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  1. - Top - End - #1
    Bugbear in the Playground
     
    HalflingPirate

    Join Date
    Jan 2013
    Location
    Arkansas, U.S.
    Gender
    Male

    Default What are reasonable limitations to this character's reality warping powers in Gurps?

    This character, Dario, is the son of a witch and a demon in a superhero game.
    Dario's primary powers are supersonic flight (from a pair of fiery wings he can spawn from his back) and limited reality warping.

    Dario can, using his RW:
    Heal a single injury at a time.
    Keep himself from dying.
    Boost his physical strength to superhuman levels.
    Pass through walls.
    Alternatively, he can simply make a door appear in the wall.
    Create small objects.
    Cause himself to vanish from sight.
    A few other tricks that I haven't thought off.

    He cannot:
    Turn back time.
    Bring back the dead.
    Heal more than one injury at a time.

    His RW is limited to what he can touch, he can only perform one RW at a time, and he can't RW if he loses consciousness.

    Since this is a superhero game, the DM has said that rule of fun is largely in effect.
    However, I don't want this character to be OP, which is hard to do while he has this ability. So I wanted to come up with some reasonable limitations to this ability of his.
    Last edited by MonkeySage; 2015-05-09 at 02:53 PM.

  2. - Top - End - #2
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Dec 2013
    Gender
    Male

    Default Re: What are reasonable limitations to this character's reality warping powers in Gur

    Make it take a great deal of concentration to use effectively. If he is sitting there and meditating, he can create a video game console or something, but if someone is chasing him or something, he could struggle to make a simple hammer.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

  3. - Top - End - #3
    Bugbear in the Playground
     
    Maglubiyet's Avatar

    Join Date
    Feb 2015
    Gender
    Male

    Default Re: What are reasonable limitations to this character's reality warping powers in Gur

    Some Limitation ideas:

    • Limited Uses -- only a certain number of times per day
    • Costs Fatigue -- drains FP every time you use it
    • Nuisance Effect -- each RW use causes you to look more demonic (larger horns, skin turns redder, eyes get more reptilian/cat-like, smell of brimstone, etc.) causing an additional -1 reaction penalty (approaching Hideous or Monstrous Appearance, Disturbing Voice) until you have a chance to rest and recover
    • Accessibility -- does not work on "holy ground"

  4. - Top - End - #4
    Ogre in the Playground
     
    mikeejimbo's Avatar

    Join Date
    Nov 2006

    Default Re: What are reasonable limitations to this character's reality warping powers in Gur

    How is the Reality Warping built? If it's built as Modular Abilities, you're already fairly limited by the point-cost of your pool.

    If you work with your DM, you could get the MA built as something similar to a "Grimoire" in that you're severly limited to the selection of abilities you can use (a list you and the DM work out ahead of time), but you could get a fairly substantial point cost break for that.

    Otherwise, the suggestions Keltest and Maglubiyet posted are good. You could build Keltest's suggestion as Weakened Without Preparation, and define the "Preparation" as time spent Concentrating. "Requires (Attribute) Roll" could also be good, and you could define the weakening as a penalty to the roll. Take a page from the Warp (hah) Advantage: -10 for instantaneous use, and maybe each second you take a Concentrate Manuever first removes 1 point of penalty from it?
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  5. - Top - End - #5
    Bugbear in the Playground
    Join Date
    Apr 2013

    Default Re: What are reasonable limitations to this character's reality warping powers in Gur

    I would like to see the build, it may be self-limiting. Alternatively, if you spent a ton of points on it and everyone else gets the same budget, I don't see a problem.
    Re: 100 Things to Beware of that Every DM Should Know

    Quote Originally Posted by Jay R View Post
    93. No matter what the character sheet say, there are only 3 PC alignments: Lawful Snotty, Neutral Greedy, and Chaotic Backstabbing.

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