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  1. - Top - End - #1
    Ettin in the Playground
     
    Dhavaer's Avatar

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    Oct 2005

    Default Alternative Damage Cantrips [PEACH]

    Simply, ranged damage cantrips that aren't fire or cold. They're available to the Sorcerer, Spellsword and Wizard.

    I'm worried Coruscating Sphere is too weak; should it have longer range or maybe a secondary effect?
    Mana Bolt is Magic Missile toned down for a cantrip. Attacking at advantage seemed the best way to approximate MM's perfect accuracy without overpowering it.
    Rumble is Fire Bolt, with 40 feet less range and a smaller damage die to compensate for having a non-awful damage type. I switched the save type because dodging sound

    Coruscating Sphere
    Evocation cantrip

    Casting Time: 1 action
    Range: 60 feet
    Components: V, S
    Duration: Instantaneous

    You create a crackling orb of electricity that lashes out at enemies around it. Place the orb at a point within range. Every creature within 5 feet of the point must make a Dexterity saving throw or take 1d4 electricity damage.
    The ring's damage increases by 1d4 at 5th, 11th and 17th level.

    Mana Bolt
    Evocation cantrip

    Casting Time: 1 action
    Range: 120 feet
    Components: V, S
    Duration: Instantaneous

    You create a glowing dart of magical force and hurl it at an enemy. Make a ranged spell attack against a creature in range. You have advantage on this attack. On a hit, the target takes 1d4+1 force damage.
    Mana Bolt counts as Magic Missile for any effects that give immunity.
    At higher levels the spell creates more darts: 2 at 5th level, 3 at 11th and 4 at 17th. Each dart can target a different creature. Make a separate attack rolls for each target.

    Rumble
    Evocation cantrip

    Casting Time: 1 action
    Range: 80 feet
    Components: V, S
    Duration: Instantaneous

    The air around an enemy vibrates with a painfully loud noise. An enemy within range must make a Constitution save or take 1d8 thunder damage.
    The noise's damage increases by 1d8 at 5th, 11th and 17th level.
    Last edited by Dhavaer; 2015-05-17 at 02:36 AM.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    5E Class: Spellsword

    5E Spells: Alternate Damage Cantrips

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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  2. - Top - End - #2
    Barbarian in the Playground
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    Default Re: Alternative Damage Cantrips [PEACH]

    Mana bolt could be unusually potent on an arcane trickster, depending on how lenient a DM wants to be about sneak attack with magic (generally a bad idea with actual spells but probably fine with most cantrips, but then most cantrips don't offer advantage by default).

    Otherwise I like these a lot and may steal them. The orb does seem underpowered, and scaling as d6 off of d4 base damage feels weird. Make it an even d6 and it looks about right.

  3. - Top - End - #3
    Ettin in the Playground
     
    Dhavaer's Avatar

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    Oct 2005

    Default Re: Alternative Damage Cantrips [PEACH]

    Quote Originally Posted by Sindeloke View Post
    The orb does seem underpowered, and scaling as d6 off of d4 base damage feels weird. Make it an even d6 and it looks about right.
    That was a typo, it's fixed now. I was going to have it as a d6, but I was looking at Acid Splash and noticed that it's only multitarget rather than AoE, which would make it outright inferior for a d6 Sphere.
    Thanks to Veera for the avatar.

    I keep my stories in a blog. You should read them.

    5E Sorcerous Origin: Arcanist

    5E Class: Spellsword

    5E Spells: Alternate Damage Cantrips

    Spoiler
    Show
    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
    Quote Originally Posted by Psyren View Post
    ...Why do I imagine you licking your lips and rubbing your hands together?

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    Mar 2011
    Location
    England

    Default Re: Alternative Damage Cantrips [PEACH]

    Quote Originally Posted by Sindeloke View Post
    Mana bolt could be unusually potent on an arcane trickster, depending on how lenient a DM wants to be about sneak attack with magic
    Well, if a DM wants to house rule that you can sneak attack with magic, that's his own fault The rules are quite clear

    "The attack must use a finesse or a ranged weapon"
    Spells do not qualify for sneak attack.
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  5. - Top - End - #5
    Barbarian in the Playground
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    Default Re: Alternative Damage Cantrips [PEACH]

    It's not RAW, but it is eminently reasonable and perfectly intuitive. Spells *can* crit, and a sneak attack is essentially a super crit, since it's described in the same way (hitting an especially vulnerable spot for more damage). Much like auto-success on a 20 on a skill check, I suspect you'll find many groups who don't even realize it isn't the actual rule. (Also much like auto-success on a 20 on a skill check, it will have repercussions for balance, but probably only in edge cases.)

    I was going to have it as a d6, but I was looking at Acid Splash and noticed that it's only multitarget rather than AoE, which would make it outright inferior for a d6 Sphere.
    Hmn, I hadn't actually noticed that either. Good point.

  6. - Top - End - #6
    Dwarf in the Playground
     
    BlackDragon

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    Apr 2015

    Default Re: Alternative Damage Cantrips [PEACH]

    Even at d4, I wonder if an aoe cantrip should have a bit less range, say 30 feet?

  7. - Top - End - #7
    Bugbear in the Playground
     
    Daemon

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    Default Re: Alternative Damage Cantrips [PEACH]

    Quote Originally Posted by Sindeloke View Post
    It's not RAW, but it is eminently reasonable and perfectly intuitive. Spells *can* crit, and a sneak attack is essentially a super crit, since it's described in the same way (hitting an especially vulnerable spot for more damage). Much like auto-success on a 20 on a skill check, I suspect you'll find many groups who don't even realize it isn't the actual rule. (Also much like auto-success on a 20 on a skill check, it will have repercussions for balance, but probably only in edge cases.)



    Hmn, I hadn't actually noticed that either. Good point.
    Actually, a Sneak Attack isn't described as a strike to a weak point. It's referring to striking a distracted enemy, meaning he's unprepared to take your blow and is thus unguarded and injured more.

    It's the difference between jumping from a rooftop and falling off of a rooftop.
    DMs only roll dice for the sound they make

  8. - Top - End - #8
    Bugbear in the Playground
    Join Date
    Mar 2011
    Location
    England

    Default Re: Alternative Damage Cantrips [PEACH]

    Quote Originally Posted by Sindeloke View Post
    It's not RAW, but it is eminently reasonable and perfectly intuitive. Spells *can* crit, and a sneak attack is essentially a super crit, since it's described in the same way (hitting an especially vulnerable spot for more damage). Much like auto-success on a 20 on a skill check, I suspect you'll find many groups who don't even realize it isn't the actual rule. (Also much like auto-success on a 20 on a skill check, it will have repercussions for balance, but probably only in edge cases.)
    I'm not arguing the validity of a house rule, but you can't balance homebrew against potential house rules, down that path madness lies. You can only balance it against the actual rules - in which spells can't deal sneak attack damage.
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    None atm :-(

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