A Monster for Every Season: Summer 2
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  1. - Top - End - #211
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    Default Re: [3.x/PF] GitP Regulars as Feats!


    Loyal protect me! He's doing it again!
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    I always thought understanding Scottish required a fort save vs. Alcohol poisoning.
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    Hipsterdin- Smiting Heathens before it was cool.
    Quote Originally Posted by Elricaltovilla
    See, this wouldn't happen if you were a Zweihander Sentinel Warder with Silver Crane. You'd have a 60 ft. fly speed with good maneuverability, DR and glowing pants as early as level 8.

    Pink is Neutral Evil, because reasons.


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  2. - Top - End - #212
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Isn't that a pyramid scheme?
    Quote Originally Posted by Raven777 View Post
    Sorcerers are also based on Charisma. If a Wizard studies the cheat codes to reality, the Sorcerer literally just glares or winks at the universe. And the universe listens.
    Quote Originally Posted by foobar1969 View Post
    Flexibility is awesome, but I'd sacrifice that spellbook in a heartbeat to be a 24-7 flying hentai apocalypse demon.


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  3. - Top - End - #213
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Snowbluff View Post
    That's okay. We can make a deal. Tell two of your friends about this wonderful proposition. To make up for the souls they sell to you, they can gather souls from two of their friends, and tell those friends to do likewise.
    Most plants die when they freeze, and all plants explode when they freeze really fast, right? SO ice magic should work on plant magic.

    Unfortunately I need to keep those souls in reserve for down the line if some of my immortality plans go awry. However i do have a question. When an IZ42 dies, if you take his soul does the next one have a soul?

    Quote Originally Posted by IZ42 View Post
    Loyal protect me! He's doing it again!
    There is no escape, resistance is futile.

    Quote Originally Posted by Bad Wolf View Post
    Isn't that a pyramid scheme?
    You want a pyramid scheme? Phoenixes... In d&d the new phoenix is a new phoenix. Just get a res and you have two phoenixes that can die to make 2 more then res the originals and you have 4...

    Paladin-sensei, I don't think you should kill me, You'll never be able to handle the result...
    Imagine it, every friday you would walk into the bathroom and see the toilet stall overflowing with nuclear armaments.

    Edit: Visual aid image for paladin-sensei
    Last edited by NeoPhoenix0; 2015-04-25 at 04:48 AM.

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  4. - Top - End - #214
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Bad Wolf View Post
    Isn't that a pyramid scheme?
    We don't use that term here. We prefer "opportunity."

    Quote Originally Posted by NeoPhoenix0 View Post
    Most plants die when they freeze, and all plants explode when they freeze really fast, right? SO ice magic should work on plant magic.
    You're attacking a being called Snowbluff with ice.

    Unfortunately I need to keep those souls in reserve for down the line if some of my immortality plans go awry. However i do have a question. When an IZ42 dies, if you take his soul does the next one have a soul?
    No, I just recycle the old soul.
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    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  5. - Top - End - #215
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Snowbluff View Post
    You're attacking a being called Snowbluff with ice.
    No, I'm attacking a being called snowbluff's magic. Also, it sounded like a good idea at the time.

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  6. - Top - End - #216
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by IZ42 View Post

    Loyal protect me! He's doing it again!


    Quick jump on!!
    Quote Originally Posted by Guigarci View Post
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  7. - Top - End - #217
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    snowbluff, we need a bird cage.

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  8. - Top - End - #218
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    I leave you alone again, and what happens? I'd expect this from Snowbluff, but LP, you're supposed to be Lawful. You had one job to do, man!

    That's it, dishonor!



    And as for the rest of you... This was a nice thread. We were having a good time until all the gifs showed up!



    Jeeze!



    Hey! Cut it out.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

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  9. - Top - End - #219
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Rerequesting a feat.

    Somebody?

    Please?

    Creator of the LA-assignment thread.

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  10. - Top - End - #220
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Dire Stirge's Bite
    You've learned well from the insects.
    Requirements: Bite natural attack, Improved Natural Attack, Improved Grapple.
    Benefit:When you constrict or bite a foe you're grappling, you may have the target make a fortitude save. If they fail, you may deal 2 points of constition damage. If you deal constitution damage this way, you heal HP equal to the target's Hit Dice. The save is strength based (10 + 1/2 HD +Strength modifier).
    Quote Originally Posted by NeoPhoenix0 View Post
    snowbluff, we need a bird cage.
    Why?

    And are you trying to tell me that you're interested in my opportunity, Red Fel?
    Last edited by Snowbluff; 2015-04-25 at 01:53 PM.
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    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  11. - Top - End - #221
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Snowbluff View Post
    Why?
    I suppose it is more fun to chase the hawk down, but he does keep flying the coop.

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  12. - Top - End - #222
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    So this thread was pretty successful. The shorter form entries are easier to work with, right? What hsould the next one be?

    I kind of want to do truenamer utterances, because then would would have more material for that class than the whole ToM.
    Quote Originally Posted by NeoPhoenix0 View Post
    I suppose it is more fun to chase the hawk down, but he does keep flying the coop.
    Oh, they be back. They can't help themselves.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  13. - Top - End - #223
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    OrcBarbarianGuy

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    I know nothing about truenamers and I'd like to keep it that way. I like being able to taste icecream.

  14. - Top - End - #224
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    GitP Regulars as Alternate Class Features/Archetypes.
    Last edited by Troacctid; 2015-04-26 at 01:00 PM.

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Elricaltovilla View Post
    I know nothing about truenamers and I'd like to keep it that way. I like being able to taste icecream.
    Well, I think we can do it some good. It's only real problem is the lousy effects. The laws and skill DCs are no problem for a proper builder. Besides, I want to keep you lean for the Games.

    Quote Originally Posted by Troacctid View Post
    GitP Regulars as Alternate Class Features/Archetypes.
    Hm... that'd be a bit of work, but it's more applicable, so I'll consider it.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  16. - Top - End - #226
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Snowbluff View Post
    Well, I think we can do it some good. It's only real problem is the lousy effects. The laws and skill DCs are no problem for a proper builder. Besides, I want to keep you lean for the Games.
    You mean a build optimized for the skill check in a way that the game was never intended to even get to?

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  17. - Top - End - #227
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Snowbluff View Post
    Well, I think we can do it some good. It's only real problem is the lousy effects. The laws and skill DCs are no problem for a proper builder. Besides, I want to keep you lean for the Games.
    You realize that my retainer is literally astronomical right?

  18. - Top - End - #228
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Hmm... Have we done Maneuvers yet? I don't recall. That could be a thing.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  19. - Top - End - #229
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Red Fel View Post
    Hmm... Have we done Maneuvers yet? I don't recall. That could be a thing.
    I'd be down for maneuvers, I don't think they'd be terribly different from spells though. And we'd have to make sure we had enough for a full discipline

    Elder Evils would be fun, but a lot of work.

  20. - Top - End - #230
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Elricaltovilla View Post
    I'd be down for maneuvers, I don't think they'd be terribly different from spells though. And we'd have to make sure we had enough for a full discipline
    We could get a whole discipline. Honestly, it'd be easier if we just grouped all of them under 1 discipline. "Playing Giants" or something.

    Elder Evils would be fun, but a lot of work.
    I don't want to try something on that scale so soon.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  21. - Top - End - #231
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    But think of the fun of writing LoyalPaladin up as an Elder Evil...

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    I'd be up for maneuvers, though i would have to read up a little since i haven't had the oppurtunity to use ToB yet.

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  23. - Top - End - #233
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by NeoPhoenix0 View Post
    I'd be up for maneuvers, though i would have to read up a little since i haven't had the oppurtunity to use ToB yet.
    The 3.5 archive and the PFSRD (for Path of War) have the rules.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  24. - Top - End - #234
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Elricaltovilla View Post
    I'd be down for maneuvers, I don't think they'd be terribly different from spells though. And we'd have to make sure we had enough for a full discipline
    Perhaps soulmelds/veils, then? Looking at not-blatantly-spells subsystems, here.

    Elder Evils would be fun, but a lot of work.
    What, I'm not enough for everyone?


    Now that is how you use a smiley in a thread.
    My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.

    Blue text means sarcasm. Purple text means evil. White text is invisible.

    My signature got too big for its britches. So now it's over here!

  25. - Top - End - #235
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    OrcBarbarianGuy

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    Default Re: [3.x/PF] GitP Regulars as Feats!

    I like soulmelds. Never made one before though

  26. - Top - End - #236
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by Red Fel View Post
    Perhaps soulmelds/veils, then? Looking at not-blatantly-spells subsystems, here.

    Quote Originally Posted by Elricaltovilla View Post
    I like soulmelds. Never made one before though
    Possibly. That system has nowhere enough melds.
    What, I'm not enough for everyone?

    You're not enough for me.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
    GitP Regulars as: Vestiges Spells Weapons Races Deities Feats Soulmelds/Veils
    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  27. - Top - End - #237
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Neat! Permission granted.

    Also, I would be all over a GitP regulars as soulmelds/veils. In fact....
    If Master of Ceremonies Snowbluff starts the thread, this coming Friday we could hold a vote for all the veils made using the Akashic Mysteries rules, and the best one could be featured in the upcoming Supplemental release, with an honorable mention for both the author and the forum-goer the veil is based on in the foreword. How's that sound?
    Last edited by Ssalarn; 2015-04-26 at 03:46 PM.

  28. - Top - End - #238
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    I'm slightly biased, but would LOVE to do soulmelds/veils
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  29. - Top - End - #239
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Maneuvers and/or soulmelds would be fine, but I'm not experienced with soulmelds really. I think Elder Evils would be extremely fun, and I might actually have an idea for an Elder Evil based on Red Fel (psst... It might have something to do with your Deity entry. Just saying.), though I do agree that it would be a ton of work.


    Also, can we please stop contemplating using me as a soul harvesting source and general sacrifice for all your nefarious schemes? With your bothering me incessantly, I barely have enough to time to do ANYTHING.

    Oh by the way, I'm back from the competition. My orchestra got Superior Rating, Best in class, and my school got overall outstanding. Pretty happy about that, even factoring in the wicked sunburn I have because I forgot to sunscreen my neck.
    Last edited by IZ42; 2015-04-26 at 04:21 PM.
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    Quote Originally Posted by Elricaltovilla View Post
    I always thought understanding Scottish required a fort save vs. Alcohol poisoning.
    Quote Originally Posted by Twelve.five
    Hipsterdin- Smiting Heathens before it was cool.
    Quote Originally Posted by Elricaltovilla
    See, this wouldn't happen if you were a Zweihander Sentinel Warder with Silver Crane. You'd have a 60 ft. fly speed with good maneuverability, DR and glowing pants as early as level 8.

    Pink is Neutral Evil, because reasons.


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  30. - Top - End - #240
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    Default Re: [3.x/PF] GitP Regulars as Feats!

    Quote Originally Posted by IZ42 View Post
    Maneuvers and/or soulmelds would be fine, but I'm not experienced with soulmelds really. I think Elder Evils would be extremely fun, and I might actually have an idea for an Elder Evil based on Red Fel (psst... It might have something to do with your Deity entry. Just saying.), though I do agree that it would be a ton of work.


    Also, can we please stop contemplating using me as a soul harvesting source and general sacrifice for all your nefarious schemes? With your bothering me incessantly, I barely have enough to time to do ANYTHING.

    Oh by the way, I'm back from the competition. My orchestra got Superior Rating, Best in class, and my school got overall outstanding. Pretty happy about that, even factoring in the wicked sunburn I have because I forgot to sunscreen my neck.
    Sunburns are rough. My second to last day of my honeymoon in the Caribbean I got a wicked sunburn playing on the beach in St. Maarten, and now my skin is flaking away from my forehead and shoulders, leaving behind only molten fire and ineffable pain.

    Ooh! If we do the soulmelds/veils thing, I may need to do one with the [Pain] and [Fire] descriptors that allows you to torture someone with a horrific sunburn.... Anyone think of a poster who'd be accurately described as a living sunburn? (Actually, don't answer that....)
    Last edited by Ssalarn; 2015-04-26 at 04:47 PM.

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