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2015-05-12, 02:56 AM (ISO 8601)
- Join Date
- Feb 2012
Making the library trip into an adventure
Usually, getting information goes down to make a roll, possibly hand over some coin, and then get what information is appropriate for those circumstances, possibly in the form of a handout. I'd like for the PCs' next trip to the library to be a tad more interesting, if possible. I'd like to make it more of a hunt, with smarts and rigor being rewarded.
So, playgrounders, please inspire me with ideas and experiences. How to make the visit to the local sage much more interesting than it usually is? The campaign is a pseudo-medieval a few dabs of magic.My D&D 5th ed. Druid Handbook
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2015-05-12, 03:21 AM (ISO 8601)
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- Sep 2013
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- Slovakia
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Re: Making the library trip into an adventure
I would make a dungeon crawl out of it.
The sage/librarian remembers that the book he needs to give you the information has been...misplaced. Into forbidden section. Well-protected, underground, secret forbidden section. Which is partly underwater. Aaaaand there are lots of critters down there (nobody ever goes there).
Also, see the "how to simulate huge dungeon" thread - I'm preparing a dungeon in a underground temple with large library, where players have to hunt down some information.Call me Laco or Ladislav (if you need to be formal). Avatar comes from the talented linklele.
Formerly GMing: Riddle of Steel: Soldiers of Fortune
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2015-05-12, 04:35 AM (ISO 8601)
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- Nov 2007
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- Italy (I'd rather flee)
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2015-05-12, 04:55 AM (ISO 8601)
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- Apr 2008
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Re: Making the library trip into an adventure
I've been thinking about this a lot for Call of Cthulhu. Some thoughts:
Time pressure. Do you run with what you've found already or stick around to learn some more at a cost?
Characters acting as gatekeepers. All the information might not be stacked neatly at the local library, it might be stashed away in private collections or forbidden archives around the city.
A labyrinth of frustrating language barriers. One book references another which references yet another still. All of them are in different, exotic languages. Teamwork is required.
Distractions. Things keep happening while the players try to sit down and read a book. Can they shut out the overwhelming noise of plot hooks and exciting happenings and dedicate themselves to the pursuit of knowledge?
Splitting the party. Linked to the above, the players will inevitably decide to leave one character in the library to study while the rest go out and take care of other business. Don't make this an easy choice."What can change the nature of a man?"
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Guybrush Threepwood avatar by Ceika
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2015-05-12, 09:28 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Chicago
Re: Making the library trip into an adventure
Last time I ran a library scene, I had a rival group of scholars interested in the same material. There was an initial race to get the reference materials, and neither group got all the books they needed. After that, there was eavesdropping and attempted book-swapping by both parties. The PCs also beat their rivals in an opposed diplomacy check to get permission to see the restricted section.
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2015-05-12, 09:42 AM (ISO 8601)
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- May 2015
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- Germany
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Re: Making the library trip into an adventure
Take a page out of Walter Moers "City of Dreaming Books". The library is an massive labyrinth out of books, the older the book you need is the deeper you have to go, the lokal Fauna has adapted to the conditions and there are other adventurerers seeking rare books who are more than willing to fight for them. Other hazards could be trapped bookshelfs that others used to protect their hoard or simply derelict parts of the library.
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2015-05-12, 10:01 AM (ISO 8601)
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- Dec 2013
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- turkey
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2015-05-12, 10:10 AM (ISO 8601)
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- Feb 2015
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Re: Making the library trip into an adventure
Try having them take their three hyperactive nephews, all of whom are all under the age of ten. That's always entertaining.
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2015-05-12, 10:12 AM (ISO 8601)
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- May 2015
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- Germany
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Re: Making the library trip into an adventure
Up the ante? As if the catacombs of Bookholm aren't bad enough already, even with out a crossover with the Hunger Games. As if the average bookhunter needs a reason to off an rival. All Jokes aside, the only difference that would make is that there are rules about the killing. Who Needs those? The only question is how Long it takes the Player characters to burn this place down. "FIREBALL bad! And stupid mage calls babarian dumb."
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2015-05-12, 11:27 AM (ISO 8601)
- Join Date
- Jun 2011
Re: Making the library trip into an adventure
What time period is this? If you want something more mundane, then the players can find the library they want, no problem! The hitch is that it isn't a public institution like our modern libraries. It might even be a research library owned by an organization who wants to keep potentially violent thieves away from their precious books. So now they have to talk or con their way into the library, and keep up the bluff or convince someone to help them find it.
If they flub it at first, put in a back up plan that someone within the library is willing to help them, provided they steal another book or sabotage the work of another person. Their failed attempt might have gotten their attention, and who is going to trust some ruffians off the street, and they might do it for a bit of coin anyway.For all of your completely and utterly honest needs. Zaydos made, Tiefling approved.
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2015-05-12, 11:35 AM (ISO 8601)
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- Oct 2010
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- Dallas, TX
- Gender
Re: Making the library trip into an adventure
One very useful tool is to drop a clue about the next adventure in the sage's maunderings, so they eventually learn that paying attention has more value. I've started dropping hints to my third level players about an adventure that will hit them at about tenth level.
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2015-05-12, 12:24 PM (ISO 8601)
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- Dec 2013
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- turkey
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2015-05-12, 12:31 PM (ISO 8601)
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- Mar 2014
Re: Making the library trip into an adventure
Maybe the books have been poorly preserved; burns and holes obscure bits of the information they seek, and they need to track down multiple volumes to get what they want.
Maybe the books are organized by a system that doesn't make sense at first, but follows consistent rules that they can puzzle out over time. Puzzling it out will make the search trivial, but first they have to learn it.
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2015-05-12, 12:39 PM (ISO 8601)
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- Nov 2012
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- Icewind Dale
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Re: Making the library trip into an adventure
Well, I have a few ideas on how to make their adventure through a library a lot more interesting.....
1) You could have a dragon inside who has made its hoard from several valuable books, including the book the PCs are looking for.
2) Have a monster be a caretaker/guardian/librarian of the library. It can be either a dragon, a lich, or whatever monsters seems suitable for the role.
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2015-05-12, 05:03 PM (ISO 8601)
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- Apr 2011
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- In a building.
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Re: Making the library trip into an adventure
The Dungeon Dozen has some interesting ideas, if you're willing to go digging. My favorite is
Lich remains at large in royal library, magically disguised/concealed: alternately helpful with research projects and capriciously deadly should patrons offend his literary sensibilities
(ICYDNK, control or comand + f brings up a search function in most browsers.)
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2015-05-12, 05:30 PM (ISO 8601)
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- Dec 2013
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Re: Making the library trip into an adventure
You could take the time and write out exactly what it is the party will find in the library. Different lines of inquiry and different levels of thoroughness can result in different bits of information being revealed. Whether or not the party can access them may depend on things like the intelligence, wisdom or charisma of whoever is looking, the amount of time they spend pursuing a specific work (add in a time limit for this one). Obscure some information behind allegory and metaphor. Perhaps even a riddle, which if they cant solve themselves would require a quest to obtain the services of someone who can.
Just be sure that the players can actually get what they need to know.“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2015-05-12, 08:22 PM (ISO 8601)
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- Dec 2007
- Location
- San Antonio, Texas
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Re: Making the library trip into an adventure
I'm thinking of "The Sleeping Dragon" by Joel Rosenberg, where they wind up going to the library... and dealing with the librarians. The dwarf, who is the POV character for that section, encounters one librarian who demands payment for EVERYTHING... information, like the name and title he insists that he be called by. Location of rooms, etc.
The other librarian is affable. He knows the room he's specialized in, talks and has tea. He's a source of gossip and information.
For fun, consider having people be required to be unarmed in the library, and the entire thing in a magic-dead area... and then toss in kung fu thieves who can make the party stretch to deal with things.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2015-05-12, 10:38 PM (ISO 8601)
- Join Date
- Jan 2015
Re: Making the library trip into an adventure
I'm about to use this in my game...
The party needs an ancient book (perhaps so old that it's magically preserved) but the language is so old no-one can read it. If there is a "comprehend language" style spell in your game you can say that "although you understand the literal translation of the words, the syntax and imagery makes it too difficult to gleam any useful knowledge" or something to that affect. Then have a NPC drop a hint that there is ONE person who can translate it and then you can do whatever you want from there. Maybe the person is an Indiana Jones type and he's trapped in an ancient temple, or maybe it's a scholar who's been kidnapped or what have you.
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2015-05-13, 01:13 AM (ISO 8601)
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- Dec 2013
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- turkey
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2015-05-13, 02:53 AM (ISO 8601)
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- Aug 2014
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Re: Making the library trip into an adventure
The expert your playes need to consult is an old excentric with irrationnal demands. In particular, he wants them to answer riddles with a time limit. And he forgets what the question was when the players are about to find the answer.
Yes, I am slightly egomaniac. Why didn't you ask?
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Originally Posted by Fyraltari
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2015-05-13, 06:15 AM (ISO 8601)
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- May 2015
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- Germany
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2015-05-13, 07:29 AM (ISO 8601)
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- Apr 2015
Re: Making the library trip into an adventure
The last time I GM'd a library encounter the PCs had just convinced the librarian to hand over the Necronomicon when a Nazi wizard and his goons rolled up. Long story short, a major explosion caused the building to start to collapse and the PCs had to use the Library Use skill to follow the Dewey decimal system and escape.
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2015-05-13, 07:37 AM (ISO 8601)
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- Oct 2010
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- Dallas, TX
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Re: Making the library trip into an adventure
I find it delightfully ironic that a trip to the library in a fantasy adventure game can be boring, while a trip to a real library is always a fulfilling adventure.
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2015-05-13, 07:50 AM (ISO 8601)
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- May 2015
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- Germany
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Re: Making the library trip into an adventure
Is your local librarian a Sphinx to? Those get way to angry when the books are overdue.
But really an adventure to find some old tome should not be solved with "You go into the library. For a fee of 3 Gold pieces the librarian lends you the book you search. For an additional fee of five Gold pieces you can use the local facultys to create a copy. You return successful to your quest giver and collect the payment of sixteen gp." That sounds boring. An massive Labyrinth with it's own Flora and Fauna and monstrous keepers that demand odd payment for their service, where you have to defend your find against rivals sounds way more fun."If it lives it can be killed.
If it is dead it can be eaten."
Ronkong Coma "the way of the bookhunter" III Catacombium
(Walter Moers "Die Stadt der träumenden Bücher")
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2015-05-13, 10:56 AM (ISO 8601)
- Join Date
- Aug 2014
Re: Making the library trip into an adventure
Well if this is a medieval fantasy, and mages are not using magic like technology, a library will be a rare and hard to find thing.
Public free knowledge may be something normal for us but if the setting you are using is anywhere near "Realistic medieval" or "Dark fantasy" few people know how to read and all the books are handwriting.
That makes them both expensive and rare.
The idea of a public library in a medieval camping is really weird to me. Normally they belong to a university, temples or are private places in lord's mansions. So getting to the library may be an ordeal and convincing the guy to let them read the book is another deal. The best part is that they can solve it with swords and killing.Shamash! The true sun god!
Praise the sun! \o/
I also have a DeviantArt now... Most are drafts of my D&D campaigns but if you want to take a look.
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2015-05-13, 11:31 AM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Making the library trip into an adventure
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2015-05-13, 12:25 PM (ISO 8601)
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- May 2015
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- Germany
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Re: Making the library trip into an adventure
Sure but only ogres who know oxymoron is another word than moron and that using the former does not mean you call them stupid qualify for this Job. And those are rare around there. Stupid dwarven-friends driving them away. But our central library has an mindflayer. Nobody returns the books late there. Not more than once.
@Shamash: Searching a Dungeon-Library sounds more fun than paying an rich guy to use his.
I think no one there proposes a normal public library, most suggestions there are either outright dungeons or collections owned by more... unusual denizens of a fantasyworld."If it lives it can be killed.
If it is dead it can be eaten."
Ronkong Coma "the way of the bookhunter" III Catacombium
(Walter Moers "Die Stadt der träumenden Bücher")
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2015-05-14, 06:37 AM (ISO 8601)
- Join Date
- Feb 2012
Re: Making the library trip into an adventure
Thanks for all the suggestions so far, guys!
My D&D 5th ed. Druid Handbook
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2015-05-14, 12:10 PM (ISO 8601)
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- Jan 2013
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Re: Making the library trip into an adventure
Someone mentioned bookhunters, reminding me of this webcomic, which is an action-packed 70's police procedural where the protagonists are trying to track down an antique book stolen by a master criminal from a public library. The fact that it's all taken completely seriously adds to the absurdity, but it would make sense if transposed to a setting where magical tomes have significant power.
For perhaps a session's worth of material, how about this? The players arrive to find the librarians investigating after what was a preliminary information-gathering break-in, to set up the subsequent heist. While there, another attempt takes place, stealing a valuable and powerful tome, less well-guarded than the one the players seek. Either the players act suspiciously or hinder the librarians, in which case they'll be implicated in the case and have to prove their innocence before being allowed access to their information, or they manage to assist while remaining free from doubt, in which it will be explained that access to the secure archives is impossible while the thieves are at large. In either case, they will be tasked with bringing in the thieves and their loot, by tracking them down in an investigative segment with suspicously clear clues, then perhaps having to infiltrate their safehouse or have a cart chase. Depending on how they handle the point of meeting the gang, they can either parlay, in which case the criminals will offer their assistance in a final heist to claim the desired book or surrender, or fight, and have to catch them as they flee, playing a shell game with the stolen tome. In either case, the gang are professionals and will surrender to avoid death.
If the players cooperate with the criminals, they then have an open-ended heist to break in and steal the book they're after, with the gang filling in skill gaps in the party.
If they bring them in instead, they are rewarded with access to the secure stack, and can withdraw the book - after obtaining library cards, of course.
As they leave, book in hand, a lieutennant of the BBEG appears with a squad of minions to take or destroy the book by force. It can be revealed the thieves were an unwitting distraction to make the librarians trust the players with the book and let it leave the safety of its storage. If the gang is still in action, they might double-cross the party to get the payment (with the cooperative heist, they could already have done so!), or if the party converts them to their cause all but the leader, aware of the conspiracy, might swap sides. Ending with a combat is always fun, but if it's one where that halfling contortionist who'd pick your pockets even as you put him in manacles might decide to join you out of resentment of having been played himself, that could make it more memorable.