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2015-05-04, 04:30 PM (ISO 8601)
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Dysfunctional Rules VII: Mordenkainen's Dysfunction
Time for another thread in a long line of threads collecting rules from 3.5 and pathifnder that just don't seem to work right.
Check the handbook to see if your dysfunction is already there, cause this is the 7th thread.
Previous threads:
"Wait, That Didn't Work Right" - The Dysfunctional Rules Collection
"Wait Again, That Didn't Work Right" - The Dysfunctional Rules Collection
Dysfunctional Rules III: 100% Rules-Legal, 110% Silly
Dysfunctional Rules IV: It's Like a Sandwich Made of RAW Failure!
Dysfunctional Rules Thread V: Dysfunctions All the Way Down
Dysfunctional Rules VI: Magic Circle Against ErrataLast edited by NeoPhoenix0; 2015-05-04 at 04:34 PM.
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2015-05-04, 04:32 PM (ISO 8601)
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2015-05-04, 04:36 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Last edited by NeoPhoenix0; 2015-05-04 at 04:39 PM.
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2015-05-04, 04:42 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
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2015-05-04, 05:13 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Something I just noticed is that someone who falls onto their head, onto rocky ground, from nine feet in the air, takes no damage. Because that totally makes sense.
Uhm... does it matter? This argument was literally about whether MKDJ dispels or not, and you seem to accept that as proven.
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2015-05-04, 05:36 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
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2015-05-04, 05:52 PM (ISO 8601)
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2015-05-04, 05:56 PM (ISO 8601)
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2015-05-04, 06:01 PM (ISO 8601)
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2015-05-04, 06:03 PM (ISO 8601)
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2015-05-04, 06:05 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
with this lot dysfuntions, how the game still playable?
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2015-05-04, 06:16 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Avatar by TinyMushroom.
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2015-05-04, 06:18 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Oh, and either "Lava or magma" is a damage type and is never defined as one, or anyone who's immune to lava is immune to any kind of damage caused as a function of lava or magma, for example having a ton of it dropped on their head. The ability "Immunity to lava or magma" (granted by any resistance/immunity to fire, an absurdity that's already listed) either means that you're immune to a damage type called "Lava or magma", or you're immune to a damage type called "Lava" and another one called "Magma", or that you're immune to anything that happens to you as a result of lava or magma.
The first two imply that there are one or two damage types that are never defined in the rules (and anyway, lava and magma are never specified to do "Lava or magma" or "Lava" and "Magma" damage) and the third is just silly.
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2015-05-04, 06:24 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2015-05-04, 06:26 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
If you're petrified and turn back to flesh with bits missing, you're dealt an amount of damage. No-one knows how much.
Flying, swimming, and prone creatures can't be fascinated because you have to be standing or sitting.
If a barbarian would get improved uncanny dodge, but already has uncanny dodge from another class, he gets IUD instead of... IUD.
A Thousand Faces is and isn't an illusion.
I would take off "Woodland Stride makes you immune to damage (etc.) when in undergrowth" because it only works if the druid is actually moving.
20th-level outsider monks are unlike other outsiders in that they can be brought back from the dead as though they were outsiders, which can't be brought back from the dead.Last edited by Jormengand; 2015-05-04 at 06:42 PM.
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2015-05-04, 06:42 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Actually, can anyone give an example of something that causes the petrified condition?
Flesh to stone and basilisks don't actually cause this condition.Extended signature (Includes Giantitp regulars as... links, avatar showcase, homebrew, and other stuff.)
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2015-05-04, 06:49 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Oh, but they do. From the Glossary:
petrified: Turned to stone.
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2015-05-04, 06:54 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
These two typographical errors do not appear in the official SRD or my version of the PHB.
This tells us all instances of petrification involve turning to stone. This does not necessarily mean all instances of turning to stone are petrification.Last edited by NeoPhoenix0; 2015-05-04 at 06:55 PM.
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Eh, all of the stoning creatures' abilities have "petrify" or "petrification" in the name.
On the other hand, though, basilisks and medusas turn their targets into stone permanently, not instantaneously, which has some odd implications.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
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2015-05-04, 06:57 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
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2015-05-04, 07:04 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Are you sure? This is the SRD I'm using:
http://www.d20srd.org/srd/classes/barbarian.htm
http://www.d20srd.org/srd/classes/monk.htm
Originally Posted by Improved Uncanny DodgeOriginally Posted by Perfect Self
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2015-05-04, 07:20 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
That would be IUD from the Barbarian class instead of IUD from the other class. Does it make a difference? Probably not, because all of these ability descriptions seem to also state
and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
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2015-05-04, 07:24 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
1. those links are to a very accurate copy of the SRD. they aren't the official SRD that can be located here:
http://www.wizards.com/default.asp?x=d20/article/srd35
2. In this case, the copy has the same wording, but some things have been found to be inaccurate in the past on very rare occasions.
a. In this case the barbarian text is redundant text that can cover some weird outlying cases, but in the end doesn't case anything to act strange rules wise so i don't see any issues.
b. monks who went from outsider to outsider can be brought back from the dead in the same way outsiders can. Outsiders can be brought back it is just a bit harder. In this case it requires limited wish, wish, miracle, or true resurrection. so this is just some redundancy.Last edited by NeoPhoenix0; 2015-05-04 at 07:25 PM.
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2015-05-04, 07:33 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
I would just think that lava or magma deals fire damage, as it sets things on fire. But that doesn't actually do fire damage itself, so I dunno. Say, can someone be on fire while submerged in magma? I can get that magma is hot enough for most materials to oxidize, but when there's no oxygen, you drown in magma while being lit on fire.
As for the monk being raised as an outsider, I thought they became a native outsider, which has an exception among outsiders for their ability to be raised from the dead.
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2015-05-04, 07:34 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Anything that tries to grant an ability instead of granting the same ability, or says that this outsider is different from other outsiders because it can be resurrected just like an outsider (what about construct monks, anyhow?), would appear to be dysfunctional, even if it's only unhelpful rather than actually "Crashing the game" or actually even changing anything.
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2015-05-04, 07:42 PM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
It isn't dysfunctional, it functions how it is supposed to do and nothing more. Occasionally that means when it is functioning properly it does nothing.
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Re: Petrify, I notice that Flesh To Stone doesn't mention that the target is Petrified, but it does include the "if the statue is broken or damaged, the creature is similarly damaged or deformed (if returned to it's original state)" Slightly paraphrased. So… does Petrification/Flesh To Stone give us a use for Regenerate? IIRC, we had mentioned in one of the earlier threads that there really weren't many (if any) in-game causes for loss of digits, limbs, or other body parts which Regenerate would fix. Does that mean that it was made solely for fixing someone who was petrified/turned to stone? Still doesn't give any use for the other half of Regenerate though, what with fixing broken bones and damaged organs…
To be honest, I was just posting something in here so I could be notified when there are new posts. Don't have much to add at this point which hasn't already been added.
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2015-05-05, 12:16 AM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
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2015-05-05, 12:39 AM (ISO 8601)
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Re: Dysfunctional Rules VII: Mordenkainen's Dysfunction
Pathfinder
Vermin familiars, eg. Greensting Scorpion, gain an Intelligence score for being a familiar and lose the Mindless trait. Mindless creatures have no feats or skills. Creatures who gain a permanent increase to Intelligence gain feats and skills retroactively. However since "Familiars retain the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was," being a Familiar prevents the creature gaining the benefits of having an Intelligence score. A Familiar wearing a Headband of Vast Intelligence would be similarly prevented from gaining skill ranks from this item due to the same rule.