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  1. - Top - End - #121
    Ogre in the Playground
     
    Prince Zahn's Avatar

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    Default Re: [PEACH] Binder class (WIP)

    @Acererak. This is definitely an improvement. I think it wouldn't be unfair of the binder to use the Paralyzing touch more often, though. It deals roughly cantrip damage, and casters to worse things as an area effect.
    More importantly, a binder needs to be able to have something to do when he runs out of rest-powered abilities. I really don't have a sense of scale on how powerful a 13-14th level should be, though. Perhaps instead of increasing the touch uses, I imagine disrupt life could be fill that need, maybe if you reduced the damage to 4d8 or 5d6 or something, and don't add an effect besides AoE damage, it could serve an neat at-will? I could be wrong though.As long as you can't use it to heal yourself with undead healing.
    As a matter of fact, unless that's an intentional strategy to use multiple Acererak-bound binders able to heal each other, I'd make a rule to prevent it.

    @Saving Throws. I completely agree with streamlining save DCs into the class description, rather than individual vestiges. I don't write vestige save DCs anyway, though.

    @Doctor. Let's avoid linear scaling wherever applicable, shall we? the best solution we have currently for improving effects is to just add "At __th Level, X now happens." or "At __th level, X now deals #d# damage." Or add another use per rest at __th level and __th level... Et cetera. Sometimes it's easy to forget this isn't for 3.5 anymore #Shocking revelation.

    You and Scarce seem to have the same issue I had with Naberius - that realistically, you're stuck with the vestige for at least half an adventuring day. Once you use your rest-powered features, you only have passive stuff left and you're out of luck. :\ what I think you could do, Doctor, is nerf Lung Smoke to one round but use it as an at-will feature?
    Last edited by Prince Zahn; 2015-07-02 at 06:42 AM.
    Quote Originally Posted by The_Jette View Post
    If you write gibberish in common, even comprehend languages won't turn it into a sonnet.
    P.Z. - gamer; friend; royalty. 'Tis a pleasure.
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  2. - Top - End - #122
    Dwarf in the Playground
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    Default Re: [PEACH] Binder class (WIP)

    Quote Originally Posted by Prince Zahn View Post
    Doctor, is nerf Lung Smoke to one round but use it as an at-will feature?
    Nice grammar. Anyway, seems like a good idea. Will fix tomorrow (eating dinner now).
    Quote Originally Posted by Prince Zahn View Post
    Sometimes it's easy to forget this isn't for 3.5 anymore #Shocking revelation.
    Binders are fun!
    My 5e Vestiges: Amon, Dahlver-Nar, Focalor, Primus, Marchosias, Halphax, and some other non-canon ones.

  3. - Top - End - #123
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    Default Re: [PEACH] Binder class (WIP)

    Quote Originally Posted by Prince Zahn View Post
    @Acererak
    You and Scarce seem to have the same issue I had with Naberius - that realistically, you're stuck with the vestige for at least half an adventuring day.
    @Acererak: I've changed Paralyzing Touch again to be at at-will feature. That should give the vestige some more usability for most of the adventuring day. I felt like it, rather than disrupt life, was the more fundamental Lich ability, so it should be the more often used feature. Also, I made it so that you can't heal yourself with Undead Healing, though I don't know how to keep an ally with chill touch from healing you all day..

  4. - Top - End - #124
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    Default Re: [PEACH] Binder class (WIP)

    Updated #Leraje. You now deal a little more damage, and make separate attack rolls, so as to model the ranger's Volley a little better, and since it's more exciting this way IMO. :3

    @Scarce. I'll examine it later. By my interpretation, chill touch in particular should not be an issue, as the spell denies regaining hit points until the caster's next turn. Though I don't think that healing 4d8 healing in a round will save you in combat at that level, even if it works (which I still don't think it should.)
    Quote Originally Posted by The_Doctor View Post
    Nice grammar. Anyway, seems like a good idea. Will fix tomorrow (eating dinner now).
    Quote Originally Posted by Prince Zahn View Post
    What I think you could do, Doctor, is nerf Lung Smoke to one round but use it as an at-will feature?
    I'm sorry, I think you misread because I see nothing wrong with my grammar.
    Quote Originally Posted by The_Jette View Post
    If you write gibberish in common, even comprehend languages won't turn it into a sonnet.
    P.Z. - gamer; friend; royalty. 'Tis a pleasure.
    <<Cynthia the Witch by me. she's a nice gal, I promise!

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  5. - Top - End - #125
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    Default Re: [PEACH] Binder class (WIP)

    Quote Originally Posted by Prince Zahn View Post
    @Focalor: here's an idea: how about the Call Lightning spell from the Druid list?
    Call Lightning does happen to be quite similar to Focalor's Lightning. Were you planning on incorporating it into the ability, or was it for the "Awakened binders add spells by vestige" idea?

    (Sorry for the slow reply, it's been a busy week for me.)

  6. - Top - End - #126
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    Default Re: [PEACH] Binder class (WIP)

    Quote Originally Posted by Prince Zahn View Post
    is nerf Lung Smoke

    I should sig-quote that. Anyway, I'll fix later today (really busy, it turns out.)
    Quote Originally Posted by Prince Zahn View Post
    Sometimes it's easy to forget this isn't for 3.5 anymore #Shocking revelation.
    Binders are fun!
    My 5e Vestiges: Amon, Dahlver-Nar, Focalor, Primus, Marchosias, Halphax, and some other non-canon ones.

  7. - Top - End - #127
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    Default Re: [PEACH] Binder class (WIP)

    Quote Originally Posted by The_Doctor View Post
    I should sig-quote that. Anyway, I'll fix later today (really busy, it turns out.)
    I'd be honored if you quote me, no problems here! ^_^
    Quote Originally Posted by The_Jette View Post
    If you write gibberish in common, even comprehend languages won't turn it into a sonnet.
    P.Z. - gamer; friend; royalty. 'Tis a pleasure.
    <<Cynthia the Witch by me. she's a nice gal, I promise!

    My player Resume, for potential DMs to read over.


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  8. - Top - End - #128
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    Default Re: [PEACH] Binder class (WIP)

    Sig-quoting complete! I also re-jargonified Bigger's Lung Smoke.
    Quote Originally Posted by Prince Zahn View Post
    Sometimes it's easy to forget this isn't for 3.5 anymore #Shocking revelation.
    Binders are fun!
    My 5e Vestiges: Amon, Dahlver-Nar, Focalor, Primus, Marchosias, Halphax, and some other non-canon ones.

  9. - Top - End - #129
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    Default Re: [PEACH] Binder class (WIP)

    I'd like to work on the King in Yellow as a vestige, but I'm not sure which mechanical niche it should sit in. Illusionist? AoE specialist? Are we in need of higher level or lower level vestiges? I'd love some input before I get started on the mechanics.

  10. - Top - End - #130
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    Default Re: [PEACH] Binder class (WIP)

    To me, this class seems OP because the Vestige points...
    Quote Originally Posted by RodrigoAlves
    Once a player almost fell into a trap full of spikes. He asked me "how much damage would a spike do?"
    I said "Instant death"
    Then, he grabbed a spike and used it as a weapon for the rest of the adventure.

  11. - Top - End - #131
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    Default Re: [PEACH] Binder class (WIP)

    Quote Originally Posted by Scarce View Post
    I'd like to work on the King in Yellow as a vestige, but I'm not sure which mechanical niche it should sit in. Illusionist? AoE specialist? Are we in need of higher level or lower level vestiges? I'd love some input before I get started on the mechanics.
    Sans Aym who is not yet started, I think that unless Anaxi thinks otherwise, we have enough first level vestiges.
    Do you want to try making a 4th-6th level vestige? A cool thing to do is find a mechanic or motif or whatever that impresses you, and try to replicate it in a way that's balanced for the binder who just gets access to them.

    Quote Originally Posted by ImSAMazing View Post
    To me, this class seems OP because the Vestige points...
    would you kindly elaborate?
    Quote Originally Posted by The_Jette View Post
    If you write gibberish in common, even comprehend languages won't turn it into a sonnet.
    P.Z. - gamer; friend; royalty. 'Tis a pleasure.
    <<Cynthia the Witch by me. she's a nice gal, I promise!

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  12. - Top - End - #132
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    Default Re: [PEACH] Binder class (WIP)

    The King in Yellow you say? It happens a 3.5 version was put up on page one of the infamous "Let's Make Some New Vestiges" thread over on the wizard forums here.

    Also, I have read quite a lot of work by Chambers and almost all of Lovecraft's work, so if anyone wants to create another Cthulhu-ish vestige I'm all ears.

    (If you don't like the wizards version: here.)
    Quote Originally Posted by Prince Zahn View Post
    Sometimes it's easy to forget this isn't for 3.5 anymore #Shocking revelation.
    Binders are fun!
    My 5e Vestiges: Amon, Dahlver-Nar, Focalor, Primus, Marchosias, Halphax, and some other non-canon ones.

  13. - Top - End - #133
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    Default Re: [PEACH] Binder class (WIP)

    @Emotive illusion. (how could I possibly forget to discuss it?) it looks good, I think an intelligence saving throw would fit better than a an intelligence check. Normally, one rolls a saving throw to prevent something bad from happening, which is why it would make more sense. Though IIRC Intelligence is a rare (and tough) save. Which is something to consider that relatively few characters will be proficient with it. If it makes sense to you to challenge INT saves, I have no objections though.

    @Lightning Strike. I think the DMG has guidelines on how much damage an at will ability should be able to do. It's worth a look if it'll speed things up with Focalor.

    @Acererak. After grabbing a glimpse of the DMG on creating a new spell/spell damage, you could probably get away with dealing 11/12d6 or 7d10 or something with a similar average, as it should be worth belonging to a 7th level vestige, moreso for rest based features.
    Other than that, I think the vestige is in pretty good shape #Disrupt Life

    @Bigger. I think this is ready for playtesting if desired, unless The_Doctor has any last tweaks he'd like to make.

    EDIT: Bigger is marked complete ["(COMP)"] on the vestige list(see my sig). But just to remind people, that only means that he's ready to playtest, changes can (and likely need) still be made if playtesting unveils any issues. Anyone who finishes a Vestige can inform me and I'll patch a "complete" mark on it. It'll just help keep things organized and we'll know what vestiges we started working on but haven't finished, and which vestiges we have, and don't need to make new drafts of. And besides, since I already take the liberty of keeping the list up to date, it's really not a hassle so there's no reason not to do it.
    Last edited by Prince Zahn; 2015-07-06 at 03:31 PM.
    Quote Originally Posted by The_Jette View Post
    If you write gibberish in common, even comprehend languages won't turn it into a sonnet.
    P.Z. - gamer; friend; royalty. 'Tis a pleasure.
    <<Cynthia the Witch by me. she's a nice gal, I promise!

    My player Resume, for potential DMs to read over.


    My Extended Signature

  14. - Top - End - #134
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    Default Re: [PEACH] Binder class (WIP)

    I think it's fine as it is now.
    Quote Originally Posted by Prince Zahn View Post
    Sometimes it's easy to forget this isn't for 3.5 anymore #Shocking revelation.
    Binders are fun!
    My 5e Vestiges: Amon, Dahlver-Nar, Focalor, Primus, Marchosias, Halphax, and some other non-canon ones.

  15. - Top - End - #135
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    Default Re: [PEACH] Binder class (WIP)

    A bump post and a new vestige! I'm including my comments in strikethrough.

    Spoiler: Emerald Lama, the Corrupter
    Show

    EMERALD LAMA
    The Corrupter
    Level: 9
    DC: 18
    Sign: The Lama is one of the vestiges with the most signs. Firstly, a chunk of emerald the size of your fist is embedded in your head; this in no way impairs any function as if it was weightless. It cannot be removed by any means. Secondly, your legs are replaced by tentacles that trail away and dissapear, floating 3 feet off the ground at all times. Finally, you are always wearing a shimmering green cloak that obscures the other two signs.
    PROFICIENCIES
    You have proficiency in Intelligence saving throws.I wanted to give him a thematic saving throw proficiency without breaking the game, so I chose INT.
    Tantric Corrupter of Enlightment: Once per long rest, you can force a target within 30 feet to succeed on an Intelligence saving throw. If they fail, they are paralyzed for 3 rounds and poisoned for the same duration.
    The Emerald Mandala: If you spend at least 1 minute conversing with someone, they must make an Intelligence saving throw or slip partially into insanity. They must make additional saving throws each additional minute. If they fail three times, they are obsessed with you and your deeds. This effect lasts until you unbind this vestige or take a long rest. After the effects wear off, they shrug it off as just a phase they were going through.The emerald lama is an avatar of Hastur; he has to have some effect relating to speech.
    Shimmering Robes: Your robes are actually a gateway into other worlds. Once per long rest you may use the spell gate.Thematically appropriate.
    The Third Eye: You can project a hazy green mist from your chunk of emerald that causes those in it to view the court of Azathoth and other such horrors. Since it isn't perfect, it isn't full insanity, but it is close. Once per short rest, you can create a cube of mist 15 feet by 15 feet by 15 feet big. Those who enter the cube or start their turn there, except you, take 4d10 psychic damage.
    Embrace of the Lama: Once per long rest, your arms transmute into tentacles and slam into a target within melee range. You make a melee attack roll using Charisma as your attack attribute, and are treated as having proficiency. On a hit, you grab them with the tentacles, and deal them 3d6 necrotic damage per round. You slowly drain away their memories and soul, reducing their Wisdom by 1 point per round. Afterwards, the drained stats regenerate at a rate of 1 per week. You have permanent access to the memories of those you drain, even after the vestige unbinds.

    A bit wordy, I know.
    Quote Originally Posted by Prince Zahn View Post
    Sometimes it's easy to forget this isn't for 3.5 anymore #Shocking revelation.
    Binders are fun!
    My 5e Vestiges: Amon, Dahlver-Nar, Focalor, Primus, Marchosias, Halphax, and some other non-canon ones.

  16. - Top - End - #136
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    Default Re: [PEACH] Binder class (WIP)

    Still waiting for feedback on the updated Leraje's Arrow.

    Here's my alternate take on Amon, including two completely new abilities and a different damage feature any feedback would be much appreciated.
    Spoiler: Amon
    Show
    AMON
    The Void Before The Altar
    1st Level vestige:
    DC: 15
    Seal:
    Sign: You grow a set of curling ram-like horns on your head.
    Manifestation:


    PROFICIENCIES
    Languages: Choose either Celestial or Infernal

    DARKVISION
    You can see dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.

    ANCIENT RIVALRY
    You have advantage on all ability check and attack roll contests made against another binder. When you reach 13th level, the benefits of this ability also apply to contest rolls made against Aberrations, Celestials, Fey, Fiends or undead, as well as mortals possessed by these creatures or have ever formed a pact with them.

    BREATHE FIRE
    When you breathe, flames churn within your lungs, eager to be let loose upon your foes. You can use your action to exhale a 15-foot cone of fire from your mouth, any creature caught within the fire takes 1d6 fire damage or takes half as much if it makes a successful Dexterity saving throw. alternatively, you can hold your breath for up to 2 rounds, each round you hold your fiery breath increases the damage of this feature (as noted on the table below)(in which case you exhale the fiery breathe on your 3rd round as an action) holding your breathe in this way requires concentration. Your breath also ignites any flammable objects that are not being worn or carried. Trying to hold your fiery breath for longer than 2 rounds results in a smokey cough fit, ending your effect and dealing you 1d8 points of fire damage. Fire resistance and immunity does not affect fire damage you inflict upon yourself by holding your breath longer than 2 rounds.
    Starting at 6th level, and again at 14th level, the damage you inflict with Breathe Fire (as well as the damage increase from holding your breathe) increases as (as indicated on the table below:
    DAMAGE - BREATHE FIRE
    Level\Time holding breath 1 action 1 round 2 rounds
    1st 1d6 1d6+1d8 1d6+3d8
    6th 2d6 2d6+2d8 2d6+5d8
    14th 4d6 4d6+3d8 4d6+9d8

    Spoiler: notes
    Show
    HTML Code:
    BEHIND THE SCENES: BREATHE FIRE
    Breathe fire was built from a simple damage mechanic, I originally wanted to just give Amon fire bolt but I simply couldn't do it. Likewise, A dragonborn's breath feels very lackluster to me, as it scales poorly for a rest-powered ability. What evolved from it was something different - the concept of holding your breath at the prospect of better damage. All I had for reference are the dungeon master table for spell damage and the notion that holding your breath needs to be worth paying up a round or two of combat. It should also be harder to abuse, because if you want to optimize damage at the first round of combat, you will have to start charging your "solarbeam" precisely 2 rounds prior to combat (which is highly unlikely to time just right unless your GM throws you a bone) you can not simply "hold the charge" for as long as you like and get maximum damage, especially not with the coughing fit barring more than 2 rounds of holding it in.
    Notice that this is an at-will ability, this is because by my logic a battle in 5e is usually over within 3 rounds anyway, so holding your breathing is impractical more than once per encounter anyway.


    RAM ATTACK
    The horns granted to you by Amon are strong and sturdy. You can use the horns on your head as a melee weapon which you are proficient with. Your horns deal 1d8 bludgeoning damage, plus your strength modifier. You have advantage on your attack roll if you move at least 10 feet in a straight line right before attacking the target. You must bear Amon's sign to use this feature.

    CALL OF GRIM VALOR
    As an action, Amon let's you sound the horns on your head, making for an eerie battle cry. Any enemies within 30 must succeed on a wisdom saving throw or become frightened for 1d4 rounds, and your melee weapon attacks against frightened creatures deal an additional 1d6 damage for the duration. Once you have used this feature, you can not use it again until you have completed a short or long rest. You must bear Amon's sign to use this feature.

    RETRIBUTION
    Amon is a spiteful vestige who harms those who attack you, Whenever you are hit and dealt damage from an attack by a creature you can see that is within your reach, you can use your reaction to force the attacking creature to take 1d4+1 damage per 2 dice of damage you received from that attack (maximum 10d4+10). The type of damage you deal is the same type as the damage that triggered this feature (if there are multiple types of damage, you decide which of those types to use).

    PACT INFORMATION:
    Spoiler: Legend
    Show
    Ancient texts suggest that Amon is what little remains of an ancient deity who died a millennia ago. In his prime, Amon had been worshipped by thousands, but but he gradually lost his power, as his followers converted to more responsive deities. Through sheer willpower alone he escaped eternal rest in the astral planes, and his soul found refuge in the outer planes, where the soul of this once mighty god of light and law deformed into a foul and hateful spirit.

    Amon hates everyone and everything, and demands for you to spread fear and discord among the people. And beckons you to weaponize chaos and destruction. A binder tempted by his words has disadvantage on charisma checks to bind Amon. On the same token, his Demi-existence in the far realms of existence has made him very gullible, and pacts with Amon that are built on lies are made with advantage.

    If you make a poor pact with Amon, he influences your personality in one or both of the following ways:
    Influence Description
    Personality Trait I have a naturally foul temper.
    Ideal Anarchy. I strongly disapprove of the leading faith(s) and/or faction(s), and perhaps even the ruler.
    Last edited by Prince Zahn; 2015-08-10 at 01:54 PM.
    Quote Originally Posted by The_Jette View Post
    If you write gibberish in common, even comprehend languages won't turn it into a sonnet.
    P.Z. - gamer; friend; royalty. 'Tis a pleasure.
    <<Cynthia the Witch by me. she's a nice gal, I promise!

    My player Resume, for potential DMs to read over.


    My Extended Signature

  17. - Top - End - #137
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    Default Re: [PEACH] Binder class (WIP)

    Question: Do we have a vestige of each level? I'm going to see if my DM will allow this class in his campaign so I can multiclass. Might have to come up with some custom vestiges for the campaign setting though.


    I like the new Amon. A lot more varied abilities than the original, but all flavorful.

    EDIT; Any feedback on my new Vestige?
    Last edited by The_Doctor; 2015-07-09 at 10:10 AM.
    Quote Originally Posted by Prince Zahn View Post
    Sometimes it's easy to forget this isn't for 3.5 anymore #Shocking revelation.
    Binders are fun!
    My 5e Vestiges: Amon, Dahlver-Nar, Focalor, Primus, Marchosias, Halphax, and some other non-canon ones.

  18. - Top - End - #138
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    Default Re: [PEACH] Binder class (WIP)

    Quote Originally Posted by The_Doctor View Post
    Question: Do we have a vestige of each level? I'm going to see if my DM will allow this class in his campaign so I can multiclass. Might have to come up with some custom vestiges for the campaign setting though.
    INB4: Here is the compiled list of every vestige we ever made in 5e,(it's also in my sig!) it's up to date and sorted by vestige level (sans non-canonical vestiges who are alphabetically sorted at the end.)

    I Iike the new Amon. A lot more varied abilities than the original, but all flavorful.
    thanks! I thought I needed to do something different, because Amon offered only 3 abilities in 3.5 and everyone only ever wanted him for the breath attack

    EDIT; Any feedback on my new Vestige?
    I'll certainly look at it again later, but I'm mildly creeped from it, which really says something for a vestige.
    Last edited by Prince Zahn; 2015-07-09 at 03:29 PM.
    Quote Originally Posted by The_Jette View Post
    If you write gibberish in common, even comprehend languages won't turn it into a sonnet.
    P.Z. - gamer; friend; royalty. 'Tis a pleasure.
    <<Cynthia the Witch by me. she's a nice gal, I promise!

    My player Resume, for potential DMs to read over.


    My Extended Signature

  19. - Top - End - #139
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    Default Re: [PEACH] Binder class (WIP)

    It seems we're missing 4th, 6th, and 8th level vestiges.

    Also, about the Lama: Mission Accomplished.


    Let me try to (hurriedly) create a 4th level vestige.

    Spoiler: The King in Yellow
    Show

    The King in Yellow
    Lord of Carcosa
    Level: 4
    DC: 15
    Sign: The Yellow Sign appears, as if tattooed, on your brow.
    PROFICIENCIES
    Languages: You are proficient in Abberant while bound to The King in Yellow.
    Pallid Mask:Once per short rest as an action, you can don the Pallid Mask, a mask so powerful that all enemies within 30 feet must succeed at a Wisdom saving throw or be frightened for 1d6 rounds.
    Touch of Carcosa: You gain a natural attack that you are proficient with that deals 1d10 psychic and necrotic damage, plus an additional number determined by your level. The extra damage is 7 at 7th level, 10 at 10th level, 15 at 15th level, and 20 at 20th level. For each 5 damage done by the attack, you gain 1 temporary hitpoint.
    Yellow Sign: As an action, once per short rest you can cause burst of yellow light to come forth from the Yellow Sign on your brow, forcing all enemies within 30 feet to succeed at a Wisdom saving throw or be stunned for 1 round.
    Last edited by The_Doctor; 2015-07-09 at 03:47 PM.
    Quote Originally Posted by Prince Zahn View Post
    Sometimes it's easy to forget this isn't for 3.5 anymore #Shocking revelation.
    Binders are fun!
    My 5e Vestiges: Amon, Dahlver-Nar, Focalor, Primus, Marchosias, Halphax, and some other non-canon ones.

  20. - Top - End - #140
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    Default Re: [PEACH] Binder class (WIP)

    I'm not much of a Lovecraft reader, nor a fan of similar reads, so I may have lost some context. I'd like to request that all non-canon vestiges either have a legend that summarizes (but not spoilers) enough to provide context for an oblivious reader, or least be streamlined to be understandable and useable without loyalty to any setting. It makes it a little harder for me to appraise the last few non-canonical vestiges since it expects me to have read or watched something that I likely haven't. If you want to continue making them, go ahead, but when you make stuff like that, please provide some context instead of making me dig it up and open new tabs.
    I haven't read that many books or watched too many movies, I'm a television person... So if you're unsure whether I know about a "shoutout" vestige, assume I haven't and don't make me work to understand why you made it.
    Thank you in advance for your cooperation.

    Feedback:
    Spoiler: Emerald
    Show

    @intelligence saving throw. really useful, though situational, seems legit.
    @ Tantric corrupter... sounds okay to me, mixes with some of the other stuff you have here.
    @ Emerald Mandala. Should probably say that a creature who succeeds on the saving throw is immune to the effect for 24 hours, or until you form a new post with EL. And have a way to turn this ability off and on. I can not tell how if this ability is balanced or not for it's level, so take my word for it with a grain of salt when it comes to that level of power.
    @ The Third Eye. this should probably have a duration, and be dispersible if it really is just. I'm not a good judge for damage either, but I think you can go a little higher here.
    @EotL. Should involve grappling, I reckon. Also permanent access to all memories of kind of crazy, especially because you get to keep them forever after your not bound to him anymore. In that respect, I'd rather you dealt more wisdom damage instead.


    Spoiler: King in Yellow
    Show
    first thing I noticed is that there are very few abilities to this vestige, and I suggest you and Scarce work together to make this vestige the best it can be.
    Having not read the King In Yellow, I won't be much help in coming up with new abilities, unfortunately.
    @Pallid mask. How long do you wear the mask? Aside from the status what it this effect's duration?
    @ToC. You can make this ability more powerful Also, I don't think a single point of damage can be of two different types in 5e. Consider making some of the damage psychic, and the rest - necrotic.
    @yellow sign. this doesn't blend well with Pallid mask IMHO. it might not have to, but consider the usefulness of having some vestige abilities that compliment each other.
    Quote Originally Posted by The_Jette View Post
    If you write gibberish in common, even comprehend languages won't turn it into a sonnet.
    P.Z. - gamer; friend; royalty. 'Tis a pleasure.
    <<Cynthia the Witch by me. she's a nice gal, I promise!

    My player Resume, for potential DMs to read over.


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  21. - Top - End - #141
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    Default Re: [PEACH] Binder class (WIP)

    Firstly, If you haven't read the King in Yellow, all the information on the King is here: http://kinginyellow.wikia.com/wiki/The_King_In_Yellow

    Let me post the contents here if you don't want to look at the link.

    Spoiler: The King in Yellow (The Entity)
    Show
    "Going by the original stories, The King In Yellow (the play) is linked in some nebulous and horrible fashion with the King in Yellow, an alien god whose "scalloped tatters ... must hide Yhtill forever". The King is in turn linked in some way with "Carcosa, where black stars hang in the heavens; where the shadows of men's thoughts lengthen in the afternoon, when the twin suns sink into the Lake of Hali". The King's nature, motives and modus operandi are unclear; but he occasionally appears on Earth, animating dead bodies or possessing those strange 'humans' already in thrall to him, and claiming (or reclaiming) those who have eluded him. To read the play is to be exposed to the King and to fall under his influence, going mad in the meantime.

    The King doesn't strictly appear in the original stories, at least not in any way that allows us a good description. True, he appears to the narrator of The Yellow Sign briefly before he dies, but he is unable to convey quite what he sees."

    What play, you may ask?
    Spoiler: The King in Yellow (The Play)
    Show

    Direct quotes from the original stories:
    "'If I had not caught a glimpse of the opening words in the second act I should never have finished it, but as I stooped to pick it up my eyes became riveted to the open page, and with a cry of terror, or perhaps it was of joy so poignant that I suffered in every nerve, I snatched the thing from the hearth and crept shaking to my bedroom, where I read it and reread it, and wept and laughed and trembled with a horror which at times assails me yet. This is the thing that troubles me, for I cannot forget Carcosa, where black stars hang in the heavens, where the shadows of men's thoughts lengthen in the afternoon, when the the twin suns sink into the Lake of Hali, and my mind will bear forever the memory of the Pallid Mask." Hildred Castaigne

    "No definite principles had been violated in those wicked pages, no doctrine promulgated, no convictions outraged. It could not be judged by any known standard, yet, although it was acknowledged that the supreme note of art had been struck in The King in Yellow, all felt that human nature could not bear the strain nor thrive on words in which the essence of purest poison lurked. The very banality and innocence of the first act only allowed the blow to fall afterwards with more awful effect." Hildred Castaigne

    "I only remember the excitement it created and the denunciations from pulpit and press. I believe the author shot himself after bringing forth this monstrosity, didn't he? ...'truths' which send men frantic and blast their lives. I don't care if the thing is, as they say, the very supreme essence of art. It's a crime to have written it, and I for one shall never open its pages." Louis Castaigne

    Finally, a crash course on Carcosa.
    Spoiler: Carcosa
    Show

    There are black stars hanging overhead.
    There are two suns that sink into the lake at night.
    The lake is named "Hali."
    Some relation to the star Aldebaran, as well as the Hyades star cluster.
    There are two moons that sit in FRONT of the towers of Carcosa.
    Quote Originally Posted by Prince Zahn View Post
    Sometimes it's easy to forget this isn't for 3.5 anymore #Shocking revelation.
    Binders are fun!
    My 5e Vestiges: Amon, Dahlver-Nar, Focalor, Primus, Marchosias, Halphax, and some other non-canon ones.

  22. - Top - End - #142
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    Default Re: [PEACH] Binder class (WIP)

    Quote Originally Posted by Prince Zahn View Post
    Spoiler: Emerald
    Show

    @intelligence saving throw. really useful, though situational, seems legit. thanks.
    @ Tantric corrupter... sounds okay to me, mixes with some of the other stuff you have here.Awesome.
    @ Emerald Mandala. Should probably say that a creature who succeeds on the saving throw is immune to the effect for 24 hours, or until you form a new post with EL. And have a way to turn this ability off and on. I can not tell how if this ability is balanced or not for it's level, so take my word for it with a grain of salt when it comes to that level of power.Yeah, I'll add in a phrase that you can turn the ability on or off with a bonus action. Originally, the Mandala was written and it applied to anyone who read it.
    @ The Third Eye. this should probably have a duration, and be dispersible if it really is just. I'm not a good judge for damage either, but I think you can go a little higher here.Suppose I made it based on concentration?
    @EotL. Should involve grappling, I reckon. Also permanent access to all memories of kind of crazy, especially because you get to keep them forever after your not bound to him anymore. In that respect, I'd rather you dealt more wisdom damage instead.Yeah, I don't know what I wast thinking. I'll change that. Also, you forgot to comment on Shimmering Robes.


    Spoiler: King in Yellow
    Show
    first thing I noticed is that there are very few abilities to this vestige, and I suggest you and Scarce work together to make this vestige the best it can be. I'll swing him a PM.
    Having not read the King In Yellow, I won't be much help in coming up with new abilities, unfortunately. See my previous post.
    @Pallid mask. How long do you wear the mask? Aside from the status what it this effect's duration? I had imagined that it was just an instantaneo
    @ToC. You can make this ability more powerful Also, I don't think a single point of damage can be of two different types in 5e. Consider making some of the damage psychic, and the rest - necrotic.
    @yellow sign. this doesn't blend well with Pallid mask IMHO. it might not have to, but consider the usefulness of having some vestige abilities that compliment each other.
    And my comments on your feedback.)
    Quote Originally Posted by Prince Zahn View Post
    Sometimes it's easy to forget this isn't for 3.5 anymore #Shocking revelation.
    Binders are fun!
    My 5e Vestiges: Amon, Dahlver-Nar, Focalor, Primus, Marchosias, Halphax, and some other non-canon ones.

  23. - Top - End - #143
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    Default Re: [PEACH] Binder class (WIP)

    Let's lock this in at 5th level.

    Spoiler: Yellow King
    Show

    The King in Yellow
    Last King of Carcosa

    The lost City of Carcosa and the story of its final king are all but vanished from history. Molding away in lost tomes, the story of the King in Yellow is recorded in the Play, an ancient work of the stage, and some claim it is merely a fiction, for its wild description of two moons and black stars are too unearthly to belong on the mortal plane. Yet still, those who find the Play and read it in its entirety are often reduced to madness, and the vestige of the Yellow King plainly exists, substantiating the city's existence.

    The King in Yellow, is summoned by reading a passage from the play of his great city, and appears as a gaunt individual shrouded in tattered yellow robes, wearing a pale yellow mask and a broken crown. As greatly as he longs for the warm embrace of reality, he is content to lend his once regal vestments to those who bind him.

    Vestments of the King
    The Yellow King bestows upon you a number of items he wore in life. You may don or doff any number of those items as a bonus action and gain their effects, but you may not gain the effects of similar magic items worn while you wear an item of the King's. For example, you cannot gain the effects of a Ring of the Ram while you wear the Sallow Ring and you may not gain the effects of an Armor of Invulnerability while you wear the Tattered Robes.

    The Pallid Mask
    While you are bonded to the Yellow King, a yellow, expressionless mask adheres to your face. You have advantage on saving throws against being frightened while wearing the mask. As an action on your turn, you can remove the mask, revealing your face to 1 creature that can see you within 15 feet. No other creature that views you without your mask notices any change, but the creature targeted sees instead the maddening face of the Yellow King and must make a Wisdom saving throw. On a failed save, the creature takes 4d6 psychic damage and is stunned until the end of its next turn. On a successful save, the creature takes half damage and is not stunned.

    Tattered Robes
    You are cloaked in robes of tattered silk, once worn by the Last King himself. While wearing these robes, you have advantage on saving throws against magic effects and your armor class while unarmored equals 13 + your Dexterity modifier. Additionally, you can cast dimension door without expending a spell slot or spell components. After casting this spell, you cannot do so again until completing a short or long rest.

    The Sallow Ring
    You can cast friends, minor illusion, and mage hand at will.

    Broken Crown
    You have resistance on saving throws against being charmed. Additionally, you may cast crown of madness without expending a spell slot or spell components.

    Flaw: You fear revealing your face to anyone, and compulsively wear the Pallid Mask.
    Bond: Whenever possible, you read the full manuscript of the Play, which the King has memorized, to any audience that will listen. A captive audience takes 1d6 psychic damage for each minute spent listening.

    Spoiler: Changelog
    Show
    7/28/15: Completed Pallid Mask



    I'm totally willing to merge this with the Doctor's version.
    Also, I increased the damage on Acererak's Disrupt Life.
    Last edited by Scarce; 2015-08-23 at 08:53 PM.

  24. - Top - End - #144
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    Default Re: [PEACH] Binder class (WIP)

    @Acererak. I don't see anything else that needs correcting. He looks pretty good for an ancient lich king unless you have any final adjustments, I'll mark him complete.

    @Emerald. Make sure you're not granting free use of the spell. Also: I also wonder if a vestige could be summoned to the material realm through a gate, which would be insanely broken in every possible regard, but likewise be insanely awesome!

    @Scarce & Doctor. I look forward to what you can come up with together! (^-^)-b
    Quote Originally Posted by The_Jette View Post
    If you write gibberish in common, even comprehend languages won't turn it into a sonnet.
    P.Z. - gamer; friend; royalty. 'Tis a pleasure.
    <<Cynthia the Witch by me. she's a nice gal, I promise!

    My player Resume, for potential DMs to read over.


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  25. - Top - End - #145
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    Default Re: [PEACH] Binder class (WIP)

    Bump! This is an awesome thread and I don't want to see it die!
    Quote Originally Posted by Prince Zahn View Post
    Sometimes it's easy to forget this isn't for 3.5 anymore #Shocking revelation.
    Binders are fun!
    My 5e Vestiges: Amon, Dahlver-Nar, Focalor, Primus, Marchosias, Halphax, and some other non-canon ones.

  26. - Top - End - #146
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    Default Re: [PEACH] Binder class (WIP)

    Sorry for my absence, but I assure you that I won't let the 5e binder die if I get a say in the matter

    This is why I've been delaying a post: May I present a vestige I feel didn't get enough credit back in the day - Eurynome! (who's name I can't pronounce!) Let me know how she compares to 7th level character material since I really don't know


    Spoiler: Eurynome
    Show
    EURYNOME
    Mother Of The Material
    4th Level vestige:
    DC: 14
    Seal:
    Sign: Your skin feels clammy to the touch, and you leave moist prints on any object your body touches, even if clothing would block direct contact with the object. These marks evaporate after about 1 minute.
    Manifestation:

    PROFICIENCIES
    Weapons: Warhammer, Greatclub

    ANIMAL FRIEND
    you can fluently understand and communicate with any beast in it's native tongue or body language, and all beasts you meet have a starting attitude of friendly towards you. In addition, you have advantage on all Charisma (Animal Handling) checks.

    SHILLELAGH
    You gain the Shillelagh Cantrip and can cast it at will.

    POISONOUS BLOOD
    While you are bound to Eurynome, your blood becomes poisonous to those who drink it. Any creature who ingests your blood, or makes a successful bite attack against you or swallows you whole takes 2d10 poison damage and is poisoned for 1 hour. A successful constitution saving throw halves the damage and negates the poisoned condition. Each time a creature ingests you or your blood, or makes a bite attack against you poisons the creature anew, forcing on the creature another constitution saving throw, If the creature swallowed you whole, it must make a new constitution saving throw for each round you are within it.
    Your blood loses it's potency 1 minute after leaving your body if it is not ingested.
    Starting At 14th Level, creatures who ingest your blood, make a successful bite attack against you or swallow you whole take to another 3d10 poison damage (5d10).

    WATER FROLIC
    You can walk on any body of liquid as if it were firm ground, when you do so, you can choose to make any cloud you can see in the sky to drizzle lightly. You can suppress the rain as an action.

    RAIN DANCE
    You know the spell Sleet Storm (provided you can cast a spell of 3rd level or higher), and can cast it up to twice without expending a spell slot. You recover any expended uses of this feature upon completing a short or long rest. In addition, You do not need to roll concentration for being caught heavy rain, sleet, snow or hail. Starting at 16 Level, you may expend both uses of Sleet Storm to cast Control Weather instead without expending a spell slot.

    SERVANTS OF THE SKY AND SEA
    You may cast Conjure Minor Elementals once without expending a spell slot. Except that you may only use it to summon elementals composed from air and/or water. Once you have cast the spell in this fashion, you may not do so again until You complete a short or long rest.
    Starting at 14th Level, you may cast Conjure Minor Elementals an additional time between short or long rests, and can also cast Conjure Elementals once without expending a spell slot, which you may only use to summon air or water elementals. you regain any expended uses of these spells upon completing a short or long rest.



    PACT INFORMATION:
    Spoiler: Legend
    Show
    [I]Stories say that before counted time,* before even the first animals and trees of the world were born, the gods and titans warred for dominion of the incomplete material realm. Tired of the unending struggle, Eurynome fled to the prized yet chaotic realm that will later be our world, and separated the sky from the sea so she may dance upon the waves. And as she dancer, the water splashed around her formed into the first animals of the water and the skies.
    Incensed by her impertinence in meddling with the world as yet unformed, the gods struck Eurynome down. The other titans, angered by her abandonment of their fight, refused to come to her aid. Eurynome's body became the first island, her blood - the first river, and her soul became a vestige.


    If you make a poor pact with Eurynome, she influences your personality in one of the following ways:
    Influence Description
    Flaw I see secret motives and possible betrayals behind every action.
    Personality Trait I am a follower, not a leader. I act in ways my allies did before me.
    Last edited by Prince Zahn; 2015-08-05 at 04:26 PM.
    Quote Originally Posted by The_Jette View Post
    If you write gibberish in common, even comprehend languages won't turn it into a sonnet.
    P.Z. - gamer; friend; royalty. 'Tis a pleasure.
    <<Cynthia the Witch by me. she's a nice gal, I promise!

    My player Resume, for potential DMs to read over.


    My Extended Signature

  27. - Top - End - #147
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    I don't want to assume this thread has been forsaken. I hope it's not because people are bored with the concept

    Where'd everyone go, really?
    Quote Originally Posted by The_Jette View Post
    If you write gibberish in common, even comprehend languages won't turn it into a sonnet.
    P.Z. - gamer; friend; royalty. 'Tis a pleasure.
    <<Cynthia the Witch by me. she's a nice gal, I promise!

    My player Resume, for potential DMs to read over.


    My Extended Signature

  28. - Top - End - #148
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    Default Re: [PEACH] Binder class (WIP)

    Eurynome looks fine.

    (Sorry for short reply, about to eat dinner and wifi is fluctuating up here at my grandma's house)
    Quote Originally Posted by Prince Zahn View Post
    Sometimes it's easy to forget this isn't for 3.5 anymore #Shocking revelation.
    Binders are fun!
    My 5e Vestiges: Amon, Dahlver-Nar, Focalor, Primus, Marchosias, Halphax, and some other non-canon ones.

  29. - Top - End - #149
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    Quote Originally Posted by The_Doctor View Post
    Eurynome looks fine.

    (Sorry for short reply, about to eat dinner and wifi is fluctuating up here at my grandma's house)
    Feel free to elaborate once you find the time.
    Quote Originally Posted by The_Jette View Post
    If you write gibberish in common, even comprehend languages won't turn it into a sonnet.
    P.Z. - gamer; friend; royalty. 'Tis a pleasure.
    <<Cynthia the Witch by me. she's a nice gal, I promise!

    My player Resume, for potential DMs to read over.


    My Extended Signature

  30. - Top - End - #150
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    Default Re: [PEACH] Binder class (WIP)

    The last week has kept me pretty busy, sorry.

    @Eurynome

    Animal Friend: Is starting attitude still a thing?

    Poisonous Blood: Needs some editing for brevity. How about:
    While you are bound to Eurynome, your blood becomes poisonous to those who drink it. Each time a creature ingests your blood or makes a successful bite attack against you, the creature must make a Constitution saving throw. On a failed save, the creature takes 2d10 poison damage and is poisoned for 1 hour. A creature takes half as much damage on a successful save and is not Poisoned. If a creature has swallowed you whole, it makes this Constitution saving throw each round you are within it.
    Your blood loses it's potency 1 minute after leaving your body if it is not ingested.
    Starting At 14th Level, this damage increases to 5d10 poison damage.

    Rain Dance: Why does it say "(provided you can cast a spell of 3rd level or higher)"? I'm confused by this.

    Water Frolic: Needs to be reworded, I think. How about:
    You can walk on any body of liquid as if it were firm ground. Additionally, as an action, you can choose to make any cloud you can see in the sky drizzle lightly for 1 minute, or suppress a raining cloud for that duration.

    Other than that, it looks good.

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