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Thread: Mobs, effective mass combat?
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2007-04-15, 12:48 AM (ISO 8601)
- Join Date
- Apr 2007
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Mobs, effective mass combat?
So, I recently read over the mob template in DMG II and it got me thinking, could the angry template be converted to into a way of creating a way to do mass combat? I mean, it seems like a very simple idea, using the different parts of the army as a Swarm. Of course, you would need a way to represent that trained soldiers would be tougher (Higher Hit Die, Stronger Damage, ect.)
I was just wondering if this sounds like a good idea for dealing with mass combat, or if I'm just an idiot.
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2007-04-15, 11:33 AM (ISO 8601)
- Join Date
- Aug 2004
- Location
- She-town.
- Gender
Re: Mobs, effective mass combat?
It'd take a lot of tweaking, but it might work. You'd have to work in things like cavalry, ranged attacks, spellcasting divisions... It'd be difficult. But it's a better idea than just running individual units, certainly.
Good grammar is hot.
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2007-04-15, 12:38 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Mobs, effective mass combat?
There is a thread in Regdar's Repository that you may want to draw from.
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2007-04-15, 01:15 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Northern Alabama
- Gender
Re: Mobs, effective mass combat?
It's not a bad place to start. If you are looking for a system that is already set up for mass combat, the Empire book, published by AEG has material that allows you to convert d20 stat'ed creatures into units. I've not had the opportunity to play it yet, but it looks like it would work well.
The first person who mentions "maturity" while we are discussing a complex game of "pretend" . . . loses.