New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 9 of 9
  1. - Top - End - #1
    Halfling in the Playground
     
    WolfInSheepsClothing

    Join Date
    Apr 2015

    Lightbulb Barbarian Path (Path of the Reaver)

    Here's a little something I've been working on...the Reaver. How do you guys think this holds up?

    PATH OF THE REAVER
    Fear can be an exceptional tool for any warrior. The Path of the Reaver focus on untamed intimidation, as well as unbrideled emotion and rage.

    AURA OF PAIN
    Starting when you choose this path at 3rd level, when you enter into a rage, you exude a 10-ft aura of pain. While your rage lasts, each unfriendly creature within the 10-ft aura takes 2 points of psychic damage at the beginning of your turn.

    STRIKE WITH FEAR
    Beginning at 6th level, whenever you hit an opponent with a critical hit while enraged, that opponent must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or be frightened of you for 1 minute. Should you kill the creature you strike, another creature within line of sight and with equal or less hit dice than the creature makes the save against fear instead.

    RING OF FEAR
    Beginning at 10th level, you scream in primal rage and cause others on the battlefield to doubt their abilities and run away. You gain the use of the Fear spell, but may only use it whenever you enter into a Rage. You ignore the somatic and material component requirements and instead just give out an ear-piercing scream. Charisma is your primary ability for the spell and your DC is 8 + your proficiency bonus + your Charisma modifier.

    DEVOURING STRIKE
    Starting at 14th level, each kill gives you more confidence and restores vigor. Each time you kill an opponent in melee combat while enraged you gain 5 hit points. You cannot exceed your maximum hit point value with this feature.
    Last edited by RATHSQUATCH; 2015-04-30 at 10:22 AM.

  2. - Top - End - #2
    Bugbear in the Playground
     
    Daemon

    Join Date
    Sep 2014
    Gender
    Male

    Default Re: Barbarian Path (Path of the Reaver)

    I actually did one based off of the DA:I Reaver a few weeks ago...

    You have proficiency die instead of bonus, so you should edit that.
    DMs only roll dice for the sound they make

  3. - Top - End - #3
    Halfling in the Playground
     
    WolfInSheepsClothing

    Join Date
    Apr 2015

    Default Re: Barbarian Path (Path of the Reaver)

    Thanks. I use proficiency die instead of bonus for my games. Good catch.

  4. - Top - End - #4
    Pixie in the Playground
    Join Date
    Apr 2015

    Default Re: Barbarian Path (Path of the Reaver)

    For Aura of Pain, I'd state when a creature sustains psychic damage. Is it at the end of each of their turns, at the start, etc? Are allies affected?

  5. - Top - End - #5
    Bugbear in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2015

    Default Re: Barbarian Path (Path of the Reaver)

    Quote Originally Posted by RATHSQUATCH View Post
    Here's a little something I've been working on...the Reaver. How do you guys think this holds up?

    PATH OF THE REAVER
    Fear can be an exceptional tool for any warrior. The Path of the Reaver focus on untamed intimidation, as well as unbrideled emotion and rage.

    AURA OF PAIN
    Starting when you choose this path at 3rd level, when you enter into a rage, you exude a 10-ft aura of pain. While your rage lasts, each unfriendly creature within the 10-ft aura takes 2 points of psychic damage at the beginning of your turn.

    STRIKE WITH FEAR
    Beginning at 6th level, whenever you hit an opponent with a critical hit while enraged, that opponent must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or be frightened of you for 1 minute. Should you kill the creature you strike, another creature within line of sight and with equal or less hit dice than the creature makes the save against fear instead.

    RING OF FEAR
    Beginning at 10th level, you scream in primal rage and cause others on the battlefield to doubt their abilities and run away. You gain the use of the Fear spell, but may only use it whenever you enter into a Rage. You ignore the somatic and material component requirements and instead just give out an ear-piercing scream. Charisma is your primary ability for the spell and your DC is 8 + your proficiency bonus + your Charisma modifier.

    DEVOURING STRIKE
    Starting at 14th level, each kill gives you more confidence and restores vigor. Each time you kill an opponent in melee combat while enraged you gain 5 hit points. You cannot exceed your maximum hit point value with this feature.
    I think that Strike with Fear should use 8+prof bonus + intimidation modifier. You are intimidating am I right? Most barbarians wont have a charisma higher then 15, so at lvl 20 the dc shall be 8 + 6 + 2 = 16 !? Come on, it's a crit, you dont get that every turn...

  6. - Top - End - #6
    Orc in the Playground
     
    Kobold

    Join Date
    Feb 2015
    Gender
    Male

    Default Re: Barbarian Path (Path of the Reaver)

    Strike with fear is pretty cool but is sitting in what is normally a ribbon or at minimum a situational slot. All of the totems have ribbon abilities here and the berserker has conditional immunity. If you were to go along the same path I would honestly recommend granting a immunity to fear effects.

    For the aura of pain I would recommend having it deal psychic damage to each creature equal to your rage damage, but they are granted a save at the beginning of their turn to avoid the damage.

  7. - Top - End - #7
    Bugbear in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2015

    Default Re: Barbarian Path (Path of the Reaver)

    Quote Originally Posted by RATHSQUATCH View Post
    Here's a little something I've been working on...the Reaver. How do you guys think this holds up?

    PATH OF THE REAVER
    Fear can be an exceptional tool for any warrior. The Path of the Reaver focus on untamed intimidation, as well as unbrideled emotion and rage.

    AURA OF PAIN
    Starting when you choose this path at 3rd level, when you enter into a rage, you exude a 10-ft aura of pain. While your rage lasts, each unfriendly creature within the 10-ft aura takes 2 points of psychic damage at the beginning of your turn.

    STRIKE WITH FEAR
    Beginning at 6th level, whenever you hit an opponent with a critical hit while enraged, that opponent must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or be frightened of you for 1 minute. Should you kill the creature you strike, another creature within line of sight and with equal or less hit dice than the creature makes the save against fear instead.

    RING OF FEAR
    Beginning at 10th level, you scream in primal rage and cause others on the battlefield to doubt their abilities and run away. You gain the use of the Fear spell, but may only use it whenever you enter into a Rage. You ignore the somatic and material component requirements and instead just give out an ear-piercing scream. Charisma is your primary ability for the spell and your DC is 8 + your proficiency bonus + your Charisma modifier.

    DEVOURING STRIKE
    Starting at 14th level, each kill gives you more confidence and restores vigor. Each time you kill an opponent in melee combat while enraged you gain 5 hit points. You cannot exceed your maximum hit point value with this feature.
    I like the Aura of Pain feature, maybe make it increase when you gain in levels?
    Quote Originally Posted by RodrigoAlves
    Once a player almost fell into a trap full of spikes. He asked me "how much damage would a spike do?"
    I said "Instant death"
    Then, he grabbed a spike and used it as a weapon for the rest of the adventure.

  8. - Top - End - #8
    Halfling in the Playground
     
    Flumph

    Join Date
    May 2015

    Default Re: Barbarian Path (Path of the Reaver)

    I would make the following alterations:

    First, I'd change the Aura to the level 10 ability and shift Strike with Fear to level 3 and Ring of Fear to 6th. I would also make the Aura into a true Aura similar to what is seen on the Balor. To wit: Deal Psychic Damage to mobs in the radius at the end of their turn and to any enemy which attacks you with a melee attack. You might also want to scale the damage based on Stat or level in order to keep it competitive as you level?

    Lastly, Devouring Strike. In 5e there are few effects which heal in this manner. Usually, this type of effect is handled via Temporary Hit Points. As such, having each attack grant 5+ConMod Temp HP might be better (Temp HP don't stack, of course.)
    Last edited by Fyndhal; 2015-06-15 at 04:54 PM.

  9. - Top - End - #9
    Bugbear in the Playground
     
    WhiteWizardGirl

    Join Date
    Mar 2015

    Default Re: Barbarian Path (Path of the Reaver)

    Quote Originally Posted by Fyndhal View Post
    I would make the following alterations:

    First, I'd change the Aura to the level 10 ability and shift Strike with Fear to level 3 and Ring of Fear to 6th. I would also make the Aura into a true Aura similar to what is seen on the Balor. To wit: Deal Psychic Damage to mobs in the radius at the end of their turn and to any enemy which attacks you with a melee attack. You might also want to scale the damage based on Stat or level in order to keep it competitive as you level?

    Lastly, Devouring Strike. In 5e there are few effects which heal in this manner. Usually, this type of effect is handled via Temporary Hit Points. As such, having each attack grant 5+ConMod Temp HP might be better (Temp HP don't stack, of course.)
    You're right about Devouring Strike.
    Quote Originally Posted by RodrigoAlves
    Once a player almost fell into a trap full of spikes. He asked me "how much damage would a spike do?"
    I said "Instant death"
    Then, he grabbed a spike and used it as a weapon for the rest of the adventure.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •