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Thread: Magic Shields
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2007-04-16, 09:46 AM (ISO 8601)
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- Aug 2006
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Magic Shields
O.k. so I'm a little puzzled about how enchanting a shield works.
1)You can add an Enhancement to the Shield Bonus to AC and the Shield special qualities all work off of the Armour Prices (i.e. 1000 for a +1 equivalent, 4000 for +2, etc.)
2)You can also enchant a shield as a weapon, giving it an Enhancement to attack and damage when shield bashing and give it weapon special qualities (e.g. Flaming). Presumably these are priced as a weapon (2000 for +1, 8000 for +2, etc.)
3)Presumably these are exclusive, so to enchant a Shield to have a +1 Enhancement to AC, Attack and Damage would cost 3000 + the cost of the shield (1000 for armour enhancement + 2000 for the weapon enhancement)
The above is correct? If it is, I have a couple of questions:
A) How does this work in respect to maximum enhancement? Armour may be enchanted to have a maximum of +10 equivalent Enhancement (pre-epic) and Weapons may do the same. Does this mean that a Shield can have +10 worth of armour enchantments AND +10 worth of weapon enchantments? Or is it +10 total (+5 Armour and +5 Weapon, for example)?
B) How does this work in relation to the 'Bashing' Shield special quality? The Bashing quality makes the shield 2 sizes larger for damage purposes and grants a +1 enhancement to attack and damage. If you wanted to improve that enhancement to +2, how does it work? Would you have to pay 8000 worth of Weapon enchantment (the price to enchant to +2) OR would you only have to pay 6000 (the difference between +1 and +2)? Also, does the +1 granted by the Bashing quality count as the +1 required to give it a special Weapon quality such as flaming?I apologise if I come across daft. I'm a bit like that. I also like a good argument, so please don't take offence if I'm somewhat...forthright.
Please be aware; when it comes to 5ed D&D, I own Core (1st printing) and SCAG only. All my opinions and rulings are based solely on those, unless otherwise stated. I reserve the right of ignorance of errata or any other source.
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2007-04-16, 09:56 AM (ISO 8601)
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- Nov 2005
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Re: Magic Shields
Yes.
A) How does this work in respect to maximum enhancement? Armour may be enchanted to have a maximum of +10 equivalent Enhancement (pre-epic) and Weapons may do the same. Does this mean that a Shield can have +10 worth of armour enchantments AND +10 worth of weapon enchantments? Or is it +10 total (+5 Armour and +5 Weapon, for example)?
B) How does this work in relation to the 'Bashing' Shield special quality? The Bashing quality makes the shield 2 sizes larger for damage purposes and grants a +1 enhancement to attack and damage. If you wanted to improve that enhancement to +2, how does it work? Would you have to pay 8000 worth of Weapon enchantment (the price to enchant to +2) OR would you only have to pay 6000 (the difference between +1 and +2)? Also, does the +1 granted by the Bashing quality count as the +1 required to give it a special Weapon quality such as flaming?
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2007-04-16, 09:58 AM (ISO 8601)
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- Nov 2005
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- By a Park
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Re: Magic Shields
A) I do believe they would be counted separately. You could conceivably have +10 worth of armor benefits as well as +10 worth of weapon benefits. However, the 200,000 gp limit for determining when an item goes epic would remain in play. Conveniently enough, two +10 sets of benefits costs exactly 200,000 gp.
Not sure if the 150+ gp for the masterwork shield counts against it, though.
B) I have no idea.The Future just ain’t what it used to be.
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2007-04-16, 10:08 AM (ISO 8601)
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Re: Magic Shields
Last edited by Lord Lorac Silvanos; 2007-04-16 at 10:21 AM.
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2007-04-16, 10:10 AM (ISO 8601)
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- Nov 2005
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Re: Magic Shields
Good to know. I'll keep that in mind.
The Future just ain’t what it used to be.
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2007-04-16, 02:49 PM (ISO 8601)
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- May 2005
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- lunar penal colony
Re: Magic Shields
2 +10 sets of Armor enchantments costs 200,000gp. To enchant a shield as a +10 equivalent piece of armor as well as a +10 equivalent weapon would cost you 300,000gp.
So you could enchant it as a +10 equivalent piece of armor and a +5 equivalent weapon for less than 200,000gp, as a +10 equivalent weapon, or some combination in between.
Aerlock
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2007-04-16, 06:38 PM (ISO 8601)
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- Oct 2005
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- NC
Re: Magic Shields
Why would the armor and weapon bonuses count separately for maximum bonus allowed? Per the SRD:
Shields
Shield enhancement bonuses stack with armor enhancement bonuses. Shield enhancement bonuses do not act as attack or damage bonuses when the shield is used in a bash. The bashing special ability, however, does grant a +1 bonus on attack and damage rolls.
A shield could be built that also acted as a magic weapon, but the cost of the enhancement bonus on attack rolls would need to be added into the cost of the shield and its enhancement bonus to AC.
As with armor, special abilities built into the shield add to the market value in the form of additions to the bonus of the shield, although they do not improve AC. A shield cannot have an effective bonus (enhancement plus special ability bonus equivalents) higher than +10. A shield with a special ability must have at least a +1 enhancement bonus.-
I laugh at myself first, before anyone else can.
-- Paraphrased from Elsa Maxwell
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The more labels you have for yourself, the dumber they make you.
-- Paul Graham in Keep Your Identity Small
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2007-04-16, 06:47 PM (ISO 8601)
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2007-04-16, 08:18 PM (ISO 8601)
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- Sep 2005
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- Edmonton, Canada
Re: Magic Shields
All it says is that you add the cost of enchanting the shield as a weapon to the cost of enchanting the shield. It doesn't say that you add the desired bonuses together when determining the cost. This strikes me as particularly punitive for what is already a fairly costly combat option.
OP:
Because improving a "bashing" ability beyond +1 would effectively remove the need to enchant a shield-as-weapon at all, I'd suggest that you'd need to make it about as expensive. Perhaps an "improved bashing" ability could increase a shield's cost by +2, and give +2 to attacks and damage. If you assume a +1 shield to start with, that's an incremental cost of +5,000gp, versus a separate enchanting that makes it a +2 weapon for +8,000gp."We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2007-04-16, 10:42 PM (ISO 8601)
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- Oct 2005
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Re: Magic Shields
Actually, it states "A shield cannot have an effective bonus (enhancement plus special ability bonus equivalents) higher than +10." It doesn't differentiate between weapon bonuses and armor bonuses. It simply says you can't have a total bonus higher than +10.
I haven't seen any reference indicating you'd track them separately. Not that you can't house rule it if you want.-
I laugh at myself first, before anyone else can.
-- Paraphrased from Elsa Maxwell
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The more labels you have for yourself, the dumber they make you.
-- Paul Graham in Keep Your Identity Small
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2007-04-16, 11:30 PM (ISO 8601)
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Re: Magic Shields
That's why you enchant the Shield as Armour and Shield Spikes as Weapon...
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-04-17, 02:40 AM (ISO 8601)
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Re: Magic Shields
I find it very reasonable to treat them as two separate items fro the purpose of determining if it is an epic item, just like you do with a double weapon.
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2007-04-17, 07:43 AM (ISO 8601)
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- Oct 2005
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Re: Magic Shields
-
I laugh at myself first, before anyone else can.
-- Paraphrased from Elsa Maxwell
-
The more labels you have for yourself, the dumber they make you.
-- Paul Graham in Keep Your Identity Small