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Thread: That cant be right.....
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2007-04-17, 12:24 PM (ISO 8601)
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That cant be right.....
Now I'm pretty sure it does'nt work that way, but according to the rules for magic item creation http://www.d20srd.org/srd/magicItems...MagicItems.htm
a continuous item costs 2000xspell level, multiplied by a lot of things. But say i want to make a true strike (the +20 to hit spell) continuous item, using those rules it costs 2000 gp, and thats just wrong, so please tell me where I'm mistaking.
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2007-04-17, 12:25 PM (ISO 8601)
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- Aug 2005
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- Ēast Seaxna rīc
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Re: That cant be right.....
1. This has been said before.
2. Those are guidelines, guidelines, nothing more."that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2007-04-17, 12:26 PM (ISO 8601)
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- Mar 2006
Re: That cant be right.....
You're not. It's the item creation guidelines that are screwy. The continuous true strike is one of the more common exploits named. Obviously, any sane DM would disallow it.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
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2007-04-17, 12:26 PM (ISO 8601)
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- Jun 2004
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- UK
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2007-04-17, 12:26 PM (ISO 8601)
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- Nov 2005
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- By a Park
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2007-04-17, 12:28 PM (ISO 8601)
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- May 2006
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- Wandering in Harrekh
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Re: That cant be right.....
It's not right.
Use the Correct Formula: One item people frequently ask me about is a ring oftrue strike. The spell provides a whopping +20 insight bonus on attack rolls and negates miss chances arising from concealed targets. It's only 1st level, however, because it is a personal range spell with a duration of 1 round. That means you can normally manage one attack every 2 rounds when using the spell. Also, you can't bestow it on an ally (except for a familiar or animal companion) because of its personal range.
Assuming such a ring worked whenever it was needed and has a caster level of 1st, it would cost a mere 2,000 gp by the formula for a use-activated spell effect (in this case, 1 x 1 x 2,000 gp). Sharp-eyed readers will note that any continuously functioning item has a cost adjustment of x4 (see the footnotes to Table 7-33), which bumps up the ring's cost to 8,000 gp. That's a real bargain for an item that provides so much boost to a user's combat power. Much too great a bargain.
So, what would our example ring of true strike be worth? Insight bonuses aren't included on Table 7-33, but a weapon bonus has a cost equal to the bonus squared x 2,000 gp, so a +20 weapon would cost 800,000 gp. One can argue that the ring isn't quite as good as a +20 weapon because it doesn't provide a damage bonus. That, however, ignores the very potent ability to negate most miss chances. Also, the ring's insight bonus works with any sort of attack the wearer makes. On top of all that, the insight bonus stacks with any enhancement bonus from a magic weapon the wearer might wield. Still, 800,000 gp is a lot of cash and the lack of a damage bonus is significant, so some price reduction is in order. A 50% reduction might be in order, or 400,000 gp for the ring.
Would you pay 400,000 gp for a ring of true striking? I would if I could afford it. At a price of 400,000 gp, our mythical ring of true strike is something only an epic-level character could afford. That's fine, because epic play is where the ring belongs.Last edited by Telonius; 2007-04-17 at 12:28 PM.
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2007-04-17, 12:29 PM (ISO 8601)
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- Sep 2005
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Re: That cant be right.....
Originally Posted by SRDLet's Play: Space Empires IV (complete)
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2007-04-17, 12:30 PM (ISO 8601)
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- Jan 2006
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Re: That cant be right.....
You're missing the place where it says:
Not all items adhere to these formulas directly. The reasons for this are several. First and foremost, these few formulas aren’t enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth ... items require at least some judgment calls.Last edited by Dausuul; 2007-04-17 at 12:32 PM.
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2007-04-17, 01:05 PM (ISO 8601)
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2007-04-17, 04:27 PM (ISO 8601)
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- Jan 2007
Re: That cant be right.....
Last edited by Inyssius Tor; 2007-04-17 at 04:28 PM. Reason: ten seconds after posting. see?
Diamond Mind avatar provided by Abardam.
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2007-04-17, 06:56 PM (ISO 8601)
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- Oct 2005
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- Earth
Re: That cant be right.....
I let people make all the rings of continuous true strike that they want. Considering that they are 1 time use items.
The problem arises when they try to make items of use activated true strike (cast truestrike on you when you swing a sword). The price is the same and it allows truestrike on every hit and avoids the pesky rules about to hit bonuses. (Its still utterly cheap and is grounds for book to the head syndrome)
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2007-04-17, 07:40 PM (ISO 8601)
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- Dec 2006
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Re: That cant be right.....
How is that use activated? Use requires a standard action :P
Thus, it sucks. Even a ring of quickened true strike is only 1 hit per round, and costs 90000 gp.
Edit: Gaaak. Ok.Last edited by Arbitrarity; 2007-04-17 at 07:42 PM.
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2007-04-17, 07:42 PM (ISO 8601)
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- Oct 2005
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- Earth
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2007-04-17, 08:05 PM (ISO 8601)
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- Jan 2007
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- Pullman, WA
Re: That cant be right.....
If you want a magical item that does True Strike, my favorite creation is the Monocle of True Strike, which casts it three times per day as a standard action. I priced it at 1,200 gp, which seems reasonable enough. It's fun to do a True Strike power attack, and I really like the mental image of a front-line fighter holding up the monocle mid-battle to get a better look at his opponent.
As a DM, I disallow use-activated items that are activated as part of another action, and that saves me a lot of headaches. Players tend to consider their options more if they have to use a standard action to get a magical effect.