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  1. - Top - End - #91
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    Default Re: Seven Days to the Grave [DMOOCH]

    R5T32: Phi does a full-round swim to get right up to the hag.

    R5T27: Burçin swims up next to Phi.

    R5T24: Zeta, what do you do? Those two yahoos blocked a charge, and getting to her would have to be from above or below. The hag is right in the hole to the hold.

    Beta (blinded on deck), hag in the hole (literally) ...

    Spoiler: Battle Tracker
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    Phi: 32. Conceal thoughts.
    Burçin: 27.
    Zeta: 24. Form of a small nurse shark.
    Beta: 9.1. Inertial armor. BLIND til end R7T9!!!
    Yvicca: 9. Bull's strength. Barkskin. Speak with Animals. Form of a medium shark.
    Alpha: 8.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    bcool999: On hiatus through 17APR2024.

  2. - Top - End - #92
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    Default Re: Seven Days to the Grave [DMOOCH]

    Alpha begins to focus his power, but before he finishes, all four coffins fly open and four ghastly-white people burst out of the dirt!

    R1T30: With Phi's inspiration, Alpha easily pushes past that miniature distraction and he gleefully increases the molecular activity to the rift-flash point, the flash point at which elemental fire is brought in from the Inner Planes, and a sheet for flame

    Spoiler: Battle Tracker
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    Alpha: 30.
    Kaul: 29.
    Burcin: 26.
    Beta: 23.
    VS1: 12.
    VS2: 11.
    Zeta: 10.
    Phi: 14.
    VS3: 4.
    VS4: 3.

  3. - Top - End - #93
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    Default Re: Seven Days to the Grave [DMOOCH]

    Alpha begins to focus his power, but before he finishes, all four coffins fly open and four ghastly-white people burst out of the dirt!

    R1T30: With Phi's inspiration, Alpha easily pushes past that miniature distraction and he gleefully increases the molecular activity to the rift-flash point, the flash point at which elemental fire is brought in from the Inner Planes, and a sheet for flame and heat the burns forth, roasting three of the vampires for 24 fire, and another one for 12 fire. Of course, owing to the psionic firebug's lack of foresight, heat billows forth to the heroes to catch Beta for 9 fire, Kaul for 10 fire, Fathi for 20 fire, and Alpha even catches himself for 10 fire.

    Alpha, it was less the pain and more the shock that you got bit by your own enhanced fire that has you drop your energy wall. The only thing that is good about it flashing more than a continuous burn is that no lumber piles had time to catch flame! What's worse, an unconscious desire to do well for Phi made your flame even hotter than it ever could be, just like his presence made you far faster than you've ever acted before, then you ever could act.

    Alpha, do you take the damage as is, or do you use this as an excuse to use your cloak of fiery vanishing?

    R1T29: Kaul, strangely enough, you could have failed ... were it not for recognizing Phi's leadership and how humiliating it might have been to have failed with him witnessing. Whether or not you would accept him as a leader for yourself, his inspiration likewise gave you incredible zeal in your reflexes for this starting battle. The four vampires are 15' from you. What do you do?

    Spoiler: Battle Tracker
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    Alpha: 30.
    Kaul: 29.
    Burcin: 26.
    Beta: 23.
    VS1: 12. (16:40).
    VS2: 11. (28:40).
    Zeta: 10.
    Phi: 14.
    VS3: 4. (16:40).
    VS4: 3. (16:40).

  4. - Top - End - #94
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T29: Gripping his weapon in one hand, Kaul draws out one of his flasks, taking a deep gulp, his body becoming slightly more beastlike, he prepares himself for the vampires' movement, his warhammer at the ready to strike them down.

    R1T26: "What the heck was that?!" Bur calls down.

    R1T23: Beta, what do you do?

    Spoiler: Battle Tracker
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    HEROES: Allies w/in 20' of Kaul gain +2 to AC.
    Alpha: 30.
    Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics; +4 Tactical Acumen (not adj.)
    * Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
    Burcin: 26.
    Beta: 23.
    VS1: 12. (16:40).
    VS2: 11. (28:40).
    Zeta: 10.
    Phi: 14.
    VS3: 4. (16:40).
    VS4: 3. (16:40).
    Last edited by lostsole31; 2016-07-08 at 09:23 AM.

  5. - Top - End - #95
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T23: Beta rushes to the closest Vampire, manipulating his time flow to thrust the Dagger into it twice in the span of just a moment. Though they are light cuts (3 each), they aren't diminished in any way as hated silver does the trick.

    R1T12: The vampire to the far left (of your vision) stares into Alpha's will and tries to dominate it.
    Spoiler: Will save
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    Alpha, roll a Will save. Let me know now if there any IAs, counters, or any types of redos that you want. If you get dominated, you won't be allowed to make that choice afterwards.

    Spoiler: Battle Tracker
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    HEROES: Allies w/in 20' of Kaul gain +2 to AC.
    Alpha: 30.
    Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics ...
    * ... +4Tactical Acumen (not adj.)
    * Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
    Burcin: 26.
    Beta: 23. VS3.
    VS1: 12. (16:40).
    VS2: 11. (28:40).
    Zeta: 10.
    Phi: 14.
    VS3: 4. (16:40). Beta.
    VS4: 3. (16:40).
    Last edited by lostsole31; 2016-07-11 at 03:39 PM.

  6. - Top - End - #96
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T12: Calling upon his mental reserves, Alpha easily resists the vampire's attempt to control him. Meanwhile, it seems as if the vampire's burns start to slowly heal.

    R1T11: The vampire to Beta's right, the least harmed by Alpha's flame, likewise begins to heal. It swings at Beta, who in turn blocks the attack.

    R1T9: Phi, what do you do?

    Spoiler: Battle Tracker
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    HEROES: Allies w/in 20' of Kaul gain +2 to AC.
    Alpha: 30.
    Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics ...
    * ... +4 Tactical Acumen (not adj.)
    * Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
    Burcin: 26.
    Beta: 23. VS3.
    VS1: 12. (18:40).
    VS2: 11. (30:40).
    Zeta: 10.
    Phi: 9.
    VS3: 4. (16:40). Beta.
    VS4: 3. (16:40).

  7. - Top - End - #97
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T9: Phi goes into a Thuvian Water Lord war chant, filling everyone's limbs and heart with battle fury and the greatness of heroes gone by. He then advances on the vampire that is on the far left and out of Beta's reach. His wounds begin to slowly heal.

    R1T4-3: Beta's opponent is blocked easily, but only because of Kaul's defensive suggestions (over the Phi's chanting) is Beta just able to block the vampire swinging at him from fwd-right.

    End Round One, Begin Round 2 ...

    R2T30: Alpha, you are 15' back from the closest vampire. Two of the vampires are not "directly" engaging a hero (the other two are on Beta, but from his forward quarters). What do you do?
    Spoiler
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    Phi gives you INCREDIBLE confidence. In addition, you feel something else ... something that was building the moment you came here and is separate from him. You get a mental picture of that Mountain Man Harrow card that was drawn for you a couple weeks ago, that now [thanks to the slow medium of pbp] practically seems like a different lifetime ago. Your body's stamina goes on overdrive!

    Spoiler: Battle Tracker
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    HEROES: Allies w/in 20' of Kaul gain +2 to AC.
    *** Stirring speech to all Heroes: +2 to all level-dependent things for spellcasting and psionics!
    Alpha: 30. Gained +10 temporary hit points and a +2 on all Con-based rolls for his Chosen Encounter!
    * SGG will gain next hit point R11T30.
    Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics ...
    * ... +4 Tactical Acumen (not adj.)
    * Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
    Burcin: 26.
    Beta: 23. VS3.
    VS1: 12. (18:40).
    VS2: 11. (30:40).
    Zeta: 10.
    Phi: 9.
    VS3: 4. (16:40). Beta.
    VS4: 3. (16:40).

  8. - Top - End - #98
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    Default Re: Seven Days to the Grave [DMOOCH]

    R2T30: Throwing off a vampire's burning gaze of domination is no mean feat, nor a subtle power used, and that vampire not only faces an incredibly large human, but has drawn Alpha's little-seen ire as well. The elan focuses on him, bringing all of his fire mastery to bear. Trying not to hit Phi, Alpha just barely manages to wing his target, but a hit is a hit and the fire burns through that whole upper quarter of the horror's upper chest and left shoulder for 19+ fire, enough to seemingly discorporate the thing. And yet, when the initial smoke and carbon clear, there is a gaseous form of the vampire in its place!

    R2T29: Kaul, welp ... one vamp was staring intently at Alpha, while the other three attacked Beta, so they never did move. Now that they have people right at their spot, they likely won't (and your intruder's end maneuver is now complete). What do you do?
    Spoiler: Kaul
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    You've always heard about vampires as one of the most dangerous of undead. These guys seem threatening, and yet somehow ... underwhelming. Vampires are supposed to be fantastically strong and fast, and while this Beta character seems to be not only agile but possessing a great defensive-blocking technique, these vamps seem like punk bitches. In fact, a moderately agile warrior might have managed to just duck Alpha's distracted shot (distracted because of shooting into melee, which Alpha does not seem skilled at doing), and this guy is only vaguely more agile than a fishwife and got tagged. These are not vampires of legend; you are pretty sure that while they are dangerous nonetheless, these guys are vampire spawn.

    Beta on deck, #1 & #2 vamps in the hole ...
    Spoiler: Battle Tracker
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    HEROES: Allies w/in 20' of Kaul gain +2 to AC.
    *** Stirring speech to all Heroes: +2 to all level-dependent things for spellcasting and psionics!
    Alpha: 30. Gained +10 temporary hit points and a +2 on all Con-based rolls for his Chosen Encounter!
    * SGG will gain next hit point R11T30.
    Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics ...
    * ... +4 Tactical Acumen (not adj.)
    * Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
    Burcin: 26.
    Beta: 23. VS3.
    VS1: 12. (0:40). Phi. GASEOUS FORM (no FH)!!!
    VS2: 11. (30:40).
    Zeta: 10.
    Phi: 9.
    VS3: 4. (18:40). Beta.
    VS4: 3. (18:40).

  9. - Top - End - #99
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    Default Re: Seven Days to the Grave [DMOOCH]

    R2T29: Kaul closes the distance between him and the vampires, going where he will end up not tripping up any other allies by going to the far right end, but with the difficulty of moving around down here, he only makes it up to his opponent. Beta is on his left, and a vampire in front of and to the left-fwd of Kaul.

    R2T23: Beta bends down and jabs into the vampire he had attacked previously, before vanishing and reappearing 15 foot backwards, gesturing for the Vampire to follow. Beta notices that with Phi's war chant and incredible presence, he put vastly more hurting on the vamp than he had expected.

    R2T12: The vaguely man-figured wisp of mist sinks back into its coffin.

    R2T11: The least harmed vamp - the one now currently farthest on the left (and to Beta's F-L [forward left]) - heals a little and then slams hard against Phi's breastplate.

    R2T9: Phi, care to return the favor? Are you continuing your stirring speech (FA if you do)?

    Beta's direct-facing vamp on deck, Kaul's in the hole ...

    Spoiler: Battle Tracker
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    HEROES: Allies w/in 20' of Kaul gain +2 to AC.
    *** Stirring speech to all Heroes: +2 to all level-dependent things for spellcasting and psionics!
    Alpha: 30. Gained +10 temporary hit points and a +2 on all Con-based rolls for his Chosen Encounter!
    * SGG will gain next hit point R11T30.
    Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics ...
    * ... +4 Tactical Acumen (not adj.)
    * Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
    Burcin: 26.
    Beta: 23. VS3.
    VS1: 12. (0:40). Phi. GASEOUS FORM (no FH)!!!
    VS2: 11. (32:40). Phi's F-R
    Zeta: 10.
    Phi: 9.
    VS3: 4. (5:40). Beta.
    VS4: 3. (18:40). Kaul.

  10. - Top - End - #100
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    Default Re: Seven Days to the Grave [DMOOCH]

    R2T9: Phi continues to extol the virtues of ancient heroes, so the current ones might be heartened and inspired themselves. His burns continue to knit. He turns at an angle to face the vampire that was to his right front and gives a thrust with his mithral shortspear. The creature tries to put its arm up to save itself but the mithral spear goes right through its forearm, through it's arm, and taps the wall behind it. The vampire instantly turns gaseous.

    R2T4-3: Not knowing fear but only hatred of the living, Beta's terribly wounded foe has a small bit of its burns healed, as do the wounds of its comrade. Beta and Kaul's vamps attack and miss.

    End Round 2, Begin Round 3 ...

    R3T30: Alpha, you are currently amped with the blood of heroes and the Harrowing of fate. The first vampire that went gaseous sucked its form into its coffin; the other one hasn't gone anywhere yet (indeed, has Phi's spear through him even now). There is a terrifically wounded vamp in front of Beta, and another wounded one in front of Kaul. What do you do?

    Kaul on deck, Beta in the hole ...

    Spoiler: Battle Tracker
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    HEROES: Allies w/in 20' of Kaul gain +2 to AC.
    *** Stirring speech to all Heroes: +2 to all level-dependent things for spellcasting and psionics!
    Alpha: 30. Gained +10 temporary hit points and a +2 on all Con-based rolls for his Chosen Encounter!
    * SGG will gain next hit point R11T30.
    Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics ...
    * ... +4 Tactical Acumen (not adj.)
    * Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
    Burcin: 26.
    Beta: 23. VS3.
    VS1: 12. (0:40). GASEOUS FORM (no FH)!!!
    VS1: 12. (0:40). GASEOUS FORM (no FH)!!!
    Zeta: 10.
    Phi: 9.
    VS3: 4. (7:40). Beta.
    VS4: 3. (18:40). Kaul.

  11. - Top - End - #101
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    Default Re: Seven Days to the Grave [DMOOCH]

    R3T30: Alpha points at the coffin and shoots a burst of flame that smashes into the coffin and splinters part of the outside with dirt spilling to the floor at an angle.

    R3T29: Kaul, what do you do? You are facing a vamp with another to the left of him (FR of you).

    Beta on deck, Phi in the hole ...

    Spoiler: Battle Tracker
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    HEROES: Allies w/in 20' of Kaul gain +2 to AC.
    *** Stirring speech to all Heroes: +2 to all level-dependent things for spellcasting and psionics!
    Alpha: 30. Gained +10 temporary hit points and a +2 on all Con-based rolls for his Chosen Encounter!
    * SGG will gain next hit point R11T30.
    Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics ...
    * ... +4 Tactical Acumen (not adj.)
    * Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
    Burcin: 26.
    Beta: 23. VS3.
    VS1: 12. (0:40). GASEOUS FORM (no FH)!!!
    VS1: 12. (0:40). GASEOUS FORM (no FH)!!!
    Zeta: 10.
    Phi: 9.
    VS3: 4. (7:40). Beta.
    VS4: 3. (18:40). Kaul.

  12. - Top - End - #102
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    Default Re: Seven Days to the Grave [DMOOCH]

    R3T29: Kaul launches out with a power strike at the Vampire to the side of him, rather than in front, holding his position tight to prevent the others from passing him. He easily "gases" the vampire.

    R3T23: Beta focuses on his training, growling a little as he is fully aware that these enemies and this condition is strongly out of his favor. He keeps a close eye on the situation, preparing himself for his next strike.

    R3T12-11: Where Alpha just blasted, the coffin didn't explode or anything, but enough dirt tumbled out of the ruined side that the helpless, gaseous vampire rises up and hisses in place. Meanwhile, the second vamp that was gassed goes into its coffin.

    R3T9: Phi, you are using stirring speech, there is only one truly corporeal vampire remaining. What do you do?

    Kaul's vamp on deck, Alpha in the hole ...
    Spoiler: Correction
    Show
    Kaul's vamp and Beta's are actually reversed, but whatever ... this battle is done but for the blood-draught tears.

    Spoiler: Battle Tracker
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    HEROES: Allies w/in 20' of Kaul gain +2 to AC.
    *** Stirring speech to all Heroes: +2 to all level-dependent things for spellcasting and psionics!
    Alpha: 30. Gained +10 temporary hit points and a +2 on all Con-based rolls for his Chosen Encounter!
    * SGG will gain next hit point R11T30.
    Kaul: 29. Mutagen active, only warhammer on sheet updated. Darkvision 60': INT Adjustments: Armiger's Mark (4 rds, 6 marks); 5 AOOs/rd; +14 to CMD vs. Acrobatics ...
    * ... +4 Tactical Acumen (not adj.)
    * Intruder's End maneuver is activated for this round. See PoW:E, but basically a massive reach which allows for AOOs. See POW:E, p 118.
    Burcin: 26.
    Beta: 23. VS3. Recovering maneuvers (+5 dodge AC).
    VS1: 12. (0:40). GASEOUS FORM (no FH)!!! Coffin got blasted.
    VS2: 11. (0:40). GASEOUS FORM (no FH)!!!
    Zeta: 10.
    Phi: 9.
    VS3: 4. (7:40). GASEOUS FORM (no FH)!!!
    VS4: 3. (18:40). Kaul.

  13. - Top - End - #103
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    Default Re: Seven Days to the Grave [DMOOCH]

    Just then, the dancers stop their danse macabre. In unison, they all look right at Kaul.

    Begin Round One ...

    R1T36: "Uh, yeah, that's not good," Bur says. He takes out his master's dagger that has been on loan and uses a focused, targeted, sideways throws and it cuts right into and through the center of one of the "dancer's" heads, practically taking the head off at the nose. A gory mess.

    R1T29: Eta, what do you do?

    Spoiler: Battle Tracker
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    Bur: 36.
    Phi: 22.
    Eta: 29.

    Beta: 26.
    * +1 to all Constitution-related rolls.
    Alpha: 24.

    Kaul: 21.
    * +1 to all Constitution-related rolls.
    Ruor: 20.
    Zeta: 18.

    Zombie #1: 17. (19:19).
    Zombie #1: 16. (19:19).
    Zombie #1: 13. (19:19).
    Zombie #1: 12. (19:19).
    Zombie #1: 3. (19:19).

  14. - Top - End - #104
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T29: "Shee-Syth!" Eta calls to the air, and then continues foreign words.

    Appearing behind a dancing couple is a hunting cat just smaller than a man in length with a pure gold coat dappled with various black, irregular rings. She says something in a foreign language, and while she draws her flute the feline attacks one of the zombies. The leopard bites into the neck of the first one, lopping the head off with a claw after that. It then takes a claw and caves in a second dancer's head right after that - two down in the span of as many seconds.

    R1T26: Beta, what do you do? There is a single dancer and a couple remaining.

    Spoiler: Battle Tracker
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    Bur: 36.
    Shee-Syth (celestial leopard): 29.1
    Eta: 29.

    Beta: 26.
    * +1 to all Constitution-related rolls.
    Phi: 25.
    Alpha: 24.

    Kaul: 21.
    * +1 to all Constitution-related rolls.
    Ruor: 20.
    Zeta: 18.

    Zombie #1: 17. (19:19).
    Zombie #2: 16. (19:19).
    Zombie #3: 3. (19:19).

    Destroyed Zombies: 3.
    Last edited by lostsole31; 2016-09-13 at 01:02 AM.

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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T26: Beta moves in to the couple and brings a spinning axe kick in at one of them for 14 mod before flipping out of reach.
    Unarmed attacks and natural attacks are not the same thing. The writeup of the maneuver is explicit, so it is a kick, not a claw, and therefore does bludgeoning-only damage.

    Phi, what do you do?

    Spoiler: Battle Tracker
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    Bur: 36.
    Shee-Syth (celestial leopard): 29.1
    Eta: 29.

    Beta: 26.
    * +1 to all Constitution-related rolls.
    Phi: 25.
    Alpha: 24.

    Kaul: 21.
    * +1 to all Constitution-related rolls.
    Ruor: 20.
    Zeta: 18.

    Zombie #1: 17. (5:19).
    Zombie #2: 16. (19:19).
    Zombie #3: 3. (19:19).

    Destroyed Zombies: 3.

  16. - Top - End - #106
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T26: Phi moves up to the lone dancer and drops his falcata on it and destroying it. Also, it seemed as if maybe Beta landed a more deadly blow than realized, because the thing was standing there, but now it just falls back and is destroyed as well. One zombie remains.

    R1T24: Alpha, what do you do?

    Spoiler: Battle Tracker
    Show

    Bur: 36.
    Shee-Syth (celestial leopard): 29.1
    Eta: 29.

    Beta: 26.
    * +1 to all Constitution-related rolls.
    Phi: 25.
    Alpha: 24.

    Kaul: 21.
    * +1 to all Constitution-related rolls.
    Ruor: 20.
    Zeta: 18.

    Zombie #2: 16. (19:19).

    Destroyed Zombies: 5.

  17. - Top - End - #107
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    Default Re: Seven Days to the Grave [DMOOCH]

    Begin Round One ...

    R1T39: Bur takes out a broadhead arrow, aims carefully, and shoots the peacock-zombie since it is already standing. It is a perfect head shot and the thing drops.

    R1T37: Eta, what do you do? You still have Shee-Syth.

    Spoiler: Battle Tracker
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    Bur: 39.
    Eta:37.
    Zeta: 36.
    Beta: 35. +1 to all Constitution-related rolls.
    Kaul: 34. +1 to all Constitution-related rolls.
    Phi: 30.
    Ruor: 21.
    Alpha: 20.
    Shee-Syth (celestial leopard): 19.
    Lion-Zombie: 17.
    Peacock-Zombie: 11.

    Destroyed Zombies: 1

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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T37: Eta orders Shee-Syth to attack. For herself she moves forward enough to get a vantage and then to the side, then shoots an acid splash at the lioness that does a whopping 13 acid for a solid hit to its chest, though nothing happens to show it "died."

    R1T36: Zeta?

    Spoiler: Battle Tracker
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    Bur: 39.
    Eta:37.
    Zeta: 36.
    Beta: 35. +1 to all Constitution-related rolls.
    Kaul: 34. +1 to all Constitution-related rolls.
    Phi: 30.
    Ruor: 21.
    Alpha: 20.
    Shee-Syth (celestial leopard): 19.
    Lion-Zombie: 17.
    Lioness-Zombie: 11. (9:22).

    Destroyed Zombies: 1

  19. - Top - End - #109
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T36: Zeta makes sure that she's relatively protected by walls or allies. She delays. She's not wasting anything, and she's sure Ruor doesn't want a bite full of undead flesh.

    R1T35: Beta moves into the room, vanishing briefly only to reappear close to the PeacockLion, shoving his claw into it with a sudden strike, then pulling upwards through the neck and lower jaw until he blasts the head. Only the Lioness remains (damaged).

    R1T34: Kaul, what do you do?

    Spoiler: Battle Tracker
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    Bur: 39.
    Eta:37.
    Zeta: 36.
    Beta: 35. +1 to all Constitution-related rolls.
    Kaul: 34. +1 to all Constitution-related rolls.
    Phi: 30.
    Ruor: 21.
    Alpha: 20.
    Shee-Syth (celestial leopard): 19.
    Lioness-Zombie: 11. (9:22).

    Destroyed Zombies: 2

  20. - Top - End - #110
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T34: Kaul moves into the room, sword already drawn from before, and moves up to the Lioness.

    R1T30: Phi?

    Spoiler: Battle Tracker
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    Bur: 39.
    Eta:37.
    Zeta: 36.
    Beta: 35. +1 to all Constitution-related rolls.
    Kaul: 34. +1 to all Constitution-related rolls.
    Phi: 30.
    Ruor: 21.
    Alpha: 20.
    Shee-Syth (celestial leopard): 19.
    Lioness-Zombie: 11. (9:22).

    Destroyed Zombies: 2
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  21. - Top - End - #111
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T34: Kaul moves into the room, sword already drawn from before, and moves up to the Lioness.

    R1T30: Phi delays.

    R1T20: Alpha?

    Spoiler: Battle Tracker
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    Bur: 39.
    Eta:37.
    Zeta: 36.
    Beta: 35. +1 to all Constitution-related rolls.
    Kaul: 34. +1 to all Constitution-related rolls.
    Phi: 30.
    Ruor: 21.
    Alpha: 20.
    Shee-Syth (celestial leopard): 19.
    Lioness-Zombie: 11. (9:22).

    Destroyed Zombies: 2
    Last edited by lostsole31; 2016-10-08 at 02:06 AM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  22. - Top - End - #112
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T20: Alpha delays. Just like Phi, he figures this battle is already won.

    R1T19: Shee-Syth bounds in as commanded and shreds the lioness zombie.

    Combat Ends ...

    Spoiler: Battle Tracker
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    Bur: 39.
    Eta:37.
    Zeta: 36.
    Beta: 35. +1 to all Constitution-related rolls.
    Kaul: 34. +1 to all Constitution-related rolls.
    Phi: 30. DELAYS!!!
    Ruor: 21.
    Alpha: 20. DELAYS!!!
    Shee-Syth (celestial leopard): 19.

    Destroyed Zombies: 3
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  23. - Top - End - #113
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T42: Bur is overwatch shooter towards the far back of the bunch and shoots an arrow inside, hitting someone in a swan costume before it is even verified that it is an enemy. The woman in the swan costume is hit in the right shoulder and there is a sound of glass shattering and a sizzling as her arm - indeed, her hole upper torso - is burned away faster than any normal acid could do. Some of the liquid also spattered - 1 PE splash to a man in a blue skeleton costume, and another 1 PE splash to a person dressed as a castle tower. The swan that was hit crumples to the ground.

    "One and only prototype holy water arrow," says Bur. "Looks like a successful test run."

    R1T34: Kaul, by the fireplace was a blue-winged angel strumming a harp that has no strings while the three listed above, in addition to another dressed as a sea serpent, were in chairs in a semi-circle "listening" to the ersatz zombie harper. It's 10' to the nearest, which would be the one dressed as a castle tower. Definitely zombies, and the smell in here is horrible. What do you do?

    Spoiler: Battle Tracker
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    Bur: 42.
    Kaul: 34. +1 to all Constitution-related rolls.
    Shee-Syth (celestial leopard): 34.
    Alpha: 34.
    Phi: 30.
    Beta: 30. +1 to all Constitution-related rolls.
    Eta: 26.
    Zeta: 26.
    Ruor: 26.
    Castle Tower: 20. (18:19).
    Blue-Winged Angel Harper: 16. (19:19).
    Sea Serpent: 6. (19:19).
    Blue Skeleton: 2. (18:19).

    DESTROYED ZOMBIES:
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  24. - Top - End - #114
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T34: Kaul moves forward and ends the castle tower-zombie.

    R1T33: Shee-Syth zooms in and attacks that sea serpent-zombie, its mouth glowing with holy power and doing 15 with a smite-bite and the thing in its jaws but not destroyed.

    R1T32: Alpha, what do you do? The remaining three zombies are threatened in melee (and one is grappled).

    Spoiler: Battle Tracker
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    Bur: 42.
    Kaul: 34. +1 to all Constitution-related rolls. IF ANYTHING MOVES, he'll use Intruder's End counter.
    Shee-Syth (celestial leopard): 33. Smite used. Grappling Sea Serpent.
    Alpha: 32.
    Phi: 30.
    Beta: 29. +1 to all Constitution-related rolls.
    Eta: 26.
    Zeta: 25.
    Ruor: 24.
    Blue-Winged Angel Harper: 16. (19:19).
    Sea Serpent: 6. (4:19). Grappled by SS!!!
    Blue Skeleton: 2. (18:19).

    DESTROYED ZOMBIES: 2
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  25. - Top - End - #115
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T32: Alpha delays ...

    R1T30: Phi?

    Spoiler: Battle Tracker
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    Bur: 42.
    Kaul: 34. +1 to all Constitution-related rolls. IF ANYTHING MOVES, he'll use Intruder's End counter.
    Shee-Syth (celestial leopard): 33. Smite used. Grappling Sea Serpent.
    Alpha: 32. DELAYING!!!
    Phi: 30.
    Beta: 29. +1 to all Constitution-related rolls.
    Eta: 26.
    Zeta: 25.
    Ruor: 24.
    Blue-Winged Angel Harper: 16. (19:19).
    Sea Serpent: 6. (4:19). Grappled by SS!!!
    Blue Skeleton: 2. (18:19).

    DESTROYED ZOMBIES: 2
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  26. - Top - End - #116
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T30: Phi tosses his mithral shortspear at the blue skeleton, hiting it for just barely enough to destroy it. He then closes while drawing his falcata.

    R1T29: Beta, there are two zombies left: the blue-winged angel harper now engaged by Phi, and the sea serpent held in Shee-Syth's bite. What do you do?

    Spoiler: Battle Tracker
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    Bur: 42.
    Kaul: 34. +1 to all Constitution-related rolls. IF ANYTHING MOVES, he'll use Intruder's End counter.
    Shee-Syth (celestial leopard): 33. Smite used. Grappling Sea Serpent.
    Alpha: 32. DELAYING!!!
    Phi: 30.
    Beta: 29. +1 to all Constitution-related rolls.
    Eta: 26.
    Zeta: 25.
    Ruor: 24.
    Blue-Winged Angel Harper: 16. (19:19).
    Sea Serpent: 6. (4:19). Grappled by SS!!!

    DESTROYED ZOMBIES: 3
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  27. - Top - End - #117
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T29: Beta will follow his favorite tactic, teleporting to the far side of the zombie threatened by Phi and skewering it with his claw (destroying it).

    R1T26: Eta, one zombie remains, the sea serpent held in Shee-Syth's jaws. What do you do?

    Spoiler: Battle Tracker
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    Bur: 42.
    Kaul: 34. +1 to all Constitution-related rolls. IF ANYTHING MOVES, he'll use Intruder's End counter.
    Shee-Syth (celestial leopard): 33. Smite used. Grappling Sea Serpent.
    Alpha: 32. DELAYING!!!
    Phi: 30.
    Beta: 29. +1 to all Constitution-related rolls.
    Eta: 26.
    Zeta: 25.
    Ruor: 24.
    Sea Serpent: 6. (4:19). Grappled by SS!!!

    DESTROYED ZOMBIES: 4
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  28. - Top - End - #118
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    Default Re: Seven Days to the Grave [DMOOCH]

    R1T26-24: Zeta and Eta delay, which includes Ruor.

    R1T6: The sea serpent zombie, swings so wildly it ends up entangling itself in Shee-Syth's grasp.

    End Round One, Begin Round 2 ...

    R2T42: Bur saves his arrow, but covers...

    R2T34: Kaul, what do you do?

    Shee-Syth on deck (grappling last zombie), Phi in the hole, Alpha/ Zeta/ Eta delaying ...

    Spoiler: Battle Tracker
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    Bur: 42.
    Kaul: 34. +1 to all Constitution-related rolls. IF ANYTHING MOVES, he'll use Intruder's End counter.
    Shee-Syth (celestial leopard): 33. Smite used. Grappling Sea Serpent.
    Alpha: 32. DELAYING!!!
    Phi: 30.
    Beta: 29. +1 to all Constitution-related rolls.
    Eta: 26.
    Zeta: 25.
    Ruor: 24.
    Sea Serpent: 6. (4:19). Grappled by SS!!!

    DESTROYED ZOMBIES: 4
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  29. - Top - End - #119
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    Default Re: Seven Days to the Grave [DMOOCH]

    R2T34: Kaul leaves the last zombie to Shee-Syth, and starts to check the room for anything else of note.

    Sure enough, Shee-Syth mashes the thing's head and there is no visible threat in here.

    Spoiler: Battle Tracker
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    Bur: 42.
    Kaul: 34. +1 to all Constitution-related rolls. IF ANYTHING MOVES, he'll use Intruder's End counter.
    Shee-Syth (celestial leopard): 33. Smite used.
    Alpha: 32. DELAYING!!!
    Phi: 30.
    Beta: 29. +1 to all Constitution-related rolls.
    Eta: 26.
    Zeta: 25.
    Ruor: 24.

    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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  30. - Top - End - #120
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    Default Re: Seven Days to the Grave [DMOOCH]

    Begin Round One ...

    R1T38: Bur is towards the back of the group and delays (not knowing yet there is something in the other room) ...

    R1T37: Beta, what do you do? It would take you a non-linear, through-allies-squares' move action to get to a zombie.

    Spoiler: Battle Tracker
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    Bur: 38. DELAYING!!!
    Beta: 37. +1 to all Constitution-related rolls.
    Eta: 36.
    Kaul: 35.
    Phi: 27.
    Ruor: 25.
    Alpha: 24. +1 to all Constitution-related rolls.
    Zeta: 22.
    Shee-Syth: 17. Smite expended.
    Zombie Servant #1: 4.
    Zombie Servant #2: 1.
    Last edited by lostsole31; 2016-11-26 at 05:04 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    bcool999: On hiatus through 17APR2024.

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