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  1. - Top - End - #1
    Troll in the Playground
     
    Ziegander's Avatar

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    Default Preset Class Tables for 5e Homebrew

    HIT POINTS
    Hit Dice:
    Hit Points at 1st Level:
    Hit Points at Higher Levels:

    PROFICIENCIES
    Armor:
    Weapons:
    Tools:

    Saving Throws:
    Skills:

    EQUIPMENT
    You start with the following equipment, in addition to the equipment granted by your background:

    Vanilla
    Level Proficiency Bonus Features
    1st +2
    2nd +2
    3rd +2
    4th +2 Ability Score Improvement
    5th +3
    6th +3
    7th +3
    8th +3 Ability Score Improvement
    9th +4
    10th +4
    11th +4
    12th +4 Ability Score Improvement
    13th +5
    14th +5
    15th +5
    16th +5 Ability Score Improvement
    17th +6
    18th +6
    19th +6 Ability Score Improvement
    20th +6 Capstone Feature

    Special
    Level Proficiency Bonus Features Special
    1st +2
    2nd +2
    3rd +2
    4th +2 Ability Score Improvement
    5th +3
    6th +3
    7th +3
    8th +3 Ability Score Improvement
    9th +4
    10th +4
    11th +4
    12th +4 Ability Score Improvement
    13th +5
    14th +5
    15th +5
    16th +5 Ability Score Improvement
    17th +6
    18th +6
    19th +6 Ability Score Improvement
    20th +6 Capstone Feature

    Special +1
    Level Proficiency Bonus Features Special Special
    1st +2
    2nd +2
    3rd +2
    4th +2 Ability Score Improvement
    5th +3
    6th +3
    7th +3
    8th +3 Ability Score Improvement
    9th +4
    10th +4
    11th +4
    12th +4 Ability Score Improvement
    13th +5
    14th +5
    15th +5
    16th +5 Ability Score Improvement
    17th +6
    18th +6
    19th +6 Ability Score Improvement
    20th +6 Capstone Feature

    Special +2
    Level Proficiency Bonus Features Special Special Special
    1st +2
    2nd +2
    3rd +2
    4th +2 Ability Score Improvement
    5th +3
    6th +3
    7th +3
    8th +3 Ability Score Improvement
    9th +4
    10th +4
    11th +4
    12th +4 Ability Score Improvement
    13th +5
    14th +5
    15th +5
    16th +5 Ability Score Improvement
    17th +6
    18th +6
    19th +6 Ability Score Improvement
    20th +6 Capstone Feature

    Full Caster
    —Spell Slots per Spell Level—
    Level Proficiency Bonus Features Cantrips
    Known
    1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st +2 Spellcasting 3 2
    2nd +2 3 3
    3rd +2 3 4 2
    4th +2 Ability Score Improvement 4 4 3
    5th +3 4 4 3 2
    6th +3 4 4 3 3
    7th +3 4 4 3 3 1
    8th +3 Ability Score Improvement 4 4 3 3 2
    9th +4 4 4 3 3 3 1
    10th +4 5 4 3 3 3 2
    11th +4 5 4 3 3 3 2 1
    12th +4 Ability Score Improvement 5 4 3 3 3 2 1
    13th +5 5 4 3 3 3 2 1 1
    14th +5 5 4 3 3 3 2 1 1
    15th +5 5 4 3 3 3 2 1 1 1
    16th +5 Ability Score Improvement 5 4 3 3 3 2 1 1 1
    17th +6 5 4 3 3 3 2 1 1 1 1
    18th +6 5 4 3 3 3 3 1 1 1 1
    19th +6 Ability Score Improvement 5 4 3 3 3 3 2 1 1 1
    20th +6 Capstone Feature 5 4 3 3 3 3 2 2 1 1

    Full Caster + Spells Known
    —Spell Slots per Spell Level—
    Level Proficiency Bonus Features Cantrips
    Known
    Spells
    Known
    1st 2nd 3rd 4th 5th 6th 7th 8th 9th
    1st +2 Spellcasting 3 2
    2nd +2 3 3
    3rd +2 3 4 2
    4th +2 Ability Score Improvement 4 4 3
    5th +3 4 4 3 2
    6th +3 4 4 3 3
    7th +3 4 4 3 3 1
    8th +3 Ability Score Improvement 4 4 3 3 2
    9th +4 4 4 3 3 3 1
    10th +4 5 4 3 3 3 2
    11th +4 5 4 3 3 3 2 1
    12th +4 Ability Score Improvement 5 4 3 3 3 2 1
    13th +5 5 4 3 3 3 2 1 1
    14th +5 5 4 3 3 3 2 1 1
    15th +5 5 4 3 3 3 2 1 1 1
    16th +5 Ability Score Improvement 5 4 3 3 3 2 1 1 1
    17th +6 5 4 3 3 3 2 1 1 1 1
    18th +6 5 4 3 3 3 3 1 1 1 1
    19th +6 Ability Score Improvement 5 4 3 3 3 3 2 1 1 1
    20th +6 Capstone Feature 5 4 3 3 3 3 2 2 1 1

    Half Caster
    —Spell Slots per Spell Level—
    Level Proficiency Bonus Features 1st 2nd 3rd 4th 5th
    1st +2
    2nd +2 Spellcasting 2
    3rd +2 3
    4th +2 Ability Score Improvement 3
    5th +3 4 2
    6th +3 4 2
    7th +3 4 3
    8th +3 Ability Score Improvement 4 3
    9th +4 4 3 2
    10th +4 4 3 2
    11th +4 4 3 3
    12th +4 Ability Score Improvement 4 3 3
    13th +5 4 3 3 1
    14th +5 4 3 3 1
    15th +5 4 3 3 2
    16th +5 Ability Score Improvement 4 3 3 2
    17th +6 4 3 3 3 1
    18th +6 4 3 3 3 1
    19th +6 Ability Score Improvement 4 3 3 3 2
    20th +6 Capstone Feature 4 3 3 3 2

    Half Caster + Spells Known
    —Spell Slots per Spell Level—
    Level Proficiency Bonus Features Spells
    Known
    1st 2nd 3rd 4th 5th
    1st +2
    2nd +2 Spellcasting 2
    3rd +2 3
    4th +2 Ability Score Improvement 3
    5th +3 4 2
    6th +3 4 2
    7th +3 4 3
    8th +3 Ability Score Improvement 4 3
    9th +4 4 3 2
    10th +4 4 3 2
    11th +4 4 3 3
    12th +4 Ability Score Improvement 4 3 3
    13th +5 4 3 3 1
    14th +5 4 3 3 1
    15th +5 4 3 3 2
    16th +5 Ability Score Improvement 4 3 3 2
    17th +6 4 3 3 3 1
    18th +6 4 3 3 3 1
    19th +6 Ability Score Improvement 4 3 3 3 2
    20th +6 Capstone Feature 4 3 3 3 2

    "Warlock Style"
    Level Proficiency Bonus Features Cantrips Known Spells Known Spell Slots Slot Level
    1st +2
    2nd +2
    3rd +2
    4th +2 Ability Score Improvement
    5th +3
    6th +3
    7th +3
    8th +3 Ability Score Improvement
    9th +4
    10th +4
    11th +4
    12th +4 Ability Score Improvement
    13th +5
    14th +5
    15th +5
    16th +5 Ability Score Improvement
    17th +6
    18th +6
    19th +6 Ability Score Improvement
    20th +6 Capstone Feature
    Last edited by Ziegander; 2015-06-15 at 02:55 PM.
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  2. - Top - End - #2
    Bugbear in the Playground
     
    Daemon

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    Thumbs up Re: Preset Class Tables for 5e Homebrew

    Very useful.
    DMs only roll dice for the sound they make

  3. - Top - End - #3
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    Ziegander's Avatar

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    Default Re: Preset Class Tables for 5e Homebrew

    It needed done. I'm glad I finally got around to it. If anyone can point out to me why the second row of my Half Caster table is lacking the outer border on the right side, I would greatly appreciate it. I am vexed and perplexed as to why it is not there...

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    Monster Trainer
    Level Proficiency Bonus Features Monsters' Tricks Specialties
    1st +2 Monster Training, Pack Tactics 1
    2nd +2 Trainer's Specialties 2 1
    3rd +2 Trainer Archetype 3 2
    4th +2 Ability Score Improvement 4 2
    5th +3 5 3
    6th +3 Archetype Feature 5 3
    7th +3 6 4
    8th +3 Ability Score Improvement 6 4
    9th +4 7 5
    10th +4 Archetype Feature 7 5
    11th +4 8 5
    12th +4 Ability Score Improvement 8 6
    13th +5 9 6
    14th +5 Archetype Feature 9 6
    15th +5 10 7
    16th +5 Ability Score Improvement 10 7
    17th +6 11 7
    18th +6 Archetype Feature 11 8
    19th +6 Ability Score Improvement 12 8
    20th +6 Capstone Feature 12 8

    CLASS FEATURES
    As a Monster Trainer, you gain the following class features.

    HIT POINTS
    Hit Dice: 1d8 per Monster Trainer level.
    Hit Points at 1st Level: 8 + your Constitution modifier.
    Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Monster Trainer level after 1st.

    PROFICIENCIES
    Armor: Light armor.
    Weapons: Simple weapons, longswords, nets, rapiers, shortswords, and whips.
    Tools: Vehicles (Land).

    Saving Throws: Wisdom and Charisma.
    Skills: Animal Handling and any two among Athletics, Acrobatics, Nature, Perception, Survival, and Persuasion.

    EQUIPMENT
    You start with the following equipment, in addition to the equipment granted by your background:

    • (a) a rapier (b) a longsword, or (c) a whip.
    • (a) a dungeoneer's pack or (b) an explorer's pack.
    • (a) fishing tackle, (b) a net, or (c) a hunting trap.
    • Leather armor and any simple weapon.

    Monster Training
    You have dedicated your life to bonding with and training monsters, and your expertise allows you to grant your unusual companions new skills and abilities. You are able to bring your companions to bear against your enemies and utilize their might to overcome obstacles that you would be unable to pass without them. At first level, choose any creature no larger than Medium, with a challenge rating no higher than 1/4 and an intelligence score no higher than 6. This creature becomes one of your bonded companions (see below). You may have a number of bonded companions at one time equal to your Charisma bonus (to a minimum of 1).

    During your downtime you may find that you are able to purchase new companions and during your adventures you may attempt to tame wild creatures to serve you as companions as well. To make any such creature one of your bonded companions you must succeed at a Wisdom (Handle Animal) check with a DC of 9 + the creature's challenge rating (minimum 1) + the creature's highest ability modifier. You suffer disadvantage on this check against any wild creature that has more than half its maximum hit points remaining. This check automatically fails on any creature with an inteligence score higher than 6 or a challenge rating higher than double your proficiency bonus. If you fail this check, you cannot retry on the same creature until you have gained a new Monster Trainer level.


    BONDED COMPANIONS
    Each of your bonded companions gains one extra d8 hit dice whenever you gain a Monster Trainer level and its proficiency bonus is calculated as a function of its hit dice rather than its challenge rating (for example, a bonded companion with a challenge rating of 2, but with 7 hit dice would have a proficiency bonus of +3). Your bonded companion acts independently of you, but it always obeys your commands. In combat, it acts on its own turn, which is always taken directly after yours.

    TRICKS
    At first level, you possess knowledge of one Monsters' Trick, also called skills or attacks, with a challenge rating of 1. These tricks expand your bonded companions' abilities and options. A bonded companion may learn a number of tricks from you equal to 1 + it's Wisdom bonus (if any) as long as that trick is of a type matching the bonded companion's creature type and is of a challenge rating less than or equal to the bonded companion's number of hit dice.

    You obtain knowledge of additional tricks at every Monster Trainer level up to 5th and then again at every odd level thereafter. These tricks may be of a challenge rating no higher than your Monster Trainer level. Whenever you gain a Monster Trainer level and gain the Ability Score Improvement feature that level you may also choose one Monster's Trick you know and replace it with another Monster's Trick whose challenge rating is no higher than your Monster Trainer level.

    Last edited by Ziegander; 2015-06-01 at 01:38 AM.
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  4. - Top - End - #4
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    Mr.Moron's Avatar

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    Default Re: Preset Class Tables for 5e Homebrew

    Looks really useful. Might be the excuse I need to throw another class together. Thanks!

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    Default Re: Preset Class Tables for 5e Homebrew

    Thank you for this, you are awesome.
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    Quote Originally Posted by Xhosant View Post
    This is evil, evil GMing. Brilliant, good sir!

    LGBTAitP
    Philemon avatar by the awesome Morbis Meh.
    Suikoden Tabletop-Work in progress

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    Troll in the Playground
     
    Ziegander's Avatar

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    Default Re: Preset Class Tables for 5e Homebrew

    Quote Originally Posted by Mr.Moron View Post
    Looks really useful. Might be the excuse I need to throw another class together. Thanks!
    It's what's been keeping me from writing anything up so far!

    Quote Originally Posted by Philemonite View Post
    Thank you for this, you are awesome.
    No problem, guys, you're welcome!
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  7. - Top - End - #7
    Ogre in the Playground
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    Default Re: Preset Class Tables for 5e Homebrew

    —Spell Slots per Spell Level—
    Level Proficiency Bonus Features 2nd 3rd 4th 5th

    —Spell Slots per Spell Level—
    Level Proficiency Bonus Features 2nd 3rd 4th 5th
    That is weird; I cropped out the differences and it's still there. It's almost assuredly some kind of bug in the forum style.


    Edit: Removing class:outer_border from the row fixes the border missing on the right.
    Last edited by Ilorin Lorati; 2015-05-14 at 03:17 PM.
    There was something here and in the avatar box, and there will eventually be again. I just need to figure out what I want...

  8. - Top - End - #8
    Dwarf in the Playground
     
    BlackDragon

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    Default Re: Preset Class Tables for 5e Homebrew

    Echoing the thanks, and saving this thread. Many kudos my friend!

  9. - Top - End - #9
    Troll in the Playground
     
    Ziegander's Avatar

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    Default Re: Preset Class Tables for 5e Homebrew

    Quote Originally Posted by Ilorin Lorati View Post
    That is weird; I cropped out the differences and it's still there. It's almost assuredly some kind of bug in the forum style.


    Edit: Removing class:outer_border from the row fixes the border missing on the right.
    That is so odd. It should need that to have the border. And all of the other tables have it...

    Quote Originally Posted by SonsOfSauron View Post
    Echoing the thanks, and saving this thread. Many kudos my friend!
    Yep! Any chance we can get this stickied or added to the thread of useful threads?
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  10. - Top - End - #10
    Barbarian in the Playground
     
    RogueGuy

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    Default Re: Preset Class Tables for 5e Homebrew

    This is quite useful. Thank you for making this.

    Added to the top of the compendium.

  11. - Top - End - #11
    Ettin in the Playground
     
    MindFlayer

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    Default Re: Preset Class Tables for 5e Homebrew

    This is pretty awesome. Makes me want to post my homebrew.

  12. - Top - End - #12
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    Basch's Avatar

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    Default Re: Preset Class Tables for 5e Homebrew

    Awesome, I'll have to make use of these when I start making my homebrew classes.

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    Troll in the Playground
     
    Ziegander's Avatar

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    Default Re: Preset Class Tables for 5e Homebrew

    Seriously though, who do I have to message about getting this thread stickied?
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  14. - Top - End - #14
    Colossus in the Playground
     
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    Default Re: Preset Class Tables for 5e Homebrew

    Roland St. Jude, maybe? He's the mod on the stickied thread.
    I have a LOT of Homebrew!

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  15. - Top - End - #15
    Bugbear in the Playground
     
    Daemon

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    Default Re: Preset Class Tables for 5e Homebrew

    We should probably get the Compendium stickied since it includes this.
    DMs only roll dice for the sound they make

  16. - Top - End - #16
    Dwarf in the Playground
     
    BlackDragon

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    Default Re: Preset Class Tables for 5e Homebrew

    Str Dex Con Int Wis Cha
    10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0) 10 (+0)

    Figured I would add one for any monster stat blocks someone wanted to use.

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