A Monster for Every Season: Summer 2
You can get A Monster for Every Season: Summer 2 now at Gumroad
Results 1 to 4 of 4
  1. - Top - End - #1
    Troll in the Playground
     
    Mornings's Avatar

    Join Date
    Nov 2014
    Location
    Outside

    Default [LS] The Exiled Son OOC

    Glossary -----------------------
    Bookmark

  2. - Top - End - #2
    Dwarf in the Playground
     
    iValkyrieX's Avatar

    Join Date
    Dec 2014

    Default Re: [LS] The Exiled Son OOC

    [Self] - Basic powers the host has access to
    [1 Souls] +10 To One Skill Check
    [0 Souls] Detect Magic - 3/day
    [0 Souls] Detect Evil - 3/day
    [0 Souls] Detect Undead - 3/day
    [0 Souls] Read Magic 3/day
    [0 Souls] Virtue - 3/day


    Nelrin Fel - The Devil possesses a great number of powers and trickery at his disposal, some known, and others hidden. He does not always mean well for his benifactor, but rather seeks enjoyment from meddling, combat, death, and cunning. His powers are his to command at will, and without warning. The Host possesses no control of when he exercises his abilities, or upon who.
    [CASTER LEVEL 10, Unless Otherwise Noted]

    [0 Souls] Lay on Hands (1d6+1 Swift Heal) 3/day
    [0 Souls] Bless - 3/day
    [0 Souls] Disguise Self
    [0 Souls] Compel Hostility - 5/day
    [0 Souls] Grace - 3/day
    [0 Souls] Hero's Defiance - 1/day
    [0 Souls] Protection from Evil - 1/day
    [0 Souls] Protection from Good - 1/day
    [0 Souls] Protection from Chaos - 1/day
    [0 Souls] Stunning Barrier - 1/day
    [0 Souls] Lesser Restoration - 3/day
    [0 Souls] Cure Moderate Wounds - 3/day
    [0 Souls] Veil of Positive Energy - 3/day
    [0 Souls] Shocking Grasp (CL5) - 1/day
    [0 Souls] Expeditious Retreat - 3/day
    [0 Souls] Windy Escape - 3/day
    [0 Souls] Ironskin
    [0 Souls] Life Shield (CL5) - 3/day
    [0 Souls] Paladin's Sacrifice - 10/day
    [0 Souls] Righteous Vigor - 3/day
    [0 Souls] Weapon of Awe - 3/day
    [0 Souls] Zone of Truth - 5/day
    [0 Souls] Fumbletongue
    [0 Souls] Grease
    [0 Souls] Haze of Dreams
    [0 Souls] Hideous Laughter
    [0 Souls] Jitterbugs
    [0 Souls] Lock Gaze
    [0 Souls] Memory Lapse
    [0 Souls] Negative Reaction
    [0 Souls] Saving Finale
    [0 Souls] See Alignment
    [0 Souls] Sleep
    [0 Souls] Summon Minor Monster
    [0 Souls] Touch of Gracelessness

  3. - Top - End - #3
    Troll in the Playground
     
    Mornings's Avatar

    Join Date
    Nov 2014
    Location
    Outside

    Default Re: [LS] The Exiled Son OOC

    Maneuvers and Special Features:

    (Passive Feature) Stalking Descent
    When the Wolfen attacks a single target during a jump of 10ft or more, if the enemy is struck, the enemy falls prone by the crushing force of the Wolfen’s attack.

    (Boost) Offensive Precognition
    The Wolfen may re-roll his attack rolls this round and take the better result.

    (Boost) WrathStorm
    [While In Blood Lust] – The Wolfen’s Critical Range with his Natural Weapons becomes 10-20x2 and Auto-Confirms. WrathStorm remains active for as long as the Wolfen remains in Blood Lust

    (Boost) WrathStrike I
    [While WrathStorm is Active] – The Wolfen’s Critical Multiplier with his natural weapons increases by 1 while in WrathStorm (x2 becomes x3/ x3 becomes x4/ etc)

    (Counter) Flash Regeneration
    As a Free-Action (Alter-Time) – The Wolfen may instantly restore himself when he is slain. He is restored to full heath and no points of damage from soul-destructive energies. This Ability cannot be used again for (1d10-1 Minutes)

    (Strike) Katril’Linath - The Song of Slaughter
    The Wolfen immediately enters a MoonSong of his choice and charges forward in a straight line. This movement does not provoke attack and passes through all enemies in his line up to 4x his Movement Speed. All enemies he passes through and in adjacent squares he can reach take attacks from the Wolfen as if he had made a full round attack. After the damage is totaled against them the enemy must pass a REFLEX SAVE (DC=1/2 Damage Sustained) or be thrown 10 ft in the direction the Wolfen has traveled and knocked prone.

  4. - Top - End - #4
    Troll in the Playground
     
    Mornings's Avatar

    Join Date
    Nov 2014
    Location
    Outside

    Default Re: [LS] The Exiled Son OOC

    POTENTIAL ADVANCEMENT




    Brightsoul Fragment: The Exiled Son

    Though the fall had crushed and shattered you, scattering your essence across the cosmos, still you memories remained. Memories of what you had done, of what had been and what you once were. Lifetimes. You had lived and died, caught in the cycle of rebirth. You had many names. Nelandis. Kunji... and even him, Nelrin'Fel. The Exiled Son. Like it once was, many many eons ago, he lingered about the mortal world. You were him, and he was you - what you had been in another life, long past. Whatever had become of you, the certainty that this world remembered your hubris and betrayal was unquestionable. You never wanted to return. You knew she was waiting.
    Benefit: The devilish spirit named Nelrin'Fel (NE) once again haunts you. Unlike other Relicuum this spirit possesses no banishing nor summoning ritual and cannot be dismissed to a native plane. The Haunted possesses the ability to consume the souls of creatures which have died within the last 10 minutes. These souls are the foodstuff for the cunning devil which haunts him, the more souls the Haunted claims the stronger his spirit becomes. Nelrin's growth is determined by the total souls he's ever devoured, not the souls which he currently possesses. Nelrin possesses a number of abilities and unique spells which incur a cost in souls to use. The devil cannot be controlled nor coerced into aiding the Haunted and uses his abilities at his own discretion. As the devil grows in power, so too does the Haunted. Devouring a soul is a move action and is a wickedly evil act. Creatures who devour souls in such a way are quickly corrupted by the devil as they slip into the realm of evil.


    Haunted Child [Growth Tier 1: 0 Souls]
    The Haunted master of the plotting spirit gains a number of benefits and weaknesses as his connection with the devil grows. The Haunted's constitution score increases by 4. Additionally an aura of misfortune surrounds him causing creatures within 10 ft to roll twice and take the worst result on any d20. The Haunted is immune to his own aura, however any effects of Spite roll twice and take the least favorable result against him.

    Nelrin'Fel's Spells
    The devilish spirit possesses a great number of powers and trickery at his disposal. Some known, and others hidden. He does not always mean well for his benefactor, but finds enjoyment in cruel meddling, trickery, death, and cunning. His powers are his to command at will and without warning. The Host possesses no control of when he exercises his abilities, or upon who. Unless otherwise noted, all spells which Nelrin casts are at caster level 10. These spells are not subject to primal events and may be used in zones of antimagic. Checks made to overcome spell resistance gain a +10 circumstance bonus.

    [0 Souls] Lay on Hands (1d6+1 Swift Heal) 3/day
    [0 Souls] Bless - 3/day
    [0 Souls] Disguise Self
    [0 Souls] Compel Hostility - 5/day
    [0 Souls] Grace - 3/day
    [0 Souls] Hero's Defiance - 1/day
    [0 Souls] Protection from Evil - 3/day
    [0 Souls] Protection from Good - 3/day
    [0 Souls] Protection from Chaos - 3/day
    [0 Souls] Stunning Barrier - 1/day
    [0 Souls] Lesser Restoration - 3/day
    [0 Souls] Cure Moderate Wounds - 3/day
    [0 Souls] Veil of Positive Energy - 3/day
    [0 Souls] Shocking Grasp - 3/day
    [0 Souls] Expeditious Retreat - 3/day
    [0 Souls] Windy Escape - 3/day
    [0 Souls] Ironskin - 3/day
    [0 Souls] Life Shield - 3/day
    [0 Souls] Paladin's Sacrifice - 10/day
    [0 Souls] Righteous Vigor - 3/day
    [0 Souls] Weapon of Awe - 3/day
    [0 Souls] Zone of Truth - 5/day
    [0 Souls] Fumbletongue
    [0 Souls] Grease
    [0 Souls] Haze of Dreams
    [0 Souls] Hideous Laughter - 3/day
    [0 Souls] Jitterbugs
    [0 Souls] Lock Gaze
    [0 Souls] Memory Lapse - 10/day
    [0 Souls] Negative Reaction
    [0 Souls] Saving Finale - 3/day
    [0 Souls] See Alignment
    [0 Souls] Sleep - 10/day
    [0 Souls] Summon Minor Monster
    [0 Souls] Touch of Gracelessness
    [0 Souls] Pins and Needles
    [0 Souls] Malicious Intent
    [0 Souls] Minor Lasting Image
    [0 Souls] Missteps
    [0 Souls] Guilt
    [0 Souls] Distract
    [0 Souls] Dispel Magic, Lesser
    [0 Souls] Discerning Eye
    [0 Souls] Curse of Ineptitude
    [0 Souls] Contrariness
    [0 Souls] Cock’s Crow
    [1 Souls] Paladin's Sacrifice, Other















    Brightsoul Fragment: Child of the Blessed Mother

    A fragment remains of the soul you had received in your last incarnation, a gift from the Blessed Mother; the Brightsoul. She picked you up when your family had cast you out, she made you more when others had sought to make you less. When your mother granted you death, she gave you life. You were now her Child, cut from sacred cloth; ikal'daka. Even while broken these small fragments remain, and once whole, you would be free. At least here in Paradise, three Houses stood out of reach of the one who despised you so. One which was indifferent. One which welcomed you. One which loved you, but birthed resentment in its Children. Though you held some minor degree of your former power, you would need the aid of any who would assist you if you had any hope of escaping this horrid place.
    Benefit: Though lessened, weakened and diminished to only a pale shadow of your former existence, you are still a divine Child of the Blessed Mother. Your ties to the natural and spiritual worlds are far stronger than any mortal creature. Your natural affinity with such things allows you to connect with such otherworldly entities effortlessly, and though very far removed you still serve the Hunt, for the fraction of your existence which remains is Elil. The Child of the Blessed Mother gains the racial powers of his divine kin. As the Child collects more Brightsoul Fragments the power of this Potential increases. New new abilities are acquired as his connection to the divine matriarch is reestablished.

    Brightsoul Abilities:
    ⯎ (Child) Blessed Child of Crossroads (Su): As a blessed Child of the divine mothers, you possess an indescribable kinship with the entities which dwell beyond the mortal realms. You gain an aura which identifies you as Elil and a Child of the Blessed Mother. Similarly you gain an ability to detect other Elil, Children and Relicuum. You gain the ability to speak the following languages; Kal'Daka, Daka and Sariya. Additionally, Knowledge (Abstract) is gained as a class skill. Once every 2d12 days the Child may deliver a touch attack which heals 1 point of Spite per level, this ability only heals half this amount rounded down when targeting himself.

    ⯎ (Kal'daka) Blessing of Inlé (Su): A blessing once exclusive to the Dalhar D'Inlé. Long ago the Blessed Mother gifted a tear to the terrible black beast. In exchange same protection was also granted to her Children. The Daka is immune to all curses & curse effects, however the Daka may choose to allow effects of his choice to bypass this resistance. This immunity cannot be bypassed by non-mythic Potentials.

    ⯎ (Elil) Divine Hunter (Su): The divine hunters of the Blessed Mother are similarly blessed with many gifts, allowing them to track and kill their prey with a ruthless and frightening efficiency. There are no better killers born from the natural world than the Children of this House. The Hunter possesses a magical sense identical to the scent ability with a range of 180 ft. This esoteric sense allows him to track his prey while also detecting poison, magic, blood, lies and fear. His scent ability cannot be used to identify specific details of a type of magic, poison or the nature of fear or a lie, only general details, their presence and from where. However the hunter can identify the scent of an individual or their blood if they have been within the range of his scent ability previously. If the hunter is tracking the scent of a specific target which he has identified he gains a +10 circumstance bonus to his survival check. If the hunter possesses an item which belongs to the quarry he has identified while tracking then this bonus increases to +20. If the hunter only possesses an item of a target he has not identified he gains a +10 circumstance bonus to his check. A divine hunter can track a target over any distance and is not impaired by the age of the trail he pursues. After successfully tracking his prey, the hunter gains a +10 circumstance bonus to his attack and damage rolls against that target while they are flat-footed. The hunter gains survival as a class skill.


    Last edited by Mornings; 2018-05-05 at 09:15 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •