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    Default [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)



    Welcome Gentlemen, to your new temporary home while you're separated from the rest of the party. For those of you less familiar with the Legacy Setting. There are many universes, which comprise a small spectrum of the total scale. You will be starting in the place where, many of the 'Prime Worlds' meet. There is no scale of time, or relevance to actions occurring in other universes here, and you're free to act as you will, while the other games play out. This thread will be updated regularly.

    The Legacy Setting - Primer

    Part 1: The Legacy: Existence

    The largest, and most significant changes to understand within this setting is the scale. The setting is comprised of an extremely vast (but not infinite) series of Universes, alternate times, World-lines - A layer of time within a universe which possesses stings of events destined to occur, that must occur within that world-line; and 'Gears' - Event's that have already occurred, which repeat infinitely within the Universe, often being the core forces that have created the Universe in question; These various pieces exist within each Universe within the Multi-verse.

    However, for educational purposes, for this OOC, I will note; There are more then one of these Multi-verses, which serves as a variant of the total Setting. These are called a 'Legacy'. Each Legacy is not necessarily related to one another directly, but tied together by a series of 'Gears' - Core unchangeable events that have occurred - called a 'Chapter'. This is more information then you currently need to know... and it sounds very complex, and overwhelming. It quickly can become just that, but for the simplicity. You can ignore the grander scale of these various Legacies, because the setting we will be playing in, is called L.O.S. - Legacy of Sorrow.

    Part 2: A New Generation

    The players, form a single 'group' called the 'Generation'. While this does not mean all the players are allied to one another, or share the same interests, they have all been provided the opportunity to choose to participate, or decline to participate, in shaping and repairing the Legacy. Those of the Generation are capable of attaining various forces to either destroy, repair, or preserve the Legacy. Or, simply pursue their own interests within the multi-verse. Each member of the party as a 'Chosen', of the Generation is capable of gaining great powers

    Part 3: L.O.S.: A World of Worlds, Unraveling - The Setting, The Multi-verse

    The most introductory, and basic of the various Legacies, but arguably the most unstable. L.O.S. is a Multi-verse of clashing 'worlds' - universes, caught within an eternal cycle of destruction from the failed Generations past. The unstable, volatile nature of many of these universes spread and decay to many worlds.. Yet still a number of Prime Worlds remain, untouched by the corruption that rises forth... But for how long these worlds remain untouched, almost none know.

    Within the game players will discover a number various worlds and strange peoples, each universe with its own history and story, somehow intertwined with all others. Players may become separated, divided from one another across worlds, or venture out to walk across planes and discover worlds by their own initiative, in a massive sandbox that spans both time and realities. For each new world, A separate thread will be created in one of the bookmarks below, as a 'World Roster'. Players will not be restricted to the confines of the circumstances around them, and may seek to create, destroy, rebuild, and preserve worlds, planes, times, as they gain awareness
    of The Legacy and their abilities to control, manipulate, and walk through the various existences that span reality. Many exist, who would contest The Chosen, many with their own motives and aspirations... But there are those who watch, who oversee The Chosen, finding those worthy to quest for 'The Key'. A fragment of power containing the forces of the Legacy's creation, to repair, reset, renew The Legacy, and thus complete the purpose of The Generation, bringing The Legacy to a close. Those who oversee The Chosen, find those who would take up the cause, and pursue The Key and restore The Legacy, lending their aid to those few individuals who put aside their own claims of power, to restore the multi-verse to order. Should they succeed, should they fail. The Legacy will end, and The Generation will move to another Legacy, as the old falls to ruin.

    Part 4: Perceive the Unseen, Discover the Unknowable

    Players are free to take their own path, and pursue their own interests within whatever worlds they venture. However, the ultimate premise of their existence is to eventually unravel the truth of the Legacy and determine the fate of existence within the multi-verse they reside.

    As characters gain awareness of the various forces, history, and features of the universe, and the multi-verse. Factors and systems embedded within The Legacy become evident to the character, and the mechanical functions, to the player. By discovering the secrets of the multi-verse, the players progressively will gain the ability to perceive the forces that function beneath the surface, and in turn learn to manipulate those forces.

    Players are not required to delve into the underlying mysteries and forces that hold the Legacy together, but will be caught completely off guard when faced with those forces they do not understand, and have yet to comprehend, likely being bested by it if confronted. Such forces greatly effect both the various universe's condition, consequences of choices, and the scale and magnitude the Legacy will decompose. Players are encouraged to unravel the mysteries of each universe they explore, and the planes between, but are similarly encouraged to find their own path and establish their own goals as well. Players may opt to travel to places and world by their own initiative and venture to lands away from others to explore the massive expanses of various worlds and crumbling planes.

    Each world possesses it's own unique flavor and challenges. Many of the lesser worlds, whole holding great opportunity are quickly being destroyed, and pose some of the greatest dangers to characters who brave these dying worlds, while also offering some of the best opportunities to gain new measures of strength and abilities, should they survive. Each world comes with a 'Precursor' hinting at it's nature but never defining it's condition in full, point at it's various threats, history, and events that have shaped it. While starting off, it is not recommended to stray too far into forlorn worlds and unidentified universes.

    Part 5: A Thousand Lives, One Spirit

    The Legacy Setting, functions off of a unique combination of systems built into both the lore and a mechanical focus of the game as well. When a new soul enter's 'The Wake' - The Interstice where all Universes meet. The Soul (The Character), gains a 'Prime Form'. This form is the material-core of the entity (The Character). While within The Wake, the and removed from all other universes, they exist in their Prime Form. Should their Prime Form be slain, their existence will be expunged, resulting in a classic and near-permanent 'death'. When a character chooses to enter a world, if they have the awareness of it, they may choose to create a 'Reflection'. This is a version of themselves within the world, that has always existed within the world. The player (OOC) may build a new version of their character, with complete alternate background, personality, class, stats, skills, equipment, traits, etc, a complete new variation of themselves as they were. They may or may not retain all of their previous memories based on the condition they entered the world, and their individual spiritual strength and experience with entering new worlds. Memories will begin to return over time, but in such an event, they begin within the world as a citizen/creature native to the universe being entered.

    If the character does not possess knowledge and proper control of their ability and awareness to create a Reflection. When entering a world, or entering one forcefully, they may enter that world in a Reflection of themselves that has been generated randomly, or in their Prime Form. Character's may choose to enter a world in their Prime Form as default at anytime, but run the risk of dying permanently. When a Reflection is slain in a world, all progress, class levels, equipment - not bound to the spirit - and all progress the character has made is lost. The Soul returns to The Wake, with memory of what has transpired, but is unaffected by the experience of 'death' of their reflection, other then the physical and mental trauma of being killed. Circumstances that directly slay the spirit of a creature in such a way that break's their connection to The Wake, will result in a lasting and near-permanent death, as if the character's Prime Form had been slain.

    When/if, A Reflection returns from a world/universe to The Wake, after 'clearing' the world, Solving it's underlying mystery and resolving the World-Line/or Gears. that world possesses, by living through it's resolution, siding for or against a side if it is in conflict, or ending it depending on the nature of the challenge in question. The Reflection returns to The Wake and is joined with the character's Prime Form. All class levels (minus 1), equipment, abilities, memories, and progress are transferred and held permanently by the Prime Form. When creating a reflection, unique abilities/powers gained through a reflection and 'Clearing a World', are always passively transferred as base abilities to the new Reflection. Thus increasing the Prime Form's power as more worlds are cleared. The Prime Form's total combined level and unique powers/abilities gained, dictate their 'Spiritual Level', similar to a Caster Level. Creatures that possess a Spirit Level over 6 gain a passive aura, which cannot be turned off. When in the presence of creatures who are less then half your Spirit Level, the target suffers under the strength of the the creature's Spiritual Presence, which will commonly take a base form called Oppressive Presence Which can fatigue, sicken, and stagger creatures within a close radius. This aura can be altered and modified based on the creature, and grows in strength as the creature's Soul Level increases overtime. This is only in effect while in a Prime Form. Creature's with exceptional Spirit Level can mask this by creating a Reflection within The Wake.

    Part 6: Choice and Consequence

    Each players decisions, or lack there-of, comes with both reward and consequence. It is up to each individual player to decide how they would like to fit into the multi-verse, perhaps finding a world and place to call their own, and settle down. But the events pertaining to the world still move forward, with or without player interference, and World-Line events will progress as they will. It is up to each individual to learn to live, survive, cope, and thrive in a dangerous and vast universe, filled in glory, infinite possibilities, failures, and consequence. Many unknown factors and elements exist within each individual world, and each Legacy as a whole. And each individual must choose how they want to play and live with the risks and choices they make following that path. To choose to not pursue the elements and underlying mysteries of the world does not leave them exempt from it's influence, and can very quickly lead to unforeseen events and set backs based on factors that have been overlooked and left unchecked. To pursue the various mysteries of the world, is to also accept the risk of delving into dangers, and pursuing difficult and often frustratingly complex puzzles to unravel the mysteries of the Legacy... and knowing when you have begun to dig 'too deep'. For there exist forces and entities best left undisturbed, that could be unearthed with recklessness, and insightful choices. While the strength of one may turn the tide of a battle, no single being can stand alone to confront the deepest depths that lay beneath the surface of this form, this phase of existence, that is L.O.S.

    Minor Disclaimer
    Player's are highly encouraged to play as they would like and walk through planes, living various and many lives. However, for those that due wish to pursue the greater mysteries, and gain access to the greater power's that be, and the answers. It is highly recomended to work together both OOC and IC. Knowledge, for these players, plays a vital factor, and the dangers attached to chasing The Truth of the various worlds is inherently much more dangerous, much more difficult, and comes with a high rate of mortality. Do not venture off alone in your venture's to find the answers, for doing so would be foolish, and very likely lead to death.

    GM involvement in OOC conversation and advisement will be limited, as it is up to the players to define, interpret, and understand that which they encounter if that is their goal. When a character has fully gained awareness or 'perception' of a force or concept, many of the mechanical functions will become available for them to view OOC. Though this does not cover all methods, that a particular force or ability is used or can be implemented. Many forces, abilities, and existences un-perceived, will often got unnoticed, or appear ambiguous, and may lead to unforseen events due to lack of understanding of these functions, of the force or entity in question. Each world possesses unique factors, and each Legacy possesses 'universal-factors' that apply to all worlds, which define, and create the foundation of many events, circumstances, and conditions that exist within the multi-verse.

    When a Reflection is created OOC, it is an alternate version of the same character. However, a new character sheet may be generated. A 'World Primer' is provided with all of the general information that character innately gains by joining the world as default. Equipment is generated during these periods as if a new game has been started, with a distinguishing Starting Level, based on the world, and WBL provided for gear and weapons. Some unique bonuses may also be provided during Reflection-Creation called a 'Boon'. This passive abilities are transferred to the character's Prime Form when the world has been cleared. Previously visited worlds can be revisited.

    Good Luck, Have Fun,
    -Mornings


    Chapter XI: The Wake: Roster
    Last edited by Mornings; 2015-06-03 at 02:05 PM.

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    Complete World Roster:



    Arc Log: The First Cycle
    Arc 0: The Last Light
    Arc 0.5: Dawnbringer > Nightbringer > Dawning
    Arc 1: Bloody August
    Arc X: ????
    Arc X: ????
    Arc X: ????
    Last edited by Mornings; 2015-07-13 at 05:32 PM.

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    Root Glossary Index

    Chapter XI: Player's Glossary
    People - Event's - Notes the Character has encountered.



    Chapter XI: System/Functions Outline
    1.) Prime Forms
    2.) Reflections
    3.) Soul Level
    4.) ?????
    5.) ?????
    6.) ?????
    Last edited by Mornings; 2015-07-16 at 11:59 AM.

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    Please Pick your IC speak colors.

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    I'll take my fancyness of Blue once more.

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    You're all going to die horribly.

    I'm partial to this
    Last edited by Lazy Roman; 2015-05-10 at 08:41 AM.

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    Okie, gents. Feel free to throw down your IC posts

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    Annnnd.... Kal's being a duchenozzle.
    Oppressive Presence (Spiritual Aura)
    Nelrin'Fel Will Save (Save DC30) - Pass on Nat 20
    [On failure, becomes Sickened, Staggered, Fatigued]
    V'Dri'Fel Will Save (DC20)
    [On failure, becomes Sickened, Fatigued]
    Last edited by Mornings; 2015-05-11 at 05:40 AM.

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    uhhh....will save against a god?.....

    (1d20+0)[18]

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    You'll be fine!

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    I'll be updating the main OOC post for LS to include the OOC Setting Summery as to... what you're actually playing and what you should be your expectations as a player. The 'rules-of-the-table' for this campaign setting. The LS OOC will be linked to the SS OOC being that the game's are now merging/merged. This should paint the picture of this open-world multiverse-setting, and what you as a player will be expecting, in addition with how future mechanical changes will be implemented, and how those will be displayed IC/OOC.

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    Reclaiming Orange. Will be bolding when raging
    I follow a general rule: better to ask and be told no than not to ask at all.

    Kelon by nijashe

    Extended Sig

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    Eris will be speaking/thinking in Dark Green, as she was at her introduction.

    Kestal'Fel will be using Red, however.

    They're a two in one combo!

    (To clear up confusion; Eris is the tiefling who was around originally. She and her Shadow merged temporarily with the 'upgrade' and then split again. They're going to refer to themselves as "I" and "We" but for out of game purposes, Kestal'Fel is the Shadow Eris that got control after the upgrade, and Eris is the original tiefling)
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    Setsuna by Kymme | Desril by Wolfshonor | Eruvia (no background) by Oneris

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    The Wake and The World Roster's have been updated to include locations now merged.

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    Player's Entering the Soul Warren are now Level 4

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    Eris' level 4 HP (1d6)[5]

    Kestal'Fel' level 2-4 (1d10)[2](1d10)[1](1d10)[6]
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    Setsuna by Kymme | Desril by Wolfshonor | Eruvia (no background) by Oneris

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    New HP (1d12+2)[11]
    (1d12+2)[5]
    (1d12+2)[4]

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    For those of you in The Soul Warden, you can completely rebuild your characters, however, this does not spawn new equipment. if you roll below average. Take average rounded up for HP.This will be your base Prime Form

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    OK, final build is done;

    Eris (Prime Form)

    Kestal'Fel (Prime Form)

    Kestal can "Take 10" on Seduction even while stressed and get a 36. 56 if she spends Mythic Power. 61 if she spends the time to Take 20. This song should be everyone else's theme when she walks into the room.
    Last edited by Desril; 2015-05-15 at 09:24 PM.
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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    All players may rebuild their current characters into their "Prim Form'. This allows you to change the character completely, however it does not alter/modify/create starting Equipment. All Characters within The Soul Warren Are Level 4

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    Eris' Perception (1d20-1)[11]

    Kestal' Perception (1d20+5)[22]
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    Setsuna by Kymme | Desril by Wolfshonor | Eruvia (no background) by Oneris

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    Sense Motive: (1d20+5)[18]
    I follow a general rule: better to ask and be told no than not to ask at all.

    Kelon by nijashe

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    Rolling HP for level 4: (1d10)[6]
    I follow a general rule: better to ask and be told no than not to ask at all.

    Kelon by nijashe

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    If you were ported to the Soul Warren in the last update to Rain's Wake: Cathedral Ruin. Do not post until the wake roster for The Soul Warren has been updated.

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    All players who were removed from Rain's Wake to The Soul Warren are now The Dawning. Click the Quortek Zeklet'tau: The Soul Havens link in The Wake Roster to open The World menu

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    Wake Roster Updated-

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    All players are now within The Garden: The Forgotten. Please navigate to The Garden Wake Menu to open the new IC
    Last edited by Mornings; 2015-05-27 at 06:53 PM.

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    Universal World Index Added to tabs. To find World links. please refer to this link. the Citadel IC links will be hosted here.

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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    Perceptions

    Kestal (1d20+5)[14]
    Eris (1d20-1)[17]
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    Default Re: [LS] Chapter XI: '...And The Rain Killed The Flowers' (OOC)

    Perception: (1d20+5)[20]
    I follow a general rule: better to ask and be told no than not to ask at all.

    Kelon by nijashe

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