical attack.
Translating this into 5e, you have it improve its action economy at the cost of lowered durability, when it falls below some pre-defined amount of HP. For the sake of encounter math, the tradeoff would have the after-statblock be identical to the former-statblock in CR, with a shift from offense to defense. Either Bonus Action to Dash or Attack, or adding attacks and increasing movement speed. The former works better for a "bossy" enemy while the latter works better for a "mook" enemy.
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2018-04-18, 07:17 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
C1194
CR is an Important question, but unfortunately all I can say is for right now my PC's are level 1. I'm fine with just about any CR, it just determines when I hit my PC's with them.
How about something to the effect of "once the Kabutops is at half health..." And the rough effect would be a rage like state? Penalty to AC bonus to speed and he gets an extra attack. Do you think that could work?
I was thinking about the necromancer who raised it as the boss. But for added poke-ness the necromancer could be the weak one and "the muscle" could be his minion.Last edited by JudgeKludge; 2018-04-18 at 07:19 PM. Reason: I forgot to add the tag explaining which sub-thread I was responding to
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2018-09-28, 07:54 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
R1195
Hey guys, I have a Pathfinder Fighter re-tool and am in need of some non combat class abilities to round out the class. I am satisfied where it is combat wise, just need that 'I can do things outside of combat other than use skills' part worked on.
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2018-10-09, 03:29 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
That looks like a Ranger archetype devoted to defending themself and allies, plus a little bit of stone/animal magic. I'll see what I can do. Either that, or a Ranger/Barbarian multiclass: Stone Warden and Trap Sense look like the Barbarian's Unarmored Defense and Danger Sense... Either way, here's a rough archetype. Everyone else critique me: I'm still getting used to homebrew!
Deepwarden
You are a dwarf who has chosen to live your life on the surface world. It wan't your first choice, and you might not be to happy about it, but this is your home now, and you will fight to protect your race, the wilds, and your allies through thick and thin.
3rd Level: Extra Spells
You add the following spells to your spell list:
3rd Heroism, Sanctuary 5th Animal Messenger, Warding Bond 9th Sending, Tiny Hut 13th Hallucinatory Terrain, Resilient Sphere 17th Insect Plague, Wall of Stone
3rd Level: Defensive Posture
You can get into an advantageous position to avoid blows. On you turn, if you do not move, you can enter a Defensive Posture as a bonus action. You gain a +2 AC. While in your Defensive Posture, you have advantage on all saves to avoid being moved.
3rd Level: Swift Tracker
You can ignore the restriction/penalty on tracking at a Fast pace.
7th Level: Vigilance
You gain proficiency in Wisdom saving throws. If you already have proficiency in Wisdom saves, choose either Intelligence or Charisma saves (your choice).
11th Level: Uncanny Dodge
When an attacker you can see hits you with an attack, you can use your reaction to half the damage that attack does against you.
15th Level: Encompassing Defense
You can easily hold of attackers trying to gain an advantage while flanking. While in your Defensive Posture, no creature can use an ability against you that requires having an ally also within melee range of you (i.e. Sneak Attack, Pack Tactics, flanking, ect).
Hope this fits your needs and is close enough to the original to satisfy you!Last edited by SunderedWorldDM; 2018-10-09 at 03:30 PM.
See that cool Teifling? Thanks, potatopeelerkin! If you want something like it, they have more avatars up for adoption in the thread with the same name...
Hey, I have an extended signature now!
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2018-10-09, 05:29 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
R1196
5th Edition DnD: In order of preference, I'm looking for a Barbarian subclass that:
- Has tactical decisions to make in combat (similar to the Battle Master Fighter)
- Is well designed (has its coolest feature at level 3 and NOT level 10)
- Has a reason NOT to Rage at every second in every combat.
R1197
5th Edition DnD: An expanded list of balanced uses for the Medicine skill. By balanced, I mean that I want it to be considered as powerful as, say, Stealth, Perception, or Arcana.Last edited by Man_Over_Game; 2018-10-09 at 05:32 PM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2018-10-09, 05:39 PM (ISO 8601)
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Re: Request a Homebrew: Thread 3
R1197
Well, here's some ideas:
-A Medicine check to determine approximately how many hit points an enemy is at, separate check to know approximate maximum
-Medicine checks to determine cause of death (more useful in some campaigns than others, but still useful)
-As an action, a DC 15 Medicine check to heal 1d4 Hit Points, and you cannot use this ability on the same target until they suffer another injury. Useful in lower levels, but not overpowered. Maybe a similar thing for HD is possible?
-One could make a Medicine check to make checks about the weaknesses, resistances, strengths and powers of a creature, as opposed to Nature or Arcana.
I think with even this list and these optional rules Medicine becomes a force to reckon with, especially becoming key during combat and while researching enemies. Maybe this wasn't that angle you had in mind, though?See that cool Teifling? Thanks, potatopeelerkin! If you want something like it, they have more avatars up for adoption in the thread with the same name...
Hey, I have an extended signature now!