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    WhamBamSam's Avatar

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    Jul 2011
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    Default Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Welcome to Junkyard Stadium! It is in this hallowed pile of miscellaneous parts that we will hold a competition of Practical Optimization with three components. The catch? Competitors may not use the third item in their builds!

    Goal: Create a build that showcases the selected ingredients while steering clear of the Forbidden Ingredient.


    This competition has two Necessary Components and one Forbidden Component. This round we're working with a few things that could stand to be explored more by the optimization community. Two things that are often too unweildy, for the slick spellcasters who would most often make use of them. However, the slickest of arcane spellcasters won't be making use of them either, for they find themselves banned this round. Fire up your rudisplorkers, this round's components are...

    • Necessary: From Lots of places... Magical Darkness!
    • Necessary: From Lots of places... Improved Familiar!
    • Forbidden: From The Player's Handbook... The Wizard base class!


    Contestants:

    So you wanna give this thing a shot? Awesome! The rules are as follows:
    • Creation: 32 point-buy is the presumed creation method. If you do use a different point-buy, please make your case for its necessity in your entry. Keep in mind that for using exceptionally large or small point-buys may warrant deductions in Elegance and/or Power. You may assume that you will have enough exp to reach ECL 20, and that the occasional bit of crafting, use of spells with exp components, or the like won't prevent you from doing so. However, LA buyoff is an alternate rule which is not in play.
    • Workshop: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon Magazine is disallowed, and Unearthed Arcana is allowed; but see below. Web-exclusive 3.0 or 3.5 materials by WotC are expressly allowed, but take care to verify that an updated version did not appear in print elsewhere as this may cause an Elegance deduction at the judges' discretion. If you use web material, link it. Dragon Magazine Compendium is allowed, as are Oriental Adventures and the Dragonlance Campaign Setting. Alternate rule systems from UA such as gestalt and fractional saves are not allowed, as they create a different playing field.
    • Speculation: Please don't post or speculate on possible builds until after the reveal in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.
    • Disputes: Any scoring disputes should be sent to the Chair via PM. Valid disputes include RAW misreadings, arithmetic errors, things missed that are present in the entry, and inconsistently applied criteria. Invalid disputes include disagreements on matters of opinion, a judge not catching something not explicitly presented in the entry, and the like. Invalid disputes will be responded to via PM by the Chair, but valid disputes will be posted in-thread for the judge to review. When disputing, please indicate the judge the dispute is intended for and provide a quote of the disputed comment or comments. Note: the Chair may edit or paraphrase any disputes in presenting them to the judges.
    • Leadership is banned: We're creating one things, not all of the things. If your entry includes a prestige class or ACF that grants Leadership or a Leadership-like ability as a bonus feat, the feat should be ignored and is not eligible to be traded away for another feat or ACF through any means.
    • Presentation: You will need to present a write-up of your build at at least one of the following points: 5th level, 10th level, 15th, 20th, and a "sweet spot" that you feel is the high point of the build, as well as presenting a fully-fleshed out 20-level build in the table below. Please give a rundown of the build's abilities and playability throughout its life. Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build as I'm likely to miss it when reviewing the entries. Also for this reason, PLEASE do not include any material that may or may not offend any potential viewers/judges/competitors OR break forum rules. Any builds which violate forum rules WILL be withheld from posting.


    Due to concerns about standardizing entry format, I'd like everyone to try to use the following table for their entry.
    Spoiler
    Show
    NAME OF ENTRY
    Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features
    1st New Class Level +x +x +x +x Skills Feats New Class Abilities
    2nd New Class Level +x +x +x +x Skills Feats New Class Abilities
    3rd New Class Level +x +x +x +x Skills Feats New Class Abilities
    4th New Class Level +x +x +x +x Skills Feats New Class Abilities
    5th New Class Level +x +x +x +x Skills Feats New Class Abilities
    6th New Class Level +x +x +x +x Skills Feats New Class Abilities
    7th New Class Level +x +x +x +x Skills Feats New Class Abilities
    8th New Class Level +x +x +x +x Skills Feats New Class Abilities
    9th New Class Level +x +x +x +x Skills Feats New Class Abilities
    10th New Class Level +x +x +x +x Skills Feats New Class Abilities
    11th New Class Level +x +x +x +x Skills Feats New Class Abilities
    12th New Class Level +x +x +x +x Skills Feats New Class Abilities
    13th New Class Level +x +x +x +x Skills Feats New Class Abilities
    14th New Class Level +x +x +x +x Skills Feats New Class Abilities
    15th New Class Level +x +x +x +x Skills Feats New Class Abilities
    16th New Class Level +x +x +x +x Skills Feats New Class Abilities
    17th New Class Level +x +x +x +x Skills Feats New Class Abilities
    18th New Class Level +x +x +x +x Skills Feats New Class Abilities
    19th New Class Level +x +x +x +x Skills Feats New Class Abilities
    20th New Class Level +x +x +x +x Skills Feats New Class Abilities

    Code immediately below (spoiler).
    Spoiler
    Show
    [table="class: head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]Class[/B][/th]
    [th][B]Base Attack Bonus[/B][/th]
    [th][B]Fort Save[/B][/th]
    [th][B]Ref Save[/B][/th]
    [th][B]Will Save[/B][/th]
    [th][B]Skills[/B][/th]
    [th][B]Feats[/B][/th]
    [th][B]Class Features[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]New Class Level[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]+x[/td]
    [td]Skills[/td]
    [td]Feats[/td]
    [td]New Class Abilities[/td]
    [/tr]
    [/table]

    For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)
    Spoiler
    Show
    Spells per Day/Spells Known
    Spells per Day/Spells Known
    Level 0lvl 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st - - - - - - - - - -
    2nd - - - - - - - - - -
    3rd - - - - - - - - - -
    4th - - - - - - - - - -
    5th - - - - - - - - - -
    6th - - - - - - - - - -
    7th - - - - - - - - - -
    8th - - - - - - - - - -
    9th - - - - - - - - - -
    10th - - - - - - - - - -
    11th - - - - - - - - - -
    12th - - - - - - - - - -
    13th - - - - - - - - - -
    14th - - - - - - - - - -
    15th - - - - - - - - - -
    16th - - - - - - - - - -
    17th - - - - - - - - - -
    18th - - - - - - - - - -
    19th - - - - - - - - - -
    20th - - - - - - - - - -
    Code immediately below (spoiler)
    Spoiler
    Show
    [B]Spells per Day/Spells Known[/B]
    [B]Spells per Day/Spells Known[/B]
    [table="class:head alt1 alt2"]
    [tr]
    [th][B]Level[/B][/th]
    [th][B]0lvl[/B][/th]
    [th][B]1st[/B][/th]
    [th][B]2nd[/B][/th]
    [th][B]3rd[/B][/th]
    [th][B]4th[/B][/th]
    [th][B]5th[/B][/th]
    [th][B]6th[/B][/th]
    [th][B]7th[/B][/th]
    [th][B]8th[/B][/th]
    [th][B]9th[/B][/th]
    [/tr]
    [tr]
    [td]1st[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]2nd[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]3rd[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]4th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]5th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]6th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]7th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]8th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]9th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]10th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]11th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]12th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]13th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]14th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]15th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]16th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]17th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]18th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]19th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [tr]
    [td]20th[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [td]-[/td]
    [/tr]
    [/table]

    For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list.

    Judges:

    • Scoring: Each judge is required to provide the criteria by which they are judging the builds. By "criteria," we mean a simple explanation of what the judge is looking for in each of the below categories and what kind of scoring we can expect. If a judge deems a build to be illegal, they may provide a 0 in Elegance but may not refuse to judge any build presented by the Chairman.
    • The Categories: Judging will be based on the following criteria, with each build rated from 1 (very poor) to 5 (exemplary) in each area: Originality, Power, Elegance, Use of Components.
      • Originality: Basically put, does the build stand out from the crowd? Some judges score entries for the quality of their concept & backstory as well, though not all do. Providing at least some backstory is heavily encouraged, as it helps the judges figure out who the entry is.
      • Power: Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. In the words of one of my predecessors, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.
      • Elegance: This category was formerly titled "Build Stability." Here, we're essentially measuring how skillfully you put your build together and how you balanced flavor with power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic loss of one point per flaw in this category. Other things that will cause lost points here are excessive multiclassing, and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, will lose you points. Some judges have penalized dipping classes in this category. Rule adherence and legality of sources is scored under this category. Using too many sources may be an Elegance deduction at the judges' discretion, but a book's relative obscurity may not. Note: for this round, the use of Level Adjustment should not receive a deduction. LA Buyoff, however, may receive deductions at each individual judge's discretion.
      • Use of Components: Was the Forbidden Component avoided? Were the Necessary Components showcased, or simply used because they were necessary? Note: some judges deduct for things that still hold the feel of the Forbidden Ingredient, even if said ingredient itself is not used (ex: using savant levels when factotum is forbidden).
    • Disputes: Any scoring disputes will be posted by the Chairman in-thread after reviewing them privately. Valid disputes include RAW misreadings, arithmetic errors, things missed that are present in the entry, and inconsistently applied criteria. Invalid disputes include disagreements on matters of opinion, a judge not catching something not explicitly presented in the entry, and the like. Invalid disputes will be responded to via PM by the Chair, but valid disputes should be responded to by each individual judge. Judges are obligated to respond to disputes to ensure that everyone gets a fair shake. A judge's scores will only be recognized if they have recognized all disputes. In the absence of any other judges, the entries will be judged by the chairman.


    Completion Time:
    • Contestants will have until [11:59 PM UTC on April 29th, 2015] to create their builds and PM them to the chairman, WhamBamSam.
    • Builds will then be posted simultaneously to avoid copying.
    • Judges will have until [11:59 PM GMT on May 16th, 2015] to judge the builds and submit their scores. If no judges have scored by that point, only the scores of the first judge to submit will be counted. If no other judgings seem likely to happen, the entries will be judged by the chairman.
    • As the precedent has been set from Episode 2, should all prospective judges have posted their rulings in a neat, timely fashion and all disputes have been settled satisfactorily (to either judges, contestants, or the Chairperson), the judging period may end prematurely to give way to a new episode. No reason to keep working on a finished building and avoid moving onto the next one.


    So who wants to sign up as a contestant and who wants to sign up as a judge? Looking for as many contestants and judges as feel like playing! We will award 1st through 3rd places, as well as a shout-out for honorable mention. The honorable mention prize is given to the most daring or unexpected build that doesn't gain a medal. Contestants are invited to vote for honorable mention via PM. Everyone else can vote in-thread. Ready? Steady? Get to the junkyard and start building!

    Previous Competitions:
    Episode 1: Shadowdancer + Sneak Attack - Rogue
    Episode 2: Healing Spells + Ruby Knight Vindicator - Cleric
    Episode 3: Dragon Type + Mystic Theurge - Kobold
    Episode 4: Book of Exalted Deeds + Undead Type - Completes Books
    Episode 5: Dread Witch + Reaping Mauler - Fighter
    Episode 6: Wonderworker + the Profession Skill - Factotum
    Episode 7: Metamagic Feats + Level Adjustment - Metamagic-Reducers!
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    FAQ:
    What's this even about? I'm glad you asked, actually...

    Is Dragon Compendium Allowed? Yes (as well as its Errata), but individual issues of Dragon Magazine are not.

    What about 3.0 materials? 3.0 materials, whether online or in printed form, are allowed unless they've been officially updated to a 3.5 edition.

    Are Dragonlance, Ravenloft, Planescape, Dark Sun, or Kingdoms of Kalamar allowable sources? The Dragonlance Campaign Setting is allowed, but the subsequent books for Dragonlance are considered 3rd party, and are therefore not eligible, despite the "WotC approved" status of those books. The same holds for Oriental Adventures (1st party) and the subsequent Rokugan books (3rd party). Materials from Ravenloft, Planescape, Dark Sun, and Kingdoms of Kalamar are considered 3rd party for purposes of this contest, and are therefore not allowed.

    What about online sources in general? If the online source is a) published by WotC, and b) not replaced by an updated version at a later time, it is eligible. Use it, link it.

    Where's the line drawn with "acceptable/unacceptable" for Unearthed Arcana? This will likely vary a bit from Chairman to Chairman. Item Familiars and Gestalt have always been verboten, since before IC migrated to GitP; don't expect that to change. Flaws have similarly always been noted as warranting a deduction; while I am Chairman, I'm extending that to Traits, though they warrant 1/2 the penalty in Elegance that a Flaw would because they're roughly 1/2 as useful. Alternate spell systems, alternate skill systems and alternate crafting rules all create an uneven playing field, and as such, will be disallowed for as long as I am Chairman. Bloodlines and the Retraining options presented in the PHB2 are ripe for abuse, and will be strongly discouraged as long as I am Chairman. Note that judges are allowed to look askance at any use of Unearthed Arcana not specifically mentioned above, at their discretion, and otherwise penalize Elegance according to their preference.

    What, exactly, does the ban on Leadership mean? As folks have started to try to work around the edges of this one, I'm forced to spell it out more plainly. No Leadership, Draconic Cohort, or Feats that grant a similar ability are allowed EXCEPT Wild Cohort while WhamBamSam is chairman. Any PrC you choose with Leadership or a Leadership-analog has that ability entirely ignored for this contest, as it may neither be used nor traded away via any means whatsoever.

    What's the minimum score in a category? Assuming an entry is legal, the minimum score in any category is 1. If a judge is convinced that an entry is mechanically illegal by the RAW, the judge may give the build a score of 0 in Elegance, and proceed to judge the entry as if the offending material was not included. Failing to meet a special requirements for a prestige class does not merit a 0, but may qualify for a penalty, at the judge's discretion. Because this contest focuses on Player Characters, an entry that is not technically allowed for a PC, but is viable as an NPC, counts as a legal entry, but may receive a minimum score at the judges' discretion.

    Creatures and templates with no listed LA are playable, right? No. No listed LA for creatures is equivalent to LA: -. It is not suitable for PCs. If you use it, expect judges to look extremely disfavourably on it. Templates are arguably a different matter, but expect judges to look unfavorably on your entry.

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    so, someone that one way or another uses magical darkness while running using a familiar?

    think i have a quarter of an idea
    Last edited by Sian; 2015-04-14 at 03:46 PM.

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    This is gonna be an interesting one. The last Junkyard I competed in was alot of fun. I should be competing, life permitting.
    Spoiler: Build Competitions/Medals
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    LX: Bronze. Krad, the Mad Strangler.
    LXII: Nebbercracker
    LXIII: LOCKDOWN Unit 4456: Honorable Mention
    LXIV: Gold. Xel'Dek, Scourge of the Underdark
    LXVI: Bronze. Sergeant Hammer
    Junkyard Wars X: Bronze. Master Lee

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Can Celestial Familiar, Dragon Familiar, and Planar Familiar count, too? They are basically Improved Familiar.

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Quote Originally Posted by Troacctid View Post
    Can Celestial Familiar, Dragon Familiar, and Planar Familiar count, too? They are basically Improved Familiar.
    There are some other similar things as well which I don't want to spoil, as well as some RAW concerns with another thing I don't want to spoil that is probably very relevant to the contest (I think I might be PMing that).

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    well, first build idea is out for the trash, ends up that i need 21 class levels to get it to work :p

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    I'm in. Have a few ideas swirling around, but after spending the last 6 hours working on my Villainous Competition submission it's gonna have to wait a little while before I get around to typing it up.
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    hmmm actually one where i have inspiration from the word go.
    Damn girl you definitely have a +8 size modifier to AC!

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    I have a great idea. The issue is, as always, originality. Though every time I say that, its usually not a problem. Knock on wood.
    Spoiler: Build Competitions/Medals
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    LX: Bronze. Krad, the Mad Strangler.
    LXII: Nebbercracker
    LXIII: LOCKDOWN Unit 4456: Honorable Mention
    LXIV: Gold. Xel'Dek, Scourge of the Underdark
    LXVI: Bronze. Sergeant Hammer
    Junkyard Wars X: Bronze. Master Lee

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Quote Originally Posted by Troacctid View Post
    Can Celestial Familiar, Dragon Familiar, and Planar Familiar count, too? They are basically Improved Familiar.
    I'm gonna say that those feats meet the criterion, but various class abilities for tricking out your familiar do not (though they might potentially improve your use of component).

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    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    I'll probably judge again this round. Here's my most recent judging, if you want to try and pander to me.

    Pro tip: don't take multiclass penalties.

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Quote Originally Posted by Troacctid View Post
    I'll probably judge again this round. Here's my most recent judging, if you want to try and pander to me.

    Pro tip: don't take multiclass penalties.
    FML. I was so close to finishing this build, and then you went and mentioned multiclass penalty, and I'm like "Oh, that's fine, I have [REDACTED] as a favored class for my race... *^%&, I have a third class in there!

    Now, the question is, do I completely scrap 2 hours of work getting this class progression working how I want it, or eat the point deduction from multiclass penalties?

    *grumble grumble*
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    see if you can shuffle a bit around with things to get it to fit.

    Last escape attempt can be to eat the feat "Additional Favored Class" from Unearthed arcana and hope that Troaccid either don't penaltizes it or to a much smaller degree than multiclassing.

    Personally i'm still in the process of clarifying what i want with the build beyond obviously using the needed things, and clarifying a few things as of how some stuff works.

    As of yet i've identified 3 strong ways of getting Darkness without it screwing yourself over (as darkvision don't work in magical darkness unless explicitly stating otherwise which racial darkness doesn't)
    Last edited by Sian; 2015-04-15 at 05:22 AM.

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Oh multiclass penalties! Foolish rule, I laugh in your face.

    I never play with those in my games so I never think about those.

    Anyway, I find that it is much more enjoyable to make a character that you would like and worry about placing afterwards.

    Hopefully I will be able to get one in for this round.

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Are Specialist Wizards - Wizards?

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    given that specialist wizards are an optional class feature (similar to many ACF, note for an example that you can't multiclass two different specialist wizards say Enchanter 5/Necromancer 3), i'd feel comfortable waging everything in Federal Bank on that they're counted as the same
    Last edited by Sian; 2015-04-15 at 08:17 AM.

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Quote Originally Posted by Sian View Post
    given that specialist wizards are an optional class feature (similar to many ACF, note for an example that you can't multiclass two different specialist wizards say Enchanter 5/Necromancer 3), i'd feel comfortable waging everything in Federal Bank on that they're counted as the same
    This has been the case historically, too. Way back in round 1, someone asked about Psychic Rogues, and was given by pretty much this answer.
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    The Last Warder: Silver, Junkyard Wars IV
    Princess Pufflebutt: Silver, Junkyard Wars VII
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    Mother Halfbreed: Silver, Iron Chef Home Cooking I

    Vathoa Frostspeaker Kualavoaka: Gold, Junkyard Wars IX
    Sanna Blackfish: Bronze, Villainous Competition II
    Annabelle: Gold, Villainous Competition IV
    Nulara of the Evil Eye: Gold, Villainous Competition IX

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    I have a few ideas rattling around my head. I'm bad with the minutia, but may as well try it.
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Now these are some unexpected requirements...
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Whelp, Plan A has been scrapped. I like Plan B though. It will be interesting to see how many people go the same direction as either of my ideas though...
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Is there an official definition for magical darkness, and if so does that include anything non-mundane with the Darkness descriptor?
    Last edited by ben-zayb; 2015-04-15 at 10:51 AM.
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Can we only choose from creatures that are specifically called out as being eligible as improved familiars? The feat says pretty directly that the listed options are just examples and you should be able to choose from anything of "roughly the same size and power."
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    For you,
    I have questions two:
    What exactly by "Enough exp to reach level 20" mean you? Especially with LA, that thing we boo?
    Does my rhyming constantly bother you?
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Quote Originally Posted by Jurai View Post
    For you,
    I have questions two:
    What exactly by "Enough exp to reach level 20" mean you? Especially with LA, that thing we boo?
    Does my rhyming constantly bother you?
    LA is all right
    but buyoff takes more XP
    and is frowned upon
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    The Last Warder: Silver, Junkyard Wars IV
    Princess Pufflebutt: Silver, Junkyard Wars VII
    Gren Beastclaws: Silver, Junkyard Wars VIII
    Mother Halfbreed: Silver, Iron Chef Home Cooking I

    Vathoa Frostspeaker Kualavoaka: Gold, Junkyard Wars IX
    Sanna Blackfish: Bronze, Villainous Competition II
    Annabelle: Gold, Villainous Competition IV
    Nulara of the Evil Eye: Gold, Villainous Competition IX

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Quote Originally Posted by WeaselGuy View Post
    FML. I was so close to finishing this build, and then you went and mentioned multiclass penalty, and I'm like "Oh, that's fine, I have [REDACTED] as a favored class for my race... *^%&, I have a third class in there!

    Now, the question is, do I completely scrap 2 hours of work getting this class progression working how I want it, or eat the point deduction from multiclass penalties?

    *grumble grumble*
    I wouldn't have thought multiclass penalties would be a problem in a caster-centric round, but I guess they can be an annoyance to everyone.

    Quote Originally Posted by ben-zayb View Post
    Is there an official definition for magical darkness, and if so does that include anything non-mundane with the Darkness descriptor?
    Basically, yes. If there's something specific that you're not sure about, feel free to PM me to ask about it. This round has been a big one for PMed questions.

    Quote Originally Posted by Sith_Happens View Post
    Can we only choose from creatures that are specifically called out as being eligible as improved familiars? The feat says pretty directly that the listed options are just examples and you should be able to choose from anything of "roughly the same size and power."
    But the decision of what constitutes "roughly the same power" is down to the individual DM. Judges would be within their rights to penalize such choices. There are a bunch of different Improved Familiar options across a number of books though, so even with just the listed ones you do have some options.

    What I would probably do is note a preferable, unlisted but similar, creature in an adaptation section.

    EDIT:
    Quote Originally Posted by Jurai View Post
    For you,
    I have questions two:
    What exactly by "Enough exp to reach level 20" mean you? Especially with LA, that thing we boo?
    Does my rhyming constantly bother you?
    I changed the text to try and make it less restrictive for things like crafting or spells with small exp costs. You can get to ECL 20. LA buyoff is not allowed.
    Last edited by WhamBamSam; 2015-04-15 at 12:36 PM.

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    Bolfarg of Knoss - Gold - IC LXXVII

    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

    Tocke of Nessus - Gold - IC LXXIX

    The Blessed Third - Silver - IC LXXXI

    Galahad Galapagos - Gold - IC LXXXIV

    Sai-don, Knight of the Tide - Bronze - IC LXXXIV

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    A question: Wizard may be forbidden, but how about sorcerer? It probably isn't, but since the two classes are so similar I thought I'd ask.
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    I mean, it isn't a wizard, so... yeah.

    Seriously though, I was a little shocked by this one too. Kinda going out on a limb to not pick the low hanging fruit though, in my case.
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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Quote Originally Posted by Dire_Stirge View Post
    A question: Wizard may be forbidden, but how about sorcerer? It probably isn't, but since the two classes are so similar I thought I'd ask.
    Sorcerers are fine.

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    Ivarr Deathborn - Bronze - IC LXXVII

    Ahmtel - Silver - IC LXXVIII

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    Default Re: Junkyard Wars XI: Magical Darkness + Improved Familiar - Wizard

    Sorcerer is definitely not Wizard.

    Quote Originally Posted by WeaselGuy View Post
    FML. I was so close to finishing this build, and then you went and mentioned multiclass penalty, and I'm like "Oh, that's fine, I have [REDACTED] as a favored class for my race... *^%&, I have a third class in there!

    Now, the question is, do I completely scrap 2 hours of work getting this class progression working how I want it, or eat the point deduction from multiclass penalties?

    *grumble grumble*
    TBH it should probably be common knowledge by now that just about every judge deducts Elegance points for multiclass penalties. It's basically equivalent to taking flaws, and we don't see a lot of those.

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